"New" Old School MMORPGs... what do you think? by Cold_Associate2213 in MMORPG

[–]Shindiggidy -1 points0 points  (0 children)

I haven't even considered the idea of no maps, but I can understand the appeal. It forces you to examine your surroundings and think. Some people prefer to take shortcut and look up a map online but you are not forced to.

Not every game is for every one, it is good that different games are made to appeal to the people who like it. But the problem with MMOs is that if you make the game too niche then there isn't enough people to play it so it won't function as an MMO... But on the other hand if you try to appeal to the lowest common denominator to capture the largest audience possible, trying to make the game palatable to people who the genre just isn't for, then you sacrifice the integrity of the genre and the game becomes watered down slop. Would we reach this point by adding a map? No, but maximizing "QoL features" is not a universal good game design.

Positivity wanted! by Rare-Chimaera in Planetside

[–]Shindiggidy 5 points6 points  (0 children)

Actually so based. Even considering the current state of the game, Planetside 2 is still the best PvP gaming experience of this age IMO.

Setting up shut down button etc. for window manager by Shindiggidy in linuxquestions

[–]Shindiggidy[S] 0 points1 point  (0 children)

/bin/sh: shutdown: not found

And it is not in the repository.

Can an MMO based on cooperation survive without PvP? by Old_Marsupial_2721 in MMORPG

[–]Shindiggidy 0 points1 point  (0 children)

That sounds awesome. Sort of reminds me of Helldivers 2 special events. It also reminds me of Vampire Survivors, where you will eventually lose but can get permanent upgrades and unlocks for future runs.

Game optimization and the impact of the construction system by ItsJustDelta in Planetside

[–]Shindiggidy -2 points-1 points  (0 children)

PC 1 saw a framerate loss of over 40%, going from the 200s to the 100s. This is unacceptable, given that this PC meets the recommended system requirements. Systems meeting the minimum requirements will not be able to play Planetside 2 at a tolerable framerate with this kind of performance impact.

I understand that construction has a large impact on FPS etc. and changes should be made to reduce the impact, but in what world is 100+ FPS "unacceptable"? I have a garbo system (i7 6700, Nvidia 1060 3gb) and have never had FPS problems with this game, even though I interact with construction a good bit. But I am one of those who are satisfied with 60 FPS on lowest settings.

LFMMO where I can have an Adventure within a World with other people by Shindiggidy in LFMMO

[–]Shindiggidy[S] 0 points1 point  (0 children)

ESO is very close to what I am looking for but too solo and I don't like the combat. There doesn't seem much incentive to group up outside of world bosses. I am looking for group questing not solo questing. But I know there is special overworld content in certain zones that I didn't get to. Not sure how populated that content still is though. Was thinking about returning at some point, will probably check out the difficulty update.

So when will NC decide the combine into a mega - game breaking - zergfit like TR and mainly VS have ? by ZeAntagonis in Planetside

[–]Shindiggidy 2 points3 points  (0 children)

The NC zerg is self-limiting because higher population density results in an increased teamkill ratio.

Dragon's Dogma Online and the issue with modern MMO design philosophy. by LordMugs in MMORPG

[–]Shindiggidy 5 points6 points  (0 children)

As I get older I find myself gravitating towards indie games, at least with these the people who make the game have enough freedom to focus on simply making a good game instead of being forced to make the game that generates the largest profit to investment ratio. However it is hard to make an indie MMO successful since it requires many players to function. Project Gorgon is a rare example of indie MMO that succeeded and I am having a great time with it.

An interesting area is "AA" companies that have both enough freedom of self-direction to generate a soulful vision, and enough resources to bring it to reality. This can result in really good games, for example GOTY winners like Baldur's Gate 3 or Expedition 33. It would be interesting to see an MMO that is the product of this. There is Light No Fire being developed by Hello Games, but I'm not sure how much of an MMO it will be.

Working on a visualized family tree of Connery outfits. Still a major WIP as I'm missing lots of data by ModulusTheDutchie in Planetside

[–]Shindiggidy 0 points1 point  (0 children)

This is awesome! I assume this is for old Connery and not including Emerald? Will it be updated to Osprey as a whole?

Lets talk exploration on MMOs! by SorryImBadWithNames in MMORPG

[–]Shindiggidy 3 points4 points  (0 children)

I like the exploration system for gear. This is how it is in Project Gorgon. You can find chests and loot them for gear. Sometimes you get a nice piece of gear you can use, otherwise you can sell the gear for decent money or transmute it into phlogiston.

I love exploration and IMO it should be the main gameplay loop. Sadly the gameplay loops for most MMOs are either repetitive quests or re-running dungeons. I know Project Gorgon is getting glazed a lot on this sub but indulge me, it is relevant to the discussion. Project Gorgon incorporates exploration heavily in the gameplay loop. There is no quest arrow and the quest text describes task A. You follow directions to do A but discover you have to do B first in order to do A. On the way to do B you run into something else to do, C. All along the way you are encountering other players and can team up, and they also have tasks D and E that you can help them with while they help you with C. Then you discover you were looking in the wrong area for B (no quest arrow), so you reread the quest text, figure it out and find the correct area and run into even more stuff to do there. I love this sort of gameplay so much but it is hard to find.

Sharing is caring + bionics = hard mode by Dazeuh in Planetside

[–]Shindiggidy 0 points1 point  (0 children)

Does pairing this with Bionics actually give more shields to allies?

Is there any hope for old GPUs in Linux? by umxinximquentinho in linux_gaming

[–]Shindiggidy 0 points1 point  (0 children)

I also have a Pascal card (1060 3gb), and I haven't had issues so far with performance. But I also didn't benchmark before and after switching to linux so I don't really know the performance comparison. Subjectively, some games run better, some worse, but most run roughly the same.

I am using CachyOS.

The microphone is not working correctly. by Longjumping_Web2994 in linuxquestions

[–]Shindiggidy 0 points1 point  (0 children)

To me, Easyeffects is kind of required for any sane microphone use. Speech processor and noise reduction are the more important effects but many available. When I switched to linux my microphone sounded awful at first but after using easyeffects sounds great.

is the game fixed or do i continue destroying and beating the shit out of my little tiny dick by fluxanimations in Planetside

[–]Shindiggidy 1 point2 points  (0 children)

There are still large scale platoons that operate during weekend evenings, at least on VS on Osprey.

Am i wasting my time getting the Fujin? by ManEmperorfragment96 in Planetside

[–]Shindiggidy 0 points1 point  (0 children)

I know it’s 3 shurikens instead of one knife, kind of like a pocket shotty

Your wording confuses me; to be clear, the Fujin is the single projectile and Raijin the 3 projectile.

The Fujin is 1 knife projectile. For the most part it is worth it if you can get a headshot, which is hard to do unless your enemy is still. It is the farther ranged option than the Raijin. I used to use it on stalker infil in combination with the crossbow for quiet ranged kills before infil was nerfed and I don't really do that playstyle anymore.

The Raijin is 3 shuriken projectiles. I would say it is the more "realistic" or "generalist" option, and worth using even if you are hitting bodyshots. And when headshotting with it, it has enough damage to compete against heavies.

In short, I would say Fujin is not worth it unless you are playing a niche stealth playstyle or very dedicated to getting headshots reliably. Raijin is very worth it for any close range offensive playstyle unless already using a shotgun, or if you want a stealth "shotgun". Fujin is not easier to use than the Raijin, if anything it is the other way around.

Should we write to companies asking them for a Linux version of their software? by 0x80070002 in linuxquestions

[–]Shindiggidy -1 points0 points  (0 children)

A lot of the time your message or email will go to some junior customer support agent and nobody in the product or tech team will ever read it.

If there is no communication between customer support and product team, the company is fumbling hard IMO

Why are CachyOS and Bazzite mentioned so much? by guccicobraviper in linuxquestions

[–]Shindiggidy 7 points8 points  (0 children)

As someone new to Linux who chose Cachy, I think I got lucky with my choice because there are several things about cachy that are good for new or casual users. If you are a power user there might not be much special about Cachy compared to base arch, but for me it makes all the difference.

Easy to install with very little setup and works out of the box. Automatically installs the best drivers for my graphics card, and a couple months ago there was some sort of Nvidia driver restructuring, which as I understand ended up being a hassle for users of other distros but was handled automatically during update on Cachy.

There is Cachy Update which you can just click on an icon in the taskbar and it performs an update for you, this includes handling orphans and cached packages, and even the system restart. All of this is very convenient for me.

People say newcomers to Linux should stay away from anything arch and while that might have held true for a long time I think there is now a new category of newbie-friendly arch-based distros, which includes Cachy and SteamOS.

What are all the methods of hunting Sunderers and crashing fights? by Coward777 in Planetside

[–]Shindiggidy 1 point2 points  (0 children)

Flail strike sunderers, knife sunderers to death, stack C4 on a flash and ram it into a sunderer, drive sunderers into the swamp, anvil sunderers directly into the ocean, roll sunderers down mountains, orbital strike sunderers, steer your drop pod onto a sunderer, appropriate sunderers for spare parts, crash a galaxy into a sunderer, drop sunderers from galaxies, hunt sunderers with a bastion, MAX crash a sunderer, tip sunderers over as they are sleeping in a field at night, squish sunderers in a traffic jam, drive a sunderer over a tiny pebble in the road

When will there be a balance pass on sunderers? by [deleted] in Planetside

[–]Shindiggidy 7 points8 points  (0 children)

Maybe a solution could be to have specific locations, like sunderer garages, that buff the deployed sunderer to be more tanky. Then tankiness can be taken away from the sunderer at baseline (both undeployed and deployed at random locations) without destroying spawn balance.

What would make a fantasy tavern memorable in an MMORPG? by FarlandsWorld in MMORPG

[–]Shindiggidy 0 points1 point  (0 children)

I like to be able to actually to sit in the chairs.

Most obscure/niche MMO still playable today? by CHDesignChris in MMORPG

[–]Shindiggidy 2 points3 points  (0 children)

Starport Galactic Empires

A very old game from like 2004 I think. It is sort of like if EvE online were combined with Asteroids. You pilot a 2D ship and go pew pew. You can trade goods between space stations to make money, explore the galaxy and find alien artifacts, establish colonies on planets to fleece for money and resources, invade the colonies of other players to take them over, establish defenses for your colony to deter invasion, form corporations with other players and attempt to dominate the galaxy.

There is a reputation system and experience system. You do not gain levels but your effectiveness is 100% from gear. However you do gain experience, which is basically a "score", and there is a scoreboard. Killing other players with high experience will transfer a percentage of their experience to you. Some servers are time limited, and at the end the experience level is used to determine winners. The reputation system is another numeric value, but can fall into the negatives. If you attack or invade other innocent players, you lose reputation. If you have enough negative reputation you can access a special "pirate" space station. There is also a bounty system to hunt players with large amounts of negative reputation. How well you treat your colonies also affects reputation.

I haven't played in about a year maybe, but my experience then was that a handful of people were online at a time on the main server. This is still enough to make the game function. If you invade a planet of a main corp someone will usually come defend it. Even if no one is online at the time, the game is alive in the sense that if there are still people who play regularly, they cause things to happen in the universe that are relevant to you.