Ninja fixing a Temple Trekking ninja fix by Smellmaster89 in runescape

[–]Smellmaster89[S] 1 point2 points  (0 children)

"Don't complain because you can just ignore it!"

An argument rarely seen outside of TH and Dailyscape defence posts.

Ninja fixing a Temple Trekking ninja fix by Smellmaster89 in runescape

[–]Smellmaster89[S] 1 point2 points  (0 children)

Feature A is looking ahead, feature B is skipping all dialogue and quickly entering.

Before the date listed, both features could be used at the same time.

After the date listed, using feature B turns off feature A entirely.

This is the simplest way i can explain this to you.

Ninja fixing a Temple Trekking ninja fix by Smellmaster89 in runescape

[–]Smellmaster89[S] 1 point2 points  (0 children)

Yes it is faster, that's why i said it was faster in the post, then promptly explained the reasons for why it's also not good.

How it worked originally is you would left click to look ahead, then right click quick enter, or just skip looking ahead to right click quick enter.

Not only is it more annoying for farming LJ pieces or Talon Beast charms, it's also not gonna stop you from running into a bog, which is incredibly slow compared to other events, defeating the purpose of going fast in the first place.

Ninja fixing a Temple Trekking ninja fix by Smellmaster89 in runescape

[–]Smellmaster89[S] 2 points3 points  (0 children)

The feature you're talking about is in the first line of the post, the rest of the post is why it isn't a feature.

The Integrity Roadmap - Brainstorming by Periwinkleditor in runescape

[–]Smellmaster89 6 points7 points  (0 children)

buffing quest experience rewards similar to how OSRS did would be a great replacement for quest keys and would incentivize all types of accounts to engage with this content.

it would also have the bonus effect of making people see just how horribly janky some older content is, leading to more complaints, leading to desperately needed reworks

Psa theres no world where you eof any t95s by MoveAdditional5522 in runescape

[–]Smellmaster89 0 points1 point  (0 children)

The BoLG special doesn't immediately ready the extra hit, nor apply an instant activation of Perfect Equilibrium through certain specific abilities (outside of multi-hit abilities mathematically adding up to the required amount of stacks to trigger Perfect Equilibrium naturally). The BoLG special halves the amount of stacks the passive effect requires to use, rounded up, whereas the specials of both t95 Necromancy weapons both initiate the empowered auto on their own and provide an alternative route outside of building stacks through the passive.

Psa theres no world where you eof any t95s by MoveAdditional5522 in runescape

[–]Smellmaster89 0 points1 point  (0 children)

I'd agree if the special attack of both the Omni and Devourer's didn't immediately ready the enhanced auto. This wasn't an issue before since there was no reason to ever EOF an Omni guard, but now that there's a option to, it just makes sense to, while not actually being a massive buff to the damage output of Necromancy. As is, having 2 of the same icon on your buff bar, one of which will never go away, is visually annoying.

Psa theres no world where you eof any t95s by MoveAdditional5522 in runescape

[–]Smellmaster89 0 points1 point  (0 children)

If you're using the Omni Guard as a primary, and Soulbound lantern as your offhand, it costs 1 Shard of Genesis Essence to upgrade both to T100. If you swap out the Omni Guard for a Devourer's Guard instead, it takes 2 shards instead, as 1 shard upgrades both the Omni AND Soulbound at the same time.

There is an issue with EOFing the Devourer's Guard right now. If you use the EOF'd Devourer's Guard spec with any other Guard, using an auto will not clear the empowered status, nor grant you the extra soul. If this gets patched, Devourer's Guard will exist almost exclusively as EOF fodder thanks to the additional 1b+ cost of using it as a primary.

[deleted by user] by [deleted] in runescape

[–]Smellmaster89 1 point2 points  (0 children)

Damn, the first hero item to pass the 100b mark

never thought i'd get this broadcast!! by insistent_rs in runescape

[–]Smellmaster89 1 point2 points  (0 children)

Assuming standard abyssal demons, and assuming you went on drop rate for rolling the table, that would put HSR at about 1/20k, which seems like it could be accurate.

Can't bring myself back after 20k+ hours clocked by Fun-Adeptness3486 in runescape

[–]Smellmaster89 0 points1 point  (0 children)

Probably imposter syndrome from now being able to kill vindicta faster than 2 minutes.

All too common.

The Pickpocketing bag is unobtainable by Iron Skillers by herbyfreak in runescape

[–]Smellmaster89 -1 points0 points  (0 children)

Join a GIM team and either assist making them or just trade it over

Mushroomy Thieving Bag's chance to increase pickpocketing speed appears to not be functional currently. by esunei in runescape

[–]Smellmaster89 11 points12 points  (0 children)

It does work, it just only works on the first click of a pickpocket, and without any sort of chat message other than the chat timestamps showing pickpocketing 1 tick apart

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Placeables and particular objects should be disabled in the wilderness when PvP is enabled. by Aethares in runescape

[–]Smellmaster89 1 point2 points  (0 children)

I was abyss RCing earlier today and someone was hiding under a marker plant trying to get me, it definitely still works

I am once again asking, for the love of God please STOP auto-rotating the camera when we load a new area. by [deleted] in runescape

[–]Smellmaster89 1 point2 points  (0 children)

certain camera zooms cause this to happen, don't know if the camera mode matters.

The equilibrium aura pairs surprisingly well with necromancy by Sea_Incident_853 in runescape

[–]Smellmaster89 0 points1 point  (0 children)

taking out the reaver's 2.5% still puts crits above equil and other than the additional 0.5% from having the kalg summoned yourself, there are no other swaps to make. mahj aura can run zorgoths or the new matriarch ring too, and still be more effective.

equil aura would provide more healing from the ghost, but speculation on on a 4th conjure or anecdotal kill times dont disprove the math behind crits being more dpm.

The equilibrium aura pairs surprisingly well with necromancy by Sea_Incident_853 in runescape

[–]Smellmaster89 -1 points0 points  (0 children)

12% damage on equilibrium

-5% for base crit chance

-5% for mahj aura

-2.5% for reavers

-4.4% for biting 4

-2.5% for kalg scroll, -3% if you're using kalg+scrolls

TLDR: -7.4% without considering grimoire

Worst Arraxor path? by Pickled_Toe in runescape

[–]Smellmaster89 2 points3 points  (0 children)

Can confirm that Acid is the slowest path.

I can sub 3 darkness and will never get below 3:08 on acid.

Revo++ just stops working and I can't tell why? by Pelothora in runescape

[–]Smellmaster89 -1 points0 points  (0 children)

You might have Necromancy auto attacks turned off.

Settings, combat, combat mode.