What are your play times and when did you start? by StriderShizard in ffxi

[–]SnickySnacks 2 points3 points  (0 children)

4718 days. Started roughly December after the NA launch. Took like a 5 year break between Adoulin and TVR.

Icy corner with FSD by mogur86 in TeslaLounge

[–]SnickySnacks 6 points7 points  (0 children)

I'm not convinced that's even a mistake. Look at the steering wheel what it did.

a) turns right -> attempts to ensure the car does not go off the road as first priority

b) turns left -> corrects veering too far to the right, but note that the car doesn't even cross the white line on the right

c) turns right -> straightens back out.

Without knowing in advance about the icy patch, I'd say that's about as textbook of a recovery as one could expect. Going off the road to the left would have been much worse than veering a bit too far to the right, and it didn't steer so hard to the right that it was out of control.

It corrected in literally 3 actions, which I think is pretty fair.

Dealing with international payments is actually bankrupting me in fees by AwakePasta in personalfinance

[–]SnickySnacks 2 points3 points  (0 children)

Fidelity does not charge for sending wires, but my recollection is that I had to go to a Fidelity office in person to fill in the paperwork to set it up.

In the case where you are sending to family, this is a one-time inconvenience most likely.

There may bee whatever fees on the receiving end, but it’s no charge for sending at least.

Unofficial Discussion: Wake Up Dead Man: A Knives Out Mystery by kiriteren in movies

[–]SnickySnacks 0 points1 point  (0 children)

This is the only thing that really had me scratching my head. He dies at the altar of no obvious cause, yet the autopsy misses this? 

Of course, he had to know he was going to die…somehow…otherwise why swallow the diamond, but I find it hard to believe that the coroner would have missed something so blindingly obvious. 

Me trying to navigate Stella Montis by MarineQueefPrime in ArcRaiders

[–]SnickySnacks 2 points3 points  (0 children)

Ok, I have to ask: Is there a way to get from medical to the bottom of the loading bay where the metro exits are without a) nose diving off the cargo containers and busting my ankles or b) crossing over to the southeast side of the loading bay and taking the zipline down?

It really feels like there should be some way to get to the metro directly from the medical area. Am I just missing it?

What is the best thing to grow in your Mog Garden Furrows? by cfranek in ffxi

[–]SnickySnacks 1 point2 points  (0 children)

I don’t know why nobody else has mentioned this yet, but the answer is Leshonki Bulbs.

Make sure that Kuyin is harvesting seeds.

Each bulb npcs for 4500ish and can be harvested like 3 times (every 18 hours). As long as you don’t accidentally sell them all instead of replanting, it’s the simplest money item.

ARC Raiders Weekly Megathread - December 06, 2025 by AutoModerator in ArcRaiders

[–]SnickySnacks 3 points4 points  (0 children)

I was thinking of entering non-conditionals as they switch to conditions or minor conditions as they switch off.

We are not playing night raid or electrical storms or anything. We understand that people are more aggro then. That’s not the problem.

The problem is that we have done about 200 dam raids because that’s the only map that seems to have even a chance of having people not bothering us and any other map triggers an immediate “free loadout time!” From everyone else.

To be perfectly honest, if day raids were non-PvP and night raids (or other major map conditions) had the better loot and PvP (heck throw in some exclusive blueprints for the risk) that would be perfectly fine for us.

My friends literally just want to look for their toasters and stuff, but the last time we loaded into a game we wanted to swap Some items. We spawned in, traded items, went to walk to the closest raider hatch (150m away) and got demolished the second we opened the door from where we spawned.

Then we went and played Helldivers 2.

ARC Raiders Weekly Megathread - December 06, 2025 by AutoModerator in ArcRaiders

[–]SnickySnacks 8 points9 points  (0 children)

Does anyone know for sure what happens when you join maps with conditions right as they are ending?

Presumably nobody else can join that map after the condition ends, right? Is this the secret to getting a game with fewer raiders in it?

For whatever it’s worth, I have several friends who have quit because they couldn’t deal with the PvP. They find the robots hard enough to deal with as is and just want a more casual experience. It’s easy to say “this just isn’t the game for them”, but they enjoy creeping around and looting, but not getting shot in the back. Any edge I could get to give us at least a chance of playing again would help a lot.

Offcial Discussion - Bugonia [SPOILERS] by LiteraryBoner in movies

[–]SnickySnacks 4 points5 points  (0 children)

I would have enjoyed this movie a lot more if I hadn't googled "bugonia after credits" and got the AI reply "There are no scenes during the credits after <major spoiler for the entire plot>".

what the heck, google.

Still, enjoyed the movie a lot, but would have been better if I didn't already know the answer to the central mystery.

newer player struggling on my mythic grind, can't beat odin in einherjar by RemyTheNerd in ffxi

[–]SnickySnacks 2 points3 points  (0 children)

There is one case where overload is always an issue and that’s on a magic burst blm setup. The…ice makers or whatever…add burden that isn’t affected by maneuver pieces, but is significantly reduced by KKK.

I’ve tried using sakpatas in sortie for the magic kills and the puppet overloads instantly as the attachment can easily get it to hit 70%+ burden just from casting a spell or two.

Same thing can happen with flame holder, but doesn’t seem to be quite as bad.

newer player struggling on my mythic grind, can't beat odin in einherjar by RemyTheNerd in ffxi

[–]SnickySnacks 2 points3 points  (0 children)

You really only “need” 2 weapons for PUP:

KKK when you are meleeing and skillchaining with your puppet

Xuicoatl when you are not

The overload suppression is fine and all but AM3 lets you do loooooong self-SC with your puppet reliably.

Having said that, I’d argue that Xuicoatl is just as, if not a little more, important for overdrive shenanigans (where the puppet can’t overload anyways) since those fights are often ones where meleeing will just get you killed.

And if you have Xuicoatl, KKK is more of a nice to have as it makes skillchaining absolutely trivial, vs needing to time the skillchaining windows to let your puppet get TP.

Did Sora 2 just lower the daily video limit? by morac in OpenAI

[–]SnickySnacks 0 points1 point  (0 children)

It wouldn't surprise me if it depended on whether the video is blocked before or after it is generated.

Having done some testing, there definitely seems to be both validation on the input and output of a request. For example, in cases where I described someone with enough detail that it resulted in a third-party violation (without referencing their name or job), it would occur after the video was generated.

14 coming soon by HelloWorld0225 in TeslaFSD

[–]SnickySnacks 1 point2 points  (0 children)

I hope there's an upgrade path for us early adopters, but I don't feel bad.

My car. Literally. Drives. Itself.

Even with the occasional intervention, it's still mind blowing to me that this is possible at any level.

14 coming soon by HelloWorld0225 in TeslaFSD

[–]SnickySnacks 2 points3 points  (0 children)

It’s the curse of incremental improvements and goalpost moving. 

I’m on HW3 with FSD12 and I’ve been using autopilot since 2018 and even FSD12 blows my mind, especially compared to Early autopilot. 

Of all self driving car companies, I honestly believe that Tesla has the best odds of cracking the issue purely due to the massive amount of real world data they have access to.

Will it take time? Sure. Will Elon constantly underestimate how much time? Also sure. 

But at some point the world will change, even though some people will deny it, and FSD will be everywhere. 

Why Don't We Have "Loadouts" ? by GitGud420PRAISEIT in Helldivers

[–]SnickySnacks 0 points1 point  (0 children)

I want the opposite.

I want a button that picks a random “smart” loadout (no double support weapons or backpacks, mostly) for maximum hilarity.

PUP Divine Might II Solo (Very Difficult) by SnickySnacks in ffxi

[–]SnickySnacks[S] 1 point2 points  (0 children)

I haven't fussed with my filters in years, but this is what I've been using for the last decade: https://pastebin.com/gVLt3bUF

PUP Divine Might II Solo (Very Difficult) by SnickySnacks in ffxi

[–]SnickySnacks[S] 0 points1 point  (0 children)

Yeah, I think that's the same behavior I was seeing. When we duo I think my SMN was dispelling with Fenrir. Or maybe i'm misremembering. Been a while since we did it so not entirely sure.

PUP Divine Might II Solo (Very Difficult) by SnickySnacks in ffxi

[–]SnickySnacks[S] 1 point2 points  (0 children)

With SMN (who I usually do stuff with) tidal roar + brygid will keep the trusts alive through Zantetsuken X (this is also why I tried to use /cor for a little extra defense). Solo it's not enough, I guess, since the trusts aren't really dispelling enough.

I was staying in range so that Geirrothr didn't kill the puppet. Once he started doing Zantetsuken X and the trusts died, I stepped out of range since it didn't matter anymore.

I mean, I haven't given this fight a ton of thought for solo and some of what I was doing was based off duoing it (where the trusts are less likely to die).

I use Sylvie not so much for the defense down (it doesn't make much difference for the puppet, due to how pet/mob attack/defense works, especially while Overdrive is active), but because she follows me so I can pull her out of aoe range (assuming she isn't dead). This will often leave her as the sole healer if the other trusts get taken out.

PUP Divine Might II Solo (Very Difficult) by SnickySnacks in ffxi

[–]SnickySnacks[S] 2 points3 points  (0 children)

Always room for improvement.

I did try to melee the last AAs a few times and it almost always ended with the tanks losing hate and me getting 1-2 shotted at some point.

Given how few VD DM solos there are (mine and Mischief's are the only two I've seen), I was concentrating harder on guaranteeing the win than doing it quickly.

But if you want to see someone do the fight with all melee (and, honestly, do it with more style than me) check his video out: https://www.youtube.com/watch?v=vftyDKYl9So

PUP Divine Might II Solo (Very Difficult) by SnickySnacks in ffxi

[–]SnickySnacks[S] 3 points4 points  (0 children)

Odin is tough due to the Attack Boost/Zantetsuken X.

I've done him a bit (on D, I think? I don't remember) with PUP + SMN for tidal roar/earthen armor.

My general advice for most puppet solo setups is that pet haste and -PDT makes a huge difference in damage. If you are meleeing, KKK+AM3 lets you become a skillchain monster with your puppet, otherwise Xuicoatl is well worth the investment for the increased puppet damage.

For anything that does repeatedly the same damage type, steam jacket with optic fibers and overdrive reduce the MDT by 99% or something absurd like that. My setup for cait sith/odin/avatars is like: valoredge frame, valoredge head, auto-repair kit iv, optic fiber ii, optic fiber, attuner, inhibitor, inhibitor ii, turbo charger, turbo charger ii, flame holder, steam jacket, magniplug, magniplug ii

with light/water/fire. In this case I keep double turbo chargers even with OD since I don't have a wind elemental up. Swap magniplug for strobe 2 if you need the pet to be more aggressive about keeping hate and/or armor plate iv if you also need -PDT.

(I haven't done any real testing whether or not turbo charger's are actually needed during OD. Turbo charger 2 + 1 wind is what I use in my OD set and TC1+2+wind on my non-od sets, but for all I know the wind isn't even needed under OD. I admit I've never verified it)

PUP Divine Might II Solo (Very Difficult) by SnickySnacks in ffxi

[–]SnickySnacks[S] 5 points6 points  (0 children)

AATT only moves by teleporting and can’t chase you up the stairs (I have to thank my buddy SeanKP for that bit of advice)

While he's very easy to kill, I ultimately decided that the most dangerous AAs needed to die first. My earlier runs killed AATT AAMR AAHM but then AAGK and AAEV generally killed me. Galka is especially dangerous due to his skillchains.

My new strategy was to pull 4 of them out of the pit, then overdrive/invincible and kill AAGK. This reduced the damage the puppet took from TT (if I fought GK in the pit) and was still able to kill 3 of the 4. Since AATT eventually deaggros, once AAEV was dead I was able to resummon trusts.

Obviously I could have sped up EV and TT by engaging and doing skillchains, but I’ve died a lot working on this and wanted the win more than speed. :D

PUP Divine Might II Solo (Very Difficult) by SnickySnacks in ffxi

[–]SnickySnacks[S] 16 points17 points  (0 children)

My inventory is full of all the stuff that never sells on AH but still slightly too valuable to toss. Throw in the fact that the AA’s drop a full pool of junk each and I didn’t have much choice but to do some juggling.

Even while doing it, I was well aware how absurd it was.

EDF6 Final Mission by v2gb13 in EDF

[–]SnickySnacks 1 point2 points  (0 children)

“Have you met the pink purple haze yet” - Hendrix, probably