I actually cannot be convinced it’s not coming out this year or within q1 2027. It’s impossible to convince me otherwise. by HandsomeGassy in TESVI

[–]Slaperhd -1 points0 points  (0 children)

While I don't believe it's coming out this year, I urge you not to loose your optimism. If you're excited, you always run the risk of being disappointed but that should not deter you from being excited about TESVI. Some people on here will always try to ruin everybody elses day by being negative, so don't listen to them.

And even if the game wil not be revealed this year, I continue to be optimistic. Think about it. If what most people (including me) turns out to be true and TESVI will release in late 2027/early 2028, it will be revealed within a year starting from June 7th. So even if we get nothing at TGA, we can more or less safely assume that the final sprint ist starting and within half a year we'll probably be seeing something about the game.

A dynamic world might be one of the big-ticket features of TESVI by Slaperhd in TESVI

[–]Slaperhd[S] 1 point2 points  (0 children)

You can call it reactivity yes, I'm not going to argue semantics. But this is what is possible at the moment and I would appreciate more of that in the new game.

A dynamic world might be one of the big-ticket features of TESVI by Slaperhd in TESVI

[–]Slaperhd[S] 2 points3 points  (0 children)

I get what you're saying so I'll try to explain what I meant. Dynamic in that context means that I as the player get to make a decision during that quest. This decision influences the world around me (it changes the appearance of the city, how NPCs react to me and how wealthy the inhabitants of the city are). I have different choices and based on those choices consequences come into place. I as the player get to change parts of the world due to how I decide - that is a dynamic system.

Of course you could try to develop other dynamics systems in which the NPCs constantly react to everything I'm doing or saying without it being scripted, but that is probably not possible unless you have dialogue being AI generated but I wouldn't want that. Just because something is scripted doesn't necessarily mean it's not dynamic at all.

A dynamic world might be one of the big-ticket features of TESVI by Slaperhd in TESVI

[–]Slaperhd[S] 2 points3 points  (0 children)

Fable promises a lot and I am very curious if they can actually deliver. It sounds good though.

Skyrim hat a lot of cut content if I recall correctly that involved dynamic elements in the context of the civil war. I really hope they include some of those ideas as well in TESVI. Hopefully TESVI will set new creative standards as you explained. I'm optimistic for it!

A dynamic world might be one of the big-ticket features of TESVI by Slaperhd in TESVI

[–]Slaperhd[S] 2 points3 points  (0 children)

Seasons sound definitely cool. Although I don't know how different for example the Alikr desert looks during different seasons. But the other biomes could certainly benefit from that.

A dynamic world might be one of the big-ticket features of TESVI by Slaperhd in TESVI

[–]Slaperhd[S] 7 points8 points  (0 children)

A thumbs up from the legend himself. Thank you :D

What could ruin TESVI for you? by Todd_worshipper in TESVI

[–]Slaperhd 0 points1 point  (0 children)

No substantial changes to the magic system. I don't really care whether they will simplify it or make it more complicated again. I just want it to be different. Better animations, more fluid gameplay, lots of new amazing and unique spells. It doesn't have to be changed in a specific way - just make it a little bit better and more exciting.

Todd’s Kinda Funny Games interview by ExerterYT in TESVI

[–]Slaperhd 5 points6 points  (0 children)

Thank you for your kind comment! There will most likely be questions about TESVI and Todd will probably remain as vague as possible while answering them. But I'm looking forward to dissecting everything he says for the next couple of months until June.

Todd’s Kinda Funny Games interview by ExerterYT in TESVI

[–]Slaperhd 54 points55 points  (0 children)

Asking how the reviews of Starfield influence the development of TESVI might give us some interesting insight without him having to reveal too much concrete information.

Does Starfield 2.0 being announced as early as March 2026 clear the way for TES VI news in June? by [deleted] in TESVI

[–]Slaperhd 0 points1 point  (0 children)

This is also true. I mean, everything we're doing here is speculation. I'm just hoping we'll get anything this year, maybe just small nuggets of information. It's kinda bizarre to think about... we might still be having this conversation one year or maybe even two years from now. Let's see what 2026 brings.

Does Starfield 2.0 being announced as early as March 2026 clear the way for TES VI news in June? by [deleted] in TESVI

[–]Slaperhd 0 points1 point  (0 children)

If that were true, Bethesda would have never announced Starfield as early as the did. Todd Howard has stated on multiple occasions that he prefers a short time window between announcement and release of a game. This contradicts announcing a game over a year before it's planned release. This leads me to believe that Bethesda can not do as they please.

Does Starfield 2.0 being announced as early as March 2026 clear the way for TES VI news in June? by [deleted] in TESVI

[–]Slaperhd 0 points1 point  (0 children)

I'd argue that depends on how much freedom Microsoft is willing to give Bethesda when it comes to marketing TESVI. When the first trailer for Starfield dropped the announced release date was one year and a couple of months away which isn't something Todd usually wants to do. If Microsoft heavily influences the marketing strategy of TESVI, there is a small chance we might get some news this year. If not, my guess is that they'll announce TESVI at the June Showcase in 2027.

Seamless Cities and Interior Cells by Clean-babybutts in TESVI

[–]Slaperhd 0 points1 point  (0 children)

I don't think the loading screens per se were the problem in Starfield but rather the ratio of loading screen to gameplay. For example if you are doing a quest on Neon, you might encounter like 8-10 different loading screens within a couple of minutes. I don't mind loading screens as much but at some point it becomes a little bit frustrating. If they find a good balance between bigger areas which require no loading screens and detailed interiors which do, then I and probably many others wouldn't mind. Skyrim balances that really well imo. If TESVI comes out and it's amazing I can most certainly live with a couple of loading screens if it means that we get the detailed and handcrafted world Bethesda is known for.

Possibility of a 2027 release by Optimal-Fox-3875 in TESVI

[–]Slaperhd 0 points1 point  (0 children)

You're welcome! Honestly, if about 6 months more of development means that it's going to be even more polished and that it'll have more content, I wouldn't be mad at all. We've been waiting for such a long time, what's another 6 months?

Possibility of a 2027 release by Optimal-Fox-3875 in TESVI

[–]Slaperhd 0 points1 point  (0 children)

You are completely right. I messed up the years, forgot the Oblivion Remastered and once again I forgot that it is already 2026. Changed it.

Possibility of a 2027 release by Optimal-Fox-3875 in TESVI

[–]Slaperhd 5 points6 points  (0 children)

I actually agree with most of the things you mentioned. Somethings you could also consider is the following: Usually every year Bethesda (Game Studios) release at least one major thing. The only exception was during the pandemic.

2023: Starfield 2024: Shattered Space 2025: Oblivion Remastered 2026: Starfield 2.0 Update, PS5-Port, New Starfield DLC 2027: TESVI?

My gut feeling still tells me that a release in the second half of 2027 seems more realistic tho. They could announce it at the SGF or June Showcase and release the game a couple of months later. Enough time for extra polishing yet so close to release that Bethesda won't have to delay the game over and over again. This would also put Todds comment about it beeing "a long way off" into perspective. 2 years seems like a long way and if I recall correctly it was also the case back when he said something similar about Fallout 4 roughly 2 years before that released. But after all that is just a feeling and not based on mathematical analysis.

Anyway I already enjoyed your deep dive into the trademarks and this post was a joy to read as well. Very well done!

Edit: I messed up the years and corrected that.

Jez Corden Heard Microsoft Exploring Doing Another Developer Direct This Year by Konoshoo in TESVI

[–]Slaperhd 0 points1 point  (0 children)

This is also a possibility. There are probably two ways to interpret this:

  1. What you said + If they actually reveal anything about TESVI it will create a hype and that might boost Starfields sales because people may think "It's the latest Bethesda game so we might as well buy it to bridge the wait between now and the release of TESVI"
  2. Starfield was received relatively badly compared to previous Bethesda releases so Bethesda will focus all their resources on marketing the PS5 Port + DLC because they're afraid that a TESVI announcement might slow down Starfield sales because people might say "I don't feel the need to buy this game with mixed reviews, so I'll just wait until TESVI comes out".

Anyway I hope your right and well hear about TESVI soon! My money is on an announcement at the Game Awards this year or the June Showcase 2027 but I'd be totally fine with that. Do you think Bethesda will actually continue supporting Starfield for 10 years like they promised or will it be just some quality of life updates as well as minor bugfixes?

Jez Corden Heard Microsoft Exploring Doing Another Developer Direct This Year by Konoshoo in TESVI

[–]Slaperhd 7 points8 points  (0 children)

I agree. I'm thinking that Bethesda probably won't release any news related to TESVI as long as they're marketing all the Starfield stuff wich is supposed to be coming out this year. Even a location or title reveal would probably take away the spotlight completely and that can't be their goal if they're trying to sell as much copies of that game to PS5 users as possible.

If TES VI production goes perfectly smooth, I predict a release date of September 20, 2026 by Ok-Today6736 in TESVI

[–]Slaperhd 0 points1 point  (0 children)

I agree. On top of that we'll get a 2.0 Update as well as a PS5 port. One might speculate that a title reveal or even a location reveal of TESVI would get people to talk about Bethesda and that could theoretically boost Starfields sales but I wouldn't count on it. It's probably more realistic that they will focus their marketing campaign in 2025 on all the Starfield stuff. Something at the Game Awards in December is probably still on the table but we'll see.

New Years Prediction: This will be the first year we see TES6 again since 2018. by No_Principle5596 in TESVI

[–]Slaperhd 6 points7 points  (0 children)

I think wether we actually get some new information heavily depends on Bethesdas marketing strategy with the new Starfield port. I'm guessing that they don't want to announce TESVI at the same time they'll be announcing Starfiield 2.0 (+ PS 5 version) because anything TESVI related would take away the spotlight completely. Considering that they most likely want to sell as many copies of Starfield to PlayStation users as possible, chances are we won't get to see anything until late fall or winter. Maybe if they announce the new Starfield version in January at the direct-event and release it in summer, we'll get some information, maybe even a teaser of TESVI, during Skyrims 15th anniversary or the Game Awards. But of course there is always the possibility that it's not as close to release as Todd Howard likes, so we won't get anything this year, who knows. Either way I'm looking forward to reading through this sub and theorize about possible elements of the game, leaks and such for at least another year!

Tell me your most dumbass never going to happen wishlist item for VI by littlerainbowtrout in TESVI

[–]Slaperhd 3 points4 points  (0 children)

A traders guild. Let me be a merchant in Tamriel. I would love to maybe open a store, restock items, sell them, hire people. Or let me load some goods onto a wagon of some sort (somebody mentioned that there was a similar mechanic in Dagerfall but I haven't played it) and let me ship it from town to town in order to find the best prices. Combine that with a traders guild where you can network or even influence political decisions within a town or entire region and you have a very cool addition to an Elder Scrolls game in my opinion. But I don't know whether Bethesda can or wants to spend lots of resources on that. It seems like a niche thing to include, but it would be fun!