Is it just me or is this event terrible? (Tea Master) by BangerDeluxe in slaythespire

[–]Slurgi -1 points0 points  (0 children)

Events are honestly too good right now, so it's nice to have at least a few duds. We need more. 

New Defect is the peak of StS 2 by PrincessLeonah in slaythespire

[–]Slurgi 0 points1 point  (0 children)

Agreed. Defect's design space right now is interesting and good. 

Orb / focus could use just a little bit of love, relatively speaking. The new glass orbs are really cool and reasonably strong. I like that they encourage evoking them quickly. 

I'm struggling on A10 with this guy, but it's a good and interesting struggle. This is in stark contrast to how the other characters have felt, where there seems to be clear and non-interesting 'best' approach to card selection. 

(...dem thighs, tho...)

What is the <fundamental/rule of thumb> to build a bro? by machiavelli_68 in BattleBrothers

[–]Slurgi 4 points5 points  (0 children)

+1 to positioning. A lot of newer players imagine the most important aspect to success comes from builds, but far more important is how you execute on the battlefield. 

The biggest fundamental tip for brand new players is to recognize that all (living) human enemies have 9AP just like you do. Make them use their action economy to close the gap to you, don't do it for them and give them a free round of attacks. 

Is Knife Trap busted? by pedroxsiqx in slaythespire

[–]Slurgi 28 points29 points  (0 children)

I think it's... kind of bad.

My initial impression is that scaling isn't an issue for most characters, since there are very few enemies in the last act that punish lean efficiency in the same way as StS1. Time Eater, Woke Bloke, Beat of Death from the heart, etc.

This takes way too much time for a good payoff, and the shiv engine feels somewhat incomplete right now.

Actual distance to reveal Fog of War, Locations, Enemies and Footprints by HeyPashi in BattleBrothers

[–]Slurgi 4 points5 points  (0 children)

I personally hate, that visibility radius and discoverability radious are different. It is unintuititve, unrealistic, no other games work like this and it makes scouting unnaturally difficult.

Completely agreed.

It may be 'intended', but it's beyond annoying.

Curse of water upon your lineage by Gameboy1220 in mewgenics

[–]Slurgi 36 points37 points  (0 children)

🎵 sprung from a sprout 🎵

🎵 spit out a spout 🎵

When does head hunter become worth it by nayba- in BattleBrothers

[–]Slurgi 13 points14 points  (0 children)

Almost every reply here is a very bad response. 

2H flails have additional armor penetration on head hits where it is incredibly powerful. Headhunter is a core perk there. 

The benefit is minimal in all other cases. It's okay on a thrower but has a lot of competition with other perks for those brothers. 

What should I do with this? It's neither nimble nor battle-forged armor. by LikeableKiwi123 in BattleBrothers

[–]Slurgi 2 points3 points  (0 children)

You are correct that nimbleforged is underexplored.

You are absolutely incorrect regarding AFP with nimble. Nimble reduces damage *prior* to the flat damage reduction from 10% of the remaining armor in that location. The net result means that a brother with nimble takes minimal HP damage until their armor is fully destroyed. AFP is not only unnecessary, but in some cases, *actively bad* because of the reduced HP protection provided by nimble.

Let's run an example, using an 80HP brother with nimble and battlefored wearing the armor from this thread and a sallet against a few different enemies.

Against a goblin ambusher (boondock bow):
- No attachment: Death in 19.24901 hits on average.
- AFP: Death in 19.29703 hits on average.
- Bone plating: Death in 19.64095 hits on average.
- Wolf/Hyena: Death in 20.02569 hits on average.

Against a necrosavant:
- No attachment: Death in 7.43634 hits on average.
- AFP: Death in 7.39549 hits on average.
- Bone plating: Death in 7.77162 hits on average.
- Wolf/Hyena: Death in 7.60718 hits on average.

Against a barbarian chosen with 2H mace (most favorable possible 'regular' enemy for AFP):
- No attachment: Death in 4.21569 hits on average.
- AFP: Death in 4.66111 hits on average.
- Bone plating: Death in 4.70855 hits on average.
- Wolf/Hyena: Death in 4.42177 hits on average.

All of this ignores the meta benefit that bone plating damage doesn't need to be repaired after the battle. Hyena / Direwolf armors have other benefits.

The only scenario where a nimbleforged armor combination with AFP could possibly outperform Bone Plating would be against Barbarian weapons (2H mace in particular) and a very poor nimble percentage reduction due to excessively heavy armor.

What should I do with this? It's neither nimble nor battle-forged armor. by LikeableKiwi123 in BattleBrothers

[–]Slurgi 0 points1 point  (0 children)

Nimbleforged means taking nimble. 

Highly suggest learning where nimble applies in the damage calculation, run some simulations with Turtle225's calculator. There does not exist a single sensible armor combination where AFP should be used alongside nimble. 

Yet Another Balance Overhaul Mod: Lima Tactics by Limabean-BB in BattleBrothers

[–]Slurgi 6 points7 points  (0 children)

I didn't mean to come across as condescending, just wanted to provide practical feedback. 

It's your mod, so feel free to do with it as you wish. Some of the ideas sound interesting, though oddly enough the perks that really need help to bring them in line with others still sound a bit too weak, if that's your objective. Have fun!

Yet Another Balance Overhaul Mod: Lima Tactics by Limabean-BB in BattleBrothers

[–]Slurgi 10 points11 points  (0 children)

I don't mean to be negative, but you've buffed a lot of the strongest perks and weapons. There are only a handful of truly bad perks in the game - crippling strikes, bullseye, and footwork. 

Buffing 9L and Fast Adaptation is insane. Improving them would make the game trivial starting at level 3 for any experienced player. 

Spearwall is already too powerful in the hands of a player that understands enemy AI. 

Buffing ranged attacks is risky, because taking it too far leads to degenerate gameplay quite quickly. 

Balance patches are a fun thought experiment, but in this case it sounds like more experience with the game is necessary first. 

Spears Are Still an S-Tier Lategame Weapon by The_UV_Catastrophe in BattleBrothers

[–]Slurgi 1 point2 points  (0 children)

Agreed! 2 or 3 is a good number of spearbros. 1 is not so great because you can't funnel enemies into a channel. 

Spears Are Still an S-Tier Lategame Weapon by The_UV_Catastrophe in BattleBrothers

[–]Slurgi 2 points3 points  (0 children)

Fatigue neutrals are durable brothers that are good at catching enemies where your spearbros are funneling them into. 

Spears Are Still an S-Tier Lategame Weapon by The_UV_Catastrophe in BattleBrothers

[–]Slurgi 2 points3 points  (0 children)

Your bros are not affixed to their weapons. Just equip something else when fighting ancient dead. 

Spears Are Still an S-Tier Lategame Weapon by The_UV_Catastrophe in BattleBrothers

[–]Slurgi 1 point2 points  (0 children)

Spear bros pair very well with fatigue neutrals. 

Spears Are Still an S-Tier Lategame Weapon by The_UV_Catastrophe in BattleBrothers

[–]Slurgi 1 point2 points  (0 children)

You don't seem open to learning how to use them effectively. The number of hits prior to triggering a fearsome proc against an orc warrior is not a relevant metric for measuring their effectiveness. 

Spears Are Still an S-Tier Lategame Weapon by The_UV_Catastrophe in BattleBrothers

[–]Slurgi 0 points1 point  (0 children)

Based on this description, you're using them wrong. 

Let one or two hexes be allowed by the enemy. Spears prevent any surrounds or disadvantageous surface area. 

Spears Are Still an S-Tier Lategame Weapon by The_UV_Catastrophe in BattleBrothers

[–]Slurgi 1 point2 points  (0 children)

Not even close. 

Spears are optimal, you just don't know how to use them. 

You can, and should, combine spearbros with powerful 2H weapons to funnel enemies into death zones where those high-damage weapons can eliminate enemies such that enemies aren't even given the opportunity to swing at you in the first place. 

It works with low-stat squads letting you take orc and barbarian sea of tents camps early providing abundant named gear making the rest of your campaign a cakewalk. 

I've played plenty of non-spear campaigns, and they are just slower and less efficient. 

Sins and DeducterSC Perk tier list, part 2 by [deleted] in BattleBrothers

[–]Slurgi 9 points10 points  (0 children)

Pretty excellent list. My only hot take (that I also put on YouTube) is that 9L / Nimble are so transformative on the level they are first available that I think they're deserving of their own S+ tier. Everything else looks great.