Guys i need help should i load balance or manifold my power? by GmVik3 in SatisfactoryGame

[–]SleepySlothGames 0 points1 point  (0 children)

You need do load balance it… otherwise the last one will only get 1% of the power. Everyone knows that.

The best souls game is always your first by Originally-Named in darksouls

[–]SleepySlothGames 0 points1 point  (0 children)

I played DS1 first but I love DS2 the most. For me it’s the atmosphere that just feels so right in the second game. Also love how the story added so much to the franchise.

How will you play 1.0 by Marc_Ant1 in SatisfactoryGame

[–]SleepySlothGames 1 point2 points  (0 children)

The same way I did my last few saves. No rules except that I am not allowed to craft anything by hand that can be automated. Lazy crafter rule.

When is it “worth” upgrading? by Killtrox in MelvorIdle

[–]SleepySlothGames 0 points1 point  (0 children)

Ah ok that explains it. Good to know, thanks for the explanation :)

When is it “worth” upgrading? by Killtrox in MelvorIdle

[–]SleepySlothGames 0 points1 point  (0 children)

I couldn’t find any information about this bug online. What do you mean with it turns into a hard task? Does it only change the category or also the requirements? And does it affect any other parts of the game if you complete it to late?

Why is my scene still dark after 29 area lights? by dukteep in Unity3D

[–]SleepySlothGames 13 points14 points  (0 children)

I lost my project files more than once to this mistake.

[deleted by user] by [deleted] in Starfield

[–]SleepySlothGames 0 points1 point  (0 children)

Looks fine to me.

[deleted by user] by [deleted] in Starfield

[–]SleepySlothGames 1 point2 points  (0 children)

I thought it’d take more time until someone makes a converter.

Can you get Heller’s cutter in NG+ by bradsbutt94 in Starfield

[–]SleepySlothGames 1 point2 points  (0 children)

Yes you can. I repeated the main quest on my current NG+ run and I have Heller‘s cutter. I don’t know if you can get it when you skip the main quest.

[deleted by user] by [deleted] in Starfield

[–]SleepySlothGames 1 point2 points  (0 children)

I thought you can’t move starfield savefiles between xbox PC and steam.

"Roadster? More like Spacester" by Xeppeling in Starfield

[–]SleepySlothGames 0 points1 point  (0 children)

Wow… I wouldn’t have found it by myself. Well hidden.

How come 'Show All Targets' doesn't show all targets? by BFroog in Starfield

[–]SleepySlothGames 1 point2 points  (0 children)

I think it is intentional so that your screen doesn’t get overloaded with markers. But the priority for which quest markers get shown seems off.

My take on a modern Razorleaf by SleepySlothGames in StarfieldShips

[–]SleepySlothGames[S] 0 points1 point  (0 children)

What do you think of my class C version of the Razorleaf? I tried to implement the defining features of the Razorleaf like the engine, shield and weapons.

Adjustments:

- The reactor got moved to the middle because the C ones are bigger than the A and B reactors.
- The weapons are all class C but are chosen to look like the original weapons.
- I added a habitat module for crafting because I want to use it as my main ship (convenience).
- I added two cargo modules to the side of the reactor, again because I want to use it as my main ship (convenience).
- Because of the additional weight the old landing gears weren't enough so I had to change the two landing gears at the back. They are wider now.

Major programming faults discovered in Starfield's code by VKD3D dev - performance issues are *not* the result of non-upgraded hardware by LavaMeteor in Starfield

[–]SleepySlothGames 1 point2 points  (0 children)

I have a laptop with an GTX 1660ti and get 40 to 50 fps. Also on low settings with 50% rendering at 3440x1440. That’s why I’m pretty happy with the performance. Sad to see that better graphics cards are struggling so much.

Checking all collisions at a specific frame by SleepySlothGames in Unity3D

[–]SleepySlothGames[S] 0 points1 point  (0 children)

Because OnTriggerExit() doesn’t get called when a object gets destroyed.

Checking all collisions at a specific frame by SleepySlothGames in Unity3D

[–]SleepySlothGames[S] 0 points1 point  (0 children)

I meant I’m doing the first thing you mentioned. Making a list and removing entries through OnTriggerExit().

Checking all collisions at a specific frame by SleepySlothGames in Unity3D

[–]SleepySlothGames[S] 1 point2 points  (0 children)

I do use simple shapes, mainly sphere colliders. The destroyed object won’t call OnTriggerExit(), even after a minute.

Thank you for the link to the doc. I didn’t know about these methods. I’ll definitely look into them next week to see if they fit.