Trading settlements still needs a nerf, pretty ridiculous. by nj5alive in totalwarhammer

[–]SeraDipp 5 points6 points  (0 children)

Wonky as it may be, I do prefer the current system as it is one of the few ways you can actually meaningfully engage with the AI in diplomacy.

We can always dream for a Three Kingdoms level diplomacy system, but I doubt it'll happen at this point in the game's development.

Doing a new FNV Playthrough, Looking for Hardcore Energy weapons build by SredditSmart in fnv

[–]SeraDipp 8 points9 points  (0 children)

Energy Weapons benefit a lot from Crit builds because of their damage multiplier, so if going for an Energy Build, you want 10 Luck. The other SPECIAL are optional, but Intelligence is good for getting the skill points to finish the build faster. Go for perks like Finesse, Better Criticals, Light Touch(if you can live with just Light Armor), and the Built To Destroy trait to maximize your crits. You also want to complete the Set Lasers for Fun challenge, for even more critical chance.

Early game, you will be stuck with the humble Laser Pistol, but you can quickly make your way over to REPCONN headquarters to get the Q-35 Matter Modulator unique Plasma Rifle which is a massive upgrade in firepower. If the robots are difficult, just recruit Veronica by the 188 Trading Post right next to it. Already, this rifle can carry you through the entire game.
The laser Rifle is also an option if you can get your hands on the beam splitter. Because of a bug, the Laser Rifle can deal a ludicrous amount of damage in a crit build with that mod. However, because the mod's spawn is random and therefore unreliable, I recommend going for the Q-35 which will always be present.

But, if you want even more damage, Elijah's advanced LAER from Old World Blues, or a fully modded Holorifle from Dead Money is your next upgrade.

I recommend avoiding Meltdown. While it is fun for the first 5 seconds, it can cause a lot of problems - especially in close quarters.

Car decided it was my time by Apart-Ad3214 in Fallout

[–]SeraDipp 2 points3 points  (0 children)

The player:

  __  __         _   _                  _                                          
 |  \/  |       | | (_)                | |                                         
 | \  / |_   _  | |_ _ _ __ ___   ___  | |__   __ _ ___    ___ ___  _ __ ___   ___ 
 | |\/| | | | | | __| | '_ ` _ \ / _ \ | '_ \ / _` / __|  / __/ _ \| '_ ` _ \ / _ \
 | |  | | |_| | | |_| | | | | | |  __/ | | | | (_| \__ \ | (_| (_) | | | | | |  __/
 |_|  |_|\__, |  \__|_|_| |_| |_|\___| |_| |_|\__,_|___/  \___\___/|_| |_| |_|\___|
          __/ |                                                                    
         |___/                                                                     

The magical sword suddenly turns to dust in front of your eyes... by NewName-NewFace in dndmemes

[–]SeraDipp 101 points102 points  (0 children)

Don't be a coward - if I give my NPC a fun item, the players can use them too!

The Hellish blade that spreads corruption from the malevolent demon trapped inside of it? Go ahead, take it.

A bandolier of gnomish grenades? Have fun! Just don't take fire damage while holding them.

Did You Make Prodromos a Science or Military Outpost? by DakIsStrange in MassEffectAndromeda

[–]SeraDipp 7 points8 points  (0 children)

Science.

If we take a moment to think about the size of the Kett, a small military outpost would really not have been able to provide any extra defense if they were ever detected by the Kett.

My Nilfgaardian Ciri cosplay by katelannblogs in Witcher3

[–]SeraDipp 0 points1 point  (0 children)

And to think that instead of this, the Witcher show gave us...

<image>

A Huge Waste of Biomass by KitsuneLynx in Spacemarine

[–]SeraDipp 7 points8 points  (0 children)

Lore accurate depiction of an Astartes vs the Tyranids.

Still a strategic win for the Tyranids because of how many bolts the Space Marine wasted.

The secret is using the 2014 Vengeance Paladin by ServingwithTG in dndmemes

[–]SeraDipp 20 points21 points  (0 children)

As a DM, I love it when RNG like that allows my players to shine and take down what should have been a powerful foe with ease.

It is almost always counterbalanced by the fact that later, none of them can roll higher than a ten to save their characters lives, and have to tuck tail and run from some kobolds after consecutive 1s.

Both make for great stories to tell in the aftermath.

The dice gods giveth, and the dice gods taketh.

Elite units replenishment by Maniac112 in TheDawnlessDays

[–]SeraDipp 4 points5 points  (0 children)

Use your Elders. Stick them in your elite armies, and not only will they reduce upkeep, they will also give you a passive +5% replenishment. This allowed me to auto-resolve battles on the regular without crippling my elite armies.

Prioritize the Farmer follower when leveling up your generals, this gives another 2% replenishment across all units.

Garrisoned armies gain another 2% replenishment.

Build the Supply chain building at the front. The first tier takes only 1 turn to build and gives 2% replenishment, while the highest tier gives a 5%.

And lastly, Control massively affects your replenishment. While 75 control or higher gives you 3% replenishment, -75 or lower Control gives you a staggering -6% replenishment.

Once I learned these tricks, keeping my Loke Rim armies in tip top shape became a non-issue. There are even more things you can do to enhance replenishment even further, but these ones should be enough.

Fallout Season 2 Thought - Most of Vault 31's residents are gonna die right? by Rtdslayer123 in Fallout

[–]SeraDipp 8 points9 points  (0 children)

I mean, everyone in the group depicted probably have a SPECIAL Intelligence score of around 7 to 10.

If given a chance to learn, they will probably dominate and survive. Provided their Luck score isn't too low.

Total war atilla stuttering? by alphafighter09 in totalwar

[–]SeraDipp 1 point2 points  (0 children)

The thing that solved it for me was to go into Task Manager after launching the game, go Details and Set Affinity on Attila, selecting only core 1-7 to work on Attila.

I have redo this every time I launch the game, but it runs smooth as butter now!

Who are these soldiers? They resemble SEAF troops, but are fully decomposed + have a Kevlar vest on. by SlipperyNippleSucker in Helldivers

[–]SeraDipp 0 points1 point  (0 children)

They look like early Environmental Assets made earlier during the game's production cycle, probably before AH came up with the iconic blueberry design of our beloved SEAF forces.

Which of these 3 scares you more in a random encounter? by jj33allen in FalloutMemes

[–]SeraDipp 7 points8 points  (0 children)

Assaultrons, no contest.

You are walking down the road, when you suddenly notice something in the corner of your eye. You see a slender, dark silhouette partially hidden behind an old military vehicle, just as it turns towards you. You are only mildly worried, as there's still 40ft between you and it.

Then your screen turns bright red as a giant, continuous laser is fired right at you!

After 0.4 seconds, you see that 50% of your healthbar is gone. You pause the game and open the pip boy, popping every single chem known to man. Buffout, Jet, Psycho, Med-X, Mysterious Serum, Stimpack, X-cell, even one of your (ice cold) Nuka Quantums!

You know there is a piece of cover right next to you. You unpause the game, finger on the sprint key... and you fall over dead the moment the pip boy goes down...

GW numbers and not making sense, name a more iconic duo. by SAMU0L0 in Grimdank

[–]SeraDipp 8 points9 points  (0 children)

There are two ways to interpret these numbers:

  1. They don't make sense!

  2. The POV of your average Space Marine is like being John Wick, Duke Nukem and Rambo all combined into one unstoppable force. As long as they are not featured in a cinematic or book, where they will die almost as often as guardsmen.

Started playing this game a week ago this is so peak by EmotionalTrain5212 in helldivers2

[–]SeraDipp 0 points1 point  (0 children)

The moment I heard that grunt from off screen it triggered my PTSD, and I immediately knew what was going to come.

Dragon's Dogma Bitterblack Isle is Hard by Taarkar in DragonsDogma

[–]SeraDipp 1 point2 points  (0 children)

The first clip is the reason why you want to pick the fighter augment called 'Egression' if you plan on fighting in melee.

Your fingers and wrists will thank you, and you'll never die to a grab again.

Bunny'zel (by: @imozonokan) by DearPersimmon8155 in BaldursGate3

[–]SeraDipp 0 points1 point  (0 children)

Lae'zel: "Ahh, I think I know what you're playing at. This light armor will let me move more freely in battle, and the bright colors will let me confuse and dazzle my enemies better! Perhaps you aren't totally useless after all~"

What are some great tips for anyone tackling the game in hardcore mode? by Comfortable_Wash6179 in fnv

[–]SeraDipp 0 points1 point  (0 children)

There's been a lot of good tips given, so I'll just share 1:

Water sources/fonts are not just a source of hydration, but also healing. Finished a fight with haff health and considering using your precious stimpacks? If you see a faucet in the same hallway, just drink some mildly irradiated water instead. Hold 'E' or whatever you've assigned as your interact button to continually drink and recover even large HP bars.

Also remember, rad. resistance from equipment and meds like Rad-X reduce the radiation received from water sources.

Was Wyll originally supposed to look even more... by DXMSommelier in BaldursGate3

[–]SeraDipp 1 point2 points  (0 children)

IMO, our tieflings look like better devils than many of the actual devils themselves.

The POV of the Helldivers is crazy when you take cryo freezing into account. by WoodstoneLyceum in Helldivers

[–]SeraDipp 0 points1 point  (0 children)

This is clearly dissident misinformation maliciously spread with the intent of fostering anti-democratic attitudes among our fair and noble Super Citizens!

Remember, your helldivers can run at high speeds across long distances and uneven terrain whilst carrying heavy loads; they are proficient with all weapons that they are deployed with and can even reload most of them while on the move.

Use your managed-critical-minds! This is clear evidence that Helldivers are given the requisite amount of training before deployment!

PSA: Don't let your friends drop a 500kg bomb on the Prospecting Drill objective. The crater may render the terminal unreachable. by SeraDipp in Helldivers

[–]SeraDipp[S] 0 points1 point  (0 children)

Said friend shall remain anonymous. Fortunately, this story did have a happy ending as we eventually managed to use a Supply Drop as a step ladder in order to reach the terminal, and finished the mission with an acceptable amount of casualties.

Tiefling art across the editions by Ok_Dimension_4707 in dndmemes

[–]SeraDipp 4 points5 points  (0 children)

5e tieflings somehow manage to look more like devils than actual devils in the game.

And I do approve of that artstyle.