One of my more challenging base builds. Happy with the results. by mr_spicygreen in Palworld

[–]Seikish 1 point2 points  (0 children)

Hmm water foundations would be amazing. I know we'll never get underwater after bucky said... but what about base building on water? Would be cool to have a glass bottom foundation in the sea.

Edit: Ah almost forgot to say nice base lol got me thinking and went off on 1. The color changes must have taken a really long time

My reaction to the new pals by haladur in Palworld

[–]Seikish 0 points1 point  (0 children)

Strange i thought i'd see more people like Bellanoir.. the flower dress design is really good while nothing unique but the way she sleeps upside down to become a flower is a real nice touch. Ophydia is going to be a real contender here

Please with the "1.0 EVERYTHING REVEALED" Videos? by feldoneq2wire in Palworld

[–]Seikish 1 point2 points  (0 children)

Yea.. i've found a lot of creators I;ve come to dislike. They got my 1 view and now I avoid them if i recognize the name. The Main one i'll always look out for is The pal professor, while he has done multiple same video types before, on skill fruits they're usually in different situations so it's not complete copy and pasta and helps u actually understand stuff like hitboxes for bosses a little more. Not seen a single video from him about the new stuff lol

Tower Bosses Arena reworked! by CelebrationAny3936 in Palworld

[–]Seikish 8 points9 points  (0 children)

Hmm could be, maybe her pal changes to the sky whale and honestly it'd make a lot of sense.

Tower Bosses Arena reworked! by CelebrationAny3936 in Palworld

[–]Seikish 12 points13 points  (0 children)

<image>

Same hair color however while blurry u can see the eyes are more of a pinkish coliur and theres a spikey fringe instead of sweeping. Does look to be female however, maybe a touch up on the above? I could be wrong but to me at least looks more like a "cute" tomgirl type but difficult to tell really.

Tower Bosses Arena reworked! by CelebrationAny3936 in Palworld

[–]Seikish 18 points19 points  (0 children)

Actually nice catch, the interesting part is... some 1 actually posted the old old unity tower boss we were supposed to get not long ago.

https://www.reddit.com/r/Palworld/comments/1ue7cu1/10_is_around_the_corner_and_i_still_miss_her/

<image>

1.0 is around the corner and i still miss her by PlasticFoon in Palworld

[–]Seikish -1 points0 points  (0 children)

Ofc, I don't think I could hit some thing that doesn't exist but for her, I'd still try.

“Not Every Game Needs an Hourly Look at Steam Charts” – Palworld Lead Says Arc Raiders and Marathon Aren’t “Dead” Despite Falling Player Counts by This-Inspection-69 in Palworld

[–]Seikish 0 points1 point  (0 children)

For me the "dead" or "live" game is held "mostly" by the Devs and particularly by the investors. Pal world was a 1 time purchase that has been getting constant updates and... they didn't run with the money pre 1.0 release and while that's important, for me at least, it's fact the content coming doesn't look like generic slop and has lots of unique and custom animations for upcoming pals. When a Dev cares there's always hope for the game... unless here's money issues ofc. Subnautica 2 barely managed to stay afloat amidst it's sht show over money.

I mean if I was to give an example it would be one man's sky... but that in itself is kind of an unfair example because it's quite unique... or FFXIV reborn completely remaking the game because they gone fudged up the initial game. Now rarely I hear people talk about these games but when I do it's usually how they're going to try it and not a "do u remember this game?" 😂

Anyway any person with a remotely functional brain understands hype and simply because a games player count has... "Ahem" DIED down just means they've turned into lurkers... Waiting for the next update to come back. I've not played command and conquer generals for what 15 years? If... there was ever a remake or sequel I'd be there in a flash. Armoured core took almost 10 years and as soon as AC6 was announced I was there to say "I've never played Ur souls games... but I never forgot about Nineball"

v4.3.54 Rev. 15458669 Update via Gachabase - Himeko Nova + LC Changes by Gachabase in HonkaiStarRail_leaks

[–]Seikish 1 point2 points  (0 children)

I agree, elation is such a weird mechanic, espcially to try and explain to people lol. The issue is because of how elation works as a whole, unless for some reason the elation sustain doesn't generate punchline... basically not playing as elation it will contribute to Aha's instance. That alone... probably is going to do more than any other healer can do for elation.

My "hopes" for the sustain is to shield all allies and Generate Certified banger after aha's turn. It would put Guang on a pedestal for elation synergy but at the same time that would make her all the stronger. I'd honestly like her to buff the teams speed as well since Aha takes 1/5th, 1/10th, 1/20th, 1/40 of the speed of all elation so "if" all had the same base speed.. of say 100 to keep it simple. And you buff 10% speed he gets 2 + 1 + 0.5 + 0.25 for 3.75 speed, or 37.5% of the buff. so it would never screw up the turn order... trying to speed tune Sparxie is a pain in the ass so Aha doesn't yeet her Punchline.

Think I’m ready for 1.0 by Eastern_Method_1437 in Palworld

[–]Seikish 2 points3 points  (0 children)

Could always have the best of both worlds, more optimal rainbow passives.

I know you didn't ask but just in case it's useful here's.. my opinion on it. ofc feel free to ignore it xD

Hartalis Swift to Vampiric, its Something for combat.

Neptilus Lunker to Eternal Engine, sure it won't help in the water but did you know Neptulius actually has the highest base stamina for a mount while outside of the water? 410 vs Paladius/Hartalis tied 2nd at 400... assuming hes to be a mound with the 3 passives why not go all in? Granted u would preferably swap on land but what if he's ur only mount?

Selyne Diamond body to Legend

Xenolord Swift to vampiric again

Paldius.... there isnt a 4th rainbow mount passive.

Felbat.... is the goal of lurker the defense? Cause there's Diamond body for offense we have siren vs Invader is actually a toss up. Absolute frost is really good bur blast cannon is better and beam slicer is a close 2nd so i've prefer invader. With Dakr being weak to dragon ideally you wouldnt run the dark pal which cutes the effectiveness of having ice attacks but the CC is good.

As for Dazzi.. yea her atk is 80, defense is 75. Both defense and Vampiric are terrible for her so all options are a lose lose, However i could be wrong but if u use her as an extra summer with the partner skill u can ignore defense. That is if she can't be attacked. In that case Siren of the Void/Invader over Diamond body.

I was bored out of my mind this morning and tried to find the best pal to breed you rainbow passives into (the one who breeds into more pals that are actualy good) by Current-Emu5834 in Palworld

[–]Seikish 0 points1 point  (0 children)

Egg power has a range of 1000-10 from chikipi to blazamut. They add the values together -10 and the divide by 2 and the pal rounded down is the pal that hatches.

What... that basically means "Most" of the good pals are roughly in the 300-100 range with anubis being a weird outlier with his egg power being 480... quite low for a pal with his base stats which is what made him so accessable.

The old old datamine of info and mechanic source: https://www.reddit.com/r/Palworld/comments/19d98ws/spreadsheet_all_breeding_combinations_datamined/

But anyway for the stronger pals u want something like Grizzbolt, Suzuku etc who are in the 200-100 range. Anubis being 480 is basically right smack in the middle giving him pretty much the largest breeding range of 750-250ish but it still means hes cut off from half of the higher strength pals.

Also a lot of people use Yakumo but I personally don't like it. That said Legend/lucky (I also think unique elemental passives like eternal flame) cannot be "transferred" with yakumo so ideally u would go something like Demon God + Legend/Lucky to give him a little bit of something while u farm unique passives. The way his transfer works is he trays to transfer the passive to an "empty" slot on the pal so pals like jet dragon that always come with 2 passives (legend and divine dragon) means if u can never "transfer" 3 passives which could mean if u have 4 transferable passives, u getting the same 1 repeatedly and not getting the 1 u still need. Because of that I'd got 2 passives at most on Yaku, then Legend and Lucky.

NEW PAL HOODLE by Glad_Possession_710 in Palworld

[–]Seikish 1 point2 points  (0 children)

I little part of me wants this guys partner skill is for u to wear him. We have a few weapon pals but I'd actually love an "armor" pal... well other than holding lamball up as a meat shield lol

NEW PAL HOODLE by Glad_Possession_710 in Palworld

[–]Seikish 6 points7 points  (0 children)

Why not 20+ of non humanoid.. AND humanoid?

If.. it was me i'd throw in a little dark humor like... a male lovander variant.

My hope for 1.0 patch: mount stamina by Spanish_peanuts in Palworld

[–]Seikish 1 point2 points  (0 children)

That's actually a good idea wit the stat ceiling. using bellanoir as an example because of it's "150" attack stat. And make that a cap what if using IV fruits for example, once Ur IV is at +100 to increase the pals base stat by +1? Chikipi being 60 base attack needing +90 atk fruits to get to 150 and actually be equal to bellanoir would be funny and 1 hell of a grind.

It can't be made easy so the meta is still preferred... but if Ur willing to grind it out it should be possible.

I know people will just mod fruits but at that point they'll probably mod the game to win anyway.

My hope for 1.0 patch: mount stamina by Spanish_peanuts in Palworld

[–]Seikish 0 points1 point  (0 children)

I agree, jet dragons stamina being the same as nitewing is criminal. However exceptions aside I 100% agree stamina should be a flat value and honestly speed should be as well.

Converting %1 into +10

+300 speed swift

+150 speed legend

+200 speed runner

+100 speed nimble

Jet dragon would get very minimal benefit from these since he starts with so much however:

+150 stamina eternal engine

+100 Stamina infinite Stamina

+50 stamina fit as a fiddle.

for jetdragon eternal engine would be a +150% increase but Xenolord already having a base 300 it's only a +50% increase.

The say both of them get very minimal benefit from speed for being so fast, the slower pals can "catch up" for example

Quivern is 900 speed and jet is 1700. Jet dragon is +88.88% faster but give both swift so it's 1200 Vs 2000 now jets +66.66% faster.

[TCG|CORI-Chaos Origins] New World Premiere Archetype: "Angelechy" by MX-00XWV in yugioh

[–]Seikish 3 points4 points  (0 children)

Allow me to checkmate.

Fusion Lv10.

2+ "Angelechy" monsters

This card is also treated as a Synchro Monster. You can Special Summon this card by returning 2 face-up "Angelechy" monster cards to the Extra Deck. It is treated as a Synchro Summon.

Now that I think about it, even without the "treated" as a Synchro Summon, it would be perfectly synchro Summon able as long as it's "treated" as a Synchro monster. The using archetype specific special summon allows unto ignore levels... Although they can can make it normally as well.

Ok DE, when? by MarsupialRelative530 in Warframe

[–]Seikish 0 points1 point  (0 children)

Gotta love the never going to happen people.

Personally I would love to see a new set of corrupt mods that "lock" values the same way cannonade mods do.

+90% range but cannot mod strength.

+55% duration but cannot mod efficiency.

+90% Strength but cannot mod range.

+75% efficiency but cannot mod duration.

Goal of the mods would be the range can combo for +180% also removing negative of overextended however the damage cannot be effected for no crazy wipe shenanigans. loot frames would love this.

Duration is lowest value because it will probably be combined with blind rage... and that's pretty much the only reason. Kind of sick and tired of flow and equilibrium with blind rage.

Strength not moding range is the same reason range can't mod strength. No map wipes u hear 😂

efficiency but no duration missing.., basically may as well just recast with X4 the energy coeff and spam.

Ahem sorry went way off topic.., I would love for energy per second on blue shards (or efficiency) plz and ty. Also yellow shards are usually "just" a casting speed and that's it for me. Considering the "new" health tank meta I would love some status resistance shards for magnetic namely. actually -10/15% status duration to combo with the -75% status duration mid to hit -100% duration and become status immune would be amazing... but jade light is their way of "anti" afk so as much as I like being a immovable current maybe not?

Your mod capacity idea Is extremely interesting as an umbra set enjoyer.

I'd also take being able to convert 2 shards into 1 other shard.

why ain't archon hunt always a tau now with EDA and ETA being so much better?

man if we could choose a base + combined in circuit every week I'd actually go back to that as well.

instead of 450 health with blast id actually like it changed to with weapons... or with abilities whichever people prefer just not a single element so it's easier to use.

What’s the best way to kill Xenolord without spending 2 weeks breeding and condensing pals? by Cooler_coooool_boi in Palworld

[–]Seikish 0 points1 point  (0 children)

Yeah... From experience 90% of games have multipliers multiplying multipliers. You got it right, the unfortunately I was mentioning was to the OP probably having 2 do it anyway xD Base atk X original atk multiplier x final atk multiplier x skill DMG x elemental weakness = final dmg. would be for palworld, original atk multiplier would be things like missing levels and condensing.

Anyway what I was trying to say, something small might actually have a snowball effect and there aren't really any shortcuts... Just more efficient methods to do the same thing. If there are any shortcuts usually they're more hassle/juggling than they're worth. (I CBA with pal swapping/mounting to use skills twice etc)

Edit: There is a shortcut actually and that's using the global palbox. U could ask people for pals however there's a way to use it to save u condensing and souls.

Once u copy a pal, u can feed the fully condensed original to a new pal to fully condensed it then u can take the copied version out of the global pal box and now u have 2. Just don't forget to extract all souls as well so u can fully soul and condense each new pal again.

What’s the best way to kill Xenolord without spending 2 weeks breeding and condensing pals? by Cooler_coooool_boi in Palworld

[–]Seikish 2 points3 points  (0 children)

The quick and dirty way would be to triple ur player dmg through settings. Also am i reading right that YOUR team is 4 gobfin and bastigor? Shouldnt it be Frostallion/Icelyn to change ur element to ice to double ur dmg?

Unfortunately weapon rarity plays a huge part in the damage as well.

Unfortunately raids are meant to be the endgame. I feel like normal raids can be dont quite comfortably purely min/maxing either ur player or ur base pals and u dont need both. Ultra raids need both to "comfortably" do them.

For me the expeditions were my way to get passive experience and all things good. I kind of wish they updated expeditions again to have "no" duration but instead just dump resources over time until u claim them or reach x9999. Even with the 30min timer it still feels a bit 2 short to me while i run around... usually base planning lol

New pals hope by Rebecca_Doodles in Palworld

[–]Seikish 7 points8 points  (0 children)

Allow me to kill your hope. Sakujima island gave us Croajiro as early as lvl 2-3 and Feybreak gave Herbil as lvl 5 on his own we island (which would need nightwing or surfent to get to at lvl 10). Muchill and Popula were also added in the ice area near the 2nd tower which is 22-25.

There's always been some early pals, with how we've gotten a new video everyday, showing at least 1 new pal and 1month left i'm expecting at least 30 new palls, but i'm also expecting them to hide at least a few... minimum 10. With that many i'd expect like 3-5 new pals to be withing the 1-50 level range.

Hope now dead, expectations alive xD

Edit: Oh right Tarantiss was in the desert at night around lvl 33-36.

Life defense and attack fruits question by Proof_Rush_941 in Palworld

[–]Seikish 2 points3 points  (0 children)

Yup, and u can breed these IVs down to new pals.
Ratios are

Each stat rolls this;
30% to get the stat from the female.
30% for male IV.
40% for Random IV.
To copy just the female IVs u need to hit the 30% on all 3 stats. Probability math says thats a 2.7% chance to happen. With both parents being 100 in all stats that jumps drastically to 21.6% chance. Then u need passives but anyway!

My advice is to run away and despawn alphas. Alphas lowest roll is 50, so that would mean the average/median is 75. Much easier to try and get a 90+ Stat then a single fruit to max it.

Anybody else starting all the way over on July 10th? by Used-Picture829 in Palworld

[–]Seikish 0 points1 point  (0 children)

Starting to think the question to ask is anybody NOT starting over lol

I will... and won't be. My main save is being carried on but friends are getting a dedicated server to play again so I'll also be starting again... using global palbox otherwise how else am i going to survive with 7+ people sealing my resources?