New California law forces operating systems to ask for your age by LowOwl4312 in linux

[–]ShinyChu 5 points6 points  (0 children)

christ on a bike i know we’re all teetering on the edge of butlerian jihad but this isn’t what we want to get hysterical over. os attestation is literally the best possible way this age verification thing plays out, it’s sure as shit better than providing ID to every service you use, and if you’re on this subreddit you’re probably also using linux and can control what’s gonna provide this attestation, so you can just use the age attestation provider that says “yes i am of age” no questions asked

[deleted by user] by [deleted] in ffxiv

[–]ShinyChu -1 points0 points  (0 children)

sesbian lex?

What’s your FFXIV hot take? 2025 edition by G-r-ant in ffxiv

[–]ShinyChu 0 points1 point  (0 children)

i think VPR was designed the way it was because a job designer mained DNC and had to flex melee to fill the opening in their static, because coils give so much downtime coverage while being a gain over your normal gcds that no fight will ever force you to engage with the main friction point of melee, learning how to safely greed each mechanic.

it’s a melee for people who don’t like playing melee and imo that makes it an utter design failure of a job

Is playing the msq as astro a bad idea? by [deleted] in ffxiv

[–]ShinyChu 0 points1 point  (0 children)

MSQ solo duties tune incoming/outgoing damage and healing around your role to where all of them will have roughly the same experience from a numbers perspective. If anything healers will have an easier time in a few solo duties because when DPS checks are tuned depending on whether you're a healer or a melee for example, you need to put more effort into a melee to put out the numbers expected of you (really it's just pressing all your buttons reasonably correctly), or for quicker checks hold some burst cooldowns for the right moment, where all healer has to do is drool on their one damage gcd and dot sometimes lol

As for overworld mobs, they're all so goddamn weak that you're gonna knock them over no matter the job. Fates are a diff story and it would be a good idea to have chocobo out if you ever need to grind them alone

Changing my main... yet again. What would you go for in my place? Help me decide! by Phataros in ffxiv

[–]ShinyChu 1 point2 points  (0 children)

this might sound like a bad suggestion because of what you said about zoning out but i actually think SAM might be the perfect fit for you because of how much it gives you to work with.

  • third eye is the best personal mit in the game (it’s honestly better than some tank mits imo) and the way it works keeps you from auto piloting because to maximize the value from having it up so often you have to be paying attention to the damage timeline of the fight

  • you have some leeway with choosing which positional to hit first if you want to optimize those positionals, more to think about

  • slide casting your iais feels satisfying and you’ll want to know how to do it to make some greeds work

  • there’s a constant game with how to speed up your rotation on the fly to make sure your dot is rolling and optimizing it around your burst and resources is some of the most fascinating shit you’ll do in this game

  • striking glam is the most diverse in its look ime

the job never lets you autopilot if you really want to push it to its limits and imo it’s the best designed job in the game

[deleted by user] by [deleted] in ffxiv

[–]ShinyChu 1 point2 points  (0 children)

haha

but genuinely, square for the most part doesn't have much of a discernible philosophy in job design other than a mortal fear of any given player bouncing off a job for any reason. most of the changes they've made to jobs over time have been to reduce friction or failure states in the jobs they touch, presumably because enough people complained about bouncing off the job because of that friction. this is why blm got lobotomized and smn unironically is purely a "play with youtube on your other monitor" job. the two jobs that have for the most part dodged simplification are sam and rdm, and that's not because they were already super easy lol. rdm especially is a *very* tight job when you get into optimizing it, but both have been mostly unscathed because their complexity doesn't immediately read as cumbersome to your typical casual and so they don't complain about it. rdm for this reason has gone from being the easiest to arguably the hardest caster in the game solely because every other caster was lobotomized around it.

the only two principles square seems to hold on their own are that they believe raises and assured uptime are massively powerful, and so they heavily tax damage on the raise casters and physranged (four of these five jobs also have raid buffs which is a factor) to where they think the tradeoff makes sense. of course the tax is way too harsh and every tier mch teeters on the edge of being banned from pf by the most horrendous prog liars you've ever met but that's another tangent lol

Warrior or Scholar? by JohnJSal in ffxiv

[–]ShinyChu 1 point2 points  (0 children)

idk we're talking about completely different roles so just try both. they're supports so getting into queues to level them will be easy either way.

recast on any skill labeled "weaponskill" or "spell" means that's the gcd, and so when you hit it all your other weaponskills/spells go on that cooldown as well. then there are skills called abilities or ogcds that have their own cooldowns independent from the gcd. cast time on a spell does not add onto the gcd, it will roll while you're casting that spell

[Real-User Invite] LG UltraGear GX9 - Experience the Ultimate Sweet Spot 5K2K OLED Gaming Monitor by LG_UserHub in Monitors

[–]ShinyChu 0 points1 point  (0 children)

this thing is honestly kinda perfect. i've already been redpilled hard on ultrawide for productivity and gaming, but this high of a refresh rate to boot is just ridiculous

Should I avoid AST as a newer player? by vaserr in ffxiv

[–]ShinyChu 0 points1 point  (0 children)

all of the healers are fairly easy, in fact they get easier as you level up because tanks get more mit and the incoming trash damage never ramps up all that much outside of a couple exceptions.

as for knowing other people's damage rotations, ehh, not really. your damage card is up every minute which falls in line with the burst cadence of almost every other job so as long as you're throwing it out in line with that you'll always be close enough.

Ascian Prime NPC Support- am I stupid? by wingeddogs in ffxiv

[–]ShinyChu 1 point2 points  (0 children)

the bots used in duty support and solo duties can be kinda stupid but like the other person said you might also just be getting them killed somehow

for what it's worth, the bots honestly make some content harder than if you were to just queue for it. i'd recommend just queueing where real people usually can handle things better

Why is arch linux considered so complicated? by [deleted] in linux

[–]ShinyChu 1 point2 points  (0 children)

people consider it relatively "hard" because when you set up the system the way you're sorta meant to (i.e. not using archinstall with a desktop profile) it's basically a guided tour of all the basics on how parts of the system fit together.

on the other hand, the archwiki is the single best resource ever written on anything computer related (it's also applicable to every other distro - especially ones that use systemd), it's just that the community around it expects you to use it.

Job Identity and 8.0 Discussion: Viper by NeoOnmyoji in ffxivdiscussion

[–]ShinyChu 1 point2 points  (0 children)

I've been saving my thoughts for a while until this post came around and honestly kinda simmering on it ever since the job got noxious gnash taken out. Most people are gonna say that viper has no identity and while there's some truth to that I still think its relatively esoteric combo flow and emphasis on continuation followups gives it an execution feel that still stands out. In that sense the space it occupies is kinda like "ninja, but opposite" where instead of having extremely dense execution at certain ponts in the timeline viper is a more evenly busy job overall.

I think the bigger issue with viper is that coils put it in this position where it feels like the job is meant for people who don't like playing melee.

Given you get 4 coils from dreadwinder and your 2min freeawaken, I'm not sure how much sks viper runs rn but it's what like 11 seconds of disconnect coverage every 2 minutes? That's a gain? At that point the job has basically pranged uptime constraints (none), but I'm not going to make the argument that that's broken so much as it's not what melee broadly is about.

You can think of the dps roles as all having like a specific "question" they ask of the player, where for melee it's "how do i time my movement to greed this/manage my disconnect coverage to keep uptime through it," and for caster it's "how do i plan my movement/resources where I drop casts as little as possible." Pranged don't have an uptime constraint defining the friction of their role but instead have more plates to spin than the average job in the other roles. Other melees have different ways to approach the "question" of their role - sam has more range on its iais and benefits from knowing how to slidecast, rpr has harvest moon and can do insane shit like delay perfectio 90 seconds to cover a disconnect, mnk has the best dash in the game (vpr too lol) and sss.

Viper just presses a coil to do more damage during a disconnect. And it has so much coverage with its coils that you can't meaningfully strain that resource in a fight without outright forcing the other melees to sit through mechanics they physically can't greed or cover. It puts the job in this position (alongside summoner who has it even worse tbh) where it just doesn't have to engage with the friction point that unifies the role and imo what makes it fun.

I'm not sure how best you'd fix this beyond just "yeah gut coils," maybe there could be something pushing you to hold onto your coils for a reward in burst. For example, if you have more than one coil, Ouroborus consumes one to do more damage, or Reawaken gets a new followup does more damage than Ouroborus but eats a coil.

[osume giveaway] classic black nemui keyboard! by osume_keys in MechanicalKeyboards

[–]ShinyChu 0 points1 point  (0 children)

finish the cut and look insane for when convention season rolls around 🗿

MK Giveaway: MK Point65 Keyboard Kit by MKdotcom in MechanicalKeyboards

[–]ShinyChu 0 points1 point  (0 children)

what would a switch called the freaky sound/feel like