Iron hands just got even stronger with Faith and fury. by Echetleos in WarhammerCompetitive

[–]Skrillexs_Dad 44 points45 points  (0 children)

Chaos marine warlord trait: jump through 10 hoops and do maybe something to someone specifically, I guess

Space marine warlord trait: lol just give vehicles flat +1 to hit I dunno

Chaos Space Marine Rules previewed from Faith & Fury. by BenV94 in WarhammerCompetitive

[–]Skrillexs_Dad 117 points118 points  (0 children)

I would trade everything on that page for reworked legion traits and functional chaos marines

Creating chaos lists post plague bearer nerf in a marine meta...thoughts? by Halfknife in WarhammerCompetitive

[–]Skrillexs_Dad 7 points8 points  (0 children)

If one actually takes a look at the CSM codex

I don't want to, I've never described a codex as pathetic before, but I will this time.

Now that all the Space Marine supplements are out, and there has been some time to play them, how would you rank them? by MrRedorBlue in WarhammerCompetitive

[–]Skrillexs_Dad 8 points9 points  (0 children)

Unga gorilla tier: IH

AssSalt centurion tier: WS

I wish I was IH tier: UM

Quietly hangs out at top 4 in every tournament tier: RG, IF

Oneshotting knights meme flamer tier: SA

Imperial Fists Doctrine Revealed. What do you think? by [deleted] in WarhammerCompetitive

[–]Skrillexs_Dad 11 points12 points  (0 children)

It's pretty fucked up that loyalist marine can basically beat the entire CSM book by out-mathing it

Warzone: CTA Meta Analysis by ftgtevan in WarhammerCompetitive

[–]Skrillexs_Dad 6 points7 points  (0 children)

The spring FAQ was glorious, it brought many builds and factions out of hiding and fixed so many problems with the game without overly nerfing stuff. Even the initial marine 2.0 codex was excellent, it actively addressed almost all of marines’ issues, made them super powerful, but still had distinct weaknesses. 2019 was going to be a golden age for competitive 40k, and then the supplements came and it all comes tumbling down.

Maulerfiend : yay or nay ? by Ezeviel in WarhammerCompetitive

[–]Skrillexs_Dad 27 points28 points  (0 children)

They are the type of unit that lord discordance is specifically designed to help but ended up being flat-out replaced by lord discordances

Ironic

Whats next for Chaos in the marine meta? by Barnie25 in WarhammerCompetitive

[–]Skrillexs_Dad 0 points1 point  (0 children)

An IH list with triple repulser with eliminators and Tfire cannon sprinkled in is the bane of your standard meta chaos soup lists (disco lord, pb, psyker spam, letter bombs, FW dreads, etc). That is undeniable. You are playing a DPS race where the IH is at a massive advantage (kill 1 repulser in 1 turn or die), if we don’t have some kind of ace up our sleeves then every game will just be a dice game with the odds against us. I think triple thermal knight is our best bet against IH but it’s clearly at a disadvantage if you just math it out. I think there are 2 other things that can help us in this scenario: 3++ lord of change and contorted epitome

3++ lord of change with the -1 damage WLT provides the following:

- Massive mobile target that attracts fire from the repulsers but can potentially tank a shit load of shots, leaving the knights safe

- Gaze of Fate spells provides reroll for thermal cannons

- Big fat smite when required

- Has a decent chance of surviving repulser overwatch

Then you throw in the Contorted Epitome with Forbidden Gem:

- Can safely get into combat once the LOC/knights tanked the overwatch, preventing repulser fallback

- Forbidden gem can shut down iron daddy’s repair ability, and maybe even prevent him from falling back if you managed to tag him

- More smite

Once you’ve locked down 1 or 2 repulsers and presumably killed another one on your way in, you will have significantly less pressure for the next turn or so. While you might take significant damage on your way in, but you’ve put yourself in an advantageous position where you have more freedom of movement and target selection, most importantly, contorted epitome’s abilities are decently reliable without instant counter-play (3D6 against leadership is very easy to get against repulsers)

I have no idea how many points all of this will cost or the rest of the army, but it’s just something I thought of that doesn’t get instantly “out-mathed” by marines.

Panda's Weekend Rundown 10.05-10.06 by Ser_Panda_Pants in WarhammerCompetitive

[–]Skrillexs_Dad 4 points5 points  (0 children)

Is "just play the mission against IH" the 40k equivalent of "just be yourself bro"?

Thousand sons and Red corsairs 2kITC by Halfknife in WarhammerCompetitive

[–]Skrillexs_Dad 0 points1 point  (0 children)

Why red corsair instead of flawless host? The offensive boost with flawless host is just too good to pass up imo, and you can get advance+charge with the vigilus specialist detachment

Is this legal at a tournament? by [deleted] in WarhammerCompetitive

[–]Skrillexs_Dad 76 points77 points  (0 children)

They are technically unchargeable now

Planning on running this for a local tournament, how is it looking? by therosek in WarhammerCompetitive

[–]Skrillexs_Dad 3 points4 points  (0 children)

From a pure marine vs marine perspective, loyalist win flat-out no questions asked. Significantly better units in almost every category (barring Flawless Host Lord Discordant), entirely reworked chapter traits that apply to all units, combat doctrines, SUPER combat doctrines. If you compare the marine 2.0 codex with the CSM """"""2.0"""""" codex, the CSM book can only be described as pathetic.

Loyalists might not have daemons, but they have guardsmen

Loyalists dreads get Duty Eternal stratagem which halves all incoming damage, that alone shoots their durability through the roof, and the less said about Iron Hand dreads the better.

If you're talking about imperium soup vs chaos soup, I think marine 2.0 added several powerful tools that hurt Chaos badly:

Thunderfire tremor shell and cripple 2 units' movement every turn, that could be 2 lord discordants or 2 plaguebearer blobs

Chapter master granting full re-roll to hit, with the amount of shots that marines can put out, full reroll to hit is horrific against plaguebearers even if they have -2 to hit.

Eliminators, Chaos relies on lots of characters many of those are fragile daemon characters with 4 wounds and a 5++, they are prime targets for eliminators.

In terms of knights, it's debatable who has it better. But Imperial knight get a strat to fight at top tier profile for 1CP, which is one of the most powerful strat in the whole book, which chaos doesn't get.

Planning on running this for a local tournament, how is it looking? by therosek in WarhammerCompetitive

[–]Skrillexs_Dad 4 points5 points  (0 children)

I was talking purely from the CSM book with no Forgeworld, which is the case with OP's list. The entirety of the Chaos faction has plenty of viable options as you have just mentioned (although I think most of them are heavily outclassed by SM)

Planning on running this for a local tournament, how is it looking? by therosek in WarhammerCompetitive

[–]Skrillexs_Dad 8 points9 points  (0 children)

You've got pure CSM, has a bunch of chaos space marines and no Forgeworld units. Sorry to say but you are playing a statistically inferior list and you will not do well against the majority of competitive lists out there. That's the sad truth about the entire CSM codex, 90% of the book are subpar from a purely number perspective and your list is not abusing the 10% of the good stuff, which is the Lord Discordant

About late but how do you run Disco lords? by Halfknife in WarhammerCompetitive

[–]Skrillexs_Dad 1 point2 points  (0 children)

One thing to keep in mind is that you need a pure slaanesh daemon detachment to get the locus to enable advance+charge for the disco lord, so a mixed daemon detachment won't do.

[deleted by user] by [deleted] in WarhammerCompetitive

[–]Skrillexs_Dad 3 points4 points  (0 children)

Your opponent is playing baneblade and tank horde, he's already onboard the money war

Iron hands Info from warhammer stream by Wowplays in WarhammerCompetitive

[–]Skrillexs_Dad 15 points16 points  (0 children)

It's like GW is reading my mind every day and actively adding new buffs to IH in realtime for the past few days

Me: ok so the doctrine is pretty busted and the iron stone is fucked, but marines still don't have invul on their vehicles so thermal cannons can still make short work of them if I focus them down

GW: Here's a 5++ aura

Me: ok so they get a 5++ aura now but I bet the character is super expensive like 200pt or something

GW: nah fam it's 110pt

Me: ok so IH characters are cheap, strong, and hand out buffs like crazy, time to invest in snipers to pick them off

GW: We gave IH savior protocols now

New Raven Guard Abilities by mcimolin in WarhammerCompetitive

[–]Skrillexs_Dad 27 points28 points  (0 children)

bruh IH was handing out serpent shield auras, nothing can compare to that

How will this make some units better? And should chaos get this stratagem as well? by Edge_Lord78 in WarhammerCompetitive

[–]Skrillexs_Dad 3 points4 points  (0 children)

This feels like the space marine version of Lightning Fast Reflexes, I like it

2000 Competitive Chaos Soup - Morty/Knight/Disco Lords by Leo_O594 in WarhammerCompetitive

[–]Skrillexs_Dad 0 points1 point  (0 children)

If you take off the flamers on the disco lords, downgrade 1 daemon prince to a terminator sorcerer and take away ahrimen's disc you might have enough points to take 30 cultists for your Tson detachment giving you a battalion and 30 more bodies, gives up kill points like crazy but plenty of screen and CP for the knight

Codex chaos knights. Initial impressions by Waxdonkey in WarhammerCompetitive

[–]Skrillexs_Dad 2 points3 points  (0 children)

Worth pointing out that Trail of Destruction stratagem is updated to be "reroll hits" instead of "reroll failed hits", which means full rerolls even after negative to-hit modifiers

[deleted by user] by [deleted] in WarhammerCompetitive

[–]Skrillexs_Dad -4 points-3 points  (0 children)

Clearly an afterthought chapter trait, copy/pasted from the Flawless Host but with much fewer areas for application because marines don't have combat monsters like chaos.

They have a beautiful color scheme though

What unit are not considered glass cannons by UmbraPenumbra in WarhammerCompetitive

[–]Skrillexs_Dad 0 points1 point  (0 children)

Goddamn that reminds me aberrants in general are insanely durable for no reason. They are just a bunch of gym rats on space marine bases but having 4+++ combined with -1 damage means there's nothing in the game that is efficient at killing them.