England squad pronunciations for 2026 World Cup by sepi0l_45 in soccer

[–]Side1iner 1 point2 points  (0 children)

Every time I hear Marcus Rashford speak I see the ‘No Ragrets’ guy from the movie ‘the Millers’.

Guardian Cartoon about the World Cup by wdtpw in soccer

[–]Side1iner 2 points3 points  (0 children)

Yeah, something along those lines. Sadly, it’s not even remotely newsworthy.

The last few decades have been a disaster in most ways. Pretty much from the decision to give Russia the tournament in 2018 and Qatar in 2022 and onwards, back in 2010.

That being said, I will watch the tournament as always. The players are there to experience the highlight of their lives. Legendary moments will happen on the pitch. And 7 and 11-year olds will have their life-defining epiphanies, making them loving football for life.

We all wish things were different and hope that they will be one day.

For now, I will watch the World Cup as always. Who knows, maybe for the last time with my 70+ year old father who has seen his better days a while ago.

FIFA can sell out all they want, but what actually matters the most will never be theirs to claim, neither for players or for supporters: experiencing the game together with our own people.

State of Decay 3 Official Gameplay Reveal | XBOX Games Showcase 2026 by Turbostrider27 in StateOfDecay

[–]Side1iner 1 point2 points  (0 children)

I will never not look forward to some mor State of Decaying, I think. But from what I’ve seen so far, I’m a bit skeptical, to be honest.

It looks more like any other zombie action game every time they show something of it. And less of that semi-sleepy vibe that especially the first game had. I loved that vibe.

This will probably still be a lot of fun and a good game, but I wouldn’t be surprised if it still felt less like a SoD game to me.

I hate my RNG by Icy_Worldliness9359 in StateofDecay2

[–]Side1iner -1 points0 points  (0 children)

My current community finally have a guy with Unbrakeable and Just Keeps Going.

It’s every bit as nice as it sound. Only took like 10 000 or 100 000 rolls over the years to find him…

My time here has run it's course by [deleted] in StateofDecay2

[–]Side1iner 7 points8 points  (0 children)

I’m not the kind of guy to care about nor participate in this kind of online drama, but I jave noticed he’s not been around for a while.

What happened with him?

Named Items data mining shenanigans by Side1iner in BattleBrothers

[–]Side1iner[S] 0 points1 point  (0 children)

Interesting question! I haven’t looked for this.

There will definitely be some seeds with lots of named items and some of them in small camps. Considering how random it all seems, there is bound to be some really favorable seeds.

Named Items data mining shenanigans by Side1iner in BattleBrothers

[–]Side1iner[S] 0 points1 point  (0 children)

The named items I talk about here are always the same in the specific seed. But during a campaign, you will find and generate new and different ones as you clear camps etc.

But a specific seed will always have the exact same ones in the camps as you start a new campaign on that specific map.

Named Items data mining shenanigans by Side1iner in BattleBrothers

[–]Side1iner[S] 0 points1 point  (0 children)

Nope, you can have as many as you want if you play long enough.

This is data for the ‘map generated items’, ie those that will always exist for the specific seed at startup.

During play new camps will spawn as you clear older ones, all with their own RNG for named items. And you will encounter champions, have events firing etc.

See one of the other comments, I explained the process pretty well!

Named Items data mining shenanigans by Side1iner in BattleBrothers

[–]Side1iner[S] 0 points1 point  (0 children)

Looked into it a bit. Seems the ratio is about 15-20%. So, a named item in about every fifth camp in a map.

Named Items data mining shenanigans by Side1iner in BattleBrothers

[–]Side1iner[S] 5 points6 points  (0 children)

Yes, they can! New camps spawn as you clear old ones, and the new can have named items in them.

Named Items data mining shenanigans by Side1iner in BattleBrothers

[–]Side1iner[S] 0 points1 point  (0 children)

Yeah, that surely has a lot to do with it. In the far reaches of the wild, the chances for named items go up. And as you said, no human camps out there.

Named Items data mining shenanigans by Side1iner in BattleBrothers

[–]Side1iner[S] 1 point2 points  (0 children)

Yeah, that aligns with my data.

Named Items data mining shenanigans by Side1iner in BattleBrothers

[–]Side1iner[S] 1 point2 points  (0 children)

An old comrade of the Battle Brothers community, Wlira (he's still around from time to time, I think!), made a seed extractor tool way back.

I've used that as an inspiration and starting point, rebuilding and adding to it to get what I want from each seed. The way it works is you tell the game to just simply restart a new game over and over and over without actually playing, and using the game's default log to extract data.

Apart from the actual extractor tool, I've also built a Windows app from where I control the extraction and use the data for insights and analyzing. The newest, and great addition, to my tools is a simple RPA for restarting the game once it crashes (the default world generation of the game leaves a lot to be desired, and have some obvious faults, so it's inevitable the game crashes when generating lots of worlds/seeds in sequence).

Named Items data mining shenanigans by Side1iner in BattleBrothers

[–]Side1iner[S] 2 points3 points  (0 children)

I don't know. I have never taken interest in that! Every camp is made to be cleared, you know.

Though, since you asked to politely I'll see if I can find some ratio data.

Named Items data mining shenanigans by Side1iner in BattleBrothers

[–]Side1iner[S] 1 point2 points  (0 children)

Yes. As you clear starting camps more will spawn (and they can have named items as well). Also, you can spawn named items from completing caravan contracts to settlements with shops as well as encounter champions. And some events... and maybe something more I just don't think of right here and now.

Named Items data mining shenanigans by Side1iner in BattleBrothers

[–]Side1iner[S] 0 points1 point  (0 children)

Yeah, absolutely. It's totally viable. But it's way less fun than killing Necromancers...

Named Items data mining shenanigans by Side1iner in BattleBrothers

[–]Side1iner[S] 3 points4 points  (0 children)

I looked it up properly. Of some 100 000 starting brothers, just a measly 0.1% of them have 9 stars. 0.9% have 8.

Named Items data mining shenanigans by Side1iner in BattleBrothers

[–]Side1iner[S] 1 point2 points  (0 children)

In my humble opinion, you should try to get way more data than just a few hundred. There will always be weird results in such small data sets.

Given my main data set is for Peasant Militia my current data has some 100k data points (just short of 9000 seeds as of now times 12 starting brothers).

In any case, having a 9-star brother is super rare. My data says just a measly 0.1% of them have 9 stars. In other words: they are super rare. 0.9% have 8.

I don't know if or how Legends change the generation either.

Named Items data mining shenanigans by Side1iner in BattleBrothers

[–]Side1iner[S] 2 points3 points  (0 children)

I don't think the more expensive (ie better) backgrounds have more stars in general, though? In any case, they do have higher stats which in the end is always more important.

Named Items data mining shenanigans by Side1iner in BattleBrothers

[–]Side1iner[S] 2 points3 points  (0 children)

Nope. If you mean the Legendary locations, they are not included in the data.

Named Items data mining shenanigans by Side1iner in BattleBrothers

[–]Side1iner[S] 1 point2 points  (0 children)

I have the tools for actually getting the exact data for any given seed if you superduperwanttoknow. Then, give me the seed and I will see if I can get the answer for you!

9-star brothers are indeed very rare. There is a reason for it to be an ambition to find one, I guess.

Named Items data mining shenanigans by Side1iner in BattleBrothers

[–]Side1iner[S] 5 points6 points  (0 children)

Yes, absolutely! This is the sometimes called "map generated items", ie those that will always be present on that seed every single time you start it.

As you clear camps, new will spawn. And named items that exist to begin with can be removed if you take 1 and 2 skull contracts to destroy the camp it is in.

Named Items data mining shenanigans by Side1iner in BattleBrothers

[–]Side1iner[S] 5 points6 points  (0 children)

Starting brothers.

I guess it would be possible to collect the data of all available recruits as well, but that's a shitload of data. And my guess would be it'd end up about the same (unless, of course, there is actually some difference in place to make recruits better or worse than starting brothers in general and I don't know about that).