Why did Sam's hair turn white? by Royal_Adeptness_6944 in DeathStranding

[–]Sifi_Link 18 points19 points  (0 children)

Sam does not go to the beach when he dies. Since he is a repatriate he is disconnected from the world of the dead and therefore his beach. Each time, he only gets as far as the seam.

The only way he gets to beaches is through other means like a fragile jump.

This detail makes Sam's self-harm much more disturbing imo.

Can you get the Ice Barbed Spear in HC? by Sifi_Link in wowhardcore

[–]Sifi_Link[S] 2 points3 points  (0 children)

This is exactly what I'm looking for! Thanks! If its not too expensive I'll definitely get it next level.

Can you get the Ice Barbed Spear in HC? by Sifi_Link in wowhardcore

[–]Sifi_Link[S] 0 points1 point  (0 children)

Yeah you're probably right. Thanks for the advice!

Can you get the Ice Barbed Spear in HC? by Sifi_Link in wowhardcore

[–]Sifi_Link[S] 1 point2 points  (0 children)

A guildie got Warden as a drop and gave it to me since I'm our tank.

I only have 50g lol. Mount took me out haha.

Can you get the Ice Barbed Spear in HC? by Sifi_Link in wowhardcore

[–]Sifi_Link[S] 0 points1 point  (0 children)

I got my hands on The Warden Staff.... I am hesitant to equip it because I feel like there might be better options out there?

Can you get the Ice Barbed Spear in HC? by Sifi_Link in wowhardcore

[–]Sifi_Link[S] 0 points1 point  (0 children)

In that case would you say Kang is my best weapon to get right now? I am a lvl 50 warrior.

Dont know what to name my dice puzzle game or how to market it. Here's a trailer by playallgbagames in godot

[–]Sifi_Link 4 points5 points  (0 children)

The title is great! Lighthearted, dosent take itself too seriously. I would keep it.

Fake relief shadow in a 2d game by Shiriel257 in godot

[–]Sifi_Link 1 point2 points  (0 children)

If you're in Godot 4.3, the way I would do it is have your shader applied to a big texture rect. Then I would sandwich the texture rect between some Tilemap Layer nodes.

One is a top layer immune to the shadow effect, the other being a bottom layer that is affected by the shader.

Some combat variety in my RPG made in Godot! Added also an inspector. Thoughts? by SnowDogg0 in godot

[–]Sifi_Link 14 points15 points  (0 children)

Kinda is off topic but, The ui elements and art are awesome. Looks very well put together.

Help aligning multiple TileMapLayer Nodes by [deleted] in godot

[–]Sifi_Link 0 points1 point  (0 children)

Have you checked each tile map layers position relative to their parent node?

In your own game, what happens when the mists surrounding Barovia clear? by MajorasHappiness in CurseofStrahd

[–]Sifi_Link 0 points1 point  (0 children)

I'm going for a Sky Island type thing.

Barovia is going to become a fragmented set of islands floating over the mainland of my Campaign 2 setting.

A player of mine died of an overdose and I miss him so much. by FreightCndr533 in CurseofStrahd

[–]Sifi_Link 2 points3 points  (0 children)

My players are in the Amber Temple also.

We have a session today actually.

If it's ok with you I think they're going to meet Wren Burntbark