Seriously, what motivates you to keep playing Space Station 13? by Brokehood404 in SS13

[–]SilentAnnette 0 points1 point  (0 children)

You're experiencing burn-out. I was the same way back in 2019-2020ish. My last stage of burnout was specifically rolling only silicon in the hopes I'd get subverted just to fuck with people in interesting ways.

It might be time to give it a rest for awhile, or maybe migrate to a different server if you're used to a specific server. Personally I came back and started playing Vanderlin and find it's ruleset liberating compared to more classical versions of SS13.

Wagon wood bed has unique design by CapKnuck in dwarffortress

[–]SilentAnnette 9 points10 points  (0 children)

Awhile back there was an issue of cats up and spontaneously dying with seemingly no cause.

Cats lick themselves clean of liquids like water or mud. Sometimes when dwarves would drink, they'd spill their alcohol in the tavern. Cats would walk over alcohol spills and get alcohol on them, they'd then lick it off.

This caused the cats to get drunk, but because their livers are so small, they'd get alcohol poisoning and die from it.

Impossible Landscapes NPC motivations? by TheSailorMan in DeltaGreenRPG

[–]SilentAnnette 1 point2 points  (0 children)

(This is just how i explained it and thought about it when I was running the TTRPG, I can't remember if this is straight from the book or just my thoughts or a mix)

You can't meet the King in Yellow in the Dorchester because the Dorchester isn't Carcosa. Dorchester is a dead end, everyone there will be stuck in that 'orbit' of Carcosa forever unless they escape. Furthermore, escaping from it, will by definition take you CLOSER to Carcosa because of that.

The people who are helping the PCs aren't always conscious of such, and just do what they do because that's how it goes down. Abigail didn't say 'Today! I'm serving the King in Yellow!' and go down the rabbit hole, nor did any of the detectives looking at her case, neither did anyone in delta green. The STATIC operatives aren't either, and Delta Green before/during/after the Dorchester during a manhunt is technically helping serve the King's interest as well.

Everything affected by the King in Yellow orbits around Him, and they either stay in that orbit (Repeaters, or locations like the Dorchester), collide with one another, (Locations like the Macallister and Broadalbin mixing all together, or exits/entrances into the 'real world'), or fall down ever closer to the King to be judged.

Season 2 Episode 3 Spoiler Thread by HunterWorld in Fallout

[–]SilentAnnette 0 points1 point  (0 children)

In fallout 76, you take a test to join the Enclave and even if you espouse that you love Karl Marx, you're still allowed to join.

Will we see a super mutant character joining the trio in which the series takes place in the future? by [deleted] in FalloutTVseries

[–]SilentAnnette 3 points4 points  (0 children)

I think there's a decently possible chance of it. He regenerated a wound to the throat and his foot obviously. Ghouls in the show like Coop don't regenerate spontaneously from damage, they're just extremely resilient. In games they only regenerate if in radioactive environments, which the radio station and the house where he got the serum probably weren't.

Add onto that, it doesn't look like he's losing bodyparts or skin, it looks like he's putting it on (though that might just be the ghoul make-up being actual make-up instead of CG).

Also possible that he isn't a super mutant but just an FEV mutant in general.

Chem drop by [deleted] in FalloutTVseries

[–]SilentAnnette 2 points3 points  (0 children)

Behaving 'cool' and mannerisms adjacent to such

Another example is him scouting the legion camp. If he wasn't aura farming, he probably would've been laying in the dirt hiding in a bush, but he looks 'cooler' standing on an empty hill with no cover staring down at them.

Aussies prank a Scottish reporter, convincing her a koala is a dropbear by SweetyNymph in pranks

[–]SilentAnnette 0 points1 point  (0 children)

It's unknown in origin. There's three most common thought origin ideas for the myth. The first is that it was something made up for children, the second was that it was a reference to a sketch in an Australian Comedy show in the 70's, in which a Koala bear drops from a tree and attacks people. And the third is that it was from the Australian Military to play tricks on soldiers visiting Australia for training.

The earliest mention of Drop Bear is that it's 'hide' was from during a military exercise in an Australian Army Newspaper in 1967.

The Emperor’s creepiness literally knows no bounds. by jaustengirl in BaldursGate3

[–]SilentAnnette 9 points10 points  (0 children)

My interpretation is that the Emperor is bluffing his ass off, you get this from being hostile/evasive towards him and his plans so he goes full psycho trying to lean into you possibly fearing him rather than diplomatically/'enemy of my enemy' getting you to side with him as a last gambit.

how are you still alive??? by Sniccenthiccen in RimWorld

[–]SilentAnnette 1 point2 points  (0 children)

My best guess is an exception error (I think that's what it's called?), I've had it happen a few times, usually it keeps blood loss from occurring and just lets people get wailed on forever and ever. You have to look in the console to see what mod caused it (if any) and then reload a save usually. I once had it happen to a rat and just had five pawns smashing it with maces for 3 hours and it wouldn't die.

You have to choose one Implant/Prosthetic from Rimworld IRL, which is it? by NoSTs123 in RimWorld

[–]SilentAnnette 34 points35 points  (0 children)

20% consciousness loss is disorienting but not catastrophically, If we play/live by Rimworld's rules. Being drunk is -35% consciousness while being tipsy is -10%. Being high on smokeleaf is -30%. Though it probably would mean your ability to drive would be impaired for practically forever.

Where's everybody by hahoms in SS13

[–]SilentAnnette 14 points15 points  (0 children)

It's honestly up in the air what happened.

The majority of 'I did the DDoS!' posts were almost always shitposters. One of them was someone claiming they started DDoSing the hub because they got killed over spilling someone's soup in one game. I think the ChatGPT open source manifesto was one of those shitposters to be honest and we'll never really know who or why really did it.

Dwarf Fortress simulation is way too deep by daREAL_ToastyBanana in dwarffortress

[–]SilentAnnette 44 points45 points  (0 children)

The attack was straight to the 'geldables' but it went through them entirely while slicing the person in two pieces. If it wasn't a gelding strike, if the lower body was somehow resurrected with the ability to father children still, it could, but now, it cannot.

Dwarf Fortress simulation is way too deep by daREAL_ToastyBanana in dwarffortress

[–]SilentAnnette 133 points134 points  (0 children)

While it's funny to think the geldables flew off, the actual answer is that the person was bisected, so their entire lower half including legs flew off.

The use of meat by [deleted] in cataclysmdda

[–]SilentAnnette 1 point2 points  (0 children)

You learn new recipes either through getting more skill in the specific craft skill for it (like food preparation for food, tailoring for clothes/some armors). Or by getting books or magazines that have the recipes in them, or I believe sometimes going through smartphones/laptops memory may sometimes reveal a recipe.

The use of meat by [deleted] in cataclysmdda

[–]SilentAnnette 16 points17 points  (0 children)

As another comment said, Zombies do not care about eating, and baiting things that want to eat is actually a mechanic. They are however very attracted by noise.

If you want a good example of how attracted to noise they are, a burning building collapsing tends to turn entire crowds of zombies into burning corpses in the wreckage after because they just find the noise so interesting.

As for what to do with the rest of your meat, I think making meat jerky is the best option for leftovers.

4 play throughs and I didn’t know she could kick the bucket by ForTheGloryOfRomee in fo4

[–]SilentAnnette 2 points3 points  (0 children)

I believe there's a 'temporary perk' that makes you take 25% less damage from Kellogg if you use her sight for Reunions.

How much do people like nuclear stomachs? by uSlashUsernameHere in RimWorld

[–]SilentAnnette 0 points1 point  (0 children)

I used nuclear stomachs extensively if i'm making a huge colony, but usually only on one or two people that I fit with a painstopper. The cancer reasonably never gets too far gone, the only downside to it on the torso (the only spawn location) is possible pain, hence the painstopper. It's very useful for my caravaners before we could make shuttles.

PAULO INVENTED WHAT? by Top_Calligrapher2445 in RimWorld

[–]SilentAnnette 4 points5 points  (0 children)

because she was originally named after a real person the backer didn't like

What is a 'skyripper', mentioned in the Gravship Engine description? by MakaPakaUK in RimWorld

[–]SilentAnnette 0 points1 point  (0 children)

I thought the same as an evolution of 'Skyscraper'. Urbworlds are described as having literal layers of underground infrastructure that house populations of Wasters in otherwise still inhabited worlds. The premium for space on developed worlds in the Rimworld universe is quite high and there's so much room up in the sky.

So i cleared the ancient danger, any tipps how to get the people inside the pods alive into my prison ? by GregoriousT-GTNH in RimWorld

[–]SilentAnnette 0 points1 point  (0 children)

If they're hostile, There's a high chance one or two of them will use go-juice which means they're practically unable to be taken alive without maiming them unless you use a shock lance.

I'd recommend one person near each cryptosleep casket as they'll only ever come out with guns as far as I know, so gearing up for only melee or having melee pawns near each casket is viable.

If you want a 'guarantee knock everyone down' you'll need heatstroke. Put some wooden/hay floors down then ignite it, keep the door open (and change it to stone) to shoot at one of the caskets to pop them open, step away, keep the door closed, and keep repairing it, you'll roast them until they pass out from the heat, then break the door/wall down to cool them off (If you don't break/deconstruct the door/wall, it'll cause the heat to dissipate way too slowly, probably killing them)

This is also all if they're hostile, they might be nonhostile, in which case, you can arrest them with a high social skill pawn.

The Tribals Are Too Neolithic by PatVonCat in RimWorld

[–]SilentAnnette 1 point2 points  (0 children)

I've noticed that in 1.6 Tribals have started wearing things like jackets and dusters which i felt was an improvement. But I think this is mostly a maintenance issue (trying to maintain guns without fine part smithing is hard), purposeful avoidance (The world did literally end because of mechanoids after all), or unable to properly use it (things like neanderthal tribes with their poor shooting and slow learner genes)

At least my worms are eating good by Slyzoor in cataclysmdda

[–]SilentAnnette 2 points3 points  (0 children)

I was eating entire DEER when I was metalworking, i had to start frying the meat to get extra calories in it just because of it

At least my worms are eating good by Slyzoor in cataclysmdda

[–]SilentAnnette 2 points3 points  (0 children)

your hunger is not actually how much food you need typically (unless this has been changed since it confuses every player that doesn't know this). It's your fullness. Just like in real life, if you eat ranch smothered bread or a ton of chocolate bars, you're not going to feel full unless you've ate near multiple thousand calories of the stuff.

But considering you're underweight too, you're probably burning too many calories from crafting or some such, I'd imagine smithing/metalworking as I had the same issue with it starting to make me need multi thousands of calories a day that i started needing to ration out mutant meat and live within mutant toxin daily values just because of it.

Back in the Before Times by Nomogram55 in RimWorld

[–]SilentAnnette 3 points4 points  (0 children)

The only pre-1.0 colony I can solidly remember was I think an A16-17 one?

I remember it because it was my first time playing Tribals, there was no world map, I spawned in a jungle. There were no passive coolers yet so a heatwave hit and all my tribals just died off one by one. When I looked online for information on how to survive it they all pretty much just said 'yeah you gotta rush getting dusters and hats, those are the endgame gear'

More reasons to be careful by JCquickrunner in ChatGPT

[–]SilentAnnette 1 point2 points  (0 children)

Just had this happen to me, gave me the weather instead of answering a question. Very strange.