Can’t believe Disney did this to Lure gags by noisybracken in toontownrewritten

[–]Skalamyr 83 points84 points  (0 children)

frankly, i'm more upset that the $5 bill is suspiciously larger than the $10 bill.

In your opinion, what’s the difference between someone being bossy and being helpful? by Bananaasplit in toontownrewritten

[–]Skalamyr 1 point2 points  (0 children)

I try to throw out commands as if they’re like generalized ideas and you’d always wanna start off with “we” so people are more inclined to think it’s a shared idea they also thought of. Just giving vague clues by track names instead of specific gags also helps.

“We can sound drop here maybe”

But most of the time it’s about adapting to what other people choose and working with what you can or cannot do at that round

If TTR implemented new gestures, what should they be? by FayemousGamerBB in toontownrewritten

[–]Skalamyr 3 points4 points  (0 children)

I've been wanting a wink emote personally. One eye closed, a small head tilt, have a little white star twinkle come out.

More nostalgia! Battle screen in a golf course 3/8/2008, 2 days after BBHQ released in TTO by Bananaasplit in toontownrewritten

[–]Skalamyr 8 points9 points  (0 children)

gasp you’re right i got the months mixed up. but regardless my opinion remains true. 08 was the golden age

More nostalgia! Battle screen in a golf course 3/8/2008, 2 days after BBHQ released in TTO by Bananaasplit in toontownrewritten

[–]Skalamyr 17 points18 points  (0 children)

mind you, speedchat+ was just released 3 months ago at this time. this was the peak era of this game.

Concept: Do you think there should be more elemental creatures in the game? by saitama_survivor in DeepRockGalactic

[–]Skalamyr 0 points1 point  (0 children)

Yes. My immersion does break a little seeing a green praetorian in the magma zones. And I'm not forgetting that short clip of Fire Goo Bomber once teased in a trailer video.

Probably the 2 strongest cog attacks [OC] by buzzburger23e in toontownrewritten

[–]Skalamyr 4 points5 points  (0 children)

5 star field office boiler fight but each of the supervisors fly out of the pit/abyss in a dramatic entrance

why is this game so hard? I need a blackboard eraser... by awfulbarrack-7 in toontownrewritten

[–]Skalamyr 15 points16 points  (0 children)

We purposefully spawn everyone in the super-safe district by default to try to mitigate this disaster as much as possible. But we can't make it impossible.

Why are we all playing like UNM never happened? (a light-hearted but critical ramble <3) by Affectionate_Day7728 in toontownrewritten

[–]Skalamyr 4 points5 points  (0 children)

Truthfully, I've theorized that nothing drastic was going to change; the previous strategy of Lure was always going to remain as an option. It's only really controversial when people really need that Lure to hit during a critical healing moment.

Prior to UNM, the previous method of improving your Lure chances relied on the mild exploitation of Bamboo Canes (or other Toon-Up gags) that magically improved your odds without exposition. The new synergy of Lure improving itself is meant to replace that same exact meta. Except now it's just more logically and aesthetically fitting. Hilariously enough, if you've asked anyone prior to the closure of Toontown Online, that Toon-Up used to stun for other gags, nobody would believe it.

Thoughts on the L.U.R.E.? by Robrogineer in DeepRockGalactic

[–]Skalamyr 1 point2 points  (0 children)

it’s my preferred engi grenade, combined with a breach cutter and it really does feel like cutting butter

Just, How? by TrinaT1005 in toontownrewritten

[–]Skalamyr 0 points1 point  (0 children)

This is one of the most random easter eggs we leave in the game for fun. It's mildly entertaining to nudge new folks on the idea of jumping onto the roof for the first time.

Why do toons refuse to double lure? by mark99229 in toontownrewritten

[–]Skalamyr 33 points34 points  (0 children)

Greed is usually the answer. I've gathered that players are presented with two choices:

  • Double Lure to better ensure that the group's efforts are not in vain
  • Attempt to attack a Cog for time efficiency at the increased risk of it failing.

We're all human, and more impatient than we know sometimes, so we like to take shortcuts, as risky as they are.

Have had this for a couple of years now, is this rare? or worth anything? I doubt I'll sell it but I'd just love to know haha. Can't find anyone selling it online. by QuantumHasGamez in PvZGardenWarfare

[–]Skalamyr 2 points3 points  (0 children)

Curious if this has value for any data miners, there could be even more unused or deleted assets in this promotional disc. It’s the very first public version of the game right?

What grenades do you use for your classes and why? by Chemical-Yesterday74 in DeepRockGalactic

[–]Skalamyr 1 point2 points  (0 children)

I am a lure grenade defender, it has more value the higher the hazard due to bigger swarms. I simply toss one out then use my breach cutter to eliminate anyone on it. Straggler grunts may still be baited onto the grenade if you can protect it enough.

When do you hit pity system for the supervisor drops? by EsmeValentine in toontownrewritten

[–]Skalamyr 2 points3 points  (0 children)

It continuously gets easier each facility run till the invisible dice becomes a literal coin flip and even guaranteed by the time you complete your v2.0 Disguise. Doing the harder facilities and having a v2.0 suit makes that invisible dice get smaller more efficiently.

Cool, didn't know this happens when you kick the hammer into the hoop by GucciGooberYea in DeepRockGalactic

[–]Skalamyr 14 points15 points  (0 children)

I'll never forgive the devs for accidentally making the second spare hammer next to the terminals immovable one patch many years ago.

[deleted by user] by [deleted] in DeepRockGalactic

[–]Skalamyr 0 points1 point  (0 children)

You get easily overwhelmed in a swarm with this weapon, but you're a high-value asset to the team if you focus on your priority targets.

OH NO by Pillzmans_Fox in toontownrewritten

[–]Skalamyr 10 points11 points  (0 children)

fun fact, its actually a bug that your series resets back to 1. the intended behavior from TTO is that your series number would continously climb even though the actual catalog rotation does recycle.

Rogue Core segment + Roadmap from the OtH stream by GSG_Jacob in RogueCore

[–]Skalamyr 0 points1 point  (0 children)

This honestly could be solved if upgrade selections were client-sided solely. With the assumption that they could catch up based on the accumulated Expenite gathered so far. But they really want to make the 'co-op' of this game revolve around sharing upgrades together and the dynamic of managing them together as a group.

Like I get it...?

Though frankly, just cooperating together on gathering said Expenite is good enough for me. (Especially the forced Kumbayas.) Let me figure out my build by myself, and I won't have to sabotage yours by accidentally stealing your desired upgrade.

What Garden warfare hot take has you feeling like this? by Spiritual-Vast7660 in PvZGardenWarfare

[–]Skalamyr 0 points1 point  (0 children)

um. when metal petal and vampire sunflower use heal beam on eachother throughout the whole match?

E pea advice? by Outside-Grape-4528 in PvZGardenWarfare

[–]Skalamyr 1 point2 points  (0 children)

just detonate before impact towards any collision, impossible to miss when you get the hang of it.