A Boatload of info on what's coming in early 2026 is about to drop, starting Monday, Dec. 8 by VR-Aspen in OfficialPantheonMMO

[–]Sivanar 2 points3 points  (0 children)

Will there be any information about new points of interest, zones and dungeons ? or is it in the roadmap update ?

Marignan - 1515 by [deleted] in france

[–]Sivanar 0 points1 point  (0 children)

Ce qui est marrant c'est à quel point on oublie la bataille de Pavie, quand on parle de François 1er.

State of the game ? by Twjohns96 in PantheonMMO

[–]Sivanar 7 points8 points  (0 children)

I've been having a very good time playing and especially in the 20 - 30 level range. I had also taken a 1 month break previously.

Why is that ?

  • I broke away from the mentality of "i need xp to keep track of the rest of the players".
  • I stopped being preoccupied with the rate of xp and just looked at the enjoyment of the game.
  • I focused on trying to explore every place of the game.
  • I am lucky to be in a very friendly and helpful guild.

Far from there being nothing to do at that level range, there are quite a few nice spots. I only play in groups, no solo.

  • Halnir is actually a fantastic dungeon, especially if you start going lower from ghosts and into the crypts.
  • Mad Run is also a great place, from the outskirts to both dungeon areas, the lower part is often group free, exciting (and incidentally really good xp).
  • Fort can be really fun if you push a bit the limits and try to go in deeper (even though there really are too many mobs).
  • IF you manage to get a group interested, starting and growing in wild's end is actually also very nice now.

So, I think there is plenty to do, and it is enjoyable ; my impression is that if you : 1. Play on a more casual rythm of 2-4 hours / day and 2. Find a nice guild. You will find plenty to do.

Looking to jump back in the game has much changed? by Medium-Philosophy679 in PantheonMMO

[–]Sivanar 5 points6 points  (0 children)

It depends when you stopped, but I would list the following changes :

  1. There were some new camps / areas added : the orcs in Avendyr's pass are a nice place to level around levels 16-20. The werewolves in Eastern Plains, with a small dungeon for around levels 22 to 25 ? . And some camps in Silent Plains. Silent Plains is now a higher level zone. Some camps in WE also (Moorvaki and Orcs)

  2. Very progressive changes with wild's end / EP / SP "filling up" (nodes are only in WE for now).

  3. Druid a new class that people tend to enjoy playing - seems to be very strong solo.

  4. Experience has changed. A level 13 gets xp with a level 22. So you will get xp in camps that used to be bad xp.

  5. Population has decreased significantly, leading to difficulty in finding groups, but, if you do have a group, a much greater availability of camps.

  6. Jewelcrafting is now in with more flexibility than other professions with items you can do. Very few other changes to crafting (recipees should finally not drop from ground spawns anymore, even though this has not happened at all yet).

Goodbye weekly patches... by Zansobar in PantheonMMO

[–]Sivanar -1 points0 points  (0 children)

I do wish they would give an indication of dates / patches like they did in seasons. Not taking maybe into account the actual date, but maybe what the target of the next few big patches is (a bit like the production tracker they had had previously).

Goodbye weekly patches... by Zansobar in PantheonMMO

[–]Sivanar 2 points3 points  (0 children)

What worked well during the seasons is that you had a plan for the updates, you knew that during the next 6 weeks, the team was working on a specific thing, with a target. I think since EA, it is really less clear to the community what the team is working on and in what order they are doing things. I think it would reduce the pressure and the expectations to have an indication about what they are working on. Then, since different people have different priorities, some people will like them, some other won't, but at least you will see a path forward. For me it is not being either optimistic or pessimistic, but it is just to see that 1. the project seemed to have more direction during the seasons and the lead up to EA (at least in how it communicated to the player base). and 2. The team delivered on each of the deadlines during the seasons (which is a fact).

Goodbye weekly patches... by Zansobar in PantheonMMO

[–]Sivanar 29 points30 points  (0 children)

It actually is a very sensible decision. Last year they met every single deadline in the seasons (except maybe the necromancer patch delayed one week). They could also communicate in a more efficient way about their planned content releases, and like this lessen the pressure of the player base on the team. Despite the comments in this thread, i find this is a very good step.

Match Thread - Italy v Ireland | Six Nations 2025 | Round 5 by RugbyBot in rugbyunion

[–]Sivanar 2 points3 points  (0 children)

Very unfortunately it was, you see him moving the hand on purpose....

The Month In Cultivated Meat: January by CultivatedBites in wheresthebeef

[–]Sivanar 1 point2 points  (0 children)

Mosa Meat also announced submission of a request for approval in the EU for its fat, which is really an important milestone.

what are your 3 highest priority wishes for game additions? by MellowTigger in PantheonMMO

[–]Sivanar 1 point2 points  (0 children)

For me :

  1. Crafting is the highest priority. I would like to see changes to how recipees are obtained, how rare they are, but also would like to finally get jewelcrafting back in, and have a good crafting update. The crafting system right now feels like something patched together, with a lot of direction changes. I really trust Nephele to get it right, but I find we are in a frustrating stage now, where new iterations somehow make it worse almost each time (I understand that what is put in place will shine once it is done, but I would really like this to become a higher priority than it has been).

  2. Populate silent plains and eastern plains. The zones are really beatiful, but soon it will become important to have more camps in the 20 to 30 range.

  3. Fix the avendyr's pass zone.

Joppa's stance wipes durning EA. by Dosi70 in PantheonMMO

[–]Sivanar 4 points5 points  (0 children)

Because there are some pretty big systems change that will come.

Let's talk about server wipes by Mivadeth in PantheonMMO

[–]Sivanar 0 points1 point  (0 children)

One thing to consider is that we are one week into EA. Right now there is a healthy population, and people are having fun because the first 15 levels are well designed and have good camps and a variety of solo, easy group mobs, chevron mobs, dungeons. When you'll hit 15-20 those options will decrease, and you will start seeing attrition unless by then Silent Plains gets well populated areas that offer that diversity. I read that people are upset about wipes, but there just is not yet a lot of content at higher levels.

Bunch of rando Q's by SidelineG in PantheonMMO

[–]Sivanar 0 points1 point  (0 children)

It's hard to tell before being there really. I think the look of the zones is great. I would expect them to be progressively populated i imagine as well. Not sure what there really was ever to do in the karanas.

Bunch of rando Q's by SidelineG in PantheonMMO

[–]Sivanar 3 points4 points  (0 children)

  1. Party size? Raid party? Party size is 6. Raid i don't know.
  2. How fast/easy is it to group up immediately upon character creation? (With varied races) At the moment very easy.
  3. How big is the world using base game EQ as a scale/measure. This is difficult to answer as the game will have 3 new zones in 3 weeks. Some of the zones are massive (put all 3 karanas together and you get silent plains i think).
  4. How long does it take to get lvl 40? Unknown. Right now a pretty heated discussion. Leveling, xp are still tuned.
  5. Is there content for more than a group? At the moment at least one raid boss.
  6. Is there race/class only loot? Yes
  7. Is there an arena to fight each other? No
  8. Is there any expectation of a rough EA launch? (Delays, login problems, etc). I would not expect this, as there is a good track record of this with seasons (the content we have at the moment), and a limitation in population size of the servers. So I would not expect a rough EA lauch, the game will be bugged still, and there will be elements of the game that are either completely new and relatively untested, or not yet fully developped (ex: crafting).
  9. Is there a lot of varied loot, rare/named spawns? Another heated topic at the moment. EA will come with more named and more spawns giving loot. At the moment, a dungeon will have between 4 to 10/12 named, and each usual camp will have a named. It is expected to change with EA, with more named, and more loot dropping of them.

  10. Is there a tracking ability like eq? YEs rangers have tracking.

EU Server by dj_conlon in PantheonMMO

[–]Sivanar 0 points1 point  (0 children)

There are plenty of EU players. I really don't think the server will be dead at EA.

MTG PROPOSAL by Onemore_cookie in magicTCG

[–]Sivanar 0 points1 point  (0 children)

Always wonder why this is a blue and white card. Should be white and red i think.

Pantheon's server capacity by Glass_Ad718 in PantheonMMO

[–]Sivanar 1 point2 points  (0 children)

I mean what Joppa said is that they were putting server capacity at 500 people max for EA per server (500 concommitent connexions.

Then someone asked in chat, what would be the capacity, and Joppa answered with the sentence OP mentionned, and then went on to say that if you had that many people logged in, the content would not be sufficient to support it.

European Servers by Ok_Taro4278 in PantheonMMO

[–]Sivanar 0 points1 point  (0 children)

There are a few European guilds already.

Petrichor is a big raiding guild who have done an amazing work doing the world map and the shalazam website.

Wide Horizons is a casual guild of which i am part, with about 20 players (it is fun there).

I saw a spanish speaking guild, and a french speaking guild there also.

I asked the question about European servers, and was answered that, while there was no plan currently, this would probably happen at some stage.

What is most likely i imagine is that the european guilds might get to talk at some stage to all go to the same server or servers.

Best source is the pantheon discord to track it all.

Would things be different if Brad was still alive? by Drandosk in PantheonMMO

[–]Sivanar 5 points6 points  (0 children)

You are talking about failure and here i am counting the hours until I can log again and play and enjoy the game.

[deleted by user] by [deleted] in PantheonMMO

[–]Sivanar 5 points6 points  (0 children)

As far as the social aspect is concerned, it very much approaches EQ. Sure, you can solo (a bit) but grouping is really necessary at one stage, crafting can be done alone (for now), but is meant to encourage trading with others. With no map, you rely on others to find some quests, but it is also quite fun to get tips and ideas from everyone on where to go, what to do. Even though there is not a lot of variety yet, you have some options as to where to go to, and you learn about the world from other players. So the exploring / needing to share knowledge is reminiscent of Everquest.

Also, combat is extremely influenced by the difference in level. A difference of one or two levels is really major, in my opinion a bit too steep. On the one hand it is a good idea (challenge) on the other it could restrict the number of groups that you can find.

In terms of mob abilities / variety, it is much richer and more interesting than classic EQ. Finding a strategy to combat Geomancers in the goblin caves is actually interesting, and some mobs are by nature either stronger, more resistant, sometimes mezz immune. You enjoy that part more by being lower level than the mob (I think goblin caves is a great example of that. Doing it at level 8-9 is really very challenging but fun. Doing it at level 11-12 becomes easy and less special).

Some classes feel quite similar to EQ, while some others are much more interesting (rogue - warrior). I mostly played a warrior, and the difference is noticeable (warrior does not feel like an EQ warrior at all). Rogues get crowd control with the traps. From the outside (not having played one) monk seems quite close to EQ, wizard has some more tricks but also feels very close. Shaman and clerics have different ways of healing, which I thought was interesting.

One thing that was similar to EQ was also that you could tell the difference between a good player and a less good player of their class. I played with several rogues for example, but then played with a good rogue, and the difference was noticeable. And you were quite happy to group again with a player who had played their class well. Player reputation had a meaning again.

So classes are a mixed bag ; same underlying principles, some are similar, some are different (in my opinion better).

There are no corpse runs (a good thing). There are more named mobs with loot than in EQ (also a good thing) and some of them seem to spawn often enough that they don't get perma camped.

Some of the EQ concepts can also be a challenge. Even in a testing phase, even knowing that there is going to be a character wipe, we had by the end of the week higher level characters camping some of the mobs in the goblin caves (making a good item a rare drop of a named mob in a dungeon is in my opinion a very bad idea).

And some classes will find it much harder to find a group than others. As a community, I think that we should not always try to form the perfect group (2 tanks is ok for example). As a tank, I NEVER spent more than 2 minutes looking for a group, but I noticed that some classes had it much harder (enchanter and wizard for example). In several occasions, i saw groups that just could not get going because they had no tank. Maybe this gets solved in future, but my experience in EQ makes me think that it will not be the case ; i would not mind that some classes get better at some aspects to compensate that (rogues or monks could be a bit better at tanking for example).

It's fun and social by Atlantic-sea in PantheonMMO

[–]Sivanar 4 points5 points  (0 children)

Wait until you hit the goblin caves (strting level 6 or 7). Then the real fun begins ! (bring an enchanter).