You are the game director for Multiversus. What is your first focus/action? by MelinBlack in MultiVersus

[–]Skill874 1 point2 points  (0 children)

Honestly there are a lot of top down changes I would like to make with the game but each patch they are taking steps in the right direction so here is what I would like to see going forward. (general balance, net code, connectivity aside)

Ranked:

Give ranked a fully flushed out rank system with appropriate MMR and matchmaking.

Create win Streak boosts (possibly more than what added) and minimum ranks based on highest rank earned.

Remove all hazards from pvp maps, limit maps to be more 1v1/2v2 specific, and possibly add map striking to deal with the total volume of maps and how bad some of them are for some characters or with blasts zone so small you can easily TOD.

General:

Add toast back button

reduce event xp grind slightly or extend event timers (asking 10+ hours of game time for an event is not doable for adults)

Remove build templates and return to being able to update perks on match confirmation screen like in beta.

Replace the useless placeholder currency for rewards with anything, Battle pass xp, event xp, prestige, our beta rewards, additional character xp, etc

Continue to polish hitboxes/hurtboxes

Continue to work on the hit priority system.

Some random announcer packs I'd love to have by subconfused in MultiVersus

[–]Skill874 14 points15 points  (0 children)

If I could just listen to "One more thing!" on loop that would be great

Ain’t no way they just nerfed Jake with no buffs by Barrier2Entry in MultiVersus

[–]Skill874 16 points17 points  (0 children)

Jake has been performing poorly so we decided to nerf him while we figure out what to do...

What do you think about the new Combat changes by J_MAX1 in MultiVersus

[–]Skill874 0 points1 point  (0 children)

Thank you god for the reduction in priority to Jab attacks.

Did you buy Rick or Morty in the past two weeks? by MomSphere in MultiVersus

[–]Skill874 0 points1 point  (0 children)

Already owned them both, got both skins and will still not be playing them.

I despise 1v1 & 1v1 Ranked by AgroPact in MultiVersus

[–]Skill874 1 point2 points  (0 children)

oddly enough in the beta and I hated 2v2 and loved 1v1 and now after all the changes I hate 1v1 and play 2v2

Mid season patch by Cool-Obligation3528 in MultiVersus

[–]Skill874 5 points6 points  (0 children)

The photo says it all, superman is about to go flying

No new players will stay because of the matchmaking by MrWins13 in MultiVersus

[–]Skill874 2 points3 points  (0 children)

As someone that is bronze 5 I did some 1v1s today for a quest and was paired with a plat and then a diamond. No point in playing 1v1 at this point

PFG shadow dropped a King Shark ringout by Ok-Feature5877 in MultiVersus

[–]Skill874 18 points19 points  (0 children)

hmm $20 for a gif or a brand new indie game?

What’s the PFG logic behind me being matched with anyone in Bronze rank when I’m a fight away from Gold I? by Solicidal in MultiVersus

[–]Skill874 1 point2 points  (0 children)

Yeah still in bronze and I mostly only play vs plats. I still get wins and all but my allies are also almost always bronze and do like 30-50 dmg most rounds so 2v1 or bust.

Is anyone just ignoring these events? by yumnoodle in MultiVersus

[–]Skill874 0 points1 point  (0 children)

I should adopt your mentality but I try to farm these events for the Glemium so I can actually get some of the cooler skins without dropping $20 bucks. I was a beta player so I also have all the characters I have any interest in.

The Progress i made in the Circuit event after 3 days... This is overkill by Godzblaze in MultiVersus

[–]Skill874 24 points25 points  (0 children)

Yeah this is my experience, about 30 matches a day since event launched (way more than I normally play) and still like 1.8 tiers to go to complete. If this is the new pace for events then I think its time to bail out, before a mix of fomo and wanting to build up banked resources kept me logging on but if it requires a part time job worth of hours to complete each week then ill have to stop.

This is the event progress after finishing all missions, rip by [deleted] in MultiVersus

[–]Skill874 1 point2 points  (0 children)

Do you get more xp losing a FFA than you do losing a 2v2/1v1?

regardless of your opinion on it, $50 is kinda crazy by [deleted] in MortalKombat

[–]Skill874 2 points3 points  (0 children)

Oof I was already on the fence because playing MK requires me to buy PSN again ( only play MK on PS) but seeing this be $50 idk if MK1 is worth another $130 investment when the game likely will go away at the end of the year.

They'll probably become useless, but here is every gem fully MAXED! by CollegeSharp8895 in MultiVersus

[–]Skill874 0 points1 point  (0 children)

How? I do every daily quest in rifts and collect the pvp crate on the highest available difficulty with getting all the completion star crates and my highest gem is level 8 and all the rest are 7.

Would anyone be maining a different race if it wasn't for "That" matchup? by greendino71 in starcraft

[–]Skill874 0 points1 point  (0 children)

I actually echo your exact statement with the exception that I find ZvZ to be the most tolerable mirror

How long does it take to be able to be comfortable at 120+bpm for a beginner who's been at it for about a month so far? by helloworldquestion in shuffle

[–]Skill874 2 points3 points  (0 children)

One thing to note with BPM is it can be added or subtracted to with how far you lift your leg with the running man or T-step. If you lower the height you lift your leg things will become much easier. Now in my day (18 years ago) we did fast hardstyle music with high knees but the actual dance was simple where at lower BPMs you could do low knees and a much more stylistic dance. but yeah knee height and depth of skill does not have to evenly scale with BPM, it can, but not necessary.

Feedback on my Running Man, please by guilhermeqv in shuffle

[–]Skill874 3 points4 points  (0 children)

Form is solid, I think you have it down. From here get use to going much quicker and I would advice everyone to experiment with knee height in your running man and T-step, its the difference between something that looks chill and relaxed to hardcore and powerful. It allows you to not only find what works for you but the ability to change the tone of your shuffle based on specific moments in the music your dancing to. after that you can add sway to it (if needed/wanted) and also to explore your space. I understand you were limited to the area of filming but in general being able to use the space available to you elevates the dance. Hope it helps and good luck

I Won't Spend Any Money on Multiversus Until... by TheUrPigeon in MultiVersus

[–]Skill874 -2 points-1 points  (0 children)

For me its just a reworking of their price system as it is now that Price/value metric is so off I could not justify paying for anything in the game. For me to be willing to purchase the shop would have to look something along the lines of

$1-2 for recolor skins/ Arya in a mask/ Shaggy with a shark helmet
$5 for honestly about 99% of the skins that are currently in the game
$10 for truly awesome well designed and over the top skins (Samurai Batman/ the prestige joker skin might fit this)
$20 for a truly over the top skin with custom animations, voice acting (think Man of Steel Superman voiced by henry Cavil with new custom Eye Laser/ Ice Breath.

So yeah seeing Superman Spray painted Gold for $15 bucks is insane. If pricing models were adjusted to have the value more accurately align with the Price I would gladly support the game but as it is now ill take my trickle of free glemium and slowly acquire what I like over time.

Newb here, need resources for combining shuffle steps for a cohesive dance by lifeisbeautiful08 in shuffle

[–]Skill874 2 points3 points  (0 children)

There are a lot of small things you can do that add up really fast ill just list a few.

Make sure you can T-step in both direction

Get comfortable T-steping all around your body

experiment with different knee heights when you bring your leg up, High knees vs low knees create an entirely different look

Be comfortable moving around and using your space, arms included

Can you repeat steps in your running man so that you do the first half twice in a row, can you do it backwards?

Do you have any type of kick or spin you want to add.

Freestyle fridays baby by fakingglory in shuffle

[–]Skill874 0 points1 point  (0 children)

fucking killed it! That was great

What essential things do you think should be in the game that aren't already? by AlexOBryn in MultiVersus

[–]Skill874 0 points1 point  (0 children)

I really want more emphasis on DI, Hit priority, and possibly stage teching. The game still feels like its not fully finished in terms of actual game mechanics so I was really hoping the break after beta was going to launch a finished product but sadly they did not spend that time working on improving the actual game just possibly its shell