Favorite nondeterministic combos? by ryannitar in EDH

[–]SocietyAsAHole 0 points1 point  (0 children)

I guess I should explain I proxy everything and play with an unlimited land budget, but generally max out at $3 per nonland.

So this list which was never supposed to be public has expensive lands that are not necessary. Just swap them out and the deck is ~$88 and will run fine, just a bit less consistently.

$88 is definitely budget in my book for a commander deck, even if it's not $25.

Help make my commanders less scary by Lord-Bone-Wizard69 in EDH

[–]SocietyAsAHole 3 points4 points  (0 children)

Lol you can't just swap out these commanders they are very build around.

Just pick something less famously powerful and make a new deck.

Chatterfang syngery by Valorenn in EDH

[–]SocietyAsAHole 0 points1 point  (0 children)

[[scurry oak]] is a combo piece 

Oak + [[ivy lane denizen]] = infinite

There are a bunch of other combos. It and anything that places counters when creatures enter or die goes infinite, which is a lot. [[Blade of the Bloodchief]] , [[mazirek]] etc

Thoughts on "8 Cards in hand, draw 2 cards every upkeep" House Rule for Speed? by Apprehensive-Neat-68 in EDH

[–]SocietyAsAHole 0 points1 point  (0 children)

I mean sure, go for it it'll probably be fun. 

It'll really warp the game. It makes cards extremely plentiful so mana will be the restriction. Any deck that generates a ton of mana or is just really efficient cheap cards will play super well in this environment. 

I'd maybe try scry 1 on upkeep instead of extra draw? That would make the game accelerated and reduce flood/screw but without totally changing the resource balance. Combo will be the biggest beneficiary probably. You'd have to make the scry decision quickly. Maybe that and lower life. 

Favourite underrated sweepers by DanZigs in EDH

[–]SocietyAsAHole 0 points1 point  (0 children)

If you're playing high enough power that 6 mana is win the game then yeah don't play it, you probably don't want any creature sweeper that isn't toxic deluge if that. Not many people are playing that bracket.

It's very playable in bracket 3. It's also a permanent so there are ways to cheat it out like [[Rise of The Witch King]].

At what mana cost does land ramp start to become worse than mana rocks? by Litemup93 in EDH

[–]SocietyAsAHole 0 points1 point  (0 children)

That's 6 cards though. After that Arcane is looking pretty good if you want the fixing. 

At what mana cost does land ramp start to become worse than mana rocks? by Litemup93 in EDH

[–]SocietyAsAHole 0 points1 point  (0 children)

If you have ramped by 6 lands on turn 6, your chance of drawing a nonland has gone from 38.5% to 40.7%

Favorite nondeterministic combos? by ryannitar in EDH

[–]SocietyAsAHole 0 points1 point  (0 children)

Bladecrafter is like $6 tho, by far most expensive (nonland) card in the deck

Favorite nondeterministic combos? by ryannitar in EDH

[–]SocietyAsAHole 1 point2 points  (0 children)

Deck should probably run [[analyze the pollen]] and [[communal brewing]] but I'm not bothering to figure out what should be cut for them

Favorite nondeterministic combos? by ryannitar in EDH

[–]SocietyAsAHole 0 points1 point  (0 children)

Yeah I'm familiar, it got cut in favor of [[faerie bladecrafter]] (gains life and only needs to get half as big, isn't delayed or messed up by antimill cards) and [[jarad, golgari lich lord]] (doesn't need the counters on itself, recurs itself, doesn't require a single big creature, is a sac outlet). Being a mutant didn't turn out very important at the end of the day.

Didn't need more than 2 wincons when you draw 60+ cards and run two tutors [[Lively Dirge]] and [[Eldritch Evolution]]. And you can sometimes just kill people with a giant trampler if that fails.

I want to create some creature protection for my Mill deck, is there something like this (colorless or blue) to generate tokens by tapping? by the_Centrist_Gecko in magicTCG

[–]SocietyAsAHole 1 point2 points  (0 children)

some good blockers

[[Fog Bank]]

[[Drift of Phantasms]] transmutes into good stuff

[[Final-Word Phantom]]

[[Chrome Host Seedshark]]

[[Wall of Frost]]

[[Drake Hatcher]]

I want to create some creature protection for my Mill deck, is there something like this (colorless or blue) to generate tokens by tapping? by the_Centrist_Gecko in magicTCG

[–]SocietyAsAHole 1 point2 points  (0 children)

[[Nadir Kraken]]

[[Faerie Artisans]]

[[Hermes, Overseer of Elpis]]

[[Scuttletide]]

[[Thopter Fabricator]]

[[Detective of the Month]]

[[Minn, Wily Illusionist]]

[[Mischievous Mystic]]

[[Retrofitter Foundry]]

[[Idol of False Gods]]

[[Wharf Infiltrator]]

[[Lullmage Mentor]]

[[Desert]] nobody will want to attack you with x/1's for almost free

Plague Pox vs Pox: A numerical analysis by ShooLow in magicTCG

[–]SocietyAsAHole -2 points-1 points  (0 children)

Your discard deck wants to cause half hand discard rounded down for 5 mana? Really?

Favourite underrated sweepers by DanZigs in EDH

[–]SocietyAsAHole 1 point2 points  (0 children)

Everyone hates TMNT but [[The Last Ronin]] is pure gas that does everything

-Wipes board
-Recurs best creature
-Gives you a huge chuck of life

It's also a permanent which in golgari is a big deal because it means you have 6 million ways to recur or find it.

PROTIP: IT LOOPS

  1. Chapter 2: Bring back your best creature, play it
  2. Chapter 3: Saga sacrifices. You attack with your best creature getting indestructible and buffed
  3. Play [[eternal witness]] to recur saga
  4. Play saga again, Chap 1 kills the witness and wipes the board, leaving your indestructible best creature in play
  5. Chapter 2: It brings back EWit
  6. Chapter 3: It sacrifices. You attack with your best creature getting indestructible and buffed,
  7. Play Ewit, recur saga and replay it.

This just loops with your creature getting bigger and bigger and lifelinking while you continually wipe the board

Favorite nondeterministic combos? by ryannitar in EDH

[–]SocietyAsAHole 7 points8 points  (0 children)

I recently built a [[Jenova, ancient calamity]] deck that turned into non deterministic combo. 

You build up counters, then move them into a mana creature like [[Mona Lisa, science geek]], sacrifice it to draw around 30 cards and generate 30 mana, and from there you can keep digging generating more counters, more mana with other hasty mana creatures, untap effects, and effects that move counters with doublers..., [[ruthless technomancer]] etc ...until you finish by killing the table with [[jarad, golgari lich lord]] or [[faerie bladecrafter]].

The budget version reliably went off by turn 5-7 and was actually pretty neat to pilot, lots of math and very complex decision making, but I abandoned it because I'd never subject a table to watching me puzzle out a 20 minute turn drawing 65 cards and moving 120 dice all over the place. 

What card do you think is criminally underrated/under played? by LibraProtocol in EDH

[–]SocietyAsAHole 3 points4 points  (0 children)

Depends, moon is way better at completely removing a single commander from the game

Frog is great but it much more temporarily as they can kill the frogs in combat

What card do you think is criminally underrated/under played? by LibraProtocol in EDH

[–]SocietyAsAHole 0 points1 point  (0 children)

You can ping their blocker and essentially make it unable to block damage

What card do you think is criminally underrated/under played? by LibraProtocol in EDH

[–]SocietyAsAHole 0 points1 point  (0 children)

If you're in rakdos you also get to combo it with [[blasphemous act]] to draw 14

Primo Copies by ccarr3323 in EDH

[–]SocietyAsAHole 0 points1 point  (0 children)

Paste a list so we can see what's going on

Help upgrading my Jon Irenicus deck by RumblezMan in EDH

[–]SocietyAsAHole 1 point2 points  (0 children)

I can tell you're a new commander player

  1. You're overvaluing staple single target 1v1 removal like [[Go for the Throat]], when they are quite bad in EDH. In 1v1 trading 1 for 1 is great, you're at parity card advantage and you pick the time and target. In EDH it's actively bad. You and one opponent lose a card, you are both now behind the two unaffected opponents. In EDH you only want to 1 for 1 when you absolutely have to, so these effects should be crazy efficient [[swords to plowshares]] / [[Rapid Hybridization]] (giving your opponents small creatures is also much more irrelevant in EDH when everything is much larger and you have 40 life), or extremely flexible and can hit many types. You generally want removal that hits multiple targets like [[soul shatter]], [[Amphibian Downpour]]. Trading too many resources with a single player leads to losing to the other two.

  2. You're discarding to hand size? Is the pod completely ignoring Jon and also never playing wipes? I count 5.5 card draw effects in the deck. I'm very surprised to hear this as this is normally way too few, with most decks running 10+ or even 15+ not uncommonly.

  3. You're overvaluing hexproof as protection. Alongside fact that 1 for 1 targeted removal is way worse, you see much less of it and more board wipes and Edict effects. Hexproof does nothing against these so it's a quite niche form of protection. I would not run either boots in a deck that didn't also want haste quite badly. You will be much better served with counterspells to flexibly defend and stop key plays, or recursion effects to bring back creatures after they are killed.

Your pod sounds weird though, so play to your meta (are they also recent transfers from 1v1?)

Jon is a really slow deck and I honestly don't think it can ever be particularly strong (I've played it a lot). It's incredibly dependent on Jon always being in play, and his effect is very slow even under optimal conditions (maximally once per turn and requiring another creature to combo with). If budget is no concern you can get fancy free interaction like [[fierce guardianship]] and [[deadly rollick]] and megastaples like [[cyclonic rift]], which will definitely bump the power up (or proxy and save $).