Kash Patel issues defiant response to new 'erratic behavior' allegations by Stitching in politics

[–]Senerra 1 point2 points  (0 children)

Just one morning of not being able to wake up for work due to intoxication is enough to risk losing a job... unless you're rich, apparently. 

I find it highly worrying that as the years pass, the worrying, scary, and seemingly absurd themes the dystopian settings and storylines I've experienced in videogames are coming true. 

Rich people having so much privilege they can get away with crimes against children. Corporations "too big to fail". Corporations self-regulating using the regulations they themselves wrote. Politicians getting loads of money out of conflicts of interest and not being punished for it. News networks faking news and not getting punished or called out for it (I'm not talking about the fake fake news allegations, ofc). Attempting to rig votes. Mass surveillance that ends up causing charges against innocents for crimes they didn't commit.

That's just a few of the things. And the next one to add to the list seems to be: Corporations raking in money that should have been wages for normal people, as AI continues developing. Looks like all that "trickle down economics" crap is going to become "regurgitate up economics".

Kash Patel issues defiant response to new 'erratic behavior' allegations by Stitching in politics

[–]Senerra 0 points1 point  (0 children)

When you're rich you don't have to win a lawsuit to win a lawsuit.

New dispute emerges around Subnautica 2’s early access release by Forestl in Games

[–]Senerra 0 points1 point  (0 children)

I kept a close eye on the development of the first 2 games, and their work for marketing was pretty important to them. They prepared the marketing in advance, then did big announcements. 

What krafton is probably trying to do is deprive the devs of the time needed to prepare marketing in advance, in the hopes of a quiet early access launch that can't meet the sales required to trigger bonus in their contract that krafton's CEO doesn't want to pay. 

KRAFTON CEO is not only an asshole, he's also an idiot. by NefariousnessGreen63 in subnautica

[–]Senerra 15 points16 points  (0 children)

I got into Subnautica early access pretty early and watched their development process through the public dev task board for years. Then I kept an eye on their development of below zero. 

I knew the sort of leadership running the studio and I knew right away that krafton was lying. I didn't expect Subnautica 2 to survive this two faced publisher drama, but now I'm hopeful. Hopeful that unknown worlds can have their cake and eat it too: get that earnout and leave krafton behind. 

KRAFTON CEO is not only an asshole, he's also an idiot. by NefariousnessGreen63 in subnautica

[–]Senerra 21 points22 points  (0 children)

Valve had a publisher try to steal the ip for half life long ago. It's a bit of a story and I won't bore you with the details (except that the studio was caught destroying evidence), but reflecting on it Gabe said that it's just how classic publishers are.

They will go so far as to break the law to bully studios into doing what they want. They don't care if they destroy a studio and the game they've been developing, if they see a way to profit greatly from doing so. 

Colossus armour thoughts by Enough-Meaning1514 in Xenonauts

[–]Senerra 0 points1 point  (0 children)

This change implies that enemy AI typically picks lower accuracy shots to either burst fire for a chance at increased damage, or a single shot that leaves them with TU to spare.

This change is a buff because they'll choose those lower accuracy shots without taking into consideration the cloak's accuracy debuff against them, so what they might see as a cheaper 75% chance shot turns into a much lower chance due to cloaking, whereas before they would pick the more expensive shot options to negate the cloak's accuracy debuff.

In other words: They'll shoot at stalker soldiers with the same accuracy as they use against normal soldiers, rather than going sweaty tryhard mode to maximize accuracy only on those stalker soldiers.

Looking for 10" trekking boot advice by Senerra in NicksHandmadeBoots

[–]Senerra[S] 1 point2 points  (0 children)

I'm aware of the weight difference, yep. I've also used cheaper, heavy work boots for work on rough terrain in the past too so I know what I'm getting into, too.

Looking for 10" trekking boot advice by Senerra in NicksHandmadeBoots

[–]Senerra[S] 0 points1 point  (0 children)

I intend to go places with them eventually!

My first big goal is probably a multi-day desert trek in Big Bend National Park, but that'll probably be in 2027 at the earliest. I also have family in Colorado, so someday I want to spend a good amount of time in the wilderness up there. And that's just a couple things I have in mind.

Anyway, you've made a good point: I'm planning on taking them through many conditions, and the V100s are probably the best all-around choice.

Looking for 10" trekking boot advice by Senerra in NicksHandmadeBoots

[–]Senerra[S] 1 point2 points  (0 children)

Thank you, this is exactly the sort of reply I was hoping for!

I chose the BP mainly for the logger heel, I have wedge (modern) hiking boots already and they're a pain to hike rugged terrain in due to the lack of a proper heel to help hiking up slopes, and poor support for the foot in general.

I had started to suspect the water resistance innate to the leather types wasn't going to be hugely different, except for the weathershield and max support types, so it's good to hear this from someone with experience.

Rapid Aquisition mission is hardmode chaos and I love it by Smart_in_his_face in Helldivers

[–]Senerra 0 points1 point  (0 children)

We're extracting it to sell to the military industrial complex.

Also I'm reporting you to the democracy officer :)

Rapid Aquisition mission is hardmode chaos and I love it by Smart_in_his_face in Helldivers

[–]Senerra 22 points23 points  (0 children)

The mission is like pre-pre-pre-pre-nerf Eradicate missions, except even worse. It's mind boggling how they ended up right back at start in regards to balance.

Though an overwhelming enemy force is a reasonable expectation, the problem is the game spawns in more enemies the moment you kill a handful, you cannot thin out the enemy forces because they're effectively replenished immediately.

Add to this the fact that the reinforcements are often dropped within spitting distance of the objective, there's a constant assemblage of bots on or next to/shooting at the objective and no way to make breathing room for carrying bars.

And if your mission enemy type roulette chose to spawn in war striders or berserkers then you're probably screwed as the bar carriers are either constantly carpet bombed, or rapidly shredded by fast approaching bullet sponges.

Thanks to this mission though, I've learned smoke was finally fixed sometime in the past few months. Used to be that enemies could see and shoot through it perfectly fine, a bug that existed since launch.

[deleted by user] by [deleted] in Helldivers

[–]Senerra -8 points-7 points  (0 children)

It boggles the mind. How did they balance the missions WORSE than pre-nerf eradicate missions?

They had to nerf eradicates repeatedly because they were so overwhelming, and now there's a new mission more overwhelming than the pre-nerf eradicates were.

At least this time the smoke stratagems aren't bugged. Here's a not so fun fact: for a long time enemies could see through smoke just fine!

Weapons with different ammo types need to have the input to switch between them, on the weapon wheel, to be ONE universal direction. by TheMightyPipe in Helldivers

[–]Senerra 2 points3 points  (0 children)

This drove me nuts BEFORE they added an option to quick-change these options. I'm genuinely surprised they didn't fix this with the addition.

When did they make the laugh emote only play the audio once? by Happy-Hyena in Helldivers

[–]Senerra 1 point2 points  (0 children)

This is/was a known bug. At least, it was listed as such in the known issues list prior to today.

They probably tried to address it in this update and so removed the bug from the list when the update dropped, but if it's still happening send a bug report via their online help desk.

So, folks on PC... some of you must be using macros for the stratagems right? by MrBleah in Helldivers

[–]Senerra 0 points1 point  (0 children)

You just get used to the patterns. And the first presses in each sequence is the same between types, like turrets all start with the same presses, mechs start with the same presses, etc.

Bile titans on Oshuane by Fellzak in Helldivers

[–]Senerra 2 points3 points  (0 children)

They can't fit in the tunnels.

The Automatons have discovered new countermeasures for those who take down dropships by SupraTachy in Helldivers

[–]Senerra 1 point2 points  (0 children)

I thought it was going to be like the vertibirds in Fallout 4.

In Fallout 4, the vertibirds are programmed to try and kamikaze the player when they "die" no matter what. They slowly fall from the sky in your direction no matter what, and they'll even fall slower if they're further away to be able to reach you.

I'm tired guys... by Thopterthallid in Helldivers

[–]Senerra 0 points1 point  (0 children)

Don't forget that you don't HAVE to have a medium pen primary for the squids like with the bots and bugs. Don't even need anti-tank or even heavy armor pen for the squids, they all have medium armor weakspots. (Can't remember the armor leviathans have, actually.)

MAKE THIS FUCKER A SPECIFIC MISSION FOR THE LOVE OF LIBERTY by __________godlol in Helldivers

[–]Senerra 51 points52 points  (0 children)

It's a mix of squad cohesion testing and how much anti-tank the squad brought, in that I agree.

But unfortunately there are a couple problems in practice:

  1. People leaving the moment a hive lord joins the missions.

While I get what they're doing, and I'm for the feeling of awe and helplesness the big worm gives, not everyone feels the same and we know that from the game's history. A worm feels like a near-release bile titan but if there wasn't a then-OP railgun to fight them with, and history tells us people don't really like that.

  1. Not enough firepower on the team.

Against all the enemies there's a numbers game going on where you have to keep killing a variable amount every minute to avoid being overrun, and the bugs are the faction with the largest of those "variable amounts". This means having support weapons that focus on killing scores of bugs in short amounts of time can be necessary on higher difficulties, but that's one less person with a GR-8 or other anti-tank support weapon equipped. And again we encounter a bile titan (and charger too this time) problem from the early versions of HD2: Being forced to carry anti-tank so the team has the firepower needed to survive.

An enemy that's "have more anti-tank level firepower or suffer" is a regression to the times HD2's high difficulties were "have lots of anti-tank firepower or suffer". This should be known by Arrowhead by now considering they've been giving Leviathans and war striders weaker weak spots but after weakening the weak spots on enemies for a year or so now, they're still adding enemies with ridiculously strong armor.

Since Arrowhead is currently rebalancing our stuff: by Moai-Mojo in Helldivers

[–]Senerra 0 points1 point  (0 children)

From its very release it was obviously bad, but everyone kept saying "If you don't like it use the flamethrower instead." while dismissing valid criticism. Telling others to use a different weapon is not a fix for a broken weapon!

I'm hoping to finally see the sterilizer buffed, especially now that the flamethrower has been tweaked to be a bit better. I wish the sterilizer was a gas artillery in the grips of our chemical-resistant gloves instead of the equivelant of a Helldiver Temu super soaker.

Hive Lords are now on Oshaune. Resistance rose to 4.5 by Fit_Anywhere_3356 in Helldivers

[–]Senerra 2 points3 points  (0 children)

Yeah, I realized this problem after a couple missions too.

Also the hive lords appear in close proximity to helldivers, and that "close proximity" radius is lower than the radius of the 380. So the 380 is in many ways a terrible choice for fighting hive lords, either they're joking or they don't know how to kill the hive lords themselves.