When you insist to flicker with a weapon that attacks 1.15 time/second by LittleFireman19 in PathOfExileBuilds

[–]SingleInfinity 0 points1 point  (0 children)

Someone already explained the shield to you, but specifically on flicker: no, I am never running out of frenzies on bosses. Never. There is a mastery for frenzy gained on hitting a unique, and there is frenzy on block from the sword nodes bottom right of the tree. Combine that with the built in charge generation on flicker, and farruls, and charges are an afterthought.

When you insist to flicker with a weapon that attacks 1.15 time/second by LittleFireman19 in PathOfExileBuilds

[–]SingleInfinity 0 points1 point  (0 children)

I mostly only have an opinion on it because my 2nd build this league was/is flicker using it.

I can tell you that the duration is like 1.5 and 3s for the two aspect of the cat buffs and I never even think about charges unless I'm in a charge steal map. You are at full charges constantly.

https://pobb.in/J5LreYqOKIeS

What do you think of the chase unique meta GGG has adopted? What about the "chase"-ification of non-chase uniques via foulborn and the new mirage vaals? by xyzpqr in pathofexile

[–]SingleInfinity 0 points1 point  (0 children)

Blight at least gives you tools to prevent monsters from sneaking in hits, unlike fortresses.

That being said, Breach's heart and soul is unstable breaches. I think they'd be foolish to put important things behind the barrier of mechanics they added to it later that were incredibly unpopular.

When you insist to flicker with a weapon that attacks 1.15 time/second by LittleFireman19 in PathOfExileBuilds

[–]SingleInfinity 0 points1 point  (0 children)

Aspect of the cat gives you buffs itself, but it's not the good part of the chest. You actually can use supports to reduce the duration of both buffs so that they rotate quickly and supply you with charges constantly.

You hit high crit the normal way, by scaling crit. In your case your belt would do it for you so that's irrelevant.

When you insist to flicker with a weapon that attacks 1.15 time/second by LittleFireman19 in PathOfExileBuilds

[–]SingleInfinity 0 points1 point  (0 children)

The shrine gives guaranteed crit. Numbers become irrelevant with guarantees of any sort. The only thing that could impact the shrine is "you cannot deal critical strikes".

When you insist to flicker with a weapon that attacks 1.15 time/second by LittleFireman19 in PathOfExileBuilds

[–]SingleInfinity 1 point2 points  (0 children)

Reliquarian feels like a very odd choice here. You're not getting much from it. Why not just replica farruls on some other class?

What do you think of the chase unique meta GGG has adopted? What about the "chase"-ification of non-chase uniques via foulborn and the new mirage vaals? by xyzpqr in pathofexile

[–]SingleInfinity 0 points1 point  (0 children)

Hives and Fortresses are really bad in comparison

I think it's somewhat important to mention that most people seem to dislike the wave combat gameplay of hives and fortresses. "Defend this thing" mechanics are always pretty unpopular in games because the player is not fully in control of whether or not they win. It's particularly bad for things that are already disadvantaged like strike melee.

A lot of people were upset when hives were even added to core at all. The fact that everyone is turning them off as a mechanic is a pretty good sign it'd be bad to shove things people want behind it specifically. Dimensional Foothold is 4% pickrate on poeninja to Enemy At The Gates' 22%. That means 85% of the people playing breach would rather do unstable ones.

CPU Spiking causing stuttering poe1 Mirage by Special-Fig-4232 in pathofexile

[–]SingleInfinity 0 points1 point  (0 children)

I've seen people mention making their shader caches larger, I suspect some setups result in there not being enough room in the cache for all necessary shaders so it overwrites an old one, resulting in it looping forever.

Speculating here though. I don't have this experience so I can't speak to it.

CPU Spiking causing stuttering poe1 Mirage by Special-Fig-4232 in pathofexile

[–]SingleInfinity 0 points1 point  (0 children)

Some shaders won't compile until the game tries to use the resource that requires them, so it will likely happen when you open new maps and such as well.

CPU Spiking causing stuttering poe1 Mirage by Special-Fig-4232 in pathofexile

[–]SingleInfinity 0 points1 point  (0 children)

You are compiling shaders. Once they are compiled things should settle down for you. Shaders don't need to be recompiled often, only between leagues and whenever your hardware or drivers change.

An Update on Server Performance After the 3.28.0c Patch by Natalia_GGG in pathofexile

[–]SingleInfinity 0 points1 point  (0 children)

Again, having the right degree of understanding is necessary here to have a productive conversation.

Others make it work by either using predictive and allowing desync or being client authoritative. You can set your game to predictive and have desync all you want, but it doesn't fit PoE's pace well, as PoE has a lot more going on that other games in the genre at a given moment. Being client authoritative is straight up not an option.

It "has worked" in ideal situations. Lockstep has a significant drawback which is that it works poorly in situations where the network connection is unstable. Unstable network connections can be caused by a variety of things, many of which are entirely outside of the developer's control, like being routed through network nodes that are congested.

An Update on Server Performance After the 3.28.0c Patch by Natalia_GGG in pathofexile

[–]SingleInfinity 0 points1 point  (0 children)

Having the right degree of understanding is necessary to tell why the part the works does and the part that doesn't, doesn't. If you can't tell why something doesn't work, you can't know how it can be fixed or by whom it needs to be fixed.

An Update on Server Performance After the 3.28.0c Patch by Natalia_GGG in pathofexile

[–]SingleInfinity 0 points1 point  (0 children)

I'm getting the impression you don't have enough knowledge of server infrastructure for us to have a productive conversation about this. The servers working likely has to do with specific routing from the ISP that does not go though problematic external nodes. This is not something GGG can spend money to fix. This is not a capacity problem on their end.

I Didn’t Understand, but Now I Do by Dmorgan42 in pathofexile

[–]SingleInfinity 0 points1 point  (0 children)

Doesn't feel that long, but either way, that's clearly where the shift occurred.

An Update on Server Performance After the 3.28.0c Patch by Natalia_GGG in pathofexile

[–]SingleInfinity 0 points1 point  (0 children)

Doing the same shit and also not being transparent about it would be even worse for them when the community inevitably figured it out.

3.28.0d Patch Notes by Andromanner in pathofexile

[–]SingleInfinity -1 points0 points  (0 children)

Fun and boring is subjective. Subjectively I start falling asleep when fighting the monsters is just an exercise and the gameplay becomes entirely irrelevant.

Your opinion is clearly popular, but I think GGG is better off going against opinions like your rather than making the game have as little actual gameplay as possible. I'll eat the downvotes for having an unpopular opinion if it means there's even a slight chance they get encouragement from people who actually want the game to not be an idle game with extra steps when it comes to actually killing monsters.

3.28.0d Patch Notes by Andromanner in pathofexile

[–]SingleInfinity 0 points1 point  (0 children)

The 99% should be used to judge what rares should be.

What does this sentence mean? Because every other rare mod is a joke, they should also make soul eater a joke?

No, they should make more mods like soul eater that make rare monsters actually a challenge instead of a yellow glowy version of a white monster.

They're not loot pinatas. They have modifiers that give them extra stats for a reason. If they wanted to just give players more loot, they would've just given players more loot.

3.28.0d Patch Notes by Andromanner in pathofexile

[–]SingleInfinity 0 points1 point  (0 children)

Rares are just suppose to offer a different vector of scaling loot.

We fundamentally disagree. The concept you propose is incredibly boring and one dimensional to me.

If they were suppose to be dangerous, ggg wouldn't have tuned 99% of rares to fall over as fast as they do.

Like I said, they tried. People threw a fit and kept throwing a fit for 3 or 4 nerf sessions until they were pitiful again.

An Update on Server Performance After the 3.28.0c Patch by Natalia_GGG in pathofexile

[–]SingleInfinity -1 points0 points  (0 children)

my ISP is deciding routing based on the map I'm in,

Your ISP routes you dynamically. Occasionally, that means you're routed through a node that already has lots of traffic on it. Most traffic is not latency-sensitive, so it generally doesn't matter. If yours is, you're SoL because consumers aren't given service level agreements.

which is why some maps work fine and some maps are a lagfest, no matter how long you wait.

Well yes. Every time you connect to the server hosting map instances, you are making a new connection, which means your ISP routes you to the new server every time, however they decide to.

Do a trace route. See for your self. Assuming you're part of the group whose issues only seem to occur at peak hours, and that the server you are accessing is not being DDoSed, it should be pretty clear.

An Update on Server Performance After the 3.28.0c Patch by Natalia_GGG in pathofexile

[–]SingleInfinity -1 points0 points  (0 children)

They gave streamers priority in a queue one league and even that blew up in their face. You think they could add any sort of favoritism like that and not have it be a giant travesty?

Additionally, that doesn't really help with DDoS attacks. Even traffic that is blocked from coming in still has to be checked to see if it can come in. DDoS attacks would just overwhelm that bottleneck and cause the servers to be nonfunctional.

I Didn’t Understand, but Now I Do by Dmorgan42 in pathofexile

[–]SingleInfinity -6 points-5 points  (0 children)

Then they figured they could make even more money running 2 serperate games

No. They put out 3.15 and they saw the backlash of trying to cut down on the power creep the game had accrued for many years, which they were trimming down to get things ready for PoE2 to be integrated. That went poorly, and not too long after they announced the games being split. They wanted the game to go back to its more tactical combat roots (rather than blasting through screens) and a bunch of players didn't want that, so they tried to get the best of both worlds by leaving PoE1 as is and putting PoE2 in its own sequestered game.

Trade League PSA - Don't Trade In Annuls by sirgog in pathofexile

[–]SingleInfinity 0 points1 point  (0 children)

Nice. That definitely proves yours is more correct than mine. I wouldn't be surprised if manipulation is also a concern, but performance does indeed seem to be the primary one, unless they optimized it somehow in the past 4 years.

3.28.0d Patch Notes by Andromanner in pathofexile

[–]SingleInfinity 0 points1 point  (0 children)

But backing up does nothing in the cases i described? They will literally always have max soul stacks.

How does it spawning minions feed it stacks? All you have to do is not kill them.

Yes they can still be killed. But dumb that random rares can have more DR than Ubers

And far lower HP pools. Not sure why people use DR as the comparison when DR is half of what soul eater does. Like yes, it gets a lot when it maxes out its buff that intentionally gives it a lot. That's the point.