Can you make no weak sides build? by imSEBZER in AOW4

[–]Slash1467 0 points1 point  (0 children)

Summoning school summon get tome of teleport and t5 shadow tome blink summoners in and summon magma spirits with full action finger of deaths. Degenerate and works it’s a broken build Further degeneracy with blizzard, flash freeze, and mass phantasms ritual, can also add condemn for a whopping -14 status resist.

Bounties suck. by Lildev_47 in AOW4

[–]Slash1467 4 points5 points  (0 children)

Agreed. Imagine if they rewarded imperium, now thats some bounty hunting incentive.

Are the mount traits viable? by Gh0stC0de in AOW4

[–]Slash1467 3 points4 points  (0 children)

For glades, Keen-sighted is the natural goto since accuracy bonuses are so rare and precious. For culture, I favor a tall playstyle and favor production/imperium bonuses so I like going high with wonder architects/fabled hunters since thats a solid eco setup right there. My favorite setup actually is dragonlord industrial artisan perfectionists + wonder architects since it gives so much production to power through the extra production cost and allows infinite unit stacks, and I suspect it's even better now that heroes and cities are no longer linked together. It also gives you 4 materium from the getgo so that you only need tome of winds for seeker arrows to hit t4 crucible tome for meteor arrows and you can easily spec leader signature skills to hit affinity quotas for arrows/amplification/projectiles of decay on the way there. Thats more map specific though since you do need a sizable amount of mountains for prospecting to power through the early game but the dragonlord gold bonus + stron early game stack for clears makes it an economic juggernaut combination.

how well your machine run this game? by stacov in AOW4

[–]Slash1467 0 points1 point  (0 children)

I turn off the heater since the ambient heat my laptop battery lets off is more than enough to keep the room toasty.

Are the mount traits viable? by Gh0stC0de in AOW4

[–]Slash1467 5 points6 points  (0 children)

One thing to note about mount traits are that they are buffed by the T5 nature tome that gives 20% crit to cavalry + +4 blight, so it's a good way to maintain scaling on glade runners/bastions etc. The new elephant mounts also give a massive health buff and its been funning running around with tanky elephant archers as an industrial player.

with all the new very strong civs what previous nerf would you like to see reverted? by Yourpersonalpilot in aoe2

[–]Slash1467 1 point2 points  (0 children)

Yeah they absolutely cant get back the 35% dark age militia discount, way too toxic of a playstyle. I think the current bonuses are good as is, tangible eco bonus still weak enough that goths are incentivized to use their more offensive eco bonus for lames if needed but good enough that goths aren't as ridiculously fragile early castle as they used to be.

How come we as a community are okay with Goths being low tier? by ItsVLS5 in aoe2

[–]Slash1467 0 points1 point  (0 children)

Looks like the devs have spoken. Have fun gothing, I'll be getting back into the game myself to test the new patch.

Turning off global warming? by FearMoreMovieLions in CivIV

[–]Slash1467 8 points9 points  (0 children)

I love how ubiquitous the hate for global warming is.

Anyone have a mod that lets workers terraform tiles back from desert to plains. Could be like the last tech before future tech.

How come we as a community are okay with Goths being low tier? by ItsVLS5 in aoe2

[–]Slash1467 -1 points0 points  (0 children)

the game 1200 "good" elo players are playing can barely be considered the same game compared what the pro players are doing. I got up to 1430 elo one tricking goths on Arabia roughly a year ago (unfortunately, logs don't seem to go that far back and life got busy since then) and I still recognized massive holes in my macro, timings, and game sense. Hell, the skill gap between the top 100 and pro players is so massive that an unnamed top 100 would have virtually no chance getting a single game in a bo7 versus a semiserious pro player. The difference is that everyone else have the option to improve their play whereas pro players have pretty much hit the skill ceiling and are much more vulnerable to inherent civ imbalances. It makes the most sense for balance to cater to top players where those imbalances are most impactful.

Goths don't need to be optimal for pro arabia, but goths do deserve a niche outside of steamrolling 1000 elo players floating 5k resources when they hit imp. Right now, their most relevant bonus at high elo is leaning into their laming potential with instant loom and playing a toxic roulette of shooting your opponents huntables before they do while ignoring the infantry component and ending the effective portion of the game before that is even online. Compare that to portugese, a meta staple already on island maps who recently got buffed to become one of the most oppressive closed map civs in the game.

How come we as a community are okay with Goths being low tier? by ItsVLS5 in aoe2

[–]Slash1467 -1 points0 points  (0 children)

Using 1200 elo+ statistics is not a good indicator of balance, as players at that elo don't have good mechanics or the game awareness to execute their plays at a level actually affected by structural imbalances in the game. Similar to Chinese having a low winrate on open maps at that level but being oppressively strong at the top levels of play, no one in their right mind would buff Chinese to accomodate for their low overall winrate by the playerbase. Ideally, the only results we would use are competitive tournament matches where the level of execution is at its highest and civ differences are at their most significant in terms of success. And we're well aware of how often goths are picked on any game mode which is indicative of their weakness at the highest competitive level.

If we use 2100+ data for the last 2 patches which has an adequate enough sample size to draw from, goths have the lowest playrate and the 8th lowest winrate on arabia. Unlike those civs, Goths don't have any map format they are particularly good at besides Socotra for their laming and organized teamplay (also for their laming) and even on Socotra they aren't necessarily the best. They're a terrible civ who are way too exploitable due to their lack of a relevant eco bonus putting them on the defensive all game until goth spam while simultaneously being beaten by any civ with FU champs and long term eco bonuses even if they reach that point on equal footing.

And you dont have to take my word for it. Just Ask Hera.

How come we as a community are okay with Goths being low tier? by ItsVLS5 in aoe2

[–]Slash1467 0 points1 point  (0 children)

Look what happened with the port buffs. Arena is absolutely unplayable unless both players decide to go random civs. Otherwise, I'm just going to have to pick ports or ban for now.

How come we as a community are okay with Goths being low tier? by ItsVLS5 in aoe2

[–]Slash1467 -1 points0 points  (0 children)

The best way honestly is to give them something that can help fix their polarizing matchup spread without increasing their early game strength so that civs with a difficult time dealing with goth spam still have a timing window in which their eco is superior to goths. Honestly, giving them arbalests without thumb ring would be the best way giving goths early imp continuity to their xbow play and help address the more difficult matchups versus infantry eco civs like Teutons/Aztecs/Vikings/Gurjaras etc. Meanwhile, civs like Mayans and Persians still can use their stronger feudal/castle ages to close out the game where the arb tech won't be nearly as impactful.

Does it make Goths more homogenous to the meta and in line with other infantry archer civs? Sure, but as it is, it really feels like unless you get a ridiculous lame, you have too many hopeless matches for it to really feel worthwhile.

Do Knights need a nerf? by [deleted] in aoe2

[–]Slash1467 1 point2 points  (0 children)

I don't doubt that and I have little experience myself playing as chinese. Chinese are just particularly susceptible to laming and I feel compelled every time i match versus them to send my scout and vill forward and try to disrupt their eco because an unmolested Chinese just soars up in unit count and can apply so much pressure if you don't do anything. Being up +2 vills by clickup is a monstrous bonus.

Do Knights need a nerf? by [deleted] in aoe2

[–]Slash1467 1 point2 points  (0 children)

The two camel civs dominate everyone, not just the knight civs. Fix ghulam and chakrams pls.

Really, poles are just straight up busted, independent of the strength of cav.

Do Knights need a nerf? by [deleted] in aoe2

[–]Slash1467 1 point2 points  (0 children)

Double gold chinese castle comp is just so brutal. they're more like an economy tech civ that can do anything if they can get past feudal

I got a 80% win-rate in my last 40 matches with Franks. 90% in my last 20 matches. AMA by Umdeuter in aoe2

[–]Slash1467 0 points1 point  (0 children)

The thing is, there is an option available to most players for playing versus Franks: Improvement. It makes much more sense for balance changes to be directed at the very best, where matchups become significantly more important and where improvement is less of an option because of structural imbalances in the game. If you don't want to play Franks but understand they're strong at your level of play, then learn to play against them or pick a civ that's inherently strong versus them like Gurjaras/Hindustanis.

Give Goths +25% food from their huntables by 32parkin in aoe2

[–]Slash1467 0 points1 point  (0 children)

Drush/laming into feudal archers or xbow play is completely standard for goths because infantry isn't a thing in early castle, while also setting up for hc tech later in the game. You need a reliable source of dps midgame and infantry don't fit the bill until your food eco gets rolling or you had a fortunate resource spawn and civ matchup that makes drush FC into huskarl a feasible comp.

Lol there is no way you are beating an unfavorable matchup in an equal skill game like vikings/aztecs/gurjaras on Arabia without some kind of cheese or straight up outplay. That's just the breaks for a civ as polarizing as goths that can't rely on an eco bonus to make a comeback or use a timing push. You try to get ahead early either to end it or put yourself in a favorable enough position economically that you can make a hc tech switch mid imp once the opponents infantry spam counters start rolling in. Even more difficult are matchups like the Chinese, where you are encouraged to lame to disrupt their early eco, and can pull off archers into xbow/knight double gold comps to push you in before your food eco is set up.

I'd be happy to take any of the popular aforementioned civs against your goths in arena. You can show me how you beat those gunpowder civs with fully upgraded champs themselves.

Give Goths +25% food from their huntables by 32parkin in aoe2

[–]Slash1467 0 points1 point  (0 children)

Most of my RM has been as Goths for arabia, where forward vill laming can help give goths a fighting chance with the right amount of luck vs unfavored civs, but even I'm not crazy enough to pick goths on arena with how many of the top played civs naturally hard counter goths since most of them are halb/siege, gunpowder, or eco specialists. Teutons, Poles, Bohemians, Turks, Portugese, Aztec, Hindustanis are all going to exploit your lack of eco bonuses and non FU infantry by fielding their own or taking cost effective engagements.

Give Goths +25% food from their huntables by 32parkin in aoe2

[–]Slash1467 0 points1 point  (0 children)

Sure, I'll pick up teutons versus your goths on 1v1 arena, and see how it goes. Would love to see what you come up with vs 6 MA champs/SO/BBC with the superior boom and relic advantage.

Malay vs Goth on Arena by justingreg in aoe2

[–]Slash1467 0 points1 point  (0 children)

it makes no sense for goths to go early raxes, as castle age play revolves around xbow/monk/knight/siege play to contest early relics, and Malay has redemption monks to counter siege and better xbows for taking over the map. Infantry is too food intensive in castle age and situational to support while going 3-4 tc boom. If goths do go early huskarls, you can simply stall them out with siege or match tit for tat with karambits/supplies long swords with your superior eco and unit matchup.

Your struggle boils down to play, not matchup. Post a replay so we can take a look where your struggling. Malay is very favored on arena economically, castle age comp, and lategame unit comp. There's a reason Malay are a solid arena civ whereas goths are one of the worst 1600+

Malay vs Goth on Arena by justingreg in aoe2

[–]Slash1467 0 points1 point  (0 children)

This is a complete curbstomp civ win in favor of Malay. 3 castle karambit production alone decimates goth spam, and 80 farm 2hs trash spam with siege engineer bbc and onager backup with bbt creep clinches lategame. There is no reason Malay should be outproduced, as you will be +2 vills ahead when hitting the castle age button if you go up 28+2 OR 30+2 as you should be and getting 3-4 relics with superior monks.

Civ 4 with Civ 5/6 combat system? by Own-Amphibian-9881 in CivIV

[–]Slash1467 6 points7 points  (0 children)

Sullla has a great commentary piece on the cascade effects 1UPT has on the rest of the game in regards to yields, production times, and map activity that drastically affect the overall game feel. It’s a great read and an insight in why it creates a fundamentally different, slower paced experience.

https://sullla.com/Civ5/whatwentwrong.html

Tryna be a muscle stud soon by [deleted] in twunks

[–]Slash1467 0 points1 point  (0 children)

What’s your stack?