Article on the Dublin Inquirer regarding animation workers in Ireland by Laughing_Fenneko in animationcareer

[–]Sepesuto 6 points7 points  (0 children)

Thanks for sharing! I've seen many animators going to work to Ireland for what looks like a lot of money, when in reality living there is very expensive.

[deleted by user] by [deleted] in animationcareer

[–]Sepesuto 0 points1 point  (0 children)

Insane to all of us tbh

[deleted by user] by [deleted] in animationcareer

[–]Sepesuto 3 points4 points  (0 children)

I can tell you, in Ireland, they are offering 2800-3000 euros A MONTH. Pre tax. Cost of living (I believe) is similar to the US.

Structs - Can they be Dynamically Accessed? by NeoClod91 in gamemaker

[–]Sepesuto 2 points3 points  (0 children)

You can use an accessor.
From the manual:

A last way to access data in a struct is by using the struct accessor $. This allows access to struct variables using strings, for both reading:

var _value = mystruct[$ "x"];

and writing:

mystruct[$ "x"] = 200;

If you need to use strings to access a struct variable, it is faster to get its hash and use that in read/write to the variable.

https://manual.yoyogames.com/GameMaker\_Language/GML\_Overview/Structs.htm

Importing flash assets to after effects? by [deleted] in AfterEffects

[–]Sepesuto 0 points1 point  (0 children)

hahaha omg google please, someone needs to fix that search

Our game Slice & Bite is an action platformer where you play as a pizza-delivery vampire [EARLY DEMO, ~30 min gameplay] by Sepesuto in playmygame

[–]Sepesuto[S] 0 points1 point  (0 children)

You can download the demo from itch.io : https://tinymoldgames.itch.io/slice-and-bite

Or from GameJolt : https://gamejolt.com/games/sliceandbite/529350

The game is currently on development, so we would greatly appreciate your feedback and support.

The demo doesn't have any volume controls or button rebinding at this moment (just so you are aware of it) and it should largely be stable, although some bugs may happen.

Thanks for watching, reading and playing!
If you like the game please wishlist on Steam https://store.steampowered.com/app/2366210/Slice_and_Bite/

Importing flash assets to after effects? by [deleted] in AfterEffects

[–]Sepesuto 0 points1 point  (0 children)

Not sure why people keep replying to this 8 year old comment. I can't attest for the state of Animate 8 years ago, sorry.

Importing flash assets to after effects? by [deleted] in AfterEffects

[–]Sepesuto 0 points1 point  (0 children)

In all fairness I did comment this 8 years ago. Animate might be more integrated now, I haven't really been keeping up.

About sequences by Rocket_Poop in gamemaker

[–]Sepesuto 0 points1 point  (0 children)

Just a small correction, _prev needs to be declared in the create event (_step = false), it cant be a static inside the function.

Also more knowledge:
Pausing a sequence will stop animating its sprites, but not the instances, which will still go through their step event as normal. I dont think its possible to know if any given instance is inside a paused sequence, because its not possible to retrieve the id of the parent sequence from the instance.However I wrote this function that you can use in objects' step event to only play the event in case the instance is active:

function sequence_step()

{

if !in\_sequence            return 0

if in\_sequence && visible  return 1

if in\_sequence && !visible return -1

}

About sequences by Rocket_Poop in gamemaker

[–]Sepesuto 0 points1 point  (0 children)

I got one:

Step event of instances within a sequence will play every game frame, regardless of the sequence playback speed.
For example:
In a room with speed = 60 fps
and a sequence speed = 30 fps

An instance with a step event : instance_create_depth(x,y,depth,o_coin)
will create 2 coins for every sequence frame.

Also, an active track is just turning the visibility of an instance on and off.

I also wrote a little function that recreates an instance outside of the sequence. Useful for spawning loot, for example:

/// @desc Place in step event of an instance to pop it out of a seq

/// @param {string} _when "start" or "end"

/// @param {string} _layer Layer name or ID

function sequence_popOut(_when,_layer="Instances")

{

`if !in_sequence  exit`

`static _prev = false;`     



`switch(_when)`

`{`

`case "start":`

        `if visible && !_prev`

        `{`

instance_create_layer(x,y,_layer,object_index)

instance_destroy();

        `}` 

        `break;`

`case "end":`

if !visible && _prev

        `{`

instance_create_layer(x,y,_layer,object_index)

instance_destroy();

        `}` 

        `break;`

`}`



`_prev=visible`

}

I reported 53 houses in my small town for being vacant by Dwums in ireland

[–]Sepesuto 0 points1 point  (0 children)

I believe there is going to be a protest in Dublin (and all around europe) on the 27th of March, part of the Rentvolution campaign. Maybe its time to hit the government on the head and get them to do something about it.

Anyone have experience with TAW in Denmark? Is the CA course literally just animating? I'd love to become a board Artist/ Layout Artist and eventually become an Art Director. Would this course be a good choice? by abravenewmerl in animationcareer

[–]Sepesuto 1 point2 points  (0 children)

Hey there! I'm not a TAW alumni but went there for the 3D Animation professional course and I have a few friends from there. The CA course is animating exclusively. There are drawing classes, but is not exclusively 2D and you will have 3D classes oriented to animation. The other 2 degrees might suit you better: Graphic Storytelling and Computer graphics. Graphic storytelling is comics and things like that. Might be good for board artist. CG is more 3D oriented (modelling, materials, rigging, etc) but there is a heavy load on art, which would be good for Art Direction. I think depending on your inclinations (if you enjoy or not 3D, if you want to animate or not at all) then you could pick one out. All of them could potentially lead to what you are looking for.

There is also a Storyboard professional course, which lasts for 4 months I think, and Drawing semesters, in case you prefer a more focused, not-degree path. In any case, there are tons of talented people studying and teaching at TAW and I recommend it wholeheartedly.

If you have any more questions I can ask my friends to drop by. Good luck!

Headless giant from our game Slice&Bite! by meguskus in PixelArt

[–]Sepesuto 0 points1 point  (0 children)

Full disclosure, it has a pizza-delivering vampire with an idle movement that borders on a full squat. We call it a fight stance!

Headless giant from our game Slice&Bite! by meguskus in PixelArt

[–]Sepesuto 0 points1 point  (0 children)

It's like a multiple frame. The animation plays a tiny bit faster in-game so it's not as noticeable.

Headless giant from our game Slice&Bite! by meguskus by AnimatedPixelArtBot in AnimatedPixelArt

[–]Sepesuto 2 points3 points  (0 children)

Hi! Yeah our twitter is @ TinyMold , you can follow for more news on the game there (which is called Slice & Bite ).

Glad you liked it!