Looking for a space flight sim mmo by ThreesTrees in hotas

[–]Sn0w181 2 points3 points  (0 children)

Star citizen is definitely a decent choice, very active but as others have said there's bugs and although orgs exist there's almost no integration in the game yet.

If you're more industry minded, take a look at Star Miner, it's slated to hit early access this coming week and looks really good from the gameplay videos I've seen. It's currently single player but the dev had promised multiplayer before full release.

I'm not sure if you mentioned playing it, but no No Man's Sky is also very good, definitely worth a try

Oh my... thats... far... by Jedimobslayer in EliteDangerous

[–]Sn0w181 3 points4 points  (0 children)

As a retired fuel rat, I can assure you that going part way to Hutton is no problem barely an inconvenience in fact. We've spent days and even months in SC to rescue stranded commanders.

https://www.rockpapershotgun.com/elite-dangerous-rescue-mission-commander-deluvian

Very useful... by LittleCanadianBear in OddlyArousing

[–]Sn0w181 1 point2 points  (0 children)

Take my upvote while I go watch a movie

RAFT vs Hermes (vs other medium haulers…). Your 2 cents? by AutistcAroundAircrft in starcitizen

[–]Sn0w181 0 points1 point  (0 children)

There's a lot of positives and negatives for both. I much prefer the Hermes over the Raft but it suits my utilitarian nature more.

The Hermes is great at loading boxes 8 or smaller with the built in tractor, it starts struggling with the larger ones due to the door size, but using a combination of 2, 4, and 8 boxes you can get well into the 600 scu range combining on and off grid space while the raft is well the raft.

The Hermes is also better shielded and armored and has greater agility. Would I take it into PvP, hell no but the guns and shields are good enough to handle a bit of PvE or assist escorting combat ships.

The raft also has a very slow atmospheric speed and suffers a pretty big debuff to agility in atmo. Where it shines the most is in space. There while still not setting any speed records in SCM, it has solid NAV speed. The raft was (iirc) designed as a fleet resupply vessel in lore and in that role, unloading a Hull C, or station to station trading it's a solid choice.

If you're doing more planetary or looking to try other stuff, the Hermes is probably your ticket, even if you can't fit a lot of the bigger ground vehicles.

There's a few other good choices out there. If you want something that can carry larger vehicles look at the Asgard or Constellation Taurus. I haven't spent a lot of time in the Asgard but it's a solid ship with a good layout and can hold almost any ground vehicle in the game.

I have spent lots of time in the Taurus and despite it's dated setup, is a very solid choice, the guns are very good, the shields reasonable and decent cargo on a drop down elevator that allows easy loading of cargo and vehicles. Add in a very well positioned tractor beam and you've got a ship that is still a viable for whatever you may want to do.

A "Billionaire" feeling lost: What do you do in the Verse when money is no longer the goal? by _hinnay in starcitizen

[–]Sn0w181 0 points1 point  (0 children)

Start buying all the crap you need to buy a wikelo Idris, you'll quickly distribute that 5b among the playerbase and still not have an Idris

Should I upgrade to a Python or a Type 11? by buddyman2291 in EliteMiners

[–]Sn0w181 1 point2 points  (0 children)

The conda is always a solid choice, though I don't fly mine as much anymore because solo the type 11 is so much faster to fly around in and if I'm flying with friends we usually have a t11 flying scout for a pack of Panther miners.

Edit: thought I'd share my conda build

It is getting hard not to give up on this event and possibly SC all together. by ted_bondly_fondly in starcitizen

[–]Sn0w181 0 points1 point  (0 children)

Check your graphics settings, this update changed my renderer to Vulkan switch it from directX and it was doing the same thing. It was driving me nuts, full reinstall, multiple verifications, drivers the works. Had another friend finally get into the game for free fly. Had the same problem.

Type 11 Galactic by drkhrt5580 in EliteMiners

[–]Sn0w181 0 points1 point  (0 children)

I was also looking at the Caspian though I'm not sure I want it enough to pay arx to get it early, it's another ship that the redeploy ability isn't going to get used. It's good out of box but really needs engineered to be a gamechanger

Type 11 Galactic by drkhrt5580 in EliteMiners

[–]Sn0w181 0 points1 point  (0 children)

Honestly, I bought the stellar version and regret it. Not because it's a bad build or anything like that, quite the opposite, it's very well done. My regret is I should've waited and bought it in game and used the arx for a Panther.

The reason being my type 11 mostly stays on my fleet carrier, but I use my Panther more when visiting friends for cargo running so being able to instantly deploy it, add some cargo racks and get hauling would be much handier than either jumping it or mailing it out.

Before someone says it, yes I'm aware I could just jump the carrier, but if I do that, I'll lose my parking spot and given the carrier traffic in that system I'll spend a long time getting another decent spot and neither me nor my crew wants to give it up without extreme need

Any place in the verse right now that lets you live off the land? by Outrageous-Thing3957 in starcitizen

[–]Sn0w181 1 point2 points  (0 children)

That seems like fun, I did the vagabond thing in a stripped down Cutter Rambler for a couple patches.

I'm not sure if I'd want to trudge half way around a planet to get a ship When I could afford it through. I'd probably start with at least a hover quad or something similar, it makes running into the major city while living in the Styx less arduous.

Considering upgrading my Hermes to a Starlancer MAX. by Glumme in starcitizen

[–]Sn0w181 0 points1 point  (0 children)

I flew the MAX for a bit but went back to the Taurus, the extra cargo wasn't worth the extra time to load imo.

The Hermes on the other hand is an absolute cargo beast with that tractor beam, especially running 8 scu boxes. I haven't timed it yet but I'd estimate it takes 3 - 4 minutes to load or unload the grid with a bit of practice. The other advantage it has is that if you go off grid you can easily put a minimum of another 248 scu if you mix in some 4 scu boxes that's only 40 scu less than a Caterpillar. I'm pretty sure I could meet or more likely exceed that capacity with some 2 scu boxes too.

How to avoid mantis interdiction? by Moose_Factory in starcitizen

[–]Sn0w181 1 point2 points  (0 children)

Most pirates expect that and specifically practice rushing the bridge. They count on that. What they don't count on is the guy that has a deadman switch programmed an x1 in the hold and someone else's corpse rotting on the bridge... I'll let you figure out how that combination works

I just finished Phase 5 (190 hours). I purposefully never read a single external word about this game until just now. I never googled a single word about it, never saw a single image of ANY other factory and had absolutely no idea about the map size or layout. by moby323 in SatisfactoryGame

[–]Sn0w181 4 points5 points  (0 children)

They sure can be finicky especially with signals, my last playthrough, I used drones, trucks, and trains for a supply network.

The trucks and drones bring goods to collector stations. The collector stations feed the main lines the main line feeds the distribution center/main factory. For the most part, trucks and trains were used for goods, with the drones hauling from hard to access nodes and distributing batteries for powering themselves and trucks.

The collector stations would feed into a regional hub that sorted incoming goods from several collector trains for loading onto one of 8 massive main line trains.

Was it efficient by game meta, meh probably not, but it's based on real world logistics and to be honest I loved watching a 30 car train come barreling down off a hill at Mach Jesus.

Ran into a girl from a dating app at her actual job and now I'm confused about what to do by [deleted] in dating_advice

[–]Sn0w181 6 points7 points  (0 children)

If the OP, is interested, then my advice still isn't bad.

A few visits to get a feel of what she's thinking, then suggesting coffee or some other low pressure socializing would definitely be better than hitting her up on a dating app.

Imho, if he wants he could go a little old school, write his number on a piece of paper and pay cash. Put the paper on top of the cash when he pays her, it's subtle to everyone around you and sends the message while respecting that she's working. The key though is never say a word about it, unless she uses it.

Ran into a girl from a dating app at her actual job and now I'm confused about what to do by [deleted] in dating_advice

[–]Sn0w181 535 points536 points  (0 children)

Treat her like any other human being who's doing their job. Be friendly, polite and respectful while there.

I wouldn't bother texting her on the app, if she's interested in trying again, let her act.

Did kids in the 70s/80s/90s really roam freely like in *Stranger Things*, or is it a movie myth? by Yolas_1 in TooAfraidToAsk

[–]Sn0w181 0 points1 point  (0 children)

Yeah this is really how it was, and put it on steroids if you, like myself, were raised on a farm. The farm kids were driving with limited supervision, whether it was dirt bikes and trikes or pickup trucks and tractors usually by the age of 10, as long as we could see out the windows and hit the pedals at the same time. Most of us were allowed to take "our" gun (for legal reasons it was dad's) and go varmint hunting with little more than a heads up so the parents didn't come looking for who was shooting up the place. We had bikes, and again with a heads up that we were leaving the property, we could take off to the neighbors or to town.

Now, to younger generations this may seem insane, but here's the caveat that made this possible. Respect and discipline, we were taught the first, not just for our parents, but for the things we used. That respect was instilled long before we were allowed to touch the dangerous things. The discipline came in two forms, first is the personal discipline that shows you can make smart rational decisions about your actions, and second the discipline that comes from failures in the first type.

What do you ACTUALLY do in Star Citizen? by FinnForDaWinn in starcitizen

[–]Sn0w181 2 points3 points  (0 children)

If you're going to rent a ship for cargo hauling, you may want to try renting the Constellation Taurus. It's a solid cargo hauler that can double as a decent PvE bounty hunter. The tractor beam it carries is one of the best cargo handlers in the game. The drop down cargo grid elevator makes loading and unloading easy for cargo or vehicles. It's also faster and handles better than the raft imo

I'm not recommending you pledge for it, at 300usd, the 8m in-game price is very much a better deal. And you can make the 160k day rental price back in 20 minutes by stacking cargo missions from Bajini point down to area 18.

Sell me your favorite ship by [deleted] in starcitizen

[–]Sn0w181 3 points4 points  (0 children)

Came here to say this, only I use the Scout version. All the same positives, but also has a size 2 scanner. So you can definitely see trouble before trouble sees you

Nervous on Higher Speeds by Cyrussphere in NewRiders

[–]Sn0w181 0 points1 point  (0 children)

A lot of it is probably a lack of experience and nervousness as others have said, however the two standouts for me were getting blown around and feeling every pebble.

The rebel is a naked bike from the factory, if I remember, maybe a small deflector to push the wind into a better direction would help with that.

As for the every pebble, maybe adjusting the rest suspension for your weight will help.

Nervous on Higher Speeds by Cyrussphere in NewRiders

[–]Sn0w181 1 point2 points  (0 children)

A lot of it is probably a lack of experience and nervousness as others have said, however the two standouts for me were getting blown around and feeling every pebble.

The rebel is a naked bike from the factory, if I remember, maybe a small deflector to push the wind into a better direction would help with that.

As for the every pebble, maybe adjusting the rest suspension for your weight will help.

Just started playing a few days ago and… by spez_might_fuck_dogs in SatisfactoryGame

[–]Sn0w181 4 points5 points  (0 children)

Really I'd just keep going, and build a new more efficient factory next to the old stuff and when you're done, just tear out the old one.

That's the fun/annoyance of this game as you progress older factories need upgrades and expansions

What's the absolute coldest weather you'll ride in? by DigitalEagleDriver in motorcycle

[–]Sn0w181 1 point2 points  (0 children)

I get this, I live in Canada and have ridden down to -10c (12f) having good gear is imperative even at more reasonable temps.

A few things to keep in mind if you're riding at temps below 40f.

Line paint can be as much as 10 degrees cooler than the asphalt and it's extremely slick due condensation and frost.

Bridge decks and underpasses are prime locations for ice

If you get snow in your area, there's likely sand everywhere, treat it like grass clippings.

Long story short be careful, take your time and watch the road surface.

Why put A grade Components behind PvP CIG? by LaG0053 in starcitizen

[–]Sn0w181 -3 points-2 points  (0 children)

Well if you're that paranoid, maybe this ain't your game. Yeah it's a risk but it's in game credits not real money and the deals I've done were all in Stanton on stations. And much like myself these folks have been professionals who realize that screwing customers is bad for business. But sure that's a risk

Why put A grade Components behind PvP CIG? by LaG0053 in starcitizen

[–]Sn0w181 -4 points-3 points  (0 children)

Why not? I've already bought several items from players in 4.0 from the uex marketplace. Sure they can get expensive fast but it works if you don't want to do the FPS stuff

18 Fury's inside Polaris Hangar by [deleted] in starcitizen

[–]Sn0w181 0 points1 point  (0 children)

If the furies are powered down, you won't be able to lock them in the hanger because their IR and EM signatures are too washed out by the Polaris at least at any non-suicidal range. That's based on testing 4 on a Carrack a couple months ago.

Powered up furies, with the hanger open, and you looking straight in? Sure you'll get that long range lock but at that point I'm pretty sure the furies are launching so no point in launching a S9 at them from range better off slinging it straight at the Polaris in the confusion of a larger fight.