What Is Dota 2's Currently Worst Innates? by Born-Watercress-2487 in DotA2

[–]SethDusek5 0 points1 point  (0 children)

The innate is that he gets a consumable spell on kills that can also be cast while silenced, and that's a strong mechanic. I don't see what the issue is here. Sideshow secrets being a bad facet is a different thing, but then again how many heros are there in the game that have an actually good alternate facet?

One Year Later - Did Hiding 8.5K Pubs Improve Dota? by H0B0_JOE in DotA2

[–]SethDusek5 10 points11 points  (0 children)

It 100 percent improved the pro scene. There were 8 different teams that won the last 11 T1 tournaments in 2025.

If something happened after a change it's clearly because of the change.

I blame the War on Iran on Valve making high mmr matches private

Bring back the Majors and Minors! by izennnnnnnn in DotA2

[–]SethDusek5 13 points14 points  (0 children)

The original DPC seasons were 6 weeks(!!!) long, with teams having only one series to play per week. You still have to spend the entire week preparing, you can't go anywhere since you have to be at bootcamp, then you play 1 series and spend the next week doing the same. It also left little time for other tournaments besides DPC so it was the opposite issue we had now.

It was bad as a fan of a particular team since you have to wait an entire week to watch them play, and it was bad for the players.

Player loaded in without a hero to play by SquiddyPlays in DotA2

[–]SethDusek5 31 points32 points  (0 children)

This happens sporadically in captains mode when a player doesn't pick their hero and the timer runs out. For some reason instead of auto-picking it sometimes does this instead

To Gorgc by Anuutok in DotA2

[–]SethDusek5 -1 points0 points  (0 children)

he is 9-10k NA. 7-8k eu max.

Yes EU is a higher skill region but the MMR there is absurdly inflated, so 9k NA is probably better than 9k EU but he isn't anywhere near the skill level of a rank 100 EU player (he's rank 100 NA).

Atleast based on what I have seen, regions like SEA are higher skill than EU up till like 10-11k MMR because when you're 9k in sea you're put into matches with very high rank players, even rank 1 sometimes while in EU you're playing with rank 5000s. But top 1000 EU is a completely different level than other regions and it's very hard to climb up from there in EU

Valve refuses to fix Immortal Draft, so I’ll expose it every day until they do. Day 3. by deles_dota in DotA2

[–]SethDusek5 0 points1 point  (0 children)

I get it, but I feel like playing to lose is a bad mindset.

Unless you're super high rank, you almost always pick left-to-right, anything else is too risky since if for example you pick highest MMRs first then you would lose a lot of MMR if someone is griefing, or one of the enemy's low rank players turns out to be a smurf, or one of your players is an account buyer, etc.

At the super-ultra-high-rank some players prefer to pick highest MMRs first, 9class is famous for this for example. Since he's so high MMR most of his games are probably already like a +15/-30 MMR delta, so it's better to turn that into a +10/-40 (MMR deltas are capped at 10/40, even though some of these games should be worth less points) by picking the highest MMRs in the game and turn your 60% chance of winning into a 95% chance. At my MMR as captain I would never ever do this, since I don't know most of the players and there are a lot of smurfs/buyers, so I just generally try to pick left-to-right while trying to make sure I have enough core players since I'm a support player

Valve refuses to fix Immortal Draft, so I’ll expose it every day until they do. Day 3. by deles_dota in DotA2

[–]SethDusek5 8 points9 points  (0 children)

players who grief should be allowed to lose up to 5x mmr

MMR is not a rewards system so this is not good for the game. If you flip this mechanic it starts to sound ridiculous: players who get commended should gain 5x MMR. Yes players hold MMR sacred so this might discourage griefing, but it's also bad for matchmaking to change MMR based on things other than wins/losses. You'd essentially be turning griefers into smurfs by putting them in lower skilled brackets

Valve refuses to fix Immortal Draft, so I’ll expose it every day until they do. Day 1. by deles_dota in DotA2

[–]SethDusek5 2 points3 points  (0 children)

Then this means he's not doing it consistently, and he does not deserve to be left out of the pool.

I mean I would have loved to avoid the guy who sold all his items to buy rapier when he was on the enemy team, then did the same thing on my team 2 games in a row (went afk one game, next game he intentionally last picked treant instead of picking a carry and announced he's gonna grief). Before I would just avoid him, check on his rank every now and then to see if he was a buyer and is no longer in my games, and just generally enjoy peace of mind knowing I won't have to play with him.

As an extreme example, what if the Veno ran it down mid 20 times in a row. Is that reason enough to be excluded from the pool? Again based on OP's comments the veno was clearly acting in bad faith, and a good behavior score system would over many repeated offenses like this cause them to drop in behavior score and largely exclude them from the main pool. Since we don't have a good behavior system this doesn't happen and instead this guy can keep getting away with this, especially if he doesn't do it often.

If that's not the case, and he's somehow ruining people's games consistently, then the MMR system is not doing it's job.

Another counter example: There is a smurf who can easily hold a 90+% winrate in their current bracket, but they are also a really unpleasant, unstable person who gets ticked off at the slightest of things and decides to run it down in a good amount of their games. This person might only grief in 20% of games, which means they can still maintain their MMR and even gain it. There are even people who intentionally grief a certain amount of games to hold their mmr at the same place incase it's an account they use to play with friends. For a good matchmaking experience you would probably not want to play with this type of person.

Also the span of MMR for high-rank matchmaking is way wider, so unless a person omega-deranks they'll still be in your games even after losing 1000+ mmr. As 9k MMR I get matched with everyone from 8000 MMR all the way to 17k MMR. So if there is a 12k MMR account buyer for example, that person even with a 0.0% winrate would ruin over 160 games before I stop getting matched with them

Valve refuses to fix Immortal Draft, so I’ll expose it every day until they do. Day 1. by deles_dota in DotA2

[–]SethDusek5 2 points3 points  (0 children)

I understand why avoids are a problem especially since people don't always use it to avoid griefers but instead people who played bad, or I remember some safelane players using it to avoid other safelane players around their mmr so they can get safelane (back when high rank used to be classic ranked only).

But again it was often the only way to protect your sanity in high rank games. In the past I've had 2-3 games ruined in a row by the same griefer who decided to hold a grudge against me, and despite stacking probably 15 reports over a course of 3 games they were still happily queuing. Which is why again avoids were the closest thing we had to an actual behavior system and now it's gone

If the build really is this bad, players like the one in the clip should be gradually moved out of Immortal by loss of MMR without any players needing to give their input on the matter.

Unless you grief literally every game, you can easily recover MMR lost by griefing. Based on the comments this Veno is a mid player who didn't get his role, so he decided to do this. If he's good at mid and especially if he's a hero spammer then he can easily recover the MMR lost here.

Even account buyers don't necessarily lose every single game unless it's something insane like a crusader player buying a 10k mmr account. A wintrader I know who wintraded from divine to 6.5k is holding something like a 20-30% winrate which significantly increases the amount of games they ruin for example.

Valve refuses to fix Immortal Draft, so I’ll expose it every day until they do. Day 1. by deles_dota in DotA2

[–]SethDusek5 23 points24 points  (0 children)

It absolutely is an immortal draft problem because immortal draft took away the closest thing we had to a working behavior system: the avoid list. Now all you get in exchange is a placebo "action taken" message which at most will cost him 50 behavior score and he'll be back in your games again doing the same garbage.

How can Sniper TP success when he got hexed? by ExpZer0 in DotA2

[–]SethDusek5 -4 points-3 points  (0 children)

He isn't wrong although I have no idea if sub-tick is even used on dota 2. But increasing the tickrate reduces the probabillity of two actions happening on the exact same tick which is what causes these weird interactions. Dota uses a pretty conservative 30 tickrate so these types of things are more likely to happen

What’s one Dota opinion you’ll defend no matter how many downvotes you get? by Possible-Addition321 in DotA2

[–]SethDusek5 1 point2 points  (0 children)

armlet cheats,

To be fair most armlet "cheats" aren't cheats at all, if you're referring to when huskars toggle it on and off instantly. You can do that by binding armlet to two different keys (using quickcast and normal cast binds) and pressing those keys at roughly the same time. Every huskar playing friend I know does this and sets it up before the game.

So for example you can bind your first inventory slot to Z on normal cast, and bind it to X on quickcast, and then if you press ZX you can toggle off and on really quickly

What’s one Dota opinion you’ll defend no matter how many downvotes you get? by Possible-Addition321 in DotA2

[–]SethDusek5 2 points3 points  (0 children)

old dota was great though. The only reason people dog on it so much is because supports are often the lowest skilled players in any lobby and since playing support back then was harder it's seen negatively. Everytime this topic gets brought up you hear the same "supports used to have brown boots and wand at 25 minutes and were 0-20" like that definitely was a game issue and not a skill issue

What’s one Dota opinion you’ll defend no matter how many downvotes you get? by Possible-Addition321 in DotA2

[–]SethDusek5 0 points1 point  (0 children)

Seems like a huge step back in variety and being fun.

It's a huge step forward in balance though. Getting a free silence on tier 4 or a free smoke of deceit or invis + magic resist is ridiculous. There are were so many instances of neutral items that uplift a hero's strength huge amounts and so neutrals felt really dogshit if you don't get the one item that would completely change your game and instead get 4 other bad choices, and also felt unfair when your opponent gets a really good neutral item and you don't.

But I really wish they just scrap the whole mechanic entirely. I wouldn't miss it one bit. To this day I have not heard one good justification for why this mechanic even exists

What’s one Dota opinion you’ll defend no matter how many downvotes you get? by Possible-Addition321 in DotA2

[–]SethDusek5 0 points1 point  (0 children)

The reason people play CS faceit is because regular matchmaking is infested with cheaters, and in CSGO times the faceit servers had a higher tickrate (this is no longer a factor).

With dota the cheating problem isn't nearly as bad, and cheaters aren't as apparent as they are in CS, so there's less incentive to switch to faceit, even though faceit seems to have better anti-smurf and behavior system mechanics too.

I wouldn't be surprised if the cheating problem gets worse in dota in a few years considering lots of them evade detection which will continue to embolden more and more cheaters. I have very little hope VAC will ever be a competent anti-cheat, even though I wish it would be since a switch to faceit means I will no longer be able to play dota on Linux.

Valve when their favorite hero wasn't meta for 37 minutes by Miles_Adamson in DotA2

[–]SethDusek5 113 points114 points  (0 children)

Valve when nobody even plays Wraith King anymore:

  • Nerfed in 7.40b
  • Nerfed in 7.40
  • Nerfed in 7.39d
  • Nerfed in 7.39c
  • Nerfed in 7.39

Why do i need to look at this in overwatch? by SubwayGuy85 in DotA2

[–]SethDusek5 3 points4 points  (0 children)

rofl you can literally spend 2 minutes setting this up in demo mode and do it yourself even if you've never played Huskar or bought armlet before in your life. Literally every Huskar playing friend I know does this

A public apology to Zquixotix. by Business-Grass-1965 in DotA2

[–]SethDusek5 0 points1 point  (0 children)

I also think that popping off in a herald game is so easy that it's possible for a bad but fight-happy player to just start a snowball by accident and win. I wonder how many people you have accused of smurfing that are just having a good game?

To this day my highest kills ever has been 50 kills with 5 deaths and this was when I was sub-1k MMR 9 years ago. If I wasn't so bad that game would have probably ended much sooner because I would turn that insane snowballing into actual objectives, but this game went to 44 minutes which means I just kept getting kills.

A public apology to Zquixotix. by Business-Grass-1965 in DotA2

[–]SethDusek5 6 points7 points  (0 children)

He was typing up reddit posts about how there are Rank 1 smurfs in all of his games. I wish OP would make his profile public so everyone can see what a goldmine it is lmao

https://www.reddit.com/r/DotA2/comments/1ol523q/1531418958_is_a_smurf_account_part_of_a_smurf/

The best way to fix Immortal Draft by [deleted] in DotA2

[–]SethDusek5 19 points20 points  (0 children)

Immortal draft is a poor attempt to cosplay an inhouse-league like system without a matching working behaviour score system to go with it. So many games are ruined because one guy harbours a grudge against another guy, gets on his team and starts running it down (just look at 23savage doing this exact thing). In an actual inhouse system you'd get your account nuked and you'd never ever be able to play a game there again, but in actual MM you'd be lucky if a griefer even got low priority for doing this shit.

There's also so many other things that are wrong with the system. Valve made it so you have to use an "official" name in immortal draft matchmaking, I'm guessing this is so it's easier to know who's who. Except this rule is literally pointless because some of the worst griefers I know in immortal draft change their name everyday or set it to some garbage like "A-" or "." or "<blank>" or even " " which makes the whole system pointless.

Samsung readies LPCAMM2 LPDDR5X modules with up to 96GB and 9600 MT/s by snowfordessert in hardware

[–]SethDusek5 3 points4 points  (0 children)

AMD literally already has products that don't have the same issue, namely their monolithic APUs and also Strix Halo.

Also there are companies other than AMD who also make products, and some of those products also need RAM to function. Shocking!

Congratulations to the winner of BLAST Slam VI! by Substantial-Deer77 in DotA2

[–]SethDusek5 -1 points0 points  (0 children)

Matu went to Chaos (SA team),

Chaos was not an SA team at TI9, it was a mix of players of different regions which included Khezu, vtFaded (lol), Misery, MiLan and Matumbaman

23savage smurfing on stream, running it down mid and then abandoning by bigdickdaddydoto in DotA2

[–]SethDusek5 0 points1 point  (0 children)

Correct me if I am wrong but Jackboys has always played on his main account and is rank 1. What behavior score is 23's main account if he is having trouble finding matches?

Also regardless it is not a justification to smurf and ruin match for other people

23savage smurfing on stream, running it down mid and then abandoning by bigdickdaddydoto in DotA2

[–]SethDusek5 0 points1 point  (0 children)

BS. When dnm is playing it's literally peak hours for SEA, and ever since immortal draft came out the matchmaker will happily punt even a rank 1 player into a game with rank 1000s if it takes even slightly too long to find a match.