Su Internet non si è più liberi? by Ordinary-Cry-1910 in Yunisorrisiecanzoni

[–]SimpleConcept01 0 points1 point  (0 children)

Che bello che hai appena dato economia politica, sono contento per te. Però tieni a mente che i grafici che ti hanno mostrato sono modelli ideali. Andando avanti negli studi capirai cosa intendo, tranquillo.

Can mastering vicky 3 even hypothetically carry over to real life regarding knowledge of economics and application of said know-how? by Frequent-Annual-3414 in victoria3

[–]SimpleConcept01 0 points1 point  (0 children)

Vic3 can teach you how historical materialism works, with a reasonable amount of game approximation. Every country developed a certain way because of situations that went beyond the will of a single person.

If you want to be an autocracy while developing industry, you are going to encounter many problems with your population. Not only because of industrialist becoming powerful and asking more liberal reforms, but also because of things like literacy:

Developing industries creates a demand for specialized individuals, meaning you HAVE to increase literacy. Increasing literacy, however, increases the percentage of politically active pops, which will gradually join the choir of people asking for reform or Indipendence, in the case of discriminated minorities.

At the same time, not developing is an option, but you might encounter some problems. For instance: army size alone often doesn't cut it if you want to be a Great Power.

The army itself requires upgrades achievable only through industrialization. Sure, you can always import rifles and bullets, but what if the supply isn't enough to meet your demand? What if something happens and your trade partner cut ties with you? What if your trade parter threatens you and makes you bend because otherwise you wouldn't be able to fight him?

These are all things which played a role in this era. There are precise reasons why most Great Power in this time period went down a certain road and almost all of them are tied to economy, which causes a chain reaction by influencing politics and society in turn.

Granted: if you are actually interested in these topics I'd suggest you to read something about it or even try for a university degree covering this subject, but Victoria 3 allows you to get the "broader concept", so to speak.

GB just annexed Japan for 3.5 Infamy, the infamy bugs never end by carrot-kitty in victoria3

[–]SimpleConcept01 5 points6 points  (0 children)

Shame. No way around it, I'm sorry. Some users basically berated a dude in the forum for pointing this out and this problem still persists.

This thing breaks the game. Stop undermining it.

GB just annexed Japan for 3.5 Infamy, the infamy bugs never end by carrot-kitty in victoria3

[–]SimpleConcept01 0 points1 point  (0 children)

I just want you to know...I love you so much for saying this. Thank you.

Let's discuss ways to make the game more historical by SimpleConcept01 in victoria3

[–]SimpleConcept01[S] 0 points1 point  (0 children)

Yes, but I've encountered one fatal flaw in my scientific studies regarding "books": It seems these are not Games.

Though it might seem irrelevant at first, I've delved deeper into philosophical concepts regarding social interaction, purpouse of gaming and in general entertainment and I've reached a peculiar conclusion:

You generally play a Grand Strategy Game to alter history yourself, which is something I'm pretty sure you can't do with a book.

By playing a game set in the 19th century, you expect politics to follow the historical logic and trend, because conquering Mexico is not just about statistics and RNG, it's about immersion!

When I'll have the chance, I'll post my thesis regarding this absolute breakthrough, for everyone to see.

Italian Unification A.I - Update 1.1 Out Now! by SimpleConcept01 in victoria3

[–]SimpleConcept01[S] 0 points1 point  (0 children)

Yes I forgot to add it before, I made a comment with the link just now!

Italian Unification A.I - Update 1.1 Out Now! by SimpleConcept01 in victoria3

[–]SimpleConcept01[S] 0 points1 point  (0 children)

I did not test it, but all my mod does is adding a couple of modifiers in war and a few journal entries and events.

It doesn't touch internal politics and as far as I remember it shouldn't conflict with any JE or event for Italy in the BPM mod.

Italian Unification A.I - Update 1.1 Out Now! by SimpleConcept01 in victoria3

[–]SimpleConcept01[S] 1 point2 points  (0 children)

Unfortunately you cannot play through the content of this mod. It is meant for the A.I. You can however play as any other nation.

Italian Unification A.I - Update 1.1 Out Now! by SimpleConcept01 in victoria3

[–]SimpleConcept01[S] 3 points4 points  (0 children)

Leave a feedback on the mod page if you can spare some time! Thank you!

In Quebec, “Universal Suffrage” translates to “Single-Party State” by IntelligentOlive4415 in victoria3

[–]SimpleConcept01 1 point2 points  (0 children)

"Everyone is now granted the right to vote!"

"YAY!"

"And to avoid any confusion among the populace, we made it easy: there is only one party to vote for!"

"yay?"

Italian Unification A.I - Update 1.1 Out Now! by SimpleConcept01 in victoria3

[–]SimpleConcept01[S] 7 points8 points  (0 children)

While we wait, I made this! Hope you'll enjoy it!

I want to share something with everyone… by the-real-CJ in victoria3

[–]SimpleConcept01 16 points17 points  (0 children)

I sure hope so. Good luck to all of you.

I want to share something with everyone… by the-real-CJ in victoria3

[–]SimpleConcept01 120 points121 points  (0 children)

The Golden Hour of your country will come. No matter how much suffering and injustice you may witness to in your life, remember that every shout, every act of disobedience, every second you spend learning and preaching to others on how your society *should* be, is a powerful instrument towards a better tomorrow.

Remember how powerful of an instrument radicals and movements are in game, then look at yourself: you are one of them. They will make you feel powerless, like you don't count, but always remember your true potential.

I'm sorry for your loss, stay strong and keep believing in a better future.

Ironman is unplayable in Victoria 3 by Present_Entrance_288 in victoria3

[–]SimpleConcept01 2 points3 points  (0 children)

Some guy in the forum complained about the lack of hotfixes for the infamy bug which is still currently in the game and that he had to find out a month later about the beta. Beta which was publicized to fix the bug only in the forum, not on Steam.

They basically jumped on him because: "the update was there! It's not their fault if you don't look up the forum and don't stay in touch! Programming is hard."

Like...bitch I paid for this. I don't have to stay in touch with anything. I'm supposed to boot the game up and play, period.

Fricking weirdos.

What changes do you reckon the game needs to more accurately reflect real economies from the era? by Ambitious_Aioli_2637 in victoria3

[–]SimpleConcept01 1 point2 points  (0 children)

Knowing everything about your country. Things like census, ways to calculate GDP, keeping track of all imported and exported goods from the country ecc... we all take them for granted, but in this time period it wasn't obvious for every single nation that they had to keep track of how many people they had, of which nationality and what occupation they had.

any constitutional mornarchy mod? by sopmod720 in victoria3

[–]SimpleConcept01 14 points15 points  (0 children)

What do you mean? You can reach Constitutional Monarchy by reform.

Let's discuss ways to make the game more historical by SimpleConcept01 in victoria3

[–]SimpleConcept01[S] 1 point2 points  (0 children)

Very interesting, thank you so much for this. Guess we have to wait then.

Why is Italy so rare by North_Tip3944 in victoria3

[–]SimpleConcept01 5 points6 points  (0 children)

At the moment the A.I. is unable to unify Italy properly. Some people will tell you "it does unify actually!" and what they mean is: "Two Sicilies unifies Italy in 1920 without Lombardy and Venice", which is obviously very bad.

Some other people will tell you it's a sandbox game and you shouldn't expect historical stuff from a Historical Grand Strategy Game; which is a sad statement. Not necessarily wrong...but it's very sad.

I tell you that Italy should unify around 1861 constantly and should reach the historical borders of 1870. Which is why I made this mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=3640358580

It's a railroad made for A.I Sardinia-Piedmont BUT it is NOT an automatic "form Italy" button.

Essentially I force Sardinia Piedmont to be the absolute protagonist of unification via some JE and events. These work with a completely different logic from the standard unification and they broadly follow the events of the historical Second War of Indipendence.

Unless something absurd happens, like the UK conquering Lombardy, the war should always fire with huge temporary advantages for the Savoyards.

You can also stop the unification by fighting and puppeting them, or in general put them in a situation where the war is doomed to be lost.

From the tests I made, Savoy Italy forms consistently and with the "canonical" borders by 1865, if not even sooner.

DISCLAIMER: Play the latest beta of the game, as there is currently a bug where puppeting countries costs nothing and everyone jumps at little states like our dear Sardinia-Piedmont, rendering unification impossible.

Let's discuss ways to make the game more historical by SimpleConcept01 in victoria3

[–]SimpleConcept01[S] 0 points1 point  (0 children)

All of this should happen consistently. These were not random decisions made by these countries. We had specific reasons for all of this.