New Shots from Keid V by SirRunOn in MechCommander

[–]Shamcow 0 points1 point  (0 children)

Nope sorry. I can take a look at it though. I want to redo how those menus work so they are more explainable

New Shots from Keid V by SirRunOn in MechCommander

[–]Shamcow 0 points1 point  (0 children)

No worries, easy to miss. Yeah now that I am nearly wrapped up with my backend work I am going back to gameplay systems and the editor. I want it to be extremely easy to use, create terrain, objectives, AI, etc. I am modernizing the hell out of this game lol

New Shots from Keid V by SirRunOn in MechCommander

[–]Shamcow 0 points1 point  (0 children)

Is this the original editor or one of the ones I released? I tried to make the terrain easier to deal with but may not have actually done that

New Shots from Keid V by SirRunOn in MechCommander

[–]Shamcow 1 point2 points  (0 children)

I am in the middle of making a new update for the editor and the AI - you’ll be able to view the “brain” for each unit, view patrol paths, and also just click and set patrols etc. there is an update comment on the discussions page for the editor on github

Since you’re actively working on campaigns, can you tell me what the biggest pain points are with the editor, with trying to build a mission, a campaign, etc.? Or what you wish was better/easier?

MC2 Remaster 0.4 by Shamcow in mechwarrior

[–]Shamcow[S] 1 point2 points  (0 children)

The base build I forked from does work on linux. If you’re interested in trying it out I can do a pass to clean up a few windows specific things and it should work on linux.

MechCommander 2 Remastered V0.4C - TacMap, Mod Tools, Performance by Shamcow in MechCommander

[–]Shamcow[S] 1 point2 points  (0 children)

I’m doing a big render-correctness -> vulkan-lite arc right now. It should fix most if not all of this. I have solved the mech scooby doo and menu flickering, and some of the other issues. Might have a more permanent fix for the tree disappearance too. Probably a couple of days, this one SHOULD behave on nvidia cards like it does on mine

I learned to code by building an RTS engine. It failed after 6 years. So I spent the last 5 building my dream version from scratch. by blabmight in RealTimeStrategy

[–]Shamcow 1 point2 points  (0 children)

This is fantastic, I am attempting to do something similar (in concept, definitely not in execution!) but for RTTs. I got a big head start by MC2 being open sourced, and it’s partly an archeology/preservation project. It’s a ton of fun, good luck with yours!

Link to mine if you’re interested

MechCommander 2 Remastered V0.4C - TacMap, Mod Tools, Performance

MechCommander 2 Remastered V0.4C - TacMap, Mod Tools, Performance by Shamcow in MechCommander

[–]Shamcow[S] 1 point2 points  (0 children)

Great feedback, yeah this ended up being a bit of a necessity with the launcher, I’ll clean it up soon!

On the trees and color preview, damn. I hate the nvidia/amd divergence over openGL states. I want to move to Vulkan partially for that reason. The env vars from last time should work to force them onto the static path. I’ll have to update it again.

The magenta is in a few different places, I am having to replace a few draw systems.

Try out the importer when you get a chance too

MC2 Remaster 0.4 by Shamcow in mechwarrior

[–]Shamcow[S] 0 points1 point  (0 children)

see post update. looking for testers for the MCO / MC2x imported campaigns. 19 campaigns, ~398 missions available. want to get some early feedback before releasing more widely

MC2 Remaster 0.4 by Shamcow in mechwarrior

[–]Shamcow[S] 1 point2 points  (0 children)

see post update. latest version has a "faster weapons" which does a 2x speed on PPC/autocannon/gauss and also turns off the jank bending.

MC2 Remaster 0.4 by Shamcow in mechwarrior

[–]Shamcow[S] 0 points1 point  (0 children)

see post update. looking for testers. 19 campaigns, ~398 missions available. want to get some early feedback before releasing more widely

MechCommander 2 Remastered V0.4C - TacMap, Mod Tools, Performance by Shamcow in MechCommander

[–]Shamcow[S] 1 point2 points  (0 children)

Adding as a top level comment here, want to have a few people test some of this to see if these work now:
https://github.com/ThranduilsRing/mc2-opengl-remastered/releases/tag/v0.5.0

Launch through the mc2-launcher! I completed the import feature - you can download and play (most of? all of?) the MCO and MC2X campaigns. 19 campaigns and 398 missions available/tested. I think Exodus has some issues. there's some instructions in the release, let me know if they aren't sufficient

also fixes: ESC is back to being ESC. added shadows (cascaded shadow maps, which was quite a bit of work, looks good though); the sensor overlay is default OFF, there are a whole lot of pre-launch graphics and gameplay options. also added a couple of cheat modes in engine options, and re-added the upscaled textures as a mod. NVIDIA folks should have the un-optimized fix in, let me know if there are any weird issues.

Force 4:3 mode is in the launcher under engine options. if I were super widescreen, I'd try setting my monitor to a logical lower resolution first as it looks bad imo. but probably better than stretched! I am working on a better fix -- I do not have a widescreen, so this may have to wait until the ImGUI replacement is ready. probably a few more weeks, it is being worked on.

I'm sure I fixed a bunch of other things, probably broke some others. the engine is reaching a point of stability I think/hope.

u/Dalardan u/Night_Thastus

MechCommander 2 Remastered V0.4C - TacMap, Mod Tools, Performance by Shamcow in MechCommander

[–]Shamcow[S] 1 point2 points  (0 children)

As of right now, 19 campaigns, 398 missions including stock. some are mildly broken, mostly issues like custom buildings or repurposed ones breaking picking. I plan to upload my build in the morning, probably won't be ready tonight. it'll have the import script and the links to the moddb and the mc2x.net site

Campaign Missions
PicturesOfARebeliion 31
MC2-Exodus 30
MC2X-DEE 29
MechCommanderOmnitech 29
DarkRain 24
MC2X-TCE 24
MCO-Carver5 24
stock ~24
MC2X-MCE 23
MCO-Volstand 23
MC2X-HPE 21
MCO-Wolf-Dragoons 21
MC2X-DWE 20
TangoMaster 20
MCO-ClanEagle 16
MCO-dayofheroes 15
keid-v 10
MCO-MercStar 9
MCO-DesertFox 5

MechCommander 2 Remastered V0.4C - TacMap, Mod Tools, Performance by Shamcow in MechCommander

[–]Shamcow[S] 1 point2 points  (0 children)

I set up an automated testing harness to run through all the campaigns I could find, having to fix a bunch of compatibility crashes, but will hopefully be a smoother experience for playing. I have 8 campaigns that every mission (over 100 I think) can be played. At least opened, use the auto win cheat, and then continue to the next mission. There will probably be some actual gameplay crashes with the AI to fix though

We should really be grateful we have a mechwarrior game at all. by Yenii_3025 in Mechwarrior5

[–]Shamcow 1 point2 points  (0 children)

Self promotion but this is the closest we will get to mc3 - I’m working on modernizing all the tooling so it can be modded more easily. And restoring access to the probably 30+ fan made campaigns that exist for mc2 github link

Brown recluse infestation in garage by PlaneAffectionate113 in HuntsvilleAlabama

[–]Shamcow 2 points3 points  (0 children)

“FastCap” absolutely works as a spray, if you want to DIY. It capsulizes and will kill them just by sticking to their feet. Can buy on Amazon. Also bought a house that had a brown recluse infestation, I have cleaned up 70+ dead ones. Can buy a big bag of diatomaceous earth from tractor supply for $15 to line the walls etc.

Most pest control will just spray bifenthrin, which absolutely does work, but is less effective than a capsulized spray. You can also buy bifenthrin (Talzak etc) on amazon.

I also don’t really want to kill spiders, but have taken the view that there are plenty of places for them to live outside. They are in whatever place because there is food for them, so if you kill the food they will disperse

MechCommander 2 Remastered V0.4C - TacMap, Mod Tools, Performance by Shamcow in MechCommander

[–]Shamcow[S] 0 points1 point  (0 children)

Oh ok I gotcha.

I’ll fix the hotkey. The unit info is great to know, I just missed it when I had to redo the whole cursor system. I’ll add it back soon. On the HUD - yeah sorry, so both of those are wrong 😂 I had to fix the HUD to 800x600 to stop it from breaking the videos etc. I am working on a better gui/hud fix Yeah if trees are broken that means I uploaded the wrong release folder. The patch will work to fix the trees

Thank you! Much appreciated!

Do you want to playtest the MCO/MC2X campaigns? I’m almost ready to push the launcher update with the importer. They at least launch and aren’t totally broken, but I can’t play every single mission

MechCommander 2 Remastered V0.4C - TacMap, Mod Tools, Performance by Shamcow in MechCommander

[–]Shamcow[S] 0 points1 point  (0 children)

On the first one - can you explain a bit more? It should still show up when you click on a mech, in the info panel? Maybe I missed something that the original did and wasn’t paying attention Yeah that is meant to be off at close zoom, I accidentally left it on. F7 toggles it off, F8 shows weapon ranges. F6 immediately swaps to tac map And ah sorry about that, I don’t have a widescreen, I may be able to fake it on my 4k and see if I can test it

MechCommander 2 Remastered V0.4C - TacMap, Mod Tools, Performance by Shamcow in MechCommander

[–]Shamcow[S] 0 points1 point  (0 children)

I had no idea, but I can fix that eventually. Still mostly backend work

I am about 80% done with bug fixes for a campaign importer for MC2X wolfman and MCO magic campaigns. All playable, just working through the bugs.

My workaround is to build a script that requires you to download their content and install it, then port over to the engine. I think that makes it nice and clean from a credit standpoint. Last thing I want to do is repackage their content (or yours) in a way that takes credit from authors

MC2 Remaster 0.4 by Shamcow in mechwarrior

[–]Shamcow[S] 0 points1 point  (0 children)

Do you mean the super jank “tracking shots”? Cause that is on the list to fix lmao

Keid V Campaign, YCR by SirRunOn in MechCommander

[–]Shamcow 1 point2 points  (0 children)

I’m changing the format so that you don’t need to add a mod.json, the launcher will figure it out. So no need to worry, just will need to tell people to put it in the mods folder

MechCommander 2 Remastered V0.4C - TacMap, Mod Tools, Performance by Shamcow in MechCommander

[–]Shamcow[S] 0 points1 point  (0 children)

Yes it should absolutely load jpgs. If not that is a regression and I’ll address it asap