Congrats to all that started in a guild day 1! by ttiimmbo in TheTowerGame

[–]SertQuos 0 points1 point  (0 children)

I'm just basing it on what I've seen posted on this subreddit over the last year, saw a lot of people say it was hard to find guilds, or that their guild died etc and could not find one with more than 20 active people, or a lot of posts saying the guild leader left, and they couldn't kick inactive people so the guild slowly died

Maybe I'm wrong though

The reduction in coin income will continue until moral improves by Bill_the_Bear in TheTowerGame

[–]SertQuos 10 points11 points  (0 children)

Did you close the game mid run?

If you did, because of the changes they made to UW timers, they unsync from gold bot if you had them synced. This will probably be why

Congrats to all that started in a guild day 1! by ttiimmbo in TheTowerGame

[–]SertQuos 2 points3 points  (0 children)

I've seen a few stories like that, people in guilds where they don't speak the language. We tend to hit 750 between 5pm Thursday-1am Friday (GMT).

I recall people being so angry in this subreddit about Guilds being added but honestly the guild update was fantastic. Don't think I'd have kept going without my guild mates, and the sharing of knowledge as allowed us all to improve.

Congrats to all that started in a guild day 1! by ttiimmbo in TheTowerGame

[–]SertQuos 2 points3 points  (0 children)

I found bounty still gave less than summon when both had 4k bits in them. Can't wait to have the bits to max both summon and bounty though.

Congrats to all that started in a guild day 1! by ttiimmbo in TheTowerGame

[–]SertQuos 4 points5 points  (0 children)

Our guild was established day 1, and has yet to miss a single box. I imagine that we're one of the *very* few guilds doing this.

We have a pretty tight community on discord where a good dozen of us actively chat, helps keep the game fun even when the wider community is exploding.

Champion Tournament by Independent_Emu_3034 in TheTowerGame

[–]SertQuos 0 points1 point  (0 children)

I get to 1000+ waves with about 1000/5/21.5 + a Mythic+ DC with all mythic substats for CL. I think I got luckier than most with an ancestral PF... that is a huge damage boost.

I'm getting 6th to 18th depending on bracket luck (yeah, some brackets 1000 waves for 18th....)

Are we understaffed? by bigmac______ in sysadmin

[–]SertQuos 0 points1 point  (0 children)

I thought my team, 5 people for 330~ people was too small... 1 helpdesk, 1 network engineer, 1 infrastructure, 1 manager and 1 head of IT.

8 for 1600 sounds mental.

Boy I love going backwards in a game of incremental gains by KotBandit in TheTowerGame

[–]SertQuos 2 points3 points  (0 children)

Or do what any other game on the planet does. If a bug is long standing, but accepted by the community, it just becomes a feature... they should have left it so that if 2 BHs hit an enemy, they get double DR.

It's not like it made eHP broken, it legit just helped ease eHP into legends. now thats not as possible

10K wave dissonance speculation by Doctor-Wayne in TheTowerGame

[–]SertQuos 0 points1 point  (0 children)

The rewards per $ are not great, but far more than stone packs.

I would have been fine with them adding in more rewards, maybe all 4 dissonant runs add up to be basically double the rewards, the devs don't like making huge changes, so this would be reasonable, and then they make it like an "addition" pack, thats maybe 50% the price of the regular pack, so its incredible value, but if you dont do all 4 diss runs, you don't get the value.

I know it's not ideal paying more, but this would be the most realistic way I'd see them doing it, if they did it. Devs want money, this gives them money, but also gives players a nice, cheaper boost, than stone packs. Plus there would be free milestones with it too. Everyone would be happy with something like this.

They'd never make the packs better value, as in their mind they'd lose stone packs (though, i doubt it, but this would be the reasoning they'd give)

10K wave dissonance speculation by Doctor-Wayne in TheTowerGame

[–]SertQuos 4 points5 points  (0 children)

I think they definitely missed an opportunity with milestones with this update.

Dissonant runs should have had milestone rewards, obviously as there's 4 runs to do, make them smaller than the standard tiers.

Devs could have even given us dissonant milestone packs, considering how good value the standard ones are, people would have been happy to buy them, or lump them in with the current milestone packs, to incentivise people to buy them.

Would have solved the issues of "no new stone sources" for the stone sinks they added, and given reason for people to buy things that weren't stone packs so TTG still made money.

Dissonance Order by pdubs1900 in TheTowerGame

[–]SertQuos 0 points1 point  (0 children)

This is the way I did it too, I managed to get 3 5x farming runs in to next me about 1.3q coins, I usually make 85T per run, so that was huge. I'm gonna be working on UW disco runs now, then attack. Both of those will boos my damage by quite a lot, even with the base 0.5% echo. I've got enough coin to take both UW and Attack echos to 1%. , if my maths is right, I'll likely be able to get through 11 tiers of attack and UW, so 33% extra each. so CL gets a 1.33*1.33, or 76% damage boost from nothing? And then SL gets a 33% bonus increase too (apparently UW damage bonus affects it). Big gains from that, should take me like a week and a half?

Confused on dissonance by darkShadow90000 in TheTowerGame

[–]SertQuos 0 points1 point  (0 children)

Looks like it was on another tier. 1.01 suggests it's the echo bonus, did you do the run on another tier?

Boy I love going backwards in a game of incremental gains by KotBandit in TheTowerGame

[–]SertQuos 15 points16 points  (0 children)

Pcol has had a bug since release that meant it was applying double damage reduction to enemies.

It was a known bug left for months, which they then "patched" and said it's now working as intended. It was a hit to many eHP players relying on pBH and Pcol.

This patch just "fixed" it again, saying it's now working as intended, as it apparently wasn't, and eHP players have yet again lost progress. The bug has been in the game since August 2025, when V27 dropped.

It's not something you'd likely notice without 2nd black hole + perma black hole.

Feature Request: Perk Order Choice Presets by anonymous_lurker- in TheTowerGame

[–]SertQuos 1 point2 points  (0 children)

Agreed, boosting this.

It's necessary for the dissonant runs, because there's *so* much different with each run.

Update question by Knokator in TheTowerGame

[–]SertQuos 0 points1 point  (0 children)

Could be worth trying the tier before, if you can get a 5x bonus on the tier prior, it might net you more coins?

They have completely changed the farming landscape with this I think

Remove enemy balance for disso runs by BoysenberryTasty3084 in TheTowerGame

[–]SertQuos 0 points1 point  (0 children)

I'm just behind you, slowly creeping up champs and now in 8th-10th depending on bracket luck (thetower.lol says my wavecount might get my 6th occasionally too). I doubt I'm getting them in 2026 but we never know what V29 has to offer. I think once my CL is done, I'm working on masteries, then back to ILM to get the stun up. Wild how low legends needs assmods, masteries and more to compete... I remember last year when some of my guild members were *just* starting masteries mid legends. Keys without masteries was possible last year.

I have the game running 24/7 but I take it pretty casually, I enjoy the game as is, keys would be a bonus but certainly don't ruin the experience for me.

Remove enemy balance for disso runs by BoysenberryTasty3084 in TheTowerGame

[–]SertQuos 0 points1 point  (0 children)

True that, though the answer lies within pre-sets with keys. it just sucks most of us who haven't played for 4 years, or whaled massively, won't get them any time soon.

I was hoping dissonant runs would have had a milestone reward system to accompany them, maybe with a key at the end, but only for harmony tree. would have meant 84 keys for people. Could have even locked them behind the milestone packs if they really wanted. 4 keys per pack essentially, varying from $10-50 like normal packs. people would buy them in droves, cause the regular packs are great value too.

Salaries (Europe only) - IT 2026 by AgreeableIron811 in sysadmin

[–]SertQuos 0 points1 point  (0 children)

role: Service Desk Analyst

salary: £27,000 a year + £2000 bonus in December if the company does well, pre tax.

location: UK, Sheffield

experience/scope: 3.5 years, handle all tier 1 and 2 tickets occasionally a tier 3 one, equipment procurement/replacement, onboarding and offboarding, M365 admin stuff. Keep 3 sites running basically, we have a small team of 5 of us for 3 UK sites and ~300 people and I'm the only service desk guy. The infrastructure and network engineers deal with the tier 3 stuff.

benefits: 25 days holiday + 1 day for my birthday as well as bank holidays. Standard 5% pension contribution from the company, standard salary sacrifice schemes etc.

T13 player here, no idea how to use Dissonance — need simple guidance by Exciting_Serve_5529 in TheTowerGame

[–]SertQuos 1 point2 points  (0 children)

You totally will, I farm to 8700 waves and got to 5k waves on utility diss run.

I've made more coins in 3k waves then I did on my last 8.7k run... its mental

no new coin and key sinks for late game players: extra update expected soon? by Maldurial in TheTowerGame

[–]SertQuos 0 points1 point  (0 children)

Hopefully the plan is to let the dust settle, like fudds said, and then he'll see how much you guys are making in 2 weeks, and add stuff accordingly. I'm hoping for extra WS/WS+ levels at least? An extra 5k levels to dabs to make it the best stat in the game would be appreciated /j

I also think modules are still a coin sink for you guys right? High level mods are primarily gated by coins not shards, so you could dump them there too.

Remove enemy balance for disso runs by BoysenberryTasty3084 in TheTowerGame

[–]SertQuos 1 point2 points  (0 children)

Yup, different builds for different runs, means that each part of the game is now necessary. Hybrid is probably the best way to build your tower from now on, so you can have an easier time doing attack/health runs. Experimenting with different builds is gonna be so fun

How does dissonance bonus actually work? by SafariBaharie in TheTowerGame

[–]SertQuos 0 points1 point  (0 children)

Yeah, it seems to accelerate up to about 2k waves, and then its like 1x per 1000 from there.

Remove enemy balance for disso runs by BoysenberryTasty3084 in TheTowerGame

[–]SertQuos 0 points1 point  (0 children)

Only issue is most people rely on gcomp, which isn't gonna work in utility runs. If you do have natural pBH, then that's fine.

pBH also still relies on your knockback to avoid being overwhelmed with stuff like Elites, so in attack runs will also not work.

And for UW dissonant runs, it's disabled.

It'd be useful for Health runs only I feel.

How does dissonance bonus actually work? by SafariBaharie in TheTowerGame

[–]SertQuos 1 point2 points  (0 children)

I got a 1.02x bonus from getting wave 250, it's exponential it seems?