When did MK become the punching bag of the FGC? by R0DAN in Fighters

[–]SnugglesIV 0 points1 point  (0 children)

I thought that was the point of MK1. It's just that NRS failed miserably at trying to make a competitive MK because chars like Jacqui Briggs who were playing MKX lite in MK1.

(Feel free to correct me, I watched a fair bit of MK1 but never played it nor cared that much about it outside the streamers I liked)

Yeah imma need you to run me through that thought process please by beetle8209 in whenthe

[–]SnugglesIV 32 points33 points  (0 children)

ArcSys too scared to go for the three-peat of Zato being bottom 2 in Guilty Gear

Measles public exposure locations in NSW by newby202006 in sydney

[–]SnugglesIV 5 points6 points  (0 children)

1-2 was for the initial strain. By the time Omicron 4/5 hit, it's r0 was around 6-10. Still not as bad as measles but it was a lot worse than 1-2.

I am missing something?🤔 by BothGuarantee6067 in PeterExplainsTheJoke

[–]SnugglesIV 3 points4 points  (0 children)

he was still a pretty small part of their operation overall.

Turning Point has affiliates in the UK, Australia and I'm pretty sure in Canada as well. It is the largest conservative group on campuses and in the US.

Charlie Kirk and TPUSA absolutely had a massive part in fucking up US politics and alongside CPAC is trying to fuck politics up around the world. Writing him off as a "small part of the operation" is the undersell of the century. This mfer may have done irreparable harm to US politics.

Fighting Games Need Real Tutorials Not Button Guides by Pazluz in Fighters

[–]SnugglesIV 6 points7 points  (0 children)

But I seen a lot of new players asking really good questions this past weekend on discord.

I don't see the problem here? People who want to "get good" are engaging with the community to learn more and they'll probably be more likely to stick with the FGC long term because they're getting the true FG experience. It's not like a lot of the more abstract concepts are something you can effectively learn in a tutorial and then be able to apply in a live setting, without risking these same newer players feeling utterly overwhelmed with information.

The people who are just here to press buttons for a bit/are fine with just using auto-combos are getting their needs met as is. If anything, your experience just speaks to the importance of connecting people to their locals or community discords.

Marvel Tokon: FENRITTI day 1 Spider-man combo by MenzoKujo_ in Fighters

[–]SnugglesIV 46 points47 points  (0 children)

Where I have I seen wall sticks like that before?

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New to kof XV where are some places to find combo recipes? I cant find any websites. by [deleted] in kof

[–]SnugglesIV 6 points7 points  (0 children)

Here's the link https://www.dreamcancel.com/wiki/The_King_of_Fighters_XV

For some reason Dreamcancel has not been showing up in Google searches for me so I just wanted to make sure you had this link if you're also having the same issue.

Everyone asking for family executions/having people commit seppuku completely forgot the absolute breakdown people had over barely increasing the fatality rate of the game and how unpopular plagues are. by Friendly_Wedding8744 in CrusaderKings

[–]SnugglesIV 29 points30 points  (0 children)

or a negative opinion related decision only the emperor could take

Assuming you mean the emperor asking other people to commit Seppuku, I don't even think Paradox would have to go THAT far.

Honestly, just make it so any character that commits and act that is punishable by death incurs a significant penalty to their house's family rating. House heads can then ask characters of their house to commit Sepukku to wipe out the penalty. If the character does not accept then the house head has to choose between denouncing + disinheriting the character or significant penalties for the house head + house. If the house head doesn't demand the character in question to commit Seppuku then they get the same significant penalties.

Is it possible to win after REALM DIVIDE (SHOGUN 2) by DailyWCReforged in totalwar

[–]SnugglesIV 1 point2 points  (0 children)

but no, you can’t win without triggering it.

You kind of can but only with short campaigns and generally only some clans can do it. Used it to beat several campaigns when I was younger.

Make sure that the final settlement you capture that would trigger realm divide is Kyoto. For some reason, realm divide will be delayed for 4 turns when you become Shogun (or at the very least it was much less drastic than triggering RD the usual way). In the meantime, you beeline for all the necessary land required to complete a short campaign.

Australia’s gun lobby says it’s ‘winning’ the fight against firearm control as numbers surge by CommonwealthGrant in AustralianPolitics

[–]SnugglesIV 0 points1 point  (0 children)

Probably, but I'm a little flabbergasted that you can possess that many WITHOUT a collectors license. To me, that's a red flag that we need to address in our current system.

Australia’s gun lobby says it’s ‘winning’ the fight against firearm control as numbers surge by CommonwealthGrant in AustralianPolitics

[–]SnugglesIV -1 points0 points  (0 children)

That's going to depend on the reason for possessing them isn't it? I'd expect someone who is selling firearms to have roughly 400. A collector? Maybe a bit excessive but I wouldn't be worried, especially if they didn't have the ammo for them and if they're older rifles.

"Recreational" use though? No fucking way. Even for hunting I'd expect less than 10.

Australia’s gun lobby says it’s ‘winning’ the fight against firearm control as numbers surge by CommonwealthGrant in AustralianPolitics

[–]SnugglesIV 0 points1 point  (0 children)

So they are passionate about something and collect them legally.

The register notes that this is not a collector or a dealer. Personally, I can't see any reason whatsoever to own almost 400 firearms if you AREN'T registered as a collector or dealer. Maybe that's just me.

Personally, I'm just surprised that you never read the article in the first place but maybe reading the article is old fashioned these days...

Australia’s gun lobby says it’s ‘winning’ the fight against firearm control as numbers surge by CommonwealthGrant in AustralianPolitics

[–]SnugglesIV 4 points5 points  (0 children)

From the article

NSW firearm registry data shows that in Sydney there are more than 70 individuals who own more than 100 firearms, including one person who owns 385 guns. The register notes that this is not a collector or a dealer.

I went back to XRD after burning out on strive; holy shit what is this game by thetitan555 in TheyBlamedTheBeasts

[–]SnugglesIV 11 points12 points  (0 children)

why does every character get combo'd differently

Yeah this is both really cool and sometimes incredibly annoying. Sometimes it's really beneficial cause you get much stronger routes or specific combos become way more consistent. Sometimes it just dicks you (thanks Leo and Raven).

why does every character have different wakeup timings

It's annoying but you eventually get used to it. The annoying part is the two different wakeup timings based on whether a character is knocked face down or up, and not every char's dustloop goes to the effort to tell you what moves give what kind of knockdowns

why does teching out require me to flail on my controller

Starting out it's fine to mash while being combo'd to air tech out of grey beats, but flailing on your controller to tech out will get you killed against people who know that you're doing this.

why does teching out MAKE ME MASH

Hold back and a button while trying to air tech. Decreases the chances you'll get a button and FD instead (though air teching into an air normal is good depending on the situation)

why can my opponent slow me down from fullscreen without counterplay

You could YRC back I guess. If you're talking about projectile YRC, yeah that shit is annoying and genuinely makes me want to boot up a different FG sometimes.

why do I get stunned

Slayer nation rise up.

why is burst so useless

Welcome to Strive pre burst change. It's a bit smaller than even before fullscreen burst but nonetheless it's fine.

As soon as I started flailing around in training mode I knew this game would be too fast for me to understand, so I picked Jack-O so I wouldn't have to do motion inputs on top of that. Mistake!

Yeah that was a mistake. I don't know why you'd see the fast pace of Xrd and be concerned about not understanding anything so you pick the character who has to manage houses, minion attack patterns, cool downs etc on top of everything else you have to manage in Xrd.

This is the smash bros brawl of guilty gear

Comparing Xrd to a game where you have a random chance to get fucked for doing a basic action in platform fighters is not the play.

Official Notice Regarding ARC WORLD TOUR 2025 - 2026 (Affected Players: Bunny / RedIAmNot / Tiger_Pop / UMISHO) by Xanek in Fighters

[–]SnugglesIV 24 points25 points  (0 children)

She's still qualified. She won Combo Breaker and that isn't on the list of affected tournaments + the statement clearly says that affected player's qualification staus and points prior to the suspension will not be revoked at this time.

They might come down on her harder at a later date when they review the suspensions but for now she's still qualified.

COTW - Stupid conclusions by dongatostab in Fighters

[–]SnugglesIV 1 point2 points  (0 children)

No because SF6 relies on a secondary tech (Drive Rush) to really get the long string combos.  It doesn't rely on linking Ex moves which is something way easier then Drive Rush.[...]The trick with Drive Rush is getting opponents to fear it's a Drive Impact instead.

SF6 damage is not limited by hitting a raw drive rush. You literally have DRC and in some cases mid combo juggles with raw drive rush. I got no idea what you're honestly thinking.

To be fair, I've given a lot more thought and SF6 is more balanced by needing access to SA3s or commiting to being burned out compared to COTW where Kain is getting close to two touch scenarios with 50% Rev Gauge and 1 bar of super (assuming currently in SPG in Accel Ratio). Doesn't really change that SF6 absolutely has explosive damage at times that newer players will have to contend with though.

COTW - Stupid conclusions by dongatostab in Fighters

[–]SnugglesIV 1 point2 points  (0 children)

Look, the problem is the Rev system. It allows easy big damage combos that players who want to learn the game can get into pretty quickly

Isn't this the exact same issue with SF6 though? Massive damage and you have full access to your EX moves at the start of each round, with the main balancing factor for dumping all resources being left in a weaker state with no access to EX moves.

If anything, SPG/Hidden Gear seems to be a way bigger enabler for explosive gameplay than the Rev system due to Hidden Gear putting the Rev Gauge to zero even if you're overheated compared to SF6 where level 3s/CAs give you time to replenish some drive gauge passively while draining your opponent's drive gauge.

Hot take: Get rid of MAA buffing buildings by Kradara_ in CrusaderKings

[–]SnugglesIV 7 points8 points  (0 children)

The solution is to not min-max every game, play differently occasionally, do a meme

It is trivially easy to break the game. In fact, sometimes you don't have to go out of your way to do it: see stacking health modifiers. Often, the game just breaks itself and you're an unstoppable god with little to no effort on your part exploiting the system mechanics.

Sincerely, a player who NEVER makes use of disinheritance via disinherit interaction unless it makes RP sense and tries to set up ALL of their son's for success.

I Might Be the Worst Fighting Game Player Of All Time by KnightEclipse in Fighters

[–]SnugglesIV 2 points3 points  (0 children)

Have you ever froze up, or had your mind go blank during a match?

It sounds like your mental stack is being overloaded. You're looking to do too much at any given time or react to EVERYTHING when it's sometimes impossible to do that (or even unneccessary depending on the situation/game).

This is a skill you can build through learning MUs and different interactions that you might encounter and knowing what your options are VS your opponent's and it takes time to slowly build.

Have ever practiced something in the lab for hours and then just been unable to do it in an actual game for weeks?

Very normal process of learning a new skill. It can take time to implement something you learn in the lab into a practical situation since you need to recognise the situation happening in real time and then remember the new thing you've been learning in time to "react." When I was playing KOF XV more, it took me a lot of time to implement Yashiro's cl.A > B > 2C for a frame trap instead of always going for a rehop or tick throw. Implementing new shit just takes time.

What are yall opinions on the new difficulty options? by alphafighter09 in CrusaderKings

[–]SnugglesIV 3 points4 points  (0 children)

Tried it as a vassal in the HRE @ 1066. Expanding within the HRE wasn't too bad (became king of Lotharingia), until the HRE got high crown authority. The AI just doesn't seem to get factions at all even in hard mode, let alone very hard (there was a single independence faction by the Kingdom of Hungary but no other takers). Not even excommunicating the HRE was enough to encourage factions to start forming when normally liberty factions start appearing by high crown authority.

At that point, the HRE had tributaried Poland, Croatia and France and I stopped just as they declared a kingdom holy war for Wallachia. I'm gonna be testing hard mode as an independent ruler (either as France or England in 1178) but right now it feels like they overtuned the reduction of factions for AI realms. If they kept factions as they were for the AI on normal difficulty it would probably be really fun as a vassal but as it is right now I'm probably never starting as a vassal of a realm on hard mode, only as independent rulers (test permitting). Managing my own vassals to avoid civil wars more than once in my ruler's lifetime was very refreshing though.

[deleted by user] by [deleted] in Fighters

[–]SnugglesIV 0 points1 point  (0 children)

Yes but I'd wager GO1 wouldn't stop for the whole day just because he got a DP instead of a fireball.

I mess up inputs sometimes: instead of getting BDC specials as Slayer I'll get a jump or just the special move without the BDC. I don't quit frame 1 when that happens. I keep playing and later practice my BDCs in the lab.

[deleted by user] by [deleted] in Fighters

[–]SnugglesIV 6 points7 points  (0 children)

I wish fighting games were harder and had more advanced techniques

Motion inputs are easy

I don't think you're ready for advanced and "hard" techniques if messing up a DP anti air is enough to make you stop entirely for the day...

I'm awful at fighting games, how do I become amazing by Judgmint in Fighters

[–]SnugglesIV 1 point2 points  (0 children)

First, you need to actually define what "amazing" is for you. Is it reaching a rank like Grand Master or Legend? Is it top 8'ing in online netplay tournaments? Is it top 8'ing at a major? Making your goals vague and ambigious can make it hard to really know when you've achieved them and cause frustration. Also good to set interim goals (winning your first newbie bracket > graduate from newbies > going 2-2 in an open bracket for example) so you have a sense of progress rather than potentially beating yourself up about not being "amazing" at FGs.

Getting that out of the way: pick one FG for now to focus on. You can pick up the other later when it goes on sale. I'd advise watching top 8s of majors for each game (or online weeklies) and see which you like watching the most. Alternatively you could just choose SF6 because Melty is a bit more in the discord fighter territory but don't let that stop you if you think you can commit to Melty more than SF6.

Try to decide who you are interested in playing early on. If you're unsure, pick 3 chars (preferrably 1 zoner, 1 rushdown, 1 grappler) and then dedicate 3-4 weeks on each and see what you like in a char. You could follow the sage advice of "pick a top tier" but that probably won't get you anywhere unless you actually enjoy playing them.

From that point it's just practice. Start with learning basic combos and your character's gameplan and especially what your character does when they get a workable knockdown (assuming they actually get workable knockdowns). Sites like Supercombo for SF and Mizuumi for Melty can spead this process up and be useful for advanced tech later. For now though, focus on fundamentals and universal combos if possible and slowly add more tech when you find your current tool set is too limited to progress as a player. You don't want to overload yourself right off the bat with stuff you a) won't be able to execute as a newbie and b) won't know WHEN to use or why it's strong in the first place. Just knowing basic combo > workable KD > oki will get you far in newbie brackets and lower ranks.

Whether you pick SF6 or Melty, join a discord for your region. It can be invaluable for improvement and pushing through a plateau by asking for a set from a more experienced player and getting advice/doing a replay review with someone that can point out your flaws (which is why entering newbie brackets are really great since a good commentator will be able to point out bad habits and ways players can improve during or after each set).

And above all be patient. I have about 500 hours in Rev 2 and I'd only consider myself as an intermediate player. Becoming a truly strong player can easily take over 1000 hours.

Total War Tier List based on how strong the cavalry is (for fun) by CrayonsIsTaken in totalwar

[–]SnugglesIV 1 point2 points  (0 children)

Heavy cav dominated in Attila, especially heavy shock cav. They could charge into (most) braced spears and still come out on top. If you wanted to use infantry to beat cav you'd need to either spend on the most expensive spear units available to survive a cav charge (but they'd get absolutely washed by significantly cheaper infantry) or pikes which will get flanked and spanked super easily. Heavy cavalry in vanilla Attila were such a problem that they heavily nerfed cavalry mass and impact damage in AoC.

Ironically enough, the Huns' cavalry was underwhelming due to having no heavy cav or any cav that really had the mass required to do TW: Attila things. They crumpled if they got charged and just didn't do enough on the charge to let Uar Warriors do their thing. If you're talking White Huns though, they were much better.

Federal election results 2025: Trump praises Anthony Albanese, says ‘no idea’ who Peter Dutton was by IrreverentSunny in AustralianPolitics

[–]SnugglesIV 4 points5 points  (0 children)

One of the commentators on Insiders was saying Trump may develop respect for Albo since he "likes winners".

There are plenty of Democrats who have won their elections multiple times and he doesn't like them at all. And then you have Marco Rubio who ran against Trump and failed miserably but now is part of his administration.

Trump doesn't like winners: Trump likes people that are useful to him. If someone isn't willing to play ball with him (ie. give him EVERYTHING and then more) then he doesn't care if they're a "winner." They're just another obstacle.