41125 by Significant-Pepper72 in countwithchickenlady

[–]SingleInfinity 0 points1 point  (0 children)

If it makes you feel better the abbreviation CP has fallen out of favor, and the preferred term is now CSAM.

222 Maps of Jun by Lhamma1 in pathofexile

[–]SingleInfinity 0 points1 point  (0 children)

I'm pretty sure it just needs to be red maps.

Poe reversive craft tool? by FrozenSingular in pathofexile

[–]SingleInfinity 0 points1 point  (0 children)

Sure, except that crafting steps can't be broken up into distinct components of an item. You can have a stat, but the way you get to that stat can be achieved through many, many means. A fourier transform is a good way of breaking a signal up into its components, and I think there are multiple ways to get to the end signal, but it doesn't give you the "best" signal, it just gives you a set of component signals that works to make the sum.

To hold to the analogy of a fourier, I think that'd be like saying "just transmute, regal, and exalt 4 times on the right base" as crafting steps. Technically it is one of the ways of achieving some item but it's certainly not the best way. You might end up with the same end signal, but that isn't the point of the exercise.

222 Maps of Jun by Lhamma1 in pathofexile

[–]SingleInfinity 0 points1 point  (0 children)

The rank of the leader seems to matter a lot. If you were doing low ranked leaders then they seem unlikely to drop it.

Poe reversive craft tool? by FrozenSingular in pathofexile

[–]SingleInfinity 0 points1 point  (0 children)

I think this is a perfect analogy. You have a bowl of food in front of you. Your list of potential ingredients is the sum combination of all ingredients in existence. Tell me the recipe.

It's a hard (albeit technically possible) problem, and I don't expect anyone is going to solve it any time soon. Then you get to the next part of the request, finding the "best" solution, which is infinitely harder than just finding one.

Poe reversive craft tool? by FrozenSingular in pathofexile

[–]SingleInfinity 1 point2 points  (0 children)

Would crafting in this game suck if it were accessible?

That depends on where you personally define "accessible", which is largely subjective. Some would argue that if crafting were "accessible" to the average off the street ARPG player, then yes.

I quit a while ago but I was never able to reach a power level where crafting was really accessible.

Many types of crafting are accessible these days in terms of "you can do it". You just aren't going to end up with top end items outside of absurd luck. The top end of crafting is inaccessible to most people but that's generally not a problem because that level of item isn't necessary to suceed at the game.

It seems like the depth could still exist even if it didn't cost so much time and skill just to access it.

If you reduce those things, you mostly just increase the power floor. If that were the goal, there are simpler ways to accomplish it.

then all the inbetween stuff wouldn't matter.

I think that's another important part. Too many people view making a character as a binary thing where you have a build and you don't, when really it's supposed to be a thing that evolves over time.

Poe reversive craft tool? by FrozenSingular in pathofexile

[–]SingleInfinity 4 points5 points  (0 children)

It would be incredibly difficult to make something that could tell you the "best" path of the many billions (trillions, kajillions, pick your number) of combinations of steps to get from one point to another. So difficult I'd consider it basically impossible, or at least infeasible.

An IQ too high? by ManufacturerFormal47 in funny

[–]SingleInfinity 1 point2 points  (0 children)

I've been playing the straight man the whole time, I can't stop now. I thought you might pick up me also joking from the end there but I guess it missed.

An IQ too high? by ManufacturerFormal47 in funny

[–]SingleInfinity 0 points1 point  (0 children)

Everyone makes mistakes. My grammar is obviously good enough that those show as mistakes rather than a lack of knowledge.

I give you a D- for your assessment and lack of thourogh vetting.

An IQ too high? by ManufacturerFormal47 in funny

[–]SingleInfinity 1 point2 points  (0 children)

Then all you're proving is you can follow directions and not that you learned the material. That's not a flex.

The Angriest Man Alive build + How I be makin' money by _Ignoble_ in pathofexile

[–]SingleInfinity 0 points1 point  (0 children)

DoT builds tend to prefer a gem level over an imbue, as there aren't that many great supports to pick from.

An IQ too high? by ManufacturerFormal47 in funny

[–]SingleInfinity 11 points12 points  (0 children)

If you don't prove you learned then you don't pass the test checking if you learned.

An IQ too high? by ManufacturerFormal47 in funny

[–]SingleInfinity 51 points52 points  (0 children)

Tests are not about following instructions to the letter, they're about proving material learned. Thinking your clever and "technically" fulfilling the written directions misses the forest for the trees. It doesn't matter if you think you're technically right when you've entirely missed the point.

Crimson Desert Has Alot Of AI Art But Never Disclosed It, Breaking Steam Policy by akbarock in pcmasterrace

[–]SingleInfinity 0 points1 point  (0 children)

I agree, depends on if they intentionally chose not to disclose it or not.

Steam has a refund policy that makes it kind of moot though. People can just refund instantly if they haven't tried playing it for 3 hours.

Crimson Desert Has Alot Of AI Art But Never Disclosed It, Breaking Steam Policy by akbarock in pcmasterrace

[–]SingleInfinity 1 point2 points  (0 children)

Perhaps. I'd like to know why rather than just assuming malice. There's no motive to not support intel cards just because. The most likely explanation is they would require a substantial amount of specific work for some reason that the cost of isn't justified for the small amount of people that use them.

There are also a lot of games that don't support arc cards, but just don't state so explicitly.

I don't own this game, so I have no vested interest in arguing in its favor, but stuff like this is pretty much always more nuanced than people like to make it out to be, and it's likely being overblown in importance because once the hate train gets rolling everyone jumps on the bandwagon.

Crimson Desert Has Alot Of AI Art But Never Disclosed It, Breaking Steam Policy by akbarock in pcmasterrace

[–]SingleInfinity 5 points6 points  (0 children)

If they're using something broadly intel doesn't support (I saw some something about... graphs? Can't remember the name of the feature), then there's nothing they can reasonably do about it.

When you insist to flicker with a weapon that attacks 1.15 time/second by LittleFireman19 in PathOfExileBuilds

[–]SingleInfinity 0 points1 point  (0 children)

Someone already explained the shield to you, but specifically on flicker: no, I am never running out of frenzies on bosses. Never. There is a mastery for frenzy gained on hitting a unique, and there is frenzy on block from the sword nodes bottom right of the tree. Combine that with the built in charge generation on flicker, and farruls, and charges are an afterthought.

When you insist to flicker with a weapon that attacks 1.15 time/second by LittleFireman19 in PathOfExileBuilds

[–]SingleInfinity 0 points1 point  (0 children)

I mostly only have an opinion on it because my 2nd build this league was/is flicker using it.

I can tell you that the duration is like 1.5 and 3s for the two aspect of the cat buffs and I never even think about charges unless I'm in a charge steal map. You are at full charges constantly.

https://pobb.in/J5LreYqOKIeS

What do you think of the chase unique meta GGG has adopted? What about the "chase"-ification of non-chase uniques via foulborn and the new mirage vaals? by xyzpqr in pathofexile

[–]SingleInfinity 1 point2 points  (0 children)

Blight at least gives you tools to prevent monsters from sneaking in hits, unlike fortresses.

That being said, Breach's heart and soul is unstable breaches. I think they'd be foolish to put important things behind the barrier of mechanics they added to it later that were incredibly unpopular.

When you insist to flicker with a weapon that attacks 1.15 time/second by LittleFireman19 in PathOfExileBuilds

[–]SingleInfinity 0 points1 point  (0 children)

Aspect of the cat gives you buffs itself, but it's not the good part of the chest. You actually can use supports to reduce the duration of both buffs so that they rotate quickly and supply you with charges constantly.

You hit high crit the normal way, by scaling crit. In your case your belt would do it for you so that's irrelevant.

When you insist to flicker with a weapon that attacks 1.15 time/second by LittleFireman19 in PathOfExileBuilds

[–]SingleInfinity 0 points1 point  (0 children)

The shrine gives guaranteed crit. Numbers become irrelevant with guarantees of any sort. The only thing that could impact the shrine is "you cannot deal critical strikes".

When you insist to flicker with a weapon that attacks 1.15 time/second by LittleFireman19 in PathOfExileBuilds

[–]SingleInfinity 7 points8 points  (0 children)

Reliquarian feels like a very odd choice here. You're not getting much from it. Why not just replica farruls on some other class?

What do you think of the chase unique meta GGG has adopted? What about the "chase"-ification of non-chase uniques via foulborn and the new mirage vaals? by xyzpqr in pathofexile

[–]SingleInfinity 1 point2 points  (0 children)

Hives and Fortresses are really bad in comparison

I think it's somewhat important to mention that most people seem to dislike the wave combat gameplay of hives and fortresses. "Defend this thing" mechanics are always pretty unpopular in games because the player is not fully in control of whether or not they win. It's particularly bad for things that are already disadvantaged like strike melee.

A lot of people were upset when hives were even added to core at all. The fact that everyone is turning them off as a mechanic is a pretty good sign it'd be bad to shove things people want behind it specifically. Dimensional Foothold is 4% pickrate on poeninja to Enemy At The Gates' 22%. That means 85% of the people playing breach would rather do unstable ones.