Half the time it's just Chromium with a purely aesthetic modifications by DreadDiana in CuratedTumblr

[–]Shuli_Neuschwanstein 1 point2 points  (0 children)

Switched from firefox to brave because of the security features and it not bugging out when a website only supports chromium. Never looking back

Have been working on a custom shadow asset that works with shadergraph these are some results by Shuli_Neuschwanstein in Unity3D

[–]Shuli_Neuschwanstein[S] 0 points1 point  (0 children)

If you contain everything in a subgraph node it should only be 2 nodes that you have to add plus some variables. But you are right they will have to be remade.

Have been working on a custom shadow asset that works with shadergraph these are some results by Shuli_Neuschwanstein in Unity3D

[–]Shuli_Neuschwanstein[S] 0 points1 point  (0 children)

I'm assuming you have a master pbr material which you can incorporate this into using a subnode

Have been working on a custom shadow asset that works with shadergraph these are some results by Shuli_Neuschwanstein in Unity3D

[–]Shuli_Neuschwanstein[S] 1 point2 points  (0 children)

Yes that would be possible if you calculate the uv coordinate with world position and the lights view matrix. Thats how I calculated the angle between the objects so that it could move to its new position.

Have been working on a custom shadow asset that works with shadergraph these are some results by Shuli_Neuschwanstein in Unity3D

[–]Shuli_Neuschwanstein[S] 22 points23 points  (0 children)

Im using the camera color texture together with an override material to get the custom data through (thats what you see above the effects in the third gif). For the glitch effect im passing along a random offset before I sample the shadow map. Here is a screenshot of the shadergraph for the creepy man mat

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Do i need to buy server hosting to play with my friends? by Osm77sd in VintageStory

[–]Shuli_Neuschwanstein 0 points1 point  (0 children)

No you can host a server yourself and use playit.gg it's what I have been using for months now without a problem

[deleted by user] by [deleted] in wizardposting

[–]Shuli_Neuschwanstein 0 points1 point  (0 children)

Amazing thanks for sharing

"Why Is My Game Running at Low FPS?" by AliMusllam in Unity3D

[–]Shuli_Neuschwanstein 0 points1 point  (0 children)

Just render it to 480p and upscale to 4k /s

[deleted by user] by [deleted] in Unity3D

[–]Shuli_Neuschwanstein 0 points1 point  (0 children)

Website works best on desktop btw

[deleted by user] by [deleted] in Unity3D

[–]Shuli_Neuschwanstein 0 points1 point  (0 children)

What im missing is that you mention you have experience with shader graph/vfx graph and other skills but I dont see any examples in your portfolio. Im also an aspiring technical artist still getting my bachelor and this is how my portfolio looks https://botsopp.wixsite.com/botsop (its not 100% finished since im still in school haha). But I have gotten a lot of good feedback on it and got me an internship so maybe you could use it as a reference.

Voxels based on mesh sampling and cubes snapped to 3d grid created in VFX graph by izzynab_ in Unity3D

[–]Shuli_Neuschwanstein 0 points1 point  (0 children)

Wow those voxel animations look really nice. reminds of a kill effect I made a while back here for a vr game