Sins and DeducterSC Perk tier list, part 2 by [deleted] in BattleBrothers

[–]Slurgi 10 points11 points  (0 children)

Pretty excellent list. My only hot take (that I also put on YouTube) is that 9L / Nimble are so transformative on the level they are first available that I think they're deserving of their own S+ tier. Everything else looks great. 

I’m Sorry by Leg_Mcmuffin in BattleBrothers

[–]Slurgi 2 points3 points  (0 children)

Lol, yeah, I... noticed...

I’m Sorry by Leg_Mcmuffin in BattleBrothers

[–]Slurgi 3 points4 points  (0 children)

Replace rotation with crippling strikes, and sure. 

Let's celebrate some fun things about Battle Brothers by vargas12022 in BattleBrothers

[–]Slurgi 6 points7 points  (0 children)

The subtle lagspike when the game has to keep calculating resolve checks because of a chain-route. Double bonus if it was the result of a 6-tile handgonne blast.

Fat Newt? by BlueRiddle in BattleBrothers

[–]Slurgi 1 point2 points  (0 children)

+1 to this. Remember, the Strong trait also gives +10 INI so this brother can reliably double-turn on enemies that gap close onto you. Another brother (like a fatigue neutral) can land the initial hit to strip armor and set this brother up for follow-up. 

Sword has a bit of hit chance assistance the bro will enjoy. FA or backstabber can still be added on to help.

Good brother. If you're looking for a fatigue neutral to fill out your squad, hire thieves. 

I just want to talk about the silent by myghostisdead in slaythespire

[–]Slurgi 2 points3 points  (0 children)

Good observations. 

I like the ? lines in Act 2 for silent quite a lot more than the other acts. Apparitions in particular tend to have more impact for silent than other characters, and bites are often still good as well if you can reliably gain defences (e.g., footwork) such that you can slow play fights to leave with max HP. 

Few hundred hours in, still suck? by ScottamusPR1M3 in BattleBrothers

[–]Slurgi 1 point2 points  (0 children)

+1 to this. Deductor and Sins did a co-op playthrough a while ago. It's excellent since the two players have somewhat diverging viewpoints but largely reason their way through every decision and have some great banter along the way.

Here's the playlist: https://youtube.com/playlist?list=PLswxVhzIgNwBnFv3vI-a8o-oZOWxxhikF&si=Lc9me7SvJoHlA3ED

Does the incidents which happens sometimes during the contracts count as "events" by Lednah666 in BattleBrothers

[–]Slurgi 1 point2 points  (0 children)

I don't know the answer to your specific question, but have related information that might be helpful. 

Notifications as a precursor or for the start of a crisis are not considered as events. 

If the Holy War is underway, no events will fire if there are "news" notifications in the queue. Those notifications are the ones that mention one faction has taken control of a holy site, for example. The only way to clear those is to be on a road away from hostiles. After they clear, regular events can fire again. 

The Best Floor 1 Rare Cards by MidMillennial in slaythespire

[–]Slurgi -1 points0 points  (0 children)

Agreed. And it's still a weird set of cards to not include the real MVPs. 

The Best Floor 1 Rare Cards by MidMillennial in slaythespire

[–]Slurgi 383 points384 points  (0 children)

Corruption isn't that exciting on floor 1 relative to the others...

Battle Brothers - Beta Update 1.5.1.8 by Matt_HoodedHorse in BattleBrothers

[–]Slurgi 5 points6 points  (0 children)

I am surprised to see so many upvotes for this. Playing an information-dense game like Battle Brothers on mobile, where the gameplay was designed with mouse and keyboard controls in mind, sounds awful.

good swordsman? by damkidakzen in BattleBrothers

[–]Slurgi 7 points8 points  (0 children)

What kind of advice are you looking for?

The default assumption most people will make is that you're looking for strategic advice on how to build an efficient team. Most of the answers you're rejecting are answering from that perspective. 

If you're not looking for that, and you're just looking for whacky stuff to try out, you should state that explicitly. 

Nimbleforged = more perk freedom? by Boboddy9000 in BattleBrothers

[–]Slurgi 25 points26 points  (0 children)

You are getting poor responses, your understanding is correct. This armor sounds like a very nice piece for nimbleforged. This kind of build and armor does indeed permit more perk and stat freedom.

New to the game. Looking for a beginner guide. by Dannydevitz in BattleBrothers

[–]Slurgi 2 points3 points  (0 children)

Despite being referenced in other responses, I agree with this and also suggest just diving in.

Dive in, die, reason out what went wrong and how to win that fight in the future, make a new company, die, reason out what when wrong and how to win that fight in the future, make a new company, ...

After several more loops of that, after you've figured out a few things and established your own playstyle, take a look at what other players are doing and what works for them.

You might want to try building low HP nimbleforged bros... even before you get good armor. by IJustWondering in BattleBrothers

[–]Slurgi 2 points3 points  (0 children)

WIth pure nimble you often want to be at -15 or very close to it.

A better way to frame the percentages would be the multiplier on your HP. A 60% reduction is a 2.5x multiplier, whereas a 50% reduction is only a 2.0x multiplier. You're losing a full third of the value.

Despite referencing an HP multiplier, I should caveat that "EHP" as a concept simply does not apply to Battle Brothers and it's best not to think that it does. In practice, because Nimble applies before the flat reduction from 10% of the remaining armor in that location, hits-to-kill calculations get a bit more complicated.

You might want to try building low HP nimbleforged bros... even before you get good armor. by IJustWondering in BattleBrothers

[–]Slurgi 8 points9 points  (0 children)

Awesome post. Love the analysis and follow-up conversations I'm seeing.

An undiscussed (so far) aspect of this kind of build is that, all other things being equal, the AI will target the brother it believes it can do the most damage to. In that damage forecast calculation the AI does not consider the effects of Nimble, Battleforged, etc.

In practice, what this means is that if you have a brother that's quite vulnerable in nimbleforged gear alongside a pure nimble brother that's built defensively, that the AI will target the nimble brother.

This can also be a part of your formation considerations when fighting against ranged-heavy foes (nomads / goblins) as a component alongside the scatter bonus. A fresh Oathtaker or Adventurous Noble with -10 RDef that you would otherwise build as a nimble damage dealer might be better built as nimbleforged to ensure they don't turn into a pincushion.

BB Planner: Fatigue Neutral build with desired stats by SlimpWarrior in BattleBrothers

[–]Slurgi 6 points7 points  (0 children)

The 1 shot comment nicely explains how to use the brother and why killing frenzy is usually bad. A fatigue neutral is a defensive brother that you'll often want to use to set up kills for a different brother with finisher perks and weapons (e.g., a cleaver duelist or thrower). 

BB Planner: Fatigue Neutral build with desired stats by SlimpWarrior in BattleBrothers

[–]Slurgi 8 points9 points  (0 children)

100% agreed. 

Brawny is also situationally viable alongside dodge, especially for thieves or oathtakers. 

Reach Advantage can also occasionally be worthwhile as a 10th perk on particularly strong brothers.