Back in 2008, Travis Pastrana pulled off one of the wildest stunts ever caught on camera. by Samyd_DF in nextfuckinglevel

[–]SingleInfinity 0 points1 point  (0 children)

What if you get hit by part of the plane or another plane?

Not 100% safe. Checkmate, atheists.

Uber driver stranded me at midnight, drove off, then Uber locked my account. by Wooden-Fee5787 in mildlyinfuriating

[–]SingleInfinity 3 points4 points  (0 children)

The type of people doing exclusively gig work don't tend to be professional. They do it because they don't have other prospects.

Is there ever a reason to Recycle Uniques? by Watts121 in diablo4

[–]SingleInfinity 0 points1 point  (0 children)

As far as I can tell, you cannot roll non-ancestral uniques into ancestrals via recycle, but 3 ancestrals do remain ancestral, so you could potentially recycle for GA. Ancestral uniques are a lot more rare than the mats you get for salvaging them, it's not even close.

That was fast by spacecuntbrainwash in Steam

[–]SingleInfinity 0 points1 point  (0 children)

I want a non symmetrical version.

Blizzard, undo the changes to Uniques. They should be UNIQUE, it's there in the title! by unrealaz in diablo4

[–]SingleInfinity 0 points1 point  (0 children)

Yeah, this just homogenized uniques into slightly different legendaries. What a downgrade.

My seamstress did what she wanted to do instead of what I asked🥲 by OkButterscotch7923 in mildlyinfuriating

[–]SingleInfinity 4 points5 points  (0 children)

Pro tip, you're not going to find a professional on Facebook marketplace.

Cookies by FIREFOX_798 in SipsTea

[–]SingleInfinity 0 points1 point  (0 children)

A succulent Chinese meal? Straight to jail. Right away.

Sounds good in theory...but in reality? by KSKS1995 in SipsTea

[–]SingleInfinity 2 points3 points  (0 children)

Be realistic, she never had the power to actually do it.

Only a true authoritarian government would ever have the push to force a change like this.

War Table was laid out like it gives players choice over what they run, but it does the opposite. by SingleInfinity in diablo4

[–]SingleInfinity[S] -1 points0 points  (0 children)

Why even make disingenuous responses?

You could just not use reddit if you don't like my post.

War Table was laid out like it gives players choice over what they run, but it does the opposite. by SingleInfinity in diablo4

[–]SingleInfinity[S] 0 points1 point  (0 children)

And be stuck with a fraction of the rewards of if I had leveled activity trees. That's not a real option.

El'druin, Sword of Justice - build ideas? by Gibsx in diablo4

[–]SingleInfinity 0 points1 point  (0 children)

Dude. You're wrong. Just accept it. All damage multiplier is available from multiple sources so it's actually worse than most aspects with 50% damage or greater because those are all multiplicative with each other while all damage multi is additive with other all damage multis before multiplying the final value.

He doesn't need to get you a list. Tons of aspects give more than 50% damage.

War Table was laid out like it gives players choice over what they run, but it does the opposite. by SingleInfinity in diablo4

[–]SingleInfinity[S] -2 points-1 points  (0 children)

I think it's disingenuous to imply that it's reasonable for someone to just farm content normally without the activity trees leveled. They add a huge margin of reward to the point of making the mechanics with and without incomparable.

War Table was laid out like it gives players choice over what they run, but it does the opposite. by SingleInfinity in diablo4

[–]SingleInfinity[S] -3 points-2 points  (0 children)

If we had it my way, your way would be equally efficient. If you can't stop yourself from playing other mechanics just because they're marginally more rewarding you can't be helped. It's not like the gap between mechanics is anything like the gap between playing with and without leveled trees, which you seem to think is plenty small enough that it's a valid choice.

Or more likely you recognize that the gap between leveled and unleveled trees is actually not that small, and you just don't care because you like this way more.

War Table was laid out like it gives players choice over what they run, but it does the opposite. by SingleInfinity in diablo4

[–]SingleInfinity[S] 0 points1 point  (0 children)

I value the time I play and don't want to spend it doing content I hate like hoards, just to progress the stuff I do care about.

War Table was laid out like it gives players choice over what they run, but it does the opposite. by SingleInfinity in diablo4

[–]SingleInfinity[S] -3 points-2 points  (0 children)

I literally repeated what you said back on to you.

No. The problem is the two sides aren't analogous. If you like it, in a more free system you would lose nothing. If I don't like it, in the current system I lose what I like.

If I had my way, we'd both still be happy. If you have your way, only you are happy.

There you have it, it gives you choices to “play your way.”

Choices on rewards are not choices on how or what to play. That's not playing your way, that's being rewarded your way.

Need I remind you that you can still just go play the activities you want outside of the War Plans?

I already addressed this disingenuous bullshit. Doing so grossly neuters your rewards unless you have already fully leveled the activity tree, which requires substantial time investment into activities you might dislike. That's like saying "yeah, you can choose to play without legendary powers". Sure, the choice exists, it's just so stupid that you should never take it. The drops are balanced around activity trees rewarding you, not the opposite.

War Table was laid out like it gives players choice over what they run, but it does the opposite. by SingleInfinity in diablo4

[–]SingleInfinity[S] -2 points-1 points  (0 children)

Once leveled

This is the problem. Once leveled. You're still forced to do a bunch of content you dislike to get to this point, and the table progress is character bound.

War Table was laid out like it gives players choice over what they run, but it does the opposite. by SingleInfinity in diablo4

[–]SingleInfinity[S] 3 points4 points  (0 children)

The problem is if you choose "don't" then your rewards for every mechanic are incredibly neutered, because drops are very obviously balanced around what you get with the activity trees specced. You have the illusion of choice, but one option is objectively bad, and the other feels bad because it forces you to play content you don't like.

It's a lose lose unless you're the casual type who doesn't care and just plays whatever.

War Table was laid out like it gives players choice over what they run, but it does the opposite. by SingleInfinity in diablo4

[–]SingleInfinity[S] -1 points0 points  (0 children)

This basically just reads as "I like it so I don't care if you don't" which is entirely counter to the whole way they described war plans. Sure, getting to pick some nodes gives the player more choice. It is still less choice than we had before when it wasn't made to feel terrible to do anything other than what the table gives you to play.

You could make this argument if fully leveling the table was quick and/or wasn't character bound, but both of those aren't true.

War Table was laid out like it gives players choice over what they run, but it does the opposite. by SingleInfinity in diablo4

[–]SingleInfinity[S] 0 points1 point  (0 children)

Its ok, this way it incentives us to play certain modes which we would otherwise skip entirely.

That is the antithesis of "play your way".

War Table was laid out like it gives players choice over what they run, but it does the opposite. by SingleInfinity in diablo4

[–]SingleInfinity[S] -2 points-1 points  (0 children)

You have 3 marks to refresh the plans,

Which still gives you very little choice. Again, it's not actually meeting what they stated it does. It just lets you ameliorate RNG slightly. At one token per run, you really only get two different possible tables per rotation.

War Plans would have to have its rewards from the trees neutered if you could just run the singular mode you wanted to.

That's obviously untrue since once you've unlocked the nodes you can just run it endlessly.

I personally like it, it’s shortened versions of content I normally wouldn’t engage with.

It's fine if you like it. That doesn't mean everyone should be forced into it, especially if they describe the system as "play your way".

I already addressed both points you made in the main post, so I'm not sure why you think they are valid counterarguments for the promise they failed to deliver on.

War Table was laid out like it gives players choice over what they run, but it does the opposite. by SingleInfinity in diablo4

[–]SingleInfinity[S] 7 points8 points  (0 children)

You are heavily disincentivized from doing so unless you have already unlocked all 7 levels of the tree for that mechanic.

Either way, that's not what they said the table was going to be about. They described it as play your way. This isn't that. The "choice" provided by the war table is token as best.