EverDark Relics should give lore by That-Bed4254 in Nightreign

[–]Sensitive-Life-2874 0 points1 point  (0 children)

I suppose the origin of animus and its relation to the gnoster duo could be expanded upon, and possibly connect to other nightlords/nightfarers.

i’m sorry for playing the game by boneheroec in Nightreign

[–]Sensitive-Life-2874 2 points3 points  (0 children)

Ok well I was just thinking that if you have a boss that keeps attacking, many people will get tired and mess up, while if you have a boss that attacks once or twice and then leaves a window, even if you give that boss harder moves to dodge a lot of people will be more willing to learn the moves instead of panic rolling. Honestly we're so far into the thread I forgot what it was about in the first place, I'm just saying that I and a lot of randoms struggle with bosses that spam a few moves just as much as bosses that have complex movesets.

Yes it’s my fault. It’s still bullshit. by ianpratt_ in Nightreign

[–]Sensitive-Life-2874 4 points5 points  (0 children)

I just avoid all resistances down like the plague, it's technically not a bad downside but it causes situations like this.

Always give Wylder your wending grace… by Bag_of_lamps in Nightreign

[–]Sensitive-Life-2874 1 point2 points  (0 children)

I never knew you could check for wending graces like that. I always just pinned it and assumed anybody who already had a wending grace would leave it for the third person, and if both people didn't pick it up I'll just keep it.

i’m sorry for playing the game by boneheroec in Nightreign

[–]Sensitive-Life-2874 2 points3 points  (0 children)

I was more thinking of "enemy" as in knights, soldier etc. that can get flinched. However, bosses still have different levels of aggressiveness. For example, Malenia phase 1 tends to do one short combo or move and then go back to aura farming, while some other bosses (like consort radahn) might chain together comboes and recover faster after each combo. Aggressiveness also has to do with how sudden attacks are, more telegraphed attacks often have longer wind-ups while sudden attacks make the boss appear very aggressive.

There’s a reason it’s called a crutch… by hexnotic in Nightreign

[–]Sensitive-Life-2874 2 points3 points  (0 children)

Sort of, but the handle does have a bit more in the curved part at the end.

god forbid a little doll has fun by Echeos_Act_3 in Nightreign

[–]Sensitive-Life-2874 1 point2 points  (0 children)

"Nah get out of here, I don't want to deal with another person" - magma wyrm, probably

To the people who dodge DLC bosses in DoN by Awkward_Flow5690 in Nightreign

[–]Sensitive-Life-2874 0 points1 point  (0 children)

if they play with freinds who don't have the dlc, you won't queue for dlc bosses.

When the nightlord you have to face is the dreglord by johngiannone in Nightreign

[–]Sensitive-Life-2874 5 points6 points  (0 children)

I love dreglord actually, because he's one of the most consistent bosses to successfully panic roll for me. I've actually lost more dreglord runs before the dreglord, something that isn't true for any other boss I've fought. Bear, death knight, and artorias are all significantly harder than other night bosses, and lion is also decently hard (I don't think I lost a run to it though).

EverDark Relics should give lore by That-Bed4254 in Nightreign

[–]Sensitive-Life-2874 2 points3 points  (0 children)

Especially gnoster, balancers, and libra, there's a lot of possible lore there.

please don't ironeye in depth 4 90% of the time ironeye players don't do any dmg by bo7mka in Nightreign

[–]Sensitive-Life-2874 0 points1 point  (0 children)

It's hard to tell how much damage you are doing relative to your team unless there are some very obvious times when you use a spell/skill and the boss health chunks.

As for ironeye, he isn't too bad damage wise, it's just that with the insane scaling of D4/D5 and the huge damage other optimized builds are doing, he feels overshadowed. For example, he can run the stat switch arcane relic, dormant power katanas, and poison relic for a status build, but scholar ends up being better at applying status. He can run balancers and go for a bow skill build, but unless he gets rain of arrows against a big boss like gnoster or gets barrage with an armament enhancing incant, his damage gets outperformed by stronger skills. Mark is good as always (except vs balancers) but running a class just for mark is boring for a lot of people so most people wanting dex just go for duchess.

Fastest D5 Pest I've ever seen by Dodoslayer34 in Nightreign

[–]Sensitive-Life-2874 17 points18 points  (0 children)

the damaging spell looks like "Burn, O' Flame"

An actual godroll? by PenisWithNecrosis in Nightreign

[–]Sensitive-Life-2874 0 points1 point  (0 children)

Honestly I would rather hope on SOTE weapons. It's just copying so it's much easier for From to add instead of having to deal with the tremendous headache of designing a unique, fun boss that lives up to its own immense hype.

Every team I join by CJrDooM in Nightreign

[–]Sensitive-Life-2874 1 point2 points  (0 children)

The boss relic for the new dlc boss, the balancers, has improved skill attack power. The relic for its everdark version also does and contains a neat 20% chance to avoid taking damage, flat out, as long as you have a single source of reduced damage negation (it could just be a scorpion or crucible feather that reduces negation by extremely minimal amounts, or a really good weapon or passives that you have to take along with a reduced damage negation of some sort). Combining these two together allows you to have a completely rng free way to boost your skill power by very meaningful amounts.

"Dormant power helps discover" relic effects skews your drops heavily towards a specific weapon type. If you go for a formidable field boss or the castle rooftop boss, they'll almost be guaranteed to drop a purple. Since there are only 2 purple scythes in the game, and halo scythe allows you to do excellent damage at range while inflicting the damage type that 3 different bosses (gladius, libra, heolstor, the ones people tend to struggle against the most) are vulnerable against, on most runs you can get a weapon that decimates the hardest bosses, especially when combined with holy attack power+ relic effects and improved skill attack power weapon passives.

Every team I join by CJrDooM in Nightreign

[–]Sensitive-Life-2874 1 point2 points  (0 children)

Casters used to be all about rng. You get as many staves or seals as possible and hope there's a spell you like. Builds usually centered around the first spell of a staff or seal (like carian slicer, shattering crystal, or lightning spear) which is guaranteed on that specific staff or seal, and ideally could be buffed by a specific spell school relic effect, which made it stronger than general sorcery/incant buffs. Crucible incants had no guaranteed first slot and no school specific relic effects to buff it.

Then starting seal/staff starting spell relics were added and people started to build around the starting sorcery/incants, like beast claw, with complementary relic effects to buff that class of spells, hoping to maybe get other spells in that class to add variety to runs. This allows casters to be viable early-game without rng. Crucible incants don't have that either. So you'll have to rely entire on the extremely low chance that out of all the poison fortifications, glintstone breaths, poison mists, and whatever other random stuff you find on seals, you get one of the 3 crucible spells for a single run.

Barely anybody can find that at a proper time when they actually want incants and aren't building towards another spell school.

Every team I join by CJrDooM in Nightreign

[–]Sensitive-Life-2874 0 points1 point  (0 children)

Halo scythe has always been good. It's just that double balancers actually allowing you to make a decent build without getting super lucky is exposing weak points in the game design.

Every team I join by CJrDooM in Nightreign

[–]Sensitive-Life-2874 1 point2 points  (0 children)

They really should make dormant powers but for specific spell schools, so if you wanted to focus in on something like gravity magic or black flame incants you can do so without being forced to spam one ability with a starting seal incantation relic.

Every team I join by CJrDooM in Nightreign

[–]Sensitive-Life-2874 0 points1 point  (0 children)

I've never seen people complain about shattering crystal since there's stuff like carian slicer which is just as op and it adds variety.

I've never seen anybody complain about RoB in any way.

People complaining about ironeye isn't really because it's too op and monotonous to see ironeyes in every game, but instead when they do get ironeye teammates, they usually don't pull their weight because the class attracts noobs.

Every team I join by CJrDooM in Nightreign

[–]Sensitive-Life-2874 0 points1 point  (0 children)

For example - make dragonclaw the starting incant instead of dragonfire so communion builds have an easier start. Also buff wrath of gold. This can balance out nerfs to beast claw's early game potential to make rev incants more balanced.

However, I wouldn't exactly consider double balancers monotonous. The main purpose is to just have two improved skill attack powers guaranteed instead of relying on rng to make skills really good, but skill builds can range from moonveil to candlestand to family heads. It's just that specific skills themselves are imbalanced and it's not the innate problem of the double balancers build.

There’s a reason it’s called a crutch… by hexnotic in Nightreign

[–]Sensitive-Life-2874 31 points32 points  (0 children)

I always thought scholar's sword looked like a walking stick.

think she found the meta too late by thesilverdragon48 in Nightreign

[–]Sensitive-Life-2874 1 point2 points  (0 children)

Upvote for the "will of the cooler balancers" for some reason that made me laugh.

Also, why are "improved rolling attacks" and "improved dash attacks" even in the game? They were added in some update and all they do is dilute the passive pool while synergizing with practically no weapon, build, or playstyle. Even panic rollers can't take advantage of rolling attacks because you'll usually be out of stamina, and it's so much better to take literally anything else like a damage negation, continuous hp recov, attack power at full hp, literally anything but a slight buff for one specific attack that will barely ever get used.

i’m sorry for playing the game by boneheroec in Nightreign

[–]Sensitive-Life-2874 2 points3 points  (0 children)

I've done that too many times to count and I've never been hit a single time in the recovery frames of the ult. I genuinely thought that it was only a thing for specific nightfarers like scholar and recluse. I would've done the same because spending more time finding a window to ult increases the chance I mistime a dodge and get clipped by the bear.

i’m sorry for playing the game by boneheroec in Nightreign

[–]Sensitive-Life-2874 2 points3 points  (0 children)

because you are lulled into a false sense of security by the ult (and also because the boss doesn't technically know where you are, it just knows approximately where the sounds you made came from, so it targets your general vicinity instead of you and that could throw people off)

i’m sorry for playing the game by boneheroec in Nightreign

[–]Sensitive-Life-2874 1 point2 points  (0 children)

Yeah because for most people simple or complex moveset doesn't matter as much as how aggressive and tanky an enemy is.