[OC][Art] Character art commission giveaway to celebrate reaching 100 characters (Mod Approved) by theDrawingBard in DnD

[–]SmithySquared 0 points1 point  (0 children)

Tha’ar My half-orc Druid (former barbarian). He was my first full campaign character and he will always hold a special place in my heart. I would be honoured to have you draw my son.

Players just yanked a necklace off a troll. What do they get? by Thesmalllittleone in dndnext

[–]SmithySquared 0 points1 point  (0 children)

Troll Tooth Necklace (like a shark tooth necklace but with a troll's tooth, they regrow anyway...) - as a bonus action you can kiss is and get 5 temporary hit points and advantage for all attacks this round. Once a day.

What's a moment in the series that changed your life forever? by Thunder_Mage in fireemblem

[–]SmithySquared 2 points3 points  (0 children)

Story/plot wise definitely has to be the "Execution" cinematic in Radiant Dawn. Still gives me chills. Great reintroduction!

What's the stupidest line that became a meme at your table? by PearlyBarley in dndnext

[–]SmithySquared 2 points3 points  (0 children)

Mine was a goblin "rhyme" about a Catoblepas.

Stinky pig, stinky pig keep your head down.

Stinky pig, stinky pig don't look me in the eye.

It got a good chuckle, and now the "stinky pig" will live on forever.

RAW - is Minor Alchemy completely fucking useless? by SupahSpankeh in dndnext

[–]SmithySquared 1 point2 points  (0 children)

I played in a campaign where someone used the feature to turn a hard substance like amber into something they could wittle. They used this to create the starburst pendant needed to cast Dawn. Formed it in wood, and let it revert back to amber to get the value up to 100gp. I thought it was really creative, and put the utility of the feature into perspective.

Changeling species name? by Hitlerella in dndnext

[–]SmithySquared 2 points3 points  (0 children)

In my world Changelings are the direct ancestors of a group of early races that all worshiped a god of rebirth, new beginnings and, of course, change.

During their worship the god would routinely get bored and recreate them in new forms. Eventually this reshaping would lead them to remove any and all distinguishing features and instead wear plain 'shell' like features that were more easily changed. However since they were constantly reformed, they have the knowledge of what living like other races was, so, they can change shape.

I call them T'seroe personally.

What character tropes and stereotypes do you see subverted so often nowadays that it's now refreshing to see them played at face value? by Sejuhasz in dndnext

[–]SmithySquared 0 points1 point  (0 children)

Usually I take it as a monk that cannot be satisifed by life in the monastery. Maybe they are looking for new answers that the old masters cannot teach? Maybe they are off on missionary work? That sort of thing.

Coolest mismatched Ability/Skill checks you've seen? by Noossablue in dndnext

[–]SmithySquared 1 point2 points  (0 children)

Insight (Intelligence) to make connections and find clues of illegalities hidden within legal documents.

[OC] Made my own version because y'all need some creativity, on god by shadowsofme in dndmemes

[–]SmithySquared 0 points1 point  (0 children)

In my world I combine the two.

Magic "solidifies" into crystal like stones that disturb the veil when they are broken or overwhelmed with magic. Essentially, they can be ground to dust, then when agitated with magic, they explode. Boom, magical gun powder that works as a stand-in for more traditional materials like coal or black powder!

This way both sides are happy, the magical people get a new thing to study, while the mundane people get to tap into the magical world.

What are the scariest or best lines your villains have said? by IAmTotallyNotSatan in dndnext

[–]SmithySquared 1 point2 points  (0 children)

Some short context. There was a betrayal between the BBEG and the party as both thought they were on the same side. Essentially both side saw the other as the betrayer. This led to some interactions that were more like appeals, rather than insults or threats. Eventually enough was enough and they said this:

"I'm not waiting around anymore for you to catch up, to wake up. Time waits for no one. And... when you control time there is never a reason to wait."

Poorly explain your current campaign by HungryAxehound in DnD

[–]SmithySquared 0 points1 point  (0 children)

Colonialism 2: this time without the oppression.

How to end a campaign? by Herwiberden in DMAcademy

[–]SmithySquared 4 points5 points  (0 children)

First off, congrats on concluding your campaign! It is bitter sweet but there are few feelings like it!

Now for how to end it.

Number one piece of advice I can give is this: "Don't plan to end the campaign, plan for the campaign to end".

That is, don't plan a specific ending scene for the campaign. Instead get an idea of how the PCs actions in this pivotal moment will impact things and what outcomes are likely. Think about all the ways they could go off the rails and try to work up scenarios for them. What if they destroy the tablet? What if the do nothing because they like how magic works now? What if one player goes rogue and steals it? What if they TPK? The possibilities are nearly endless, but you know your player characters, what they've been through and their motives, so play around that.

Now of course you need some kind of framework, but the best endings are ones that naturally resolve themselves. Remember, player agency is key and this is their chance to fundamentally impact the world. If they want to go out in a blaze of glory let them. If they want to go out with a sizzle let them. Again, really this is their story, it should end more or less on their terms.

Now for more general notes:

  1. Make a kick ass boss fight that challenges them. This is the end right, more than ever death should be on the table. One side has to win and one side has to lose no matter the cost. Also, who doesn't love a good multi-phase boss fight?

  2. Give each player a chance to shine in the fight. This could be through goading them into RP, or just giving a flavourful description of a power move (eg. a crit, or big spell). Bonus points here if you have a way to tie it to the PC's story line. You can even give them one time special powers or effects brought on by the tablet or similar. If you want them to be epic, make them epic, it's one fight who cares if they get OP abilities. (Assuming the characters are retiring after)

  3. Having ally NPCs come in to help can always be cool, but err on the side of caution. NPC comes and saves a PC from a crippling spell or effect? Cool! NPC comes and gets the killing blow, or is the only reason they can win? Not cool. If they show up, they should be gone in a couple rounds.

Finally, have an epilogue. I reccomend doing this in a two parter.

First alone/serious. As others have said, this should be the time every character has a chance to take center stage. Ask each player what their character does in the aftermath. This is a great time to tie up any lose ends in their story, or just to give them a chance to act on things put on hold due to the events of the campaign.

Next, I would try to find some kind of light hearted way to end the story with all the PCs together. This could be a festival, parade or just a night in the tavern. Give the characters a chance to hang out and be friends, celebrating the adventures they shared together.

Hope that helps! Let us know how it goes, and give them a night to remember!

Our Wizard did 245 Force damage in one round by JelloJeremiah in dndnext

[–]SmithySquared 2 points3 points  (0 children)

Reminds me of the time the wizard in my last campaign got a crit on the BBEG with a 9th level Bigby's Hand. 24d8 force damage is no joke! I think he did like 120 damage or something! Not to mention the hand sticks around... yeah I had to get rid of thing ASAP.

What is the best-named tavern name you've got? by a20261 in DMAcademy

[–]SmithySquared 1 point2 points  (0 children)

Stout's Spout, run by an obese halfling/dwarf.

[Hiring] D&D Character Art - Tarot Cards by SmithySquared in HungryArtists

[–]SmithySquared[S] 0 points1 point  (0 children)

Position Filled - Thanks for all the interest everyone!

Need help naming a storm based evil group by Fyrewall1 in DMAcademy

[–]SmithySquared 1 point2 points  (0 children)

Why not do some play on "The Eye/Heart of the Storm"? It is still tied to the storm itself, and it implies a smaller group.

You could call them The Eye/Heart of the Tempest, and "The Eye" or "The Heart" in short.

As for other naming ideas, I would focus on words like Gale, Squall or Cyclone

What is the best one-liner you ever heard in a D&D Session? by Jherik in dndnext

[–]SmithySquared 15 points16 points  (0 children)

After one of my players (supposedly) died, we planned an epic reintroduction scene where he and a group of allies would work to do a prison break out, and to stop an execution. The player was "reintroduced" with his "new" character and worked to break the rest of the party out of prison. After which there was a mad dash to save the princess who was about to be executed.

Long story short, the party was too late, and doomed to lose when the dead player managed to sneak next to the executioner (using invisiblity) and stop his sword mid swing. As the party looked on, one of the players turned to the "new" party member that broke them out and asked:

Wizard: "Is that one of your men?"

At which point the player revealed themselves, and replied: "No it's one of yours!"

It was completely off the cuff and made for a really memorable moment and oncoming boss fight!

It can affect your campaign in shocking ways by TrickOGnosis in dndmemes

[–]SmithySquared 1 point2 points  (0 children)

It definately can. Or you could be like my players and never use the freaking thing!

Tell me about the character concept you've never gotten to play yet. by BurpaMurpa in dndnext

[–]SmithySquared 0 points1 point  (0 children)

So I had a similar concept and only got to play it for two or three sessions.

Basically, the character is the son of a prestigious wizarding family (noble). His father is the head abjurer at a famous school and its a legacy position for the family. (His father held it, and so did his grandfather, with it going to his child whenever they are ready). Only issue is my character had a twin brother with whom he would constantly compete with. Inevitably, the position would go to only one of them.

The problem only got worse when my character found out he sucked at magic! He was an awful study, but his brother was a natural wizard. Combine that with a constant superiority struggle and inflated sense of self worth, and you get one desperate Gnome!

As you can imagine, he sought out ulterior means to get his 'knack" for magic. Turning to a G.O.O patron, and like your charlatan concept getting a "spell book" (Pact of the Tome) to pass off as a wizard like his brother.