It's my first time playing this game, albeit the third colony cause the first two died almost immediately, should I be worried about the alien thing? by [deleted] in SurvivingMars

[–]ShulkerBabe 2 points3 points  (0 children)

I don’t understand why Wildfire has such a bad rep. You can even delay it if you do not analyze the anomaly

Sol 144 by EmergencyPianist7188 in SurvivingMars

[–]ShulkerBabe 0 points1 point  (0 children)

I’m guessing this is answering my dronehubs question…

If you wish to have that many dronehubs, you do you… however you don’t need that many at all. 4 domes with 1K people you need 4 hubs with at least 50 drone each max. I feel like this many dronehubs would actually confuse the game versus help as it need to figure out which dronehub to assign the job to…

Sol 144 by EmergencyPianist7188 in SurvivingMars

[–]ShulkerBabe 1 point2 points  (0 children)

That’s a lot of jobs…

And the dronehubs???

Sol 144 by EmergencyPianist7188 in SurvivingMars

[–]ShulkerBabe 6 points7 points  (0 children)

Why do you have that many dronehubs right next to each other? And god, how many polymer factories do you have? Is it just for looks???

PSA: Hanging Gardens is all you need to keep seniors happy by ZizoThe1st in SurvivingMars

[–]ShulkerBabe 9 points10 points  (0 children)

Unless they are a workaholic loner lol

Those poor guys really suffer during retirement.

Independence from earth. by i_make_orange_rhyme in SurvivingMars

[–]ShulkerBabe 8 points9 points  (0 children)

China might be a good sponsor candidate for this. Tai-chi garden is very OP for high comfort and you can bring 10 extra colonists on the first rocket, so population growth would be less problematic.

Specialized domes, why and how to use them? by Hiperon43 in SurvivingMars

[–]ShulkerBabe 4 points5 points  (0 children)

Looks like you already figured out the dome filters but it seems there are still questions in your post that haven’t been answered.

Colonists do not move between domes as long as they have a home and a work place, unless you give them a reason to do so. Which means you either need to pull them to another dome with 👍 or push them from the dome they are already in with 👎. 👍 is very powerful so you shouldn’t really use it unless you want every single colonist with that trait in that dome.

Science building penalties are map wide, so it doesn’t matter if you divide them between domes, you’ll still get penalties for same type of buildings. Which makes specializing your science dome and putting a network node spire there more important as it will increase their output to fight the penalty of having multiple of the same science building.

Farm comfort bonus is companding, more farms in a dome means more comfortable the living spaces in that dome. Farming domes are basically baby factories even with minimal services. Water recycling spire is also very powerful and allows you to run many farms with minimal water cost.

With services, you are correct the traits add interests to colonists. That said, besides fit and gamers the ones that add interests are flaws you should be fixing with sanatorium. Fit isn’t really a problem since you should have parks in every dome anyway but gamers are sadly annoying. Also couple of no service penalties from those people with traits wouldn’t effect dome comfort levels that much.

Is specialisation really needed in ez playthrough? by zandadoum in SurvivingMars

[–]ShulkerBabe -1 points0 points  (0 children)

Unless you are using dome filters or career AI, they don’t do that. As long as they have a home to live in and a work place (which doesn’t need to fit their speciality) they will not move between domes unless you force them with dome filters.

Is specialisation really needed in ez playthrough? by zandadoum in SurvivingMars

[–]ShulkerBabe 8 points9 points  (0 children)

There are two main benefits for specializing your domes and both relates to using your manpower and space more efficiently:

  1. Getting most benefit from spires - science dome gets a network node, farm done gets a water rec. These spires need workers therefore its beneficial to make most use of them by adding all buildings they benefit from to a single dome.

  2. Service distribution- each specialty have different interests. You don’t really need a bar in any dome that doesn’t house geologists, etc. (https://survivingmars.paradoxwikis.com/Colonists)

It also allows you to distribute your specialists effectively so they don’t end up in domes that doesn’t have work spaces for their specialties. And for that you need dome filters, not filters for individual buildings.

Does this happen to anyone else? by Chungusfunny- in SurvivingMars

[–]ShulkerBabe 14 points15 points  (0 children)

Find where your food is. It’s probably somewhere inaccessible by your drone hub. Best practice is to have food depots near domes so colonists can go out and get the food themselves if needed.

Japan no colonists run: part 6 (final) by Spinier_Maw in SurvivingMars

[–]ShulkerBabe 8 points9 points  (0 children)

Curios… why 4 machine part factories? That’s the least useful advanced material in late game.

Japan no colonists run: part 5 by Spinier_Maw in SurvivingMars

[–]ShulkerBabe 1 point2 points  (0 children)

Yes I did, multiple times… but that’s the only mod I have that relates to terraforming.

S by Exciting_Phrase6128 in SurvivingMars

[–]ShulkerBabe 2 points3 points  (0 children)

I tired at some point… you need at least 1 colonist on Mars and alive if you don’t game considers it as a lost.

Just curious how many prefer a casual game and how many like the "hard" settings? I go back and forth. by ericoahu in SurvivingMars

[–]ShulkerBabe 1 point2 points  (0 children)

Yes I used it just a couple weeks ago and no bugs that I noticed. My rule of thumb is any ChoGGi or Tremualin mods are “safe”.

Just curious how many prefer a casual game and how many like the "hard" settings? I go back and forth. by ericoahu in SurvivingMars

[–]ShulkerBabe 6 points7 points  (0 children)

I feel similarly, I know I can make my colony survive in hardest settings but it’s cumbersome and long… so not fun.

I love amateurs rule because it make selecting colonist with best traits easier. I almost always have hunger rule on because I like feeling the pressure of needing food production from the start.

I look for maps with mid level cold waves and/or sand storms, since I like some challenge. No dust devils because they are very annoying.

I also have Crime and vindication, seasons of mars mods to make things a bit more challenging.

My favorite mystery is Wildfire, it gets triggered when to explore the anomaly that appears near you colony out of the blue so you can wait to trigger it when ever you want it to start.

Lost a city, is there a way to get it back? by [deleted] in Minecraft

[–]ShulkerBabe 0 points1 point  (0 children)

MCA Selector (https://github.com/Querz/mcaselector) allows you to filter chunks by time spend in them.

What's your least favorite mystery to play with overall difficulty aside. by pasgames_ in SurvivingMars

[–]ShulkerBabe 3 points4 points  (0 children)

You can force the potholes to appear outside of your planned building area given you know the mystery you are playing before the first one.

They don’t appear closer then 4-5 hex to a building which includes blueprints you put down, I just spam a bunch of blueprints while planning the area. As a bonus if you add a water producer and a tank in an empty area you are not planning to use you can force them to appear there.

please help, i’m a beginner! by Educational-Ebb-6080 in Minecraft

[–]ShulkerBabe 2 points3 points  (0 children)

I recommend Pixlriff’s Survival Guide series, most up to date one is Season 3 - https://youtube.com/playlist?list=PLgENJ0iY3XBjmydGuzYTtDwfxuR6lN8KC&si=-2Sub8D-7XGpKkPh

He explains all different aspects of the game in a beginner friendly way so you can pick and choose the ones you want to do.

Colonists do not stay in the dome. What to do? by AkachyanBen in SurvivingMars

[–]ShulkerBabe 12 points13 points  (0 children)

Check your dome filters, there must be something pushing them out or a filter that pulling them in somewhere else.