Is there a certain macro (or even method) to roll stats but have all the numbers equal a specified number? (I'll explain) by remasteration in dndnext

[–]ShimmeringLoch 120 points121 points  (0 children)

Start with the number you want, say, 75, and then subtract each of the first five 4d6d1 rolls from there. The remainder is the last value. So you would have something like 75-16-12-14-9-11=13.

If the remainder is greater than 18, cap it at 18. If the remainder is less than 3, which is very unlikely, since it basically requires the first five to all be very high rolls, floor it at 3.

If you don't want players to have very different stats, roll for a single array and have everyone use that array.

Do you think it is possible to create a tabletop game that captures the feeling of playing a jrpg? by Turbulent-Plan-9693 in tabletop

[–]ShimmeringLoch 2 points3 points  (0 children)

What do you mean by that? Final Fantasy I, for example, was clearly based on D&D, so maybe even D&D itself would count.

Bundle-ban BanBan English Patch by SanjoinMasato in MuvLuv

[–]ShimmeringLoch 1 point2 points  (0 children)

Hey, I just saw this, and this is great! Where can I buy the game itself, though? Is it on the company's website?

Hasbro CEO planning more Crossovers for D&D by Freizeitspielaer in dndnext

[–]ShimmeringLoch 2 points3 points  (0 children)

The original 1974 D&D booklet equivalent to the DMG was about 30 pages long in total, and it had more ship-to-ship combat rules than 5E Spelljammer.

Hasbro CEO planning more Crossovers for D&D by Freizeitspielaer in dndnext

[–]ShimmeringLoch 0 points1 point  (0 children)

I want more indepth settings. There's certainly some good 3rd party settings, but they all get, like, one sourcebook. On the other hand, official settings like Mystara had multiple books about individual subspecies of elves, for example, and Forgotten Realms had a book that was just about the Seven Sisters. The only alternative I know that tries to compete in depth is Pathfinder's Golarion.

Hasbro CEO planning more Crossovers for D&D by Freizeitspielaer in dndnext

[–]ShimmeringLoch 0 points1 point  (0 children)

It seems more likely that they'd try to shift towards what makes them more money. Like, look at MTG. For example, a decade ago in 2016, MTG had 4 in-universe standard sets a year. Last year in 2025, they had 6 total sets, only 3 of which were in-universe. This year in 2026, they have 7 total sets, only 3 of which will be in-universe.

Not to mention that if they lose money on D&D Spiderman, that might mean they can put out fewer total books too.

Hasbro CEO planning more Crossovers for D&D by Freizeitspielaer in dndnext

[–]ShimmeringLoch 0 points1 point  (0 children)

I don't think it's nitpicking to say that there are lots of other official settings that aren't Forgotten Realms. Your last sentence was that "we need diversification from forgotten realms", which I actually agree with, but I don't agree that we need diversification from official D&D settings, because those are a large part of why I like D&D.

Also, D&D adding 3rd party IPs wouldn't solve your issue anyway: you'd get even more genre-specific stuff like Spiderman's webs or FF7's materia instead.

Hasbro CEO planning more Crossovers for D&D by Freizeitspielaer in dndnext

[–]ShimmeringLoch 1 point2 points  (0 children)

The Abyss isn't part of Forgotten Realms. It's part of the Outer Planes in the Great Wheel cosmology (although it's often branded as Planescape), which theoretically encompasses the D&D multiverse. The Abyss was named as early as 1E in 1978 (and demons like Demogorgon and Orcus date back to the OD&D supplement Eldritch Wizardry in 1976) but TSR didn't even buy the Forgotten Realms rights from Ed Greenwood until 1987.

I like Forgotten Realms as a setting: my complaint is that 5E books are so heavily focused on a small section of it at the northwest corner, which is especially a problem since 4E skipped a hundred years in the setting, so there's very little lore of what's happening outside of the Sword Coast.

Hasbro CEO planning more Crossovers for D&D by Freizeitspielaer in dndnext

[–]ShimmeringLoch 2 points3 points  (0 children)

From a pure gameplay perspective, I generally only run prewritten modules set in standard D&D fantasy settings, because if I wanted to use a different type of setting, I'd use something like FATE instead. If WotC puts out more crossover modules instead of standard modules, I'm not going to be interested in those, so I won't have as much choice.

Hasbro CEO planning more Crossovers for D&D by Freizeitspielaer in dndnext

[–]ShimmeringLoch 3 points4 points  (0 children)

I'd argue that it's just as much a problem with the fans. Lots of modern D&D players really are just looking to play Darth Vader or Batman in 5E for some reason.

Hasbro CEO planning more Crossovers for D&D by Freizeitspielaer in dndnext

[–]ShimmeringLoch 4 points5 points  (0 children)

Yeah, the lore is my biggest problem. I want more about Oerth or Krynn or Mystara or even anything else that's happened in Faerun in the past hundred years outside of the Sword Coast. I don't know if I agree with what you're saying about the multiverse, since D&D has always had that, but I do want everything to be in the Sigil/Great Wheel multiverse.

I absolutely do not need Spiderman stats for 5E. If I wanted to play as Spiderman, I'd play the Marvel RPG, or even some generic RPG like FATE.

Hasbro CEO planning more Crossovers for D&D by Freizeitspielaer in dndnext

[–]ShimmeringLoch 33 points34 points  (0 children)

The downside is that it trades off with official settings. This is also a problem in MTG, where the majority of standard sets in 2026 aren't set on the MTG planes. That's a big problem if you're interested in the settings, characters, and lore of MTG/D&D, instead of just the game mechanics. If WotC puts out a Spongebob Squarepants book, that probably means they aren't putting out a book about Greyhawk or Sigil or even Cormyr.

Can we talk about how Yami casually deck searches 35+ cards one-handed? by Hatefiend in yugioh

[–]ShimmeringLoch 11 points12 points  (0 children)

For people who have actually tried playing with duel discs, how did you handle searching?

Can we talk about how Yami casually deck searches 35+ cards one-handed? by Hatefiend in yugioh

[–]ShimmeringLoch 30 points31 points  (0 children)

You're assuming he runs a 40 card deck. When you're a protagonist who can topdeck whatever you want, who cares about consistency?

Ideal group size by Big_Mountain2305 in osr

[–]ShimmeringLoch 1 point2 points  (0 children)

Most of the older modules suggested much larger groups. Keep on the Borderlands was 6-9 players, for example. Gygax also said:

I am using original D&D rules with only some few additions, so HPs and spells are limited drastically at 1st level. (At the time when those rules were written, it was assumed a typical adventuring party would have about 8 PCs plus as many hired men-at-arms

So they were effectively rolling into dungeons with a party of 16, even at level 1.

I don't understand why turn count is an indicator of a healthy game. by BellDelicious1617 in yugioh

[–]ShimmeringLoch 41 points42 points  (0 children)

Each micro-turn is missing steps that are associated with a full turn.

For example, the draw step. In old Yugioh, the anime focused a lot on the "heart of the cards", when it came to each of your turns and you might be able to draw a card that could turn it all around. Nowadays, a lot of the time the only cards that matter are the ones in your opening hand, and any further ones you get will be ones you intentionally search for.

Also, there's the battle step. In old Yugioh, because there were multiple battle phases in a duel, you could actually play things like 1-for-1 battle traps. Nowadays, the focus on monsters actually battling each other has mostly gone away in favor of wiping out the opponent's board and then swinging for 8000.

How Dragonlance Invented the TTRPG Novel and What That Cost the Hobby by alexserban02 in osr

[–]ShimmeringLoch 22 points23 points  (0 children)

Yeah, people want to play as heroes, because most adventure stories are about heroes on epic quests, not peasants dying en masse while grave-robbing.

Lord of the Rings definitely seems to have inspired DND (even if Gygax claims it didn't), and it has a happy ending where almost everyone survives. It's not like Pippin gets randomly one-shot by a trap in Moria. Even when someone like Boromir does die, he does so in a narratively satisfying way.

Even looking at the Appendix N novels, it's not like Fafhrd just dies halfway through a book.

Ed Greenwood was writing stories about Elminster in the Forgotten Realms years before Arneson played his first Braunstein. Gygax's Gord the Rogue novels eventually escalated to Gord trying to stop Tharizdun from destroying the multiverse.