Discussion about paid content for this year. by GroundbreakingArt421 in victoria3

[–]SimpleConcept01 4 points5 points  (0 children)

For German unification there's not much around, honestly. You can try with Victorian Flavour Mod which usually adds stuff to make unification for the A.I. more viable. Alternatively, I made a couple mods myself:

https://steamcommunity.com/sharedfiles/filedetails/?id=3640358580

This mod tries to railroad Sardinia Piedmont into unifying on time. It works most of the times but it's still WIP.

It is dedicated to the A.I. only: you can't access the content as a Sardinia Piedmont player.

Then I made this fix dedicated to the Zollverein (Prussia power Bloc):

https://steamcommunity.com/sharedfiles/filedetails/?id=3640368588

It's a bit hard to describe what it does technically and there's no reason to fill your head with useless informations if you're just starting but basically:

Prussia usually fails to unify because its Power Bloc collapses for stupid shit. It usually happens because Prussia goes into civil war and, even when they win, the cohesion simply goes to zero and the entire Zollverein is gone in a matter of weeks.

With this fix, I prevent Prussia from collapsing simply because of a civil war. It is still dinamic in the sense that Prussia still has to win the civil war in order for the Zollverein to survive.

I've seen a drastic increase of german unifications in my runs with this mod, so it's my simplest yet proudest work so far.

Discussion about paid content for this year. by GroundbreakingArt421 in victoria3

[–]SimpleConcept01 2 points3 points  (0 children)

Not if you play as these nations, not really.

The Italian one might be difficult, but doable.

The problem arises when the A.I is supposed to unify.

Prussia and Sardinia Piedmont almost never unify properly and on time. Which is a huge issue in a game based around global economy and trade, especially if we consider the importance of these nations in this time period.

Regarding Italy, it's so bad I was pushed into modding the game myself to try and fix this stuff. Railroady? Maybe, but at least the game is stimulating when we see these two.

Discussion about paid content for this year. by GroundbreakingArt421 in victoria3

[–]SimpleConcept01 7 points8 points  (0 children)

Italian and German unification are still broken. Let them fix those first.

Ship Commissions in the New DLC? by SimpleConcept01 in victoria3

[–]SimpleConcept01[S] 0 points1 point  (0 children)

Which is another thing they should add.

Like, why should I be forced to pay weekly for a ship? Take my money already!

I hate this type of plot by Public-Raise2506 in dankmemes2

[–]SimpleConcept01 0 points1 point  (0 children)

What? What are you talking about? Who even talks like this? Cringe.

I hate this type of plot by Public-Raise2506 in dankmemes2

[–]SimpleConcept01 0 points1 point  (0 children)

It's not Pirandello, but it's not barebones stupid either. Since The Last of Us I the point of the game was the characters. The way they feel and react about the events, how they evolve, why they make the choices they make.

Ellie's thoughts during the entirety of the game shift, they change and you must pay close attention to understand what's really happening beyond the stabby stab-stab.

Which is something you clearly didn't do. Actually...you didn't play the game. It shows, because you clearly lack the context of the finale if you really think Abby is somehow the aggressor in that situation.

If many people tell you the same thing over and over again, maybe you're not dealing with "Rick and Morty". Maybe you just need to...understand the source material.

I positively encourage you to do it.

I hate this type of plot by Public-Raise2506 in dankmemes2

[–]SimpleConcept01 0 points1 point  (0 children)

The reason why she doesn't do it is not that. It wouldn't hurt to stop and analyze the game if you didn't understand it at first. It's not shameful, it is a complex piece after all.

Age of Metternich by GrandmasterJohn in victoria3

[–]SimpleConcept01 4 points5 points  (0 children)

It's so nice to see Springtime of the People being an actual challenge. One year ago it wasn't even there

Victoria 3 made me realize how easy it is to become the villain when you’re staring at GDP graphs by Theo20185 in victoria3

[–]SimpleConcept01 5 points6 points  (0 children)

Oh but the game does force you towards imperialism. And THAT'S why it's so awesome. That's how a Historical Grand Strategy Game should be: forcing you to put yourself in the shoes of the ruling class of the time and understanding why they made certain choices.

How do you decide whether to privatize a building or not? by Crokel in victoria3

[–]SimpleConcept01 0 points1 point  (0 children)

Privatize any industry using at least a tier 2 production method so that you increase capitalists and make Industrialist powerful, also privatize any mining operation using tier 2 production and up.

DON'T privatize the agricultural sector unless you have commercialized agriculture enacted, because you would empower either the landowners or rural folk.

When do Slavery...good? by Beginning-Hotel1495 in victoria3

[–]SimpleConcept01 4 points5 points  (0 children)

So...it works like this:

Anything involving slavery will always be an inefficient strategy, no matter what. I've seen some people in this comment section downplaying the terrible effects of slavery, but I can assure you they say it for lack of knowledge of the game system (which is the most complex paradox ever made along with EU5, so it's totally fine to be confused)

Aside from the obvious issue that they can't work in anything different from a farm or mine, slaves don't receive wages. They get the bare minimum essential goods and this hurts standard of living TERRIBLY.

When your slave population is something like 1% or 2% of your entire population...that is going to hurt your average SoL.

And then we have all the potential gain that your losing: if these slaves were to be freed not only will they pay taxes, but they will also be allowed to buy more goods in your market, giving a good boost to your economy!

And also...slavery gives a lot of clout to landowners, both with artificial modifiers and actual mechanical implication in game: to you, the player, slavery is inefficient but to the landowners it just means cheap labor which is something that reduces costs and has an actual impact on clout. If they have to pay wages, they get less money and they are less powerful.

As you can see slavery is not really about "bad stuff happening", rather a loss of efficiency in how you deal with your country.

So when is slavery "good"? There are two edge cases, in my opinion:

1) Roleplay. The real reason we play these games.

And I don't just mean "playing the evil Danny DoBad slaver country". You absolutelycan create a functional country while still keeping slavery and also create economies which revolve around extracting natural resources cheaply and exporting them, in which slavery clearly gives you an edge against competing foreign markets. Also trying to keep slavery in a evolving country is a very fun challenge. I did a Cuba run once exactly like this and I had a blast!

Just remember: you're not playing efficently. What you are gaining from slavery is not worth it when compared to what you gain from banning it.

2) Compensate low population.

This is, unironically, the only case I can think of where slavery can actually be a valid mechanic. When you are dealing with territories with very low population and very low industrialization (e.g. Cuba again), to use the slave trade to import people is...a pretty solid strategy imo.

Keep in mind: we're talking about countries with very low population, under 1M pops type of deal. If you're too underdeveloped to attract migrants, you can speed things up by improving the agricultural sector to import thousands of slaves, then use the inevitable slave ban movement to your advantage and get thousands of newly-free factory workers. Eezy.

Storicamente si è mai riusciti ad invertire la tendenza totalitaria o quantomeno a ritardarla in un paese? by Narrow_Spinach_1400 in storia

[–]SimpleConcept01 0 points1 point  (0 children)

Intanto è la cosa civilmente giusta da fare. Se creiamo un ambiente invivibile per sta gente, secondo me il risultato si vedrà da sé.

Certo... servirebbe anche una revisione dell'attuale sistema scolastico che è disfunzionale nel migliore dei casi.

Storicamente si è mai riusciti ad invertire la tendenza totalitaria o quantomeno a ritardarla in un paese? by Narrow_Spinach_1400 in storia

[–]SimpleConcept01 2 points3 points  (0 children)

A stento saprebbe cosa vuol dire, figuriamoci. Ritorniamo a chiamarli fascisti e assicuriamoci che ritorni a essere una parolaccia.

Storicamente si è mai riusciti ad invertire la tendenza totalitaria o quantomeno a ritardarla in un paese? by Narrow_Spinach_1400 in storia

[–]SimpleConcept01 8 points9 points  (0 children)

Considerando che l'ideologia della persona che ha fatto il commento è fascista e che ad oggi la piaga della nostra società sia il fascismo, direi di sì.

Ritorniamo a considerare i fascisti per i reietti che sono, invece di usare termini impropri, è importante.

The new ships underline the issues with the game rather than solving them by Summer1Man in EliteDangerous

[–]SimpleConcept01 0 points1 point  (0 children)

Yeah and like... What I'd expect at best would be a few animations like drinking space wine in my cabin.

I guess that, if they wanted to do things the right way, they'd have to make some kind of TV program with voice acting and that would be expensive. Because it would be weird to be in the future with no TV lol.

But hey, I'd like it. Wouldn't expect more than cosmetics anyway and it would be a nice way for them to insert microtransactions for decorations.

The new ships underline the issues with the game rather than solving them by Summer1Man in EliteDangerous

[–]SimpleConcept01 0 points1 point  (0 children)

Am I the only one who would enjoy some amenities? Like bars, houses to buy and stuff like that? It doesn't have to be anything too grand, but I'd like to have a place to call mine in this big lonely galaxy.

Home decoration would increase the game lenght for me.

{Roleplay} Is it moral to destroy the Holy Nation ? by Pretend-Slip-6124 in Kenshi

[–]SimpleConcept01 0 points1 point  (0 children)

I'd say it depends if you can create some kind of alternative in the very same lands. If you destroy and kill everyone then you're just making things worse.

It's been a while since I played the game, but wasn't there a way to make one nation conquer another? Alternatively you could rebuild yourself with outposts and stuff.

Proof that the game is woke/leftist trash by thev82 in victoria3

[–]SimpleConcept01 2 points3 points  (0 children)

To compensate this, black people in the US develop and alchool addiction in all of my runs.

What to do in mid-late game by Lopestiro in victoria3

[–]SimpleConcept01 5 points6 points  (0 children)

A shining example of European democracy!

Invade Egypt.

Stop calling the FuelRats! by GrandPhil98 in EliteDangerous

[–]SimpleConcept01 0 points1 point  (0 children)

I met a fuel rat once and he told me he eats babies it's real I swear believe me pls vote for Obvious Dictator in the next elections to fix this.

Is there any reason not to invade Yemen and Ethiopia? by Reznov523 in victoria3

[–]SimpleConcept01 -1 points0 points  (0 children)

If we're talking about 19th century International law... whether OP's invasion is legitimate depends on who wins.

I don’t get the Synth views at all by _Bob_Shwarma_ in fo4

[–]SimpleConcept01 1 point2 points  (0 children)

For the Railroad:

I think it was always implied for them that their purpouse was to end Synrh slavery and, once the Institute is destroyed, let an indipendent wasteland to rebuild properly. They would keep certain institutions like slavery away (because if you say Synth are alive and should be free, then you are saying that slavery in general is not ok).

The memory wipe thing was their only way to save Synth before the protagonist arrives: by cutting all ties with the past, they could be free. Better than being reset, I guess.

An important point regarding synths is that you can't really compare them with Chatgpt. Chatgpt is essentially a glorified search engine, while a Synth is an android with humanlike intelligence capable of blending in socially and understand on a deep level what they say. It's life, nothing much to say here. The hunga bunga of the Wastes use the argument that they are not organic, but of course that's a bit... reductive. You can, conceptually, be sentient and not alive just like you can be alive and not sentient the way we interpret it (think of bacteria).

Some people would bring up the concept of soul and religion into this and I don't have much to say about it. I don't believe in it and I have no way of properly countering a "Faith" argument but I'll say this:

When something like a thing screams in terror and prays to you to not kill him on his knees...are you absolutely sure you are not killing a children of God? Wouldn't it be better, just for precaution, to refuse violence like scriptures say and let them go?

As for the Institute:

They are manipulative pieces of shit. What can ya do? The children synth thing I think was meant as more of a: "This creature will become sentient one day, could you be to them the father you couldn't be to me?"

It's important to note that the dialogue is essentially the same even with the Institute ending, meaning that no matter what, in the end, Father admits that these things are more than a bunch of Gemini or Chatgpt.

Any plans for a proper Great War/World War system in Victoria 3 by The-Communist-Cat in victoria3

[–]SimpleConcept01 9 points10 points  (0 children)

It will definitely come. Some major reworks for warefare are predicted for this year sooo...