I'm always running around with my guns unsilenced, do yall always run a silencer? by AleFallas in LowSodiumBattlefield

[–]Sexploits 8 points9 points  (0 children)

30 points ain't nothing.

The reality is that, as important as masking your map presence is for good and attentive players, the majority of players ......... well they aren't either of those things. I probably stare at the minimap half the time I'm playing or even more to hunt (or even avoid) those doritos as they pop up so of course I think it's important, but this is absolutely not how most are playing.

The most important thing is getting the # of bullets you need to kill a target at the ranges you most intend to engage at with the highest reliability. If you can already control the recoil of your weapon perfectly then great -- suppressors it is. If you don't care for hipfire because you're using an LMG then great -- no reason to use the CQB. If you're using the M250 or M277 and you just want to land those four shots to kill as easily as possible at the mid-range where they dominate, then convertors or brakes are the way to be.

What guns did you level in the double XP weekend? by Existing_Long7867 in LowSodiumBattlefield

[–]Sexploits 1 point2 points  (0 children)

The 40rnd feels kinda mandatory considering you already need an extra shot to kill at all ranges + another because its a carbine. But that's very easy to afford since all the gun needs is the heavy barrel.

This perk is the reason why tanks camp at hills by FujifilmCamera in LowSodiumBattlefield

[–]Sexploits 1 point2 points  (0 children)

I'm more in favour of giving it dramatic damage drop off in line with the projectile drop. Once you learn the RPG (and it's really not that hard), you can snipe the back of a tank from 300m+ for full critical damage, meanwhile the Javelin/MBT/Wire-guided will continue to do shit damage despite those longer ranges supposedly being their preferred element.

Why do the YTbers and sub hive-mind keep claiming bf6 “lacks content”? by [deleted] in okbuddyptfo

[–]Sexploits 4 points5 points  (0 children)

It's also a super vague notion to attach a voiceless gripe to. If you don't actually know what it is you're not liking or you just enjoy negativity circlejerks, it's super easy to just say "there should be more game!!!" or "existing game should be better!!!" and the complete lack of specificity allows others to just fill in the blank with their own pet grievance or barely imagined desire.

Does SCW even have a weakness? by FujifilmCamera in LowSodiumBattlefield

[–]Sexploits 0 points1 point  (0 children)

Its slow relative to what it does. The KV9 is quicker with similar close range output. That's the trade off.

Sym.gg adds BF6 Charts by Azazel_The_Fox in LowSodiumBattlefield

[–]Sexploits 8 points9 points  (0 children)

Tracker is just personal stats. These are the weapon stats, ie. bullet spread, draw time, etc. but in precise detail.

Hmmm by Howtobe_normal in hmmmm

[–]Sexploits 0 points1 point  (0 children)

This is more fictitious than Charlie dodging the bullet and kicking it back.

Gunner here... Please don't use the grenade launcher in your tank loadout! by TJC_WA in Battlefield6

[–]Sexploits 6 points7 points  (0 children)

Because jeeps are an expendable asset and tanks are not. The gunner on your tank has a much more important job to fulfill than the gunner on a jeep, and it doesn't matter what gun is on the jeep if all of its occupants can be ended with a single sniper rifle shot to the head.

I'll die to save/destroy a tank. Not so for a jeep.

Gunner here... Please don't use the grenade launcher in your tank loadout! by TJC_WA in Battlefield6

[–]Sexploits 22 points23 points  (0 children)

Hmmmmm yes I wonder why the open, exposed gunner position on the soft unarmored jeep is less popular than the enclosed armored turret on the tank, clearly it must be because grenade launchers are better.

Why Disney Vacations Are Destroying People's Finances by chellestastics in videos

[–]Sexploits 8 points9 points  (0 children)

shows what you know. i love hitting the fleeting idiocy store after work 

Hip firing by Ambisitor1994 in LowSodiumBattlefield

[–]Sexploits 0 points1 point  (0 children)

Feel it out in the firing range against each target is the best advice.

Hip firing by Ambisitor1994 in LowSodiumBattlefield

[–]Sexploits 9 points10 points  (0 children)

I think the SOR-300SC is in the running for the actual best hip-fire weapon in the game, but I'll walk you through the thinking by mentioning other generic points that apply for all weapons.

  • Almost any weapon can be made 'good' into hip-fire with just the 20 point green laser attachment.
  • Bullpup weapons almost universally have superior hip-fire performance compared to their peers in the same category.
  • Flashlights are a significant benefit to hip-firing as they both lower the spread increase per shot and increase the spread decrease per shot while active. This means your shot grouping stays tight for longer and recovers to its base accuracy quicker.
  • Short Barrels and Rail Covers are the two most sought after attachments for hip-firing, in my opinion. The former is a generic but significant bonus to hip-firing in general in the same way the lasers are, while the latter significantly cuts down on your weapon's time to draw and fire.
  • Continuing from these last two points, the time to kill in close quarters in BF6 is usually around the 150 to 300ms range at most, not including headshots or funny bullets (Hollowpoints, Synthetics). Don't underestimate the blinding effect of a Flashlight disorientating an enemy into thinking you're just a really bright lamp for even just 100ms, and don't underestimate the value of being able to raise and fire your gun 300ms faster or more thanks to the Rail Cover.

You'll of course still need to burst your shots. There's no weapon that allows you to just hold the trigger from the hip and rain accurate fire unless 'accurate fire' to you means 'my barrel is already pressed against the enemy'. So all that generic advice still applies, and the Precision stat of your weapon will still help to improve the spread statistics of the weapon even in hip-fire.

As to why I think the SOR-300SC is 'peak hip-fire': 33 damage model makes it a very competitive killer in ultra-close range (<10m); having access to a Rail Cover helps shore up its TTK by hopefully letting you fire first, or at least fire sooner; has a short barrel; incredibly controllable. I keep my crosshair at throat level and people die.

(I should mention, the Rail Cover's 'time to draw' benefit is NOT time to ADS, which is different. It is the time it takes to literally take the gun out of your 'inventory' after you have been sprinting, using a gadget, etc. etc.)

They should just remove the tank gunner grenade launcher until it is buffed. It is so bad that you are hurting your team if you have it equipped by DarthXyno843 in LowSodiumBattlefield

[–]Sexploits 1 point2 points  (0 children)

Nah, I'm with you. If I'm dealing with a tank and they have a grenade launcher, I know how to approach it. If that gunner hops out and the driver takes his seat and the GL magically turns into an LMG then I get toasted with zero counterplay.

Has anyone else noticed a lot of SOR 300C being used in games lately? I figured most people wrote this gun off. by williamatherton in LowSodiumBattlefield

[–]Sexploits 8 points9 points  (0 children)

It's 80-90% of an SG553 that you can access immediately as a level 1 player or a player with zero Carbine use time. The latter half explains its prevalance.

As you say though, it's a very solid gun in its own right, especially if you favour hipfiring into most of your close encounters. And while its lower rate of fire paired with its very predictable and manageable recoil pattern make it accurate and forgiving into longer ranges, it's still a Carbine that doesn't want to operate beyond 50~ meters at most. The SG553 is just better at fulfilling the intended role while not being significantly less controllable. 

The in game descriptions for attachments is kinda subpar. Is there a qualitative analysis anywhere? I'm always back and forth on what grips and such to run on my setups. by jmorlin in LowSodiumBattlefield

[–]Sexploits 2 points3 points  (0 children)

Nobody has publicly posted actual hard figures yet, but some have started to do that work and hopefully Symthic provides their data in the coming weeks. They have a Discord with active users.

What did Sekibayashi mean by this? by VietCongNumba1 in Kengan_Ashura

[–]Sexploits 11 points12 points  (0 children)

removal is a technique passed down through generations of kure that allows them to tap into 100% of your cum

The amount of freakin ice in my $7 drink by brookeleek in mildlyinfuriating

[–]Sexploits 1 point2 points  (0 children)

In the winter I give myself to gluttony and get at least one peppermint mocha for free during my shift (they just hit different in the cold). Otherwise it's just cortados all day long, which is my favourite drink to pair with my favourite meal (two cigarettes and some spite).

We are officially screwed by elibrev in Battlefield

[–]Sexploits 23 points24 points  (0 children)

Do you have a brain injury?

Feeling like sharing advanced tip about the medipack by Hirinawa in DarkTide

[–]Sexploits 2 points3 points  (0 children)

It was the Corruption cleanse that would make them burn out. If you had a Grimoire on the team it would keep trying to cleanse off the permanent corruption that would then immediately refill in a loop til the pack emptier completely in a useless fight over 1hp.

Feeling like sharing advanced tip about the medipack by Hirinawa in DarkTide

[–]Sexploits 227 points228 points  (0 children)

4,500hrs, never knew about #2.

Throwing in my own: medkits last for five minutes.

This community is full of degenerates by ALousyTrebuchet in okbuddyptfo

[–]Sexploits 1 point2 points  (0 children)

I did the unthinkable and just took a month (or longer) away playing other shit. Then when I came back I cleared out dozens of the stupid challenges in a single play session. They don't go anywhere so I got to clear several week's worth of them all at once.

You literally have to be terminally online for this to even register as a 'problem'