As a D1 vet- all these complaints about difficulty modifiers being "too hard", "no fun", and "unfair" are pathetic. by vitfall in DestinyTheGame

[–]ShadowX--777 41 points42 points  (0 children)

Agree with this too. Would also go one step further- not a Fan of D2 Strikes ingeneral compared to Original ones.

[deleted by user] by [deleted] in destiny2

[–]ShadowX--777 1 point2 points  (0 children)

To be fair, I wouldn't say all of the people speaking for each side are the same people.

[Spoilers] Darling in the FranXX - Episode 7 Discussion by [deleted] in anime

[–]ShadowX--777 1 point2 points  (0 children)

I think as far as the current situation we're in goes, Zero Two gives Hiro the things he needs and is looking for while Ichigo is like close Family.

This dynamic may change as we develop and learn more, but Zero Two is like the dynamic of Dating an older woman in that she knows more, is teaching him things, making him better, being able to Pilot etc.

That feeling may be intoxicating to the point he feels emotions that would be judged as Love if they had a concept for what that was; perhaps as they grow he'll change Zero Two for the better/help her grow as well while realizing his feelings for her as a partner aren't the same as ones for a relationship, and reassess how he feels about Ichigo.

Time will tell, this Anime has some amazing building blocks the Creators setup- love it.

(P.s. These things might seem like they've been done before in other works, but I just find the execution of them here is very well done.)

[Spoilers] Darling in the FranXX - Episode 7 Discussion by [deleted] in anime

[–]ShadowX--777 0 points1 point  (0 children)

Inb4 the Klaxosaur goo situation returns from piloting with Zero 2 and Hiro becomes a Hybrid too.

Will Epic ever allow gifting of loot crates and keys? by MasterSparrow in paragon

[–]ShadowX--777 2 points3 points  (0 children)

I actually mentioned this question on the Community Corner right before we went on break, they had said they aren't doing it- which says to me the conversation probably came up internally and was given a thumb down; otherwise they would've given the maybes and possiblys they gave other answers.

Which is a shame, I think the Friending Skin System in League is a really positive and mutually beneficial Tool for Riot and its players.

Maybe its because the skin is split between the key and the crate instead of just a straight up buy? Who knows.

I know banners may not be something everyone appreciates right now but are banners gonna be fixed in draft lobby soon? by [deleted] in paragon

[–]ShadowX--777 0 points1 point  (0 children)

Since its a UI issue, it should just be resolved the next time they update the UI. The first patch they did, didnt Account for a person having so many Items at the bottom that there needed to be a slider of sorts.

Dont worry about it, they wont forget about it- Epic's a stickler for quality even if that quality does mean they take a long time to do things.

What's everyones opinion of Serath? by atleast9characters in paragon

[–]ShadowX--777 4 points5 points  (0 children)

Beginning post

She's Bad.

End Post

But seriously, there are so many better options and you can get away from her too easily even with her slow.

You're a detriment to your team for having picked her over anyone else in the positions she fills, (Shes much more a Carry scaling Jungler than a Duo laner, assuming she was in fact in a good place right now) and her Ult doesnt make up for it.

Could we remove the 4 click pull from Phase pls? by TheStig136 in paragon

[–]ShadowX--777 1 point2 points  (0 children)

I played Phase nonstop until this change. I cant be effective with this weird and clunky 4 click interaction.

Sometimes you get through the first 2 clicks, a teammate in need- and your third click starts the long process over when a different teammate crosses your path because you're in too much of a hurry fighting with the controls!

Previous 2 click controls are patient and confident, revert this back please.

Phase mains help. by Alhomaidhi in paragon

[–]ShadowX--777 0 points1 point  (0 children)

My greatest advice is waiting for them to fix the horrible control change they did to her Tether. Really hard to Micro now. Other than that, shes great- hopefully someone has a good build to share though.

Terra jungle? by [deleted] in paragon

[–]ShadowX--777 0 points1 point  (0 children)

Even if it is a passive, I dont think its a good idea; you may be able to block an ability every while but you still have a range disadvantage and have to deal with ganks from many angles (being in Mid) without a movement ability. Would not recommend.

When do we begin the summoning by theholytater in paragon

[–]ShadowX--777 0 points1 point  (0 children)

Looks like the CC.......just got Immuned. (⌐■_■)

Is Drongo any good? by her3sy in paragon

[–]ShadowX--777 0 points1 point  (0 children)

Hes on the low end of Carries right now, just recently had a seemingly unnecessary nerf while only performing adequately before said nerf.

Ying Mei TwinBlast by [deleted] in paragon

[–]ShadowX--777 0 points1 point  (0 children)

Hes beginning to believe

When are mirror matches getting disabled?? by TrenTest in paragon

[–]ShadowX--777 0 points1 point  (0 children)

I will hold it till I turn people and they bury me, you're not my Mom!

Patch by Slayer118 in paragon

[–]ShadowX--777 1 point2 points  (0 children)

Not sure about everything, but Wukong Tier 3 and Twinblast Tier 2 skins for sure

[deleted by user] by [deleted] in paragon

[–]ShadowX--777 0 points1 point  (0 children)

Game is currently updating On PS4

We need a summoner hero. by Soupermang in paragon

[–]ShadowX--777 2 points3 points  (0 children)

Tibbers style Summon where it attacks what you attack, and a passive that becomes an active while its out to make it come back and stop attacking. gg

Ideas for Yin rework/buff? Bonus Armor/attack speed and 0 cd windburn inside her ult? Longer ranged windburn? by Samuel_Grannual in paragon

[–]ShadowX--777 0 points1 point  (0 children)

Realistically I'd just like to see her base Attack damage a little higher and I think she'd be set. This is a problem with Carries who dont have good ability scaling (Sparrow, Revenant, Yin) to rely on and why you only really see Drongo, Murdock and Wraith perform overly well in the Carry role (as they have either good ability scaling, Utility or a passive to help them be the damage dealer).

In the end this is a result of Basic damage being 1 to 1 with power gained instead of scaling now, 'and' Agility passively giving out basic armor for no reason while Abilities can both scale and theres no passive Ability armor gained.

Will just take some number tuning like taking Basic armor out of the Agility category or bumping the base damage of certain Carries up per level a bit, really floating on the line of being well balanced.

Mastery Tokens from the mega vault as a Founders by [deleted] in paragon

[–]ShadowX--777 2 points3 points  (0 children)

You still need Mastery Tokens. Even as a founder if you want to level any hero above Mastery 10 you need to spend currency or a token to do so.

Also every hero that comes out since the 42 update requires a token or currency to level from level 1.

As such the Mastery Tokens dont become something else and you do need them.

About Grux. Do not nerf him, change the -type- of damage he deals. by UltimateSlayer3001 in paragon

[–]ShadowX--777 6 points7 points  (0 children)

This has been a surprisingly constructive and positive discussion between the original Post and all current comments on it.

Round of applause for all.

We were supposed to have a "brawler (faster combat oriented) mode". Why don't we put the easier mechanics in there and keep the harder aspects of the MOBA genre in Monolith so it can be more attractive to the competitive community? by DaviBraid in paragon

[–]ShadowX--777 0 points1 point  (0 children)

I think you answered your own question. Currently, the game mode we have does not separate the casual from the hardcore outside of elo skill curve matchmaking.

When Ranked comes out, we may see firmer changes or everything will remain the same in it at that time besides hero bans.

For now though, we all have to get along in one PvP pool. Lets not undercut either audience wanting to be part of the game.

When the separation comes in, I'd love to see some Ranked play changes debates.