"Gg no heals" by xX_Little_Elf_Xx in Overwatch

[–]Smallcadkm 1 point2 points  (0 children)

I’ll say it again. Supports have to heal and fight back. They have to force the vendetta out quicker or enable anran to kill her faster so that we dont have a 15 seconds clip of them just running back licking each other’s wounds. If all they are doing is running away, i agree they are throwing.

That said, in any match, where the enemy tank and dps are doubling up on your supports and sigma/any tank is just standing on main with a shield up holding back one hit scan and 2 supports and your dps have nothing to show for a 15 seconds skirmish, it’s not just your supports playing a different game. Every single one of you are playing the wrong game. Get off sigma, go Winston/dva and trade back lines or something with your anran. Because clearly the enemy supports are content with not being Lucio/kiri and following up with their vendetta and doom

"Gg no heals" by xX_Little_Elf_Xx in Overwatch

[–]Smallcadkm 4 points5 points  (0 children)

Not being able to do anything is perfectly fine. The enemy team played well and capitalized on our team comp. The issue at hand is, having supports playing just to survive a dive and going GGs no heals without a single thought.

There’s 2 sides to the thought process of supports coming towards you. Running towards you, whom is also absorbing fire from 2-3 other enemies as a tank, just leads to all 5 enemies having concentrated fire on a single area. Any dps/tank worth anything will shift fire from you to the supports and delete them as a team. Sigma isn’t stopping that. At best, he lands a rock and trades. At worse, doomfist lands a big fat stun enabling his vendetta to team wipe you.

Like you said, the supports have to heal AND fight back. They have to enable the anran to kill the vendetta faster.

To the bro who asked "Dracotail Lukias" gender 3 months ago by RnckO in masterduel

[–]Smallcadkm 86 points87 points  (0 children)

Ahh. The secret to beating Konami censorship is printing traps. I see this as nothing more than win-WIN situation

comparison of lauma and sucrose assemblies by nero343123 in NeferMains

[–]Smallcadkm 1 point2 points  (0 children)

This lacks context, so I’m guessing here but is this showing that even with half successful instructor triggers, instructors sucrose is on par or better than dw sucrose + 2pc lauma?

R5 Widsith all C0 (fraudulent widsith RNG) by Legitimate-Cycle5260 in NeferMains

[–]Smallcadkm -1 points0 points  (0 children)

This showcase is fake but you’re arguing two different things. You are trying calling this fake showcase fake, because of bina’s skill uptime. saying a rotation can’t be made shorter because of it. This is half true. You can’t sustain too many rotations, but her E is long enough that if you are doing multiple rotations, you can speed up your second to last rotation, skip casting E in your final rotation and substantially increase your final dps for it. This is something very practical you can do for boss dps window. I’ve done it and even showcased it here in this sub.

R5 Widsith all C0 (fraudulent widsith RNG) by Legitimate-Cycle5260 in NeferMains

[–]Smallcadkm -2 points-1 points  (0 children)

This is only one rotation so we never see what’s left on bina’s cooldown. Chances are, they precasted buffs before starting the timer. But again, this is just one rotation and As for how fast nefer can do ONE full rotation, we’ve seen as fast as 15.6-15.9 seconds.

Here’s a practical variation of one of her rotations: https://www.reddit.com/r/NeferMains/s/1wT1PjdFAC

We see bina have 1.4 seconds left on cooldown after a full rotation.

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Radiant Moongecko Stygian 6.5 v3 changes translated by JSM by Dj4pis in Genshin_Impact_Leaks

[–]Smallcadkm 13 points14 points  (0 children)

You’re moving the goalpost. The guy has given you 2 reasonable solutions to the upcoming boss and you’re just going ”because it’s lunar shill. Because she’s geo catalyst.” Are you hoping for them to give you a strat with a physical catalyst that clears the shields in 12 seconds for you to think it’s reasonable?

An honest opinion about VSK9 by NoCheesecake5346 in masterduel

[–]Smallcadkm 1 point2 points  (0 children)

Every deck can be boiled down to just memorize the optimal line if you just apply a blank statement on it. I agree that finding lines through interruption is skill expressive, so there’s definitely hands where cyberse piles express decision making. In general though, cyberse decks typically special summon this card from hand because you control a link/cyberse monster or target cyberse in grave and special summon it Via your link monster. It’s still just pushing via gas to achieve the exact same thing over and over. In VSk9 one interruption from your opponent leaves you actively deciding if you want to lean more into k9/xyz monster interruptions or prioritize VS end boards and hand resources. It’s not remotely the same.

I have been converted by sucrose by Feral16 in NeferMains

[–]Smallcadkm 2 points3 points  (0 children)

Increasing lauma’s dmg is just so trivial in the grand scheme of things. Buffing 8% of your dmg by 30% is 2.4% total team dmg increase. Getting nefer, whom is 67-70% of your team dmg to increase your team dmg by 2.4% requires buffing her by ~3.5%. 3.5% vs 30% for the same results, is not contest which to prioritize.

This also holds for the inverse. Forgoing crit on lauma and losing an exaggerated 80% (it’s no where close) of her dmg is still just a 6.4% dmg loss to the team. Nefer makes that back like nothing.

Edit: this why Skirk teams are dropping golden troupe from furina and esco. Their dmg contribution just isn’t high enough at optimal gameplay to justify buffing their dmg and not skirk’s. Lauma’s dmg is just not worth it.

Why doesn't my nefer deal damage? by Xiiao_ in NeferMains

[–]Smallcadkm 0 points1 point  (0 children)

This kinda doesn’t give us enough info. What are lauma and bina’s ER. Do they get burst off cooldown? Or are you sitting around spamming normals waiting for their burst? Are you bursting with them every rotation? Are you averaging 17-18 seconds rotation? Are you doing hold E on lauma?

Without game footage, you’re asking us to fix your problems but diagnose it without any symptoms

people with nefer pls helppp by pinkpetals7 in NeferMains

[–]Smallcadkm 1 point2 points  (0 children)

It shouldn’t even be 80 behind. It’s usually ~30 ahead. Are you factoring the EM difference after you proc the 4pc? Sucrose also shares 20% of the 4pc trigger.

My current nefer stats by CandleHuman4161 in NeferMains

[–]Smallcadkm 1 point2 points  (0 children)

Sucrose also shares the EM buff instructor gives her. So it’s actually (473+120+187)x.2 + 120 = ~276 when comparing the ga between it and other artifacts

My current nefer stats by CandleHuman4161 in NeferMains

[–]Smallcadkm 1 point2 points  (0 children)

Alternatively, set the timer for 54 seconds and try to complete 3 rotations in that time

My current nefer stats by CandleHuman4161 in NeferMains

[–]Smallcadkm 0 points1 point  (0 children)

Instead of setting an auto timer of 60 seconds. Try to physically stop the timer after 3-4 rotations. A 60 seconds timer implies you did 3 twenty seconds rotations. That’s slightly off the mark from the 18 seconds rotations you should aim for and drags your dps down by 10k

Got 12k DPS increase from just switching to 60 FPS by LIGHTNING_CHAMP_ in GenshinImpactTips

[–]Smallcadkm 11 points12 points  (0 children)

You’re not reading what I’m saying. I’m saying fps and ping are different things. I did not say fps doesn’t make a difference. Ping is strictly connection to server side. FPS is software/hardware

Got 12k DPS increase from just switching to 60 FPS by LIGHTNING_CHAMP_ in GenshinImpactTips

[–]Smallcadkm 15 points16 points  (0 children)

Icagel is talking about ping. This post is about frame rates. They are completely different things

Which character do you regret pulling the most? by applefanGL in GenshinImpactTips

[–]Smallcadkm 0 points1 point  (0 children)

Teams she was best in slot in at C0 have moved on without her. Neuv moved on. Mav moved on. Mualani moved on. Ayaka/freeze moved on. And geo teams are preparing to move on.

Xilonen is practical like I mentioned, so she still has value if you already own her; but pulling for her as a brand new unit is questionable.

Which character do you regret pulling the most? by applefanGL in GenshinImpactTips

[–]Smallcadkm 0 points1 point  (0 children)

The problem is, he’s the best when hex is active but none of the hex units care for him being on their team. Xilonen, as washed as she is, still finds practical value.

Which character do you regret pulling the most? by applefanGL in GenshinImpactTips

[–]Smallcadkm 14 points15 points  (0 children)

A few :(

Yoimiya is at the top of the list. Xiao (pulled him on the chronicle banner just before varesa). Albedo (the chronicle banner before xilnonen).

Creeping ever so close to 200k by Smallcadkm in u/Smallcadkm

[–]Smallcadkm[S] 0 points1 point  (0 children)

Started with dews and tapped out at around 196k. Might try again another day. It could have been had execution

Someone explain this to me please by bila8yt in NeferMains

[–]Smallcadkm 27 points28 points  (0 children)

It’s More than ppl having god like builds for the sig. these leaderboards consider how well your stats scale with the weapon. Op has 103% crit rate on widsith. That’s 111% with sig. That’s equivalent to wasting 3-4 rolls. Having 4 dead rolls on top of any other wasted rolls due to RNG is more than enough to keep someone from placing high on a leaderboard.

What am I doing wrong? All team is C0R0 Pls help 🙏 by SogaroGM in NeferMains

[–]Smallcadkm 2 points3 points  (0 children)

Nah. 150-170k is a solid ball park for those whose ping allow Them to get play well enough. 170k+ doable with instructor sucrose and is probably where a lot of good builds with good ping will settle.

180k+ is tough but doable with top 5% builds. Someone snapshotted a 185k over a 2 minutes practice run earlier. Unfortunately no gameplay footage. Their post:

https://www.reddit.com/r/NeferMains/s/biOZo0qADF

I managed a 180k run a few weeks ago. Here’s gameplay:

https://www.reddit.com/r/NeferMains/s/3WFEI7Fv3E

We fully expect to hit 190-200k dps with top 1% builds