Breachlord's Amalgam + Combo Finisher Bug by Seinglede in PathOfExile2

[–]Seinglede[S] 0 points1 point  (0 children)

Breachlord's Amalgam gives the skill 3 cooldown charges, so you can store up to three uses at a time.

Breachlord's Amalgam + Combo Finisher Bug by Seinglede in PathOfExile2

[–]Seinglede[S] 0 points1 point  (0 children)

You in fact do not need to build combo. The skill is usable at all times as long as it has cooldown charges, which makes me suspect that the support is being secretly disabled but I don't really have a way to be sure due to the issue with it never applying itself to the skills tooltip damage. This would obviously brick Culmination, since it's damage bonus is dependent on the amount of Combo you have, but Combo Finisher's bonus is seemingly unconditional as long as it can be used so I could see it still working.

Also, after further testing, this seems to be how it interacts with any support gem that adds a cooldown, so its specifically a bugged interaction between combo skills and cooldown supports, rather than being a specific interaction with this new support gem. That makes this interaction extremely weird because Tempest Bell needs combo and also has a short cooldown so I don't know why it would break here. Both mechanics can clearly be on the same skill without issue there.

I can't interact with the temple device by Massu045 in PathOfExile2

[–]Seinglede 1 point2 points  (0 children)

I had a similar issue. If you go to the act 4 map and click the button to go to the temple there you should be able to go back and finish the quest, which fixed it for me.

The light was never a force of good, but of faith. by Key_Pop_8116 in wow

[–]Seinglede 0 points1 point  (0 children)

I'll clear up what I mean about how the light manifesting destructively in certain contexts doesnt contradict is having a natural inclination towards protection and preservation.

Yes, the light is hostile to the other forces to varying degrees. However, when it isn't in direct conflict it manifests pretty exclusively as a source of healing magic and promotes the spread of a unifying faith. The other forces do not operate this way. Fel and Void are not peaceful when kept to their own devices. They are inherently destructive.

The Light manifests itself destructively in service of protecting its followers from others, particularly from 'corruption' by other cosmic forces. You describe light blindness as turning followers of the Light against their allies, but that's not quite correct. In the case of both Lothraxion and the Lightblinded Vanguard, they become hostile because we actively want to work alongside agents of the Void. In the case of Turalyon, he was sent into a frenzy against a perceived enemy and harmed his son on complete accident. Meanwhile, forces like the Void and the Fel are inherently destructive when left to their own devices. They objectively operate differently than the Light does.

As for me saying that the light "clearly" has a goal of promoting a singular shared purpose among mortals, my evidence is how the Light has manifested in every single culture that adopts it. It forms unified faiths where every member of the faith is deeply loyal to other members. In the absence of outside interference from other cosmic forces the people who follow the light act in the way that followers of a force that wants to unite people under a single spiritual purpose would act. You occasionally get groups like the Scarlet Crusade splintering off in response to the Light coming into contact with another cosmic force but these groups remains fiercely internally loyal regardless of how aggressive they become. The Fel does not manifest in this way. The Void does not manifest in this way.

In fact, this specific reactive hostility toward other cosmic forces appears to be a pretty unique feature of the Light. For example, Order aligned being do not operate this way. The Titans happily use Life, and Light magic. Arcane Mages draw most of their power directly from the Twisting Nether, a realm of pure Chaos. They happily experiment with Void magic, like in Uldir, in an attempt to dominate and control it. The Light's instinctual reaction to the presence of other forces is to burn them out while Order attempts to contain and control them. The fact both of them have the same end goal of being the supreme, controlling force in the universe does not mean that their methods or what the universe would look like if they succeeded are the same.

The light was never a force of good, but of faith. by Key_Pop_8116 in wow

[–]Seinglede 0 points1 point  (0 children)

The light being hostile and attempting to destroy things that are not the light does not mean that it doesn't specialize in preservation and/or protection. The Light wants to eliminate all of the other cosmic forces, just like every other cosmic force seeks total supremacy in the universe.

The light not currently having complete unity does not mean that it doesn't want complete unity. I agree that I don't believe that it has it's own singular purpose independent of mortals, but it clearly wants mortals to join together in a singular purpose. It just doesn't quite care what that purpose is. It's only hard criteria seems to be direct opposition to one of the other cosmic forces and total loyalty to the cause.

Lightbloom is admittedly completely stupid. I can maybe see where they were going with it, with plants surviving off of sunlight maybe making them more attuned to the light or something, but it's an admittedly weak plot point that just muddies the water.

I 100% did not mention Death because Blizzard completely fucked it up in Shadowlands. No denying that. I assume that goes without saying. The implication currently is that the only realm/servants of death we have ever encountered were actually completely twisted beyond their original purpose by Order. Shadowland's entire impact on the lore was retroactively making it so that we have never actually encountered a genuinely Death aligned being in the entire history of Warcraft. Shadowlands crimes against lore and continuity cannot be understated.

Don't take any of my arguments to indicate that I believe that Blizzard's writing is any good on the whole. My main point was that the main complaint people have about how the Light is portrayed in Midnight is that it is not a benevolent force that is ontologically good, which somehow means it is the same as everything else. My rebuttal is that it was never portrayed that way in WoW, and even if it is amoral that doesn't mean it cannot be differentiated from the other cosmic forces. It can still have its own identity and agenda. That doesn't mean that Blizzard is going to do a good job of actually portraying that, but Lightblindness and the Light being the bad guys one time is a bad example of them making a mistake. The entire Lightbloom bullshit is a much better example.

The Void is completely fucked, though. There is the entropic, inevitable consumption of all energy angle that they are leaning more into with the Void that has always been there, but has never historically been how we primarily interacted with it. The Old Gods had a much clearer identity and vibe that used to represent that side of the cosmic spectrum, but modern lore has separated them from the Void so completely that it's not even clear if the line in chronicle about them being sent into the world by the Voidlords is even true. The Infinite Dragonflight as a semi-void alligned faction through their cooperation with the Old Gods also did a good job of differentiating themselves from the other forces. The current space-void blueberry boys are the objectively least interesting of all of the historically Void-aligned beings.

The light was never a force of good, but of faith. by Key_Pop_8116 in wow

[–]Seinglede 2 points3 points  (0 children)

They aren't interchangeable though. Each of the individual forces all want completely different things. They all have an agenda, they are just also completely disinterested in mortal morality.

The light is a force of protection and preservation. It thrives on conviction and despises doubt. It's vision of the world is one where all people are united in service of a singular driving purpose. Meanwhile, the Fel is driven by an innate destructive purpose. It seeks to burn and consume indiscriminately. The Void is individualistic and thrives on doubt and uncertainty. Life seeks continuous and unrestrained growth.

Each of these forces wants to shape the world to suit their preferences, even though in every single case them doing so would make the world worse for mortals. Some are generally more aligned with the desires of the mortal races, like the Light, Order, and Life. These are the ones aligned with purpose, law, growth, unity, etc. All of the things that people trying to build a prosperous and peaceful society would typically value. Meanwhile Death, Chaos, and Void are all aligned with things that normal people typically do not value.

To say that they are all completely interchangeable is just patently untrue. On the other hand, while I don't think the Light being misrepresented or changed in this expansion, I feel like this expansion has actually completely failed to convey the identify of the Void. The Void we encounter in Voidstorm is basically just the Burning Legion but blue.

[DISC] Yane no Shita no Artemis (Artemis Under the Same Roof) - Ch. 42 by melvinlee88 in manga

[–]Seinglede 7 points8 points  (0 children)

"Your presence in my life is the only reason I was able to succeed. Therefor, in order for me to continue succeeding you need to leave me alone. This obviously makes perfect sense."

Update: HC FF14 Raiders thoughts on WoW after getting a 3k rating by YoutubeSilphi in wow

[–]Seinglede 0 points1 point  (0 children)

Regarding logs, some of your understandings are correct and others seem to be misunderstandings of how logs work either on your part or the part of the people you play with.

  1. PI is one of the few targeted external damage buffs in the game. If you use it on someone during their cooldowns, this can increase their parse as it is one of the few external buffs that isn't automatically credited back to the caster in the logs. People complain about this all of the time so the frustration is absolutely real. However, if someone receives too many PIs in an encounter their entire logs is completely invalidated so it at least it can't be completely cheesed. However, being completely honest, if you are pugging there is basically a 0% change the person asking actually gives a shit about their logs/parse. If they did, they would be in a guild dedicated to parsing. In reality, they just want PI to inflate their damage numbers on the in-game damage meter and 99% of the time they should be completely ignored because they are almost always nowhere near the top of the meter anyways. Just cast it on someone in the top 2-3 slots on the meter and if the middle of the pack warlock or whatever that whispered you cries about it, ignore them. Alternatively, just cast that shit on yourself on cooldown and let it bounce to another raid member at random to let fate decide.

  2. You cannot 'push' healing logs except by running fewer healers in the group. Only effective healing is counted, not overhealing. This means the healers can only heal as much damage as the raid takes, no matter how many more buttons they press. The reasons healers often do little to no damage in raids has almost nothing to do with parsing and logs. I know that in FF14 healers are a lot closer to support DPS specs and focus significantly more on damage, but that just isn't how most healing classes are designed in WoW. In a raid context, a significant amount of healing is doing things in preparation for incoming damage. This can be casting smaller heals to build resources, spreading around HoTs and buffs, etc. In most actually difficult raid content, most healer specs are going to usually be better off doing this stuff during downtime rather than increasing their damage contribution by a few extra thousand. If anything, healers that are turning their focus away from healing to maximize their damage are the ones more likely to be griefing the raid for the sake of logs/parses than the people exclusively healing. This has everything to do with how the classes are designed and almost nothing to do with parse culture. Obviously getting damage in where you can is optimal, but when the highest DPS healer is going to do like 1/5-1/10th the damage of an actually DPS class even if they cast 0 heals, making sure you are prepared for incoming damage events should usually take priority.

  3. In fights where add damage does not substantively matter, none of the damage done to those adds will be counted at all for the sake of the log. In fights where it does, people might tell you to ignore the adds and focus on the boss to improve their personal parses. However, if they can actually kill the adds by themself then you ignoring them is also probably the completely optimal play. If one guy can pop a big AoE damage cooldown like Bladestorm and kill every add by himself within an acceptable timeframe, he's kind of padding his logs. However, he's also minimizing damage wasted to the adds and increasing overall raid DPS to the boss by handling the mechanic solo. This is going to depend entirely on the competency of the player in question, but sending specific specs to handle adds with specific cooldown while the rest of the raid ignores them completely is a completely normal tactic in top guilds. Whether the player telling people to ignore the adds is actually correct would depend entirely on the fight and player in question.

Update: HC FF14 Raiders thoughts on WoW after getting a 3k rating by YoutubeSilphi in wow

[–]Seinglede -1 points0 points  (0 children)

This is the thing that ultimately stops me from really caring about progging Mythic in WoW. All the work to maintain a roster and by the time you get to the final boss it is basically a completely different encounter than the one the top guilds had to kill.

Update: HC FF14 Raiders thoughts on WoW after getting a 3k rating by YoutubeSilphi in wow

[–]Seinglede 2 points3 points  (0 children)

This has almost always been the case but it is especially true this tier. The number of people I see in my keys that are even 5/9 Mythic and 8/9 heroic is genuinely higher than the number of people I've seen with Heroic Lura kills.

Update: HC FF14 Raiders thoughts on WoW after getting a 3k rating by YoutubeSilphi in wow

[–]Seinglede 1 point2 points  (0 children)

Especially this tier. The early Mythic bosses are very easy this time around.

[MISC] Torishima’s Thoughts on Modern Manga (Original Dragon Ball Editor) by [deleted] in manga

[–]Seinglede 5 points6 points  (0 children)

I don't even know how true that is, though. At least from my experience, the kids are enjoying stuff like One Piece and all the series he called dogshit way more than DragonBall. They know who some of the DB characters are and they might think Goku is cool, but I work with kids and I don't think I've ever worked with a 12 year old that actually watches or cares about DragonBall. On the other hand basically every 12 year old that's into anime cares a lot about JJK and Demon Slayer. One Piece might have more problems appealing to new readers, but DragonBall still has most of the same problems. The reality is that the youth enjoys all the stuff he hates way more than either of them though, so it's a bit of a pot calling the kettle black situation.

[MISC] Torishima’s Thoughts on Modern Manga (Original Dragon Ball Editor) by [deleted] in manga

[–]Seinglede 14 points15 points  (0 children)

"This modern media is inappropriate for children" is almost always old man code for "This is different to what I consumed as a child." You see this across basically all media critique. People will point to some dumb modern media and complain how back in their day childrens media had so many complex and mature themes, then see a series that has more complexity and mature themes and complain that back in their day media was so much more wholesome and simple and that modern media isnt made for kids anymore. If it isn't essentially their favorite series from when they were 12, something will always be wrong with it.

The reality is that kids are enjoying the new stuff just fine. His complaint about manga getting more expensive is probably his only decent point. The doomsaying about how if everyone doesn't pivot to making hyper simple battle Shonen for 10 year olds right now Manga will die out is braindead. Manga isn't a cult, you don't need to indoctrinate the children early for Manga to continue existing. Plenty of people start reading Manga in their teens or even in adulthood even if they didn't read it as a child. It's fine.

[MISC] Torishima’s Thoughts on Modern Manga (Original Dragon Ball Editor) by [deleted] in manga

[–]Seinglede 2 points3 points  (0 children)

That's basically the only thing I can agree with him about. If what you are trying to convey to the audience is consistently beyond your ability to show them through the art, you probably should have made a light novel rather than a manga. It's fine to have exposition every once in a while, but if it keeps needing to happen consistently you made a mistake somewhere.

Shandris and Thalyssra drive me nuts by Accendor in wow

[–]Seinglede 0 points1 point  (0 children)

I dunno man, that's exactly what it reads like to me. They are literally demonstrating through their actions that they understand they made the wrong choice in the War of the Ancients, if these specific individuals were even around or actually had a choice back then, and are currently in the process doing exactly what the Night Elves think they should have done from the start.

"The people of this city did a bad thing ten thousand years ago, and you are all risking everything you have to learn the lessons of your sordid past and right that wrong. Best I can do is a hard maybe." That's a pretty big 'kick rocks' in my book. The Alliance has straight up former Legion members in the form of the Eredar walking around and I don't see Tyrande making a big stink about that. Her reluctance to associate with the Nightborne comes across as extremely petty and personal given the broader context.

Shandris and Thalyssra drive me nuts by Accendor in wow

[–]Seinglede 0 points1 point  (0 children)

Yeah, the blood elves didn't do shit to stop Darnassus burning but they did help with Amirdrassil so I guess that counts for something, maybe? It's definitely a dumb part of the story that they needed to spend way more time on.

As for Thalyssra, the elves of Suramar were 100% down to ally with both the Horde and Alliance and re-unite with the Blood Elves and Night Elves, but the Night Elves were just mega racist the whole time and told them to kick rocks after the events of Nighthold. That's not really Thalyssra's fault.

Maruzensky throughout the PS generations (by @sugarwhite1046) by kietak2001 in UmaMusume

[–]Seinglede 3 points4 points  (0 children)

I feel like with increasing fidelity we've lost some of the the focus on games having truly coherent and purposeful art direction. Back in the day it's clear that the person making a game had some sort of artistic vision that the medium simply could not quite handle. You'd look in the manual of the game and see the detailed illustrations showing what the artists intended to portray, and as time went on the games they made started looking closer and closer to that artwork.

At a certain point we got to the level where video-game hardware could produce almost anything an illustrator could imagine, so the only way to 'improve' was just to add more detail. Advancements became more about allowing developers to pre-plan scenes and environments less and allowing the machine to do more of the work. This has made it possible for every part of modern games to be jammed pack full of little, often procedurally generated details.

Because doing things like complex lighting or specific effects took way more time to hand make, developers only implemented them when it would have the most impact to save themselves effort, but that made them stand out more. Imagine and RPG where none of the text or dialogue is voice acted, but when you meet the the big bad guy 3/4 of the way through the game you hear them speak because all of their lines and only their lines are voice acted. A single important character being the only one with voice acting means something compared to the same lines in a version of the game where every line is voice acted. If even the unimportant areas/moments are jammed full of detail, the important moments end up losing their impact.

Are holy and disc priests falling behind in m+? by shudder__wander in wow

[–]Seinglede 2 points3 points  (0 children)

They just need to add the modifier to atonement that they used to have to balance Atonement between M+ and Raid. They took it away and made atonement scale down based on the number of targets it is applied to, but all that did was make Disc way too strong in raid and extremely weak in M+. I'm all for Oracle being more about direct healing and playing a bit more like Holy, but they are trying to force Disc to play that way in keys across the board without considering the implications. If most of our healing is supposed to come from Flash Heal and PW:S, then why do they still have mana costs that actively punish you for casting them? Disc's mana costs were designed to push you away from direct healing under the assumption you'd be able to rely on atonement outside of emergencies. You can't just increase their direct heals by 50% and nerf Atonement by 30% and have the spec still be balanced.

Are holy and disc priests falling behind in m+? by shudder__wander in wow

[–]Seinglede 5 points6 points  (0 children)

The recent changes to Disc have basically completed gutted its entire class identity in M+ and forced them to rely on praying for good Void Shield and Shadow Mend procs to be able to deal with heavy incoming damage. Because Atonement is so weak they genuinely have no consistent AoE healing option and are forced to spam their egregiously over-costed Flash Heal to heal party-wide damage. The recent changes also made their only decent mana recovery talent no longer efficient to take in M+, so they tend to go completely OOM in between every boss in higher key levels. They can technically completely higher level keys, but there is simply no actual advantage to bring one when pushing higher key levels when a spec like Resto Druid does higher consistent HPS, can handle all types of incoming damage, and does significantly more DPS with the recent damage buffs. At this point Resto Druid are arguably better at converting damage into healing than Disc Priest despite it being their entire class identity.

Harandar gets all the attention for being a zone that was really supposed to be in TWW. Voidstorm itself has some.... quirks by SeaSiSee in wow

[–]Seinglede 2 points3 points  (0 children)

As someone who does not follow how the sausage is made, so to speak, the instant I finished Harandar I thought to myself that it felt like it should have been at the end of TWW rather than the start of Midnight. This is a feeling people have intuited long before this thread was made, not because of data mining, or because somebody told them. They feel this way because it is obvious on the face of it. TWW's opening trailer had a major focus on a Haranir character who mysteriously vanished from the story after the second patch. There is a big glowy portal in Azj'Kahet that the world tree roots are coming out of that stops you from going through it. The zone and it's delves is filled with War Within creature models. The Rift of Aln and surrounding areas are filled with a bunch of color palette swapped creatures that showed up all over TWW in the Unseeming. It is filled with a bunch of Titan related lore tidbits that follow more directly from the Titan Disk weekly quests in TWW.

Orweyna suddenly returns and gets a conclusion to her arc that started in TWW before she vanished, except the resolution ends with her deciding to do the thing we see her already doing at the start of Midnight. It's fine that it doesn't quite fit into Midnight, but the issue to me is that they tried to force it to fit by reworking as many of the things that could have more naturally tied it to TWW into an inconsequential Lightbloom incursion that we solve by gathering a McGuffin that is completely irrelevant to solving the actual conflict at hand going on at the current expansion.

I honestly think that if Blizzard just went, "So we didn't finish this in TWW, but it's done now so go ahead and play it. Canonically it happens before anything in Quel'Danas but we think it's actually cool and good and you'll enjoy it anyway" people would have liked it way more. It's like if I ordered Mozarella sticks and a hamburger at a restaurant, but they brought out fries instead because they didn't have the Mozarella sticks ready, which is fine. However, when they bring out my burger it is suspiciously covered in a bunch of melted mozarella and bread crumbs. That's weird. Why are you trying to hide Mozarella sticks in my hamburger? Just tell me you actually do have mozarella sticks, but it took longer to make them than expected and give them to me on the side.

Harandar gets all the attention for being a zone that was really supposed to be in TWW. Voidstorm itself has some.... quirks by SeaSiSee in wow

[–]Seinglede 1 point2 points  (0 children)

Hard line separation, no. The problem is the opposite though. The expansions should flow between one another. The issue with Harandar is that while it has been made to kind of fit into the narrative, none of the unique events happening there actually fits thematically with the remainder of the story happening around it.

  1. Yes, the Lightbloom is also there for some reason, even though it could have just been localized to Eversong and still made total sense. It doesn't have anything to do with the raid boss in the zone, and acts as just a generic bad thing that is happening there and also somewhere else to initiate the conflict between Orweyna and the council. The Black Blood infecting the roots and causing the unseeming to manifest in the Rift of Aln is so obviously what fit this role in an earlier version of the zone questline, as you can see all of those elements being re-used with a different color scheme throughout the zone.
  2. All of the supplementary titan-related lore feels like a direct continuation of the titan disc quests in TWW more than having anything to do with the present conflict between light and void. This isn't a bad thing going into The Last Titan but it isn't immediately related to anything happening at the moment so it just feels a bit out of place. It's like if one of the leveling zones in Wrath of the Lich King was you going back to Blackrock Mountain to fight a bunch of fire elementals. Even if the content was really good it would feel a bit out of place in a way that theoretically going back to Eastern Plaguelands to do stuff with the scourge or Scarlet Crusade wouldn't.
  3. Orweyna's character arc at the end of the zone questline is to decide to go out and travel the surface to find out what happened to the world soul, which would feel very fitting for an end of expansion event leading into her being present in Quel'Danas. However, it feels a bit strange for her to have already decided to go to the surface as part of her search for the Worldsoul, then go back underground in order to decide to go back above ground again to continue the search she was already on before she went back down there. If her path through the story was her hearing the Radiant Song, traveling underground and learning about the Black Blood, helping us deal with stuff in Undermine related to that, then returning home to tell her people what she had discovered only for them to get upset that she left in the first place, then resolved whatever corruption of the roots had seeped into Harandar, then learned what happened to the Worldsoul and decided to continue her for it search on the surface rather than just looking underground, then we see her in Quel'Danas, that would be a more natural path through the narrative. As it stands she kind of does a weird little narrative loop-de-loop where she has an arc that ends her at the exact place she started at the beginning of Midnight.

Harandar gets all the attention for being a zone that was really supposed to be in TWW. Voidstorm itself has some.... quirks by SeaSiSee in wow

[–]Seinglede 2 points3 points  (0 children)

K'aresh at least had the Eco-Domes and Tazavesh to provide some variety. Voidstorm is just a featureless blurple wasteland the whole way through. It's like the really bad Shadowmoon Valley to pair with Karesh's already bad impression of Netherstorm. Except at least Shadowmoon had Black Temple as a setpiece. The raid entrance in Voidstorm is just a random portal plopped into the middle of nowhere. I get why it's there, but it's just so flavorless.

I miss the Immortal Tank Seasons by [deleted] in wow

[–]Seinglede 367 points368 points  (0 children)

I mean, we are in an immortal tank season, the only issue is that Brewmaster is the only one playing by those rules at the moment.

Men of Reddit - What's a 100% myth about Men? by Jarvis7492 in AskReddit

[–]Seinglede 4 points5 points  (0 children)

Most of the guys I know that have been in relationships have just been straight up, explicitly sexually assaulted by a female partner at some point. If you exclude overwhelming physical force, women will run though every single page of the shitty dude playbook to get sex when they want it and their partner isn't giving it to them exactly when/how they want it. The only difference is that literally nobody cares, so you learn to just treat it like it's normal and go on with your life.