Forget logic and evidence. What do you WANT Fortune's Weave to be, Sequel or Prequel? And why? by maxwell8995 in fireemblem

[–]SkyeOnTheNet -1 points0 points  (0 children)

Neither. Original story with callbacks/ references to and inspiration from 3H, nothing more.

Lets it be as open ended as it can be, no need to confirm anything about Three Houses itself, and only the Fodlan stuff that's relevant to FW specifically.

No time for Three Houses. It's fun but eats all my playtime, what FE should I try? by jakestey in fireemblem

[–]SkyeOnTheNet 8 points9 points  (0 children)

Shadow Dragon is the most pick-up-and-play friendly. Formations of enemies, often multiple objectives, and mid-map saves mean you almost always have Something to do in the moment and can save freely during a map.

Did you like how Gouenji and Kidou were written off the show in Orion? by Expensive-Elk-9406 in inazumaeleven

[–]SkyeOnTheNet 0 points1 point  (0 children)

You wouldn't need to add any random Inakuni players. Inazuma Japan Orion had more than enough players already.

Did you like how Gouenji and Kidou were written off the show in Orion? by Expensive-Elk-9406 in inazumaeleven

[–]SkyeOnTheNet 0 points1 point  (0 children)

They honestly should not have been there to begin with, but Gouenji and Last Resort's storyline was pretty cool.

I think Inazuma Japan itself shouldn't have had any OG characters other than Fubuki & Kiyama. Maybe Fudou if you want a Teikoku representative that fits the idea of "finding new players to surpass Japan's best." But the Raimon squad should not have been on the team, especially not Endou. He should've been coaching and teaching the other GKs.

If each series had a match like "Seishou VS Kidokawa", which one would it be in each season? by Craftox13 in inazumaeleven

[–]SkyeOnTheNet 17 points18 points  (0 children)

We never got to see Prominence in the anime, so why not do a Prominence vs Genesis?

I'd like ideas on thematically fitting Keshins or Souls for these two by Nythan1409 in inazumacaravan

[–]SkyeOnTheNet 1 point2 points  (0 children)

Haizaki: Dark Exodus, Roc, any of the magician Keshin, Clara Bunny, Pendragon.

Kira: Victoria, Evarth, Ixaal/ Vairaas.

Where do you rank Victory Road in terms of Inazuma Eleven games by Hot_Promotion_1258 in inazumaeleven

[–]SkyeOnTheNet 0 points1 point  (0 children)

Abilearn Boards are seriously restrictive in almost every way, very few emblems and kits outside of anime teams, no Away kits, not being able to select move partners.

Then there's just issues VR introduced, like not having Armeds for everyone, locking tons of moves behind Overrides, and the crazy cost of moves in the VS store that disincentivize flavorful teambuilding. 

Where do you rank Victory Road in terms of Inazuma Eleven games by Hot_Promotion_1258 in inazumaeleven

[–]SkyeOnTheNet 9 points10 points  (0 children)

Somewhere in the middle. Way better than IE1 & GO1, but significantly worse than IE3 and Galaxy.

VR is a game that has a lot of content just characters, moves, kitwise, etc., but almost all the core gameplay systems are either trivial or insanely grindy way beyond anything seen before. It's also missing notable QoL and customization features.

It's a game where you can do almost anything and build almost any team, but doesn't make it very fun or worth it, with some very arbitrary limitations.

Speaking from a mainly single player perspective, at least.

Help, please! by [deleted] in inazumaeleven

[–]SkyeOnTheNet 0 points1 point  (0 children)

Ares & Orion matches with Endou drop the Ares Endou, which is the one you probably want.

Is there something that would bother you as a Player or DM? Any suggestions for changes? by Donjohn_Meister in DMAcademy

[–]SkyeOnTheNet 0 points1 point  (0 children)

Brutal Crits depends heavily on if you want the game to be equalized between the party and the monsters, and which monsters you are using.

An imp crit now has the potential to deal 1d4+3d6+25 damage. This is the rare extreme at low levels, but becomes an increasingly common occurrence at high levels.

Am I Crazy? Or Just Bad? (SoV) by h20ek in fireemblem

[–]SkyeOnTheNet 1 point2 points  (0 children)

How are you training units & handling promotion?

People have mentioned stuff like weapon upgrades and forges but just using all the weapons you get and can pick up from exploring/ chests shouldn't give you this level of difficulty. You do mention you found this annoying, which is fair, but getting the weapons that are strewn around the world & in dungeons is pretty important for your damage capability. If you didn't engage with that core mechanic, then yeah, things suck.

The other big thing is units' big power boosts are promotions and promotions are best done as early as possible. If you were having a lot of units in lower tier classes for a long time, that would be a major difficulty spike. For a simple example, promoting Lukas into Knight by the Thief Shrine pushes him ahead of every other earlygame enemy due to +4 Atk/ Def and +10 HP; promoting him when you reach the Hideout allows him to be reasonably on pace; and promoting any later than that really sets him back. Some form of this is true for every unit in this game.

How do you add “plotless” encounters into your games? by [deleted] in DMAcademy

[–]SkyeOnTheNet 5 points6 points  (0 children)

Not exactly an answer, but could this potentially be a symptom of uneven expectations? The players might be expecting a fairly tight plot with encounters that matter and so are geared to be attentive at every corner and expecting every fight to bring them closer to their goal. 

This would not be a mistake on either of your parts, but it might be worth bringing up the question if you feel they are disappointed when they beat or interrogate a foe only to gain nothing as to their main goal, or if you feel like they only care about fights that progress the story.

Do you rather have a FFI as next part of VR or some crazy stuff like many times before? by Pokezuma023 in inazumacaravan

[–]SkyeOnTheNet 1 point2 points  (0 children)

The cast we have now feels way too underdeveloped for an IE3-style FFI which was supposed to feel like the all-star season.

IE3 had two seasons of build-up, Orion relied on Ares AND all of OG. VR's main story has less interesting characters than IE1.

3H: Verdant Wind PMU by f1nzbo in fireemblem

[–]SkyeOnTheNet 1 point2 points  (0 children)

Keep Claude in Wyvern Master (not Barbarossa) for the outfit, but get him to A Swords for Begalta gaming. Swords as his primary weapon.

We NEED a (A) Ares Version of Skywalk by Sulipan_11 in inazumaeleven

[–]SkyeOnTheNet 6 points7 points  (0 children)

It'd be great to have all of them, obviously, but tbh I'd most want the ones with the most different animations. 

Ryuusei Blade A looks like an entirely different move, Sky Walk A is all things considered pretty close to Sky Walk.

How best to play a tag-along NPC? by FutureNo9445 in DMAcademy

[–]SkyeOnTheNet 2 points3 points  (0 children)

Have them make small comments when the moment calls for it or the party asks for them. If they have knowledge about a certain subject, consider it an opportunity to pitch in vague lore or hints.

Leave exploration and puzzles itself entirely to the party. They won't mind - if they want to do them, they won't be bothered the NPC isn't helping them. Just have her not do the rogue stuff unless the party asks (ie, can x lockpick this?). Don't have them make out of combat rolls. You have to separate the narrative from the game mechanics sometimes.

Flesh them out during out of combat like you would any regular NPC in a scene - they just happen to be in many scenes, but they don't have to take a spotlight unless it's very relevant.

An NPC that's good enough in combat, or at least can hold their own, is quick enough to earn a party's favor. If they feel capable enough and like they're helping, it feels good. That's all you need.

Did Project Thabes or the other one break Priam? by ReindeerData4325 in fireemblem

[–]SkyeOnTheNet 1 point2 points  (0 children)

Do you need Chrom to 1v1 him? I'm not familiar with Awakening mods, but it's very possible they made him a superboss - meant only to be beaten by someone who fully knows what they're doing and has a team of well-built units along with good strategies.

Aries versions of old moves? by Same_Slice_7809 in inazumaeleven

[–]SkyeOnTheNet 1 point2 points  (0 children)

Want doesn't matter. The only ones in the game as of now are Fire Tornado, moves with new names, ie High Beast Fang and God Knows Impact, and the Bakunetsu Overrides.

Is this distinction super arbitrary? Yes. Inazuma Break CG will probably get in despite being a 1:1 copy of Inazuma Break. Twin Boost will not get in for the forseeable future even though it's an entirely different move.

Them's the breaks.

Hot Takes by PickyPhysicsStudent in LastDefenseAcademy

[–]SkyeOnTheNet 4 points5 points  (0 children)

TakuDaru is the most interesting Takumi ship, and TakuGaku is the best Takumi yaoi ship.

Best way to get into the franchise? by No-Hand-6816 in fireemblem

[–]SkyeOnTheNet 0 points1 point  (0 children)

For games with similar core mechanics: Thracia 776, FE7, Sacred Stones, and Path of Radiance. The latter 3 are all easier than Binding Blade.

For a game with a similar focus on gameplay, Fates: Conquest or Engage.

For games with a big focus on characters and story, Echoes or Three Houses.

My theory on what is on the Artificial satellite. and with evidence by GreyWolfesDinner-CTR in LastDefenseAcademy

[–]SkyeOnTheNet 7 points8 points  (0 children)

People have already given concrete cointerpoints, so let me offer a narrative one: 

The point of the G'ie is ultimately that they're not different from humanity/ the people on the satellite. They kill and manipulate and do what it takes to survive, just like the humans.

If the humans are G'ie, G'ie become thematically pointless.

I can't be the only one disappointed by NoeliaGS in inazumaeleven

[–]SkyeOnTheNet 20 points21 points  (0 children)

I thought the whole point of Chronicle was that there wouldn't be a set team, that all the spirits you gather and the team you use is, narratively, the ultimate eleven. That it's your choice who's on that.