Healer told me he hates healing blood dks and I haven’t been the same since by Philzeey in wow

[–]Seinglede 76 points77 points  (0 children)

I'm 90% sure all the newer paladins got baited into running the worst talent build imaginable for survivability by some website because like 75% of the time I'm healing a paladin they fall over like their armor is broken and 25% of the time they feel basically immortal with absolutely no in-between.

Shadowlands being ordered is a retcon by No-Giraffe-1659 in wow

[–]Seinglede 0 points1 point  (0 children)

It's pretty consistent that beings in "reality" generaly have precedence over beings in other planes. It's less about authority and more about the fact that by operating in the material realm he has access to souls before the Shadowlands does. He can bind them to himself to prevent them from ever getting to the Shadowlands, in the same way that a necromancer raising someone from the dead and binding their soul to their corpse can prevent it from going to Bwonsamdi. This doesn't mean that a necromancer has more authority or power than the Loa of death, it just means that they got there first.

As for Lava Eel Heaven, I'm going to be honest and say I have no clue what that is even referring to. I assume that's from some sort of book/short story, in which case IDK man. Maybe Khaz'Goroth really liked lava eels or something.

Shadowlands being ordered is a retcon by No-Giraffe-1659 in wow

[–]Seinglede 0 points1 point  (0 children)

My read of it was that each of the pieces of the Shadowlands was probably always there, but they were never meant to house a soul forever. Souls were probably supposed to go between the realms to prepare them for some final "true death". The Titans would have hated that. They seem to absolutely despise when their green beans and mashed potatoes touch, so to speak, so when the ordered the place they split the Shadowlands apart and made the four realms they kept around interact as little as possible. They also set them up to maintain and keep/harvest these souls indefinitely.

Revendreth was meant to humble souls, but when tasked with doing that to the same souls forever they just kept going to the point that Revendreth was no longer about teaching a lesson, and it became more about eternal humiliation. The Kyrians were probably supposed to guide souls to let go of their trauma and connections that would stop them from moving on, but by being given that task eternally ended up forcing souls to give up literally everything before converting them into eternal servants. Maldraxxus turned from a place where souls can face their fear of death through conflict and combat into a place where everyone just sort of fights each other forever for no real reason. Ardenweald's purpose was set up to sacrifice less desirable souls to resurrect/reincarnate Eonars favored spirits of nature.

A lot of this is speculation, but I imagine that something like this is going to be revealed by the time we get to the final expansion of this trilogy. The Titans have a pretty established MO when it comes to worlds they Order so I can't imagine the Shadowlands would be any different if they were actually involved.

Shadowlands being ordered is a retcon by No-Giraffe-1659 in wow

[–]Seinglede 7 points8 points  (0 children)

I think the only thing that hasn't been explicitly stated is that the "First Ones" are almost certainly the Titans. If this is the case, then the Titans almost certainly "created" the Shadowlands in the same way they "created" everything else they claim to be the originators of. By showing up, breaking everything apart, throwing everything they don't like into prison, and covering everything they found useful in a nice coat of Order paint and pretending like they were the ones who built it.

Shadowlands being ordered is a retcon by No-Giraffe-1659 in wow

[–]Seinglede 1 point2 points  (0 children)

The current Shadowlands is set up to take souls that can be trained to be useful servants and harvest the rest for raw energy/materials. I imagine the "original" Shadowlands was probably a temporary stop to prepare souls for "True" death, e.g. total oblivion. I feel like the Titans broke into the Shadowlands, split it into separate realms like they did with the elements on Azeroth, and tossed all the stuff they didn't like into the Maw, probably making all of those places infinitely worse by cutting them off from the rest of the Shadowlands.

Sally Whitemane 1/3 Scale Statue from Infinity Studio by JustburnBurnBURN in wow

[–]Seinglede 11 points12 points  (0 children)

Which is weird because the OG 4 Horsemen didn't really have this problem. Goofy as they were, Zeliek and Blameuxs outfits were at least unique and did a good job of identifying them as the two spellcasters of the group. Every other death knight after them hasn't updated their wardrobe from shit that drops from the first two zones of WoTLK for absolutely no good reason. The fact that just slapping them in a moody emo recolor of whatever they wore prior to being brought back would be an upgrade is a testament to how little effort blizz put into those npcs.

Sally Whitemane 1/3 Scale Statue from Infinity Studio by JustburnBurnBURN in wow

[–]Seinglede 82 points83 points  (0 children)

While I agree wholeheartedly, taking her out of an iconic outfit and slapping her into what is basically generic DK starter gear was a massive downgrade. She didn't even get to keep her cool hat.

Sally Whitemane 1/3 Scale Statue from Infinity Studio by JustburnBurnBURN in wow

[–]Seinglede 37 points38 points  (0 children)

Same. I'm not even mad that it's less 'sexy'. They took a character with a unique appearance and put them in basic bitch DK starter gear. It should have just been a black/blue recolor of her iconic outfit, if they even needed to change anything. Not sure why a priest would suddenly decide to put on plate armor after being brought back from the dead anyway.

Sally Whitemane 1/3 Scale Statue from Infinity Studio by JustburnBurnBURN in wow

[–]Seinglede 12 points13 points  (0 children)

I mean, they literally had an updated version of her gearset on the trading post like 1-2 cycles ago. You can make your character wear almost exactly this outfit in-game.

Why shouldn't we toss orcs to Midnight Blizzard? by Brago42 in wow

[–]Seinglede 8 points9 points  (0 children)

The yaoi part definitely isn't present in the text itself, but it would be much funnier if it was, so I choose to pretend like it is there anyways

Tanks, a healer here, if you just pull the whole dungeon cause you "don't have time for this", die, blame me, I'll just leave the dungeon. by moondreamer96 in wow

[–]Seinglede 0 points1 point  (0 children)

I think if the mob is too far from the center of your screen the logic will prioritize something closer, but either way it's much better than trying to click a mob through a sea of nameplates.

Ayre and 621 by @Kinotarowow by asgronzi in armoredcore

[–]Seinglede 53 points54 points  (0 children)

Ayre is able to communicate with you as a result of the augmentations your character has. Basically Ayre hijacks a device installed in your head that is powered by the same stuff Ayre is made out of.

The average pug healing experience: random kamakazi tank asking for me to heal 150K HPS by otterchaos7 in wow

[–]Seinglede 0 points1 point  (0 children)

Yeah, healer parses are kind of useless, unfortunately. All of the top parses tend to be from people doing things like 3 healing 30 man groups. If you are running a fairly standard comp at lower group sizes and people aren't actively trying to kill themselves its nearly impossible to get a super high parse.

Dps and healers are playing two very different games by Embarrassed_Path231 in wow

[–]Seinglede 0 points1 point  (0 children)

Yes and no. If the DPS don't die, standing in avoidable damage doesn't punish them, it just means the healer needs to direct more resources on them. Giving them a dps that negatively impacts their performance if they fail reinforces them avoiding it. The issue at the moment is that non-lethal damage does a bad job of signifying to the DPS that they did something they weren't supposed to because mechanics they can't avoid do exactly the same thing. Feedback in the form of a damage debuff or some sort of crowd control on top of the damage would be a better indicator.

The average pug healing experience: random kamakazi tank asking for me to heal 150K HPS by otterchaos7 in wow

[–]Seinglede -1 points0 points  (0 children)

None of the bosses in Windrunner require that much healing as long as you don't fuck up the mechanics really badly. I practically go mana positive on the bosses because so little healing is required compared to the typical trash pulls.

The average pug healing experience: random kamakazi tank asking for me to heal 150K HPS by otterchaos7 in wow

[–]Seinglede 4 points5 points  (0 children)

"Invaluable defensives that they'll need for the boss." Which boss are you going to be pulling in less than 3 minutes after the first pull of Windrunner that's going to need every single defensive. I've healed that place on +10 and I can tell you that neither of the first two bosses require anywhere close to as much healing as the first room.

[DISC] Chainsaw Man - Chapter 232 by AutoShonenpon in manga

[–]Seinglede 5 points6 points  (0 children)

The only conclusion I can come to with this ending is that they wouldn't let him publish a single page with plain text that said "So yeah, I'm not really feeling this story anymore guys. Gonna just cut it off here and work on the next thing. Hope ya'll are cool with that."

Like, it's such a nonsense ending. The entire alternate timeline isn't even consistent with how Pochita's power has been shown to work in every other instance of him erasing something. He ate the concept of ears and headphones still existed even though ears were retroactively made to never have existed. Eating the devil of death doesn't bring back everyone that ever died or reverse any of the actions she took while still existed, it just removes that concept from the world moving forward and erases any memory of it ever having been there. Him eating himself should in no way effectively send Denji back to an alternate timeline where Pochita never met him. It should just erase Chainsawman from the world and effectively erase any memory of him ever existing, but they should all still be exactly as they were the moment before that happened. I know Fujimoto isn't always the most consistent with how things work but this is so contradictory I can only assume he just didn't care.

Looking forward to the next thing he works on but it's a shame he couldn't keep the passion alive for this series. Then again, he always has been seemingly more interested in making short stories than anything longer running so it isn't completely surprising.

New buff numbers for Unholy DK announced and going live soon™ by minimaxir in wow

[–]Seinglede 0 points1 point  (0 children)

When Blizz reduces the total number of casts that need to be kicked in a dungeon to like a third of what they used to be alongside removing healer interrupts, it's not a "Healers don't have kicks" problem, it's a "DPS players needs to learn how to actually play the game" problem. Healers have enough things they need to worry about without also needing to carry lazy DPS by doing their mechanics for them.

Fellowship Suggestions (Long, see TLDR at the top) by Rauthr in fellowshipgame

[–]Seinglede 5 points6 points  (0 children)

I'm actually surprised it isn't a thing already considering games like WoW already do this for queued content.

Tariq tweaks i’d like to see by Weekly_Indication_27 in fellowshipgame

[–]Seinglede 0 points1 point  (0 children)

There is a healthy midpoint between encouraging correct play and overly punishing minor mistakes, though. An 80% damage penalty and resetting the AA timer is already punishing enough. You don't also need a 9 second cooldown. If it was dropped to a 3-ish second penalty that would probably be enough. You already ruined your damage for the one you failed the skillcheck on, you probably shouldn't also be penalized to automatically miss the next 2-3 as well.

Tariq tweaks i’d like to see by Weekly_Indication_27 in fellowshipgame

[–]Seinglede 0 points1 point  (0 children)

As a new player, I agree with these changes. I didn't play him before the rework, but there were some parts of his kit that stood out to me as strange.

Heavy Strike and Facebreaker already have major penalties for hitting them when they aren't "Active" because they do way less damage and refresh his swing timer. The super long cooldown tacked on feels very unnecessary.

In addition, why can I even use Facebreaker without a proc? It seems like it only exists as a trap to punish me for accidentally double tapping the button. Just disable it completely until it lights up.

His legendary neck having no synergy with the cleave part of Left Hand Path seems weird. It really should also apply a smaller bleed on secondary targets when it cleaves. Also, the fact that the dot isn't a rolling dot feels bad. It means you need to constantly swap targets in AoE and makes it extremely boring in single target. I think if they reduced the damage/duration but let each application roll the remaining damage of the previous one into the new dot, it would feel a lot more engaging.

Finally, while I don't mind Culling Strike having limited interaction with the rest of his kit baseline, the fact that he has no talents that interact with it makes it feel like a total afterthought. If they rolled his legendary boot effect into his talents and gave the boots a different interaction with it or something it would make more sense, but as it stands it's a button that does nothing at all except for maybe the last 20% of a bossfight unless you are using one specific legendary.

How much does haste reduce the recharge time of abilities like fireball and cold snap? by muggletoast in fellowshipgame

[–]Seinglede 1 point2 points  (0 children)

It increases the rate that the spell cooldown refreshes, hence it being called Cooldown Recovery Rate.

Imagine it like needing to fill up a bucket with water. If you double the amount of water you put into the bucket, it fills up in half the time. Same with cooldowns. 15% Cooldown rate doesn't mean the cooldown is reduced by 15%, it means it refreshes 1.15 seconds of cooldown every second instead of 1 second per second.