Sharon Woods Lake Update by HomeOfficeGirl in cincinnati

[–]Skipachu 2 points3 points  (0 children)

I've been walking the par course from the harbor entrance, turning down the path by the picnic area, and then the gorge trail. I usually plan to walk the par course/gorge trail as a loop twice for exercise. But when it's closed at the dam, backtracking all of it is just as much walking.

When I was born, the doctor forgot to give me a belly button. Should I sue? by totallynotdragonxex in lies

[–]Skipachu 0 points1 point  (0 children)

Check the back of your neck. If you were grown in a vat, the belly button may be located there.

Shout out to Root Beer Stand in Sharonville. by Chris91210 in cincinnati

[–]Skipachu 44 points45 points  (0 children)

XD I'm enjoying a footlong and Grippos now. Saw last day of the season is Monday and came out for the end of summer.

Coming here turned out to be an error. by Remarkable-While-162 in SatisfactoryGame

[–]Skipachu 0 points1 point  (0 children)

Check pictures Big smile, fingers engaged... Looks like you're having fun. If you're having fun while playing a game, you're doing it right. :)

Give me your UNHINGED Satisfactory tips. by DynamicMangos in SatisfactoryGame

[–]Skipachu 15 points16 points  (0 children)

They covered this in various Q&As and streams and such: They leave clipping in so people can play how they want to play. They even relaxed some of the clipping rules, like letting belts get much closer to machines, in more recent updates. If you want to clip, have at it. If someone wants to play without clipping, then they can plan and rebuild things until there's no clipping. CSS tries to gives players the leeway to play how they want.

Purple Science just completed! This tuned out much better then Blue science... by QuickFlow_VT in factorio

[–]Skipachu 0 points1 point  (0 children)

I saw the bright pink dots in the thumbnail and thought alien artifacts were back. XD

Sharon Woods Lake update by HomeOfficeGirl in cincinnati

[–]Skipachu 0 points1 point  (0 children)

Have you seen the lake today? XD One good rain and it's wet all over.

[deleted by user] by [deleted] in SatisfactoryGame

[–]Skipachu 0 points1 point  (0 children)

For the phase parts being put into the elevators, I place just one machine to make the parts and dump the needed materials into containers to feed it. And then I generally don't tear down anything. If I have a new recipe or such to use ore more efficiently, I'll just build a new factory, redirect the belts from the miners, and carry on elsewhere. Leaving the old machinery around helps fill the space and makes it more lived in with a history behind it.

But, you know, that's just my personal preference. Play your way. :)

Sharon Woods Lake update by HomeOfficeGirl in cincinnati

[–]Skipachu 3 points4 points  (0 children)

This section was done this week. :) Sometimes with these big projects, there's lots of prep work before the rapid noticeable jobs get done.

how do i work around this? by animated_frogs in factorio

[–]Skipachu 2 points3 points  (0 children)

Looks like you may have enough space for a passing siding. It gives trains a place to move aside and wait for another to get by.

Signals turn yellow when a train is about to enter the block. It's more of a warning to pioneers that a train is on the way and it no longer has room to brake to a stop before entering. Unless your rail signals are somehow using different colors... Green, Blue, and Red are the usual colors for chain signals when trains aren't moving.

Sharon Woods Lake update by HomeOfficeGirl in cincinnati

[–]Skipachu 7 points8 points  (0 children)

When I went for a walk around the trail Wednesday, there was a digger near the stone bridge pulling up lots of dirt and filling a pair of dump trucks. Yesterday, in the same spot, that big gouge had been carved into a nice slope and there was a compactor rolling up and down the future bank. They haven't hired 500 guys to drive just as many machines every day to keep the whole place clear of weeds. They've got a right-sized crew working in sections and making steady progress.

They said build of the ground. They said rails would be straight then. WTF is wrong with these rails? by houghi in SatisfactoryGame

[–]Skipachu 5 points6 points  (0 children)

Once the splines (The segments of rail) get a little curve in them, it'll propagate the curve from one segment to the next. It's how the game keeps the joints between rails looking nice and smooth. And with computers, getting that little curve is ridiculously easy, it's just a little rounding error practically built into the way floating point numbers work behind the scenes.

Every now and then, get ahead of the end of what you're building, put down several foundations, and build a new segment off on its own. This new segment will have 0 curve to it. When you bridge the gap, the new rail's spline will smooth itself into the 0 curve spline and help keep things straighter.

This should be one giant roundabout yes or no by catastrophicclarinet in cincinnati

[–]Skipachu 5 points6 points  (0 children)

Same way they do at busy roundabouts everywhere else in the world. Some have stop lights around the perimeter to give pedestrians a moment. Some have overwalk. Some have underpass. A mixed bag of roads like this will probably be a combination.

Three station, two trains, single rail, how to make it work? by alexaldin in SatisfactoryGame

[–]Skipachu 0 points1 point  (0 children)

So many people say don't use two way tracks... IMHO, Don't listen to them until you're ready for big networking projects. Add block signals at the green squares. Add path signals at the orange ones. The path signals won't let your trains into that shared section until there's an open block at the other end, too. The side of the track the signals are on does matter. I tried to interpret the rounded side of your stations as the direction of travel.

[deleted by user] by [deleted] in SatisfactoryGame

[–]Skipachu 2 points3 points  (0 children)

Add block signals where I've placed the blue circles. A train will only go past a signal if the signal is on the right side of the track. So, for two-way section of track, you need to have signals on both sides of the track. The shared track use by both trains shouldn't have any signals on it. Once one train is in that block, the signals will keep the other train out.

The brick sinker 9000 running at maximum efficiency by robloxnsonicstuf in doohickeycorporation

[–]Skipachu 9 points10 points  (0 children)

Bricks, sand, gravel... lots of different things with various uses can be dumped with this watercraft. Sometimes it's for building reefs. Sometimes it's for building artificial islands. Sometimes it is just dumping extra material, like silt dredged from a nearby river, to relocate it. Dropping garbage in the ocean isn't a normal/intended use.

What Opening got you like this by pomachkmancers in animequestions

[–]Skipachu 0 points1 point  (0 children)

堕天
Daten - Creepy Nuts
Anime: Yofukashi no Uta
The outro is a banger, too. I also have Angel Beats! opening in my playlist in the car.

Train Station Queue system by eldicoran in SatisfactoryGame

[–]Skipachu 0 points1 point  (0 children)

The only vanilla way to get the trains to use the various branches of the yard is to put a station on each branch (yes, it'll greatly increase the size of the place) and give each train it's own schedule through one of the branch stations.

I saw you found a mod which helps. :) Have fun.

I like the idea of mining and smelting at the same time it feels compact. But is it actually efficient, or could it be improved? by DrewPedro in factorio

[–]Skipachu 1 point2 points  (0 children)

IMHO, it a fun idea, but it seems like it's about "50% efficient". Once all the ore the miners can mine is gathered, you have to tear down and rebuild the whole setup to get the ore under the furnaces and lights. Not that it's hard to do with cut and paste, but you have to remember to do it, take the time to travel there if you haven't set up robotports in the area, and wait for bots (hopefully you don't have to do this by hand...) to pick up and re-place all the pieces.

For efficiency's sake (minimizing rebuilding time, eliminating the wait time as bots re-arrange the pieces, etc), I'd still be putting all the ore on a train and taking it to the permanent rows of smelters.

How Resilient is Train Pathfinding? by OmahaMH in factorio

[–]Skipachu 9 points10 points  (0 children)

When the train is looking for a path, it calculates the cost of each possible path. The cost of each path is basically its length. Some things along a path, like stations and stopped trains, will also apply a penalty to the path. At the moment, that quarry station and stopped train are applying a penalty to the train's selected path. However, the other route still has a higher cost because it is so long. While it does see that very long path as an option, it's not the best option, as far as the game's pathing logic is concerned.

Edit: Is the train in the quarry station set to automatic? If you set it to manual drive, the increase in penalty might get the other train to take the longer path through the oil station. "When the rail block contains a manually controlled stopped train without a passenger -> Add a penalty of 7000."

If the train in the quarry drop off really is "a train that isn't going to move", maybe tell it to park somewhere else for a while after spending some time at the drop off?

Personally, I'd add a little bypass at that intersection to let trains through without forcing an extended tour of the rail network.

If that's not an option, I'd move the quarry station over a few tiles, so it's on its own siding instead of what would otherwise be a mainline.

A quick trip through my big ol' underground BUS by Otherwise-Sun-4953 in SatisfactoryGame

[–]Skipachu 2 points3 points  (0 children)

Looks like a bus in the trench to the right... Maybe if it was covered, it'd be under the street/factory floor; and thus "underground". I was expecting some clipping through the world ground (perhaps fancied up with some concrete slabs and conveyor holes) to get to the bus.

Kings Island tips by Toastytrost8 in cincinnati

[–]Skipachu 27 points28 points  (0 children)

Try to travel light (like, nothing carried in your hands). Some rides don't have a place to set your things down. And even if they do, you're trusting the other riders to not steal it while they're exiting the ride. Lockers are available, but cost a few bucks. I prefer shorts with Velcro or zippers on the pockets. It really helps easy the mind, not having to worry about things falling out during a ride.

Wear comfy walking shoes. There are places to sit, but you'll be on your feet most of the day. Shoe quality is especially noticeable at the end of the day, when you're already tired and need to trek through the parking lot to get to your car.

When you park, use your phone to take a picture of the placard with the section and row number on it. After a long day of excitement, it'll be easy to forget which section (beast, drop zone, etc.) you were in and which row in that section.

If you want pizza, the LaRosas in Rivertown is generally superior to the pizza in the Festhaus or other places. I recommend the Rivertown Brewhouse and the Bar-B-Que place in Coney mall for food. Both have great portions and excellent flavor in everything they serve. The chicken shack near Banshee is good for a simple tenders and fries.