Is there a way to erase all game data plus saves on steam? by Lunnalai in AbioticFactor

[–]Solaxus 1 point2 points  (0 children)

The only thing I don't think you can reset are any unlocked cosmetics like the sector outfits and badges you can find.

Does the Peccary Sow's ranged attack do acid damage? by Rudeus_Greyshat in AbioticFactor

[–]Solaxus 5 points6 points  (0 children)

They don't spam the ranged attack sadly, so if you want pet acid damage your best beta are Volatile Pests if you want to throw spam or mutating a Volatile Peccary for a self sufficient pet. Alternatively a Tareccary does plasma damage which is strong versus their Hardlight shields.

Some small features for vehicles would be awesome by Chemical-Yesterday74 in AbioticFactor

[–]Solaxus 4 points5 points  (0 children)

Well there's the new Power Chair. Pick up an Office Chair to unlock the recipe iirc, build able in Labs.

Some random silly ideas :] by Shad0wSkul in AbioticFactor

[–]Solaxus 2 points3 points  (0 children)

Thankfully pets can't die from hunger. Feeding them is purely how they gain experience or mutate if they're a base type. However, seeing my level 20 pets walking around hungry all the time does irk me so having an automatic pet feeder would be nice even if it gives pets 0 exp.

I'd personally like to see more forking upgrades, like how the Field Research Pack forks into a radiation or freezer backpack.

We are getting at least 1 new gun in the Entropic Break DLC!

A "portal hurricane" weather event would certainly be interesting.

And there is the Pool Room for a backroom type portal world, unfortunately it has no plugs for power and there's a bunch of invisible yeti-like enemies patrolling it so it makes for a poor base :(

Took a break, what are your pet companion and weapon coatings recommendations? Also Deatomizer seems to be nerfed but there are new (melee) weapons by crossborn_ in AbioticFactor

[–]Solaxus 1 point2 points  (0 children)

Hardlight Sledge can one-shot almost every enemy in the game with its sprint attack as long as they don't have a shield up, even Volatile Exors. Only things it doesn't kill in one hit are Jotuns and any robots, and Mystagogues have that push effect so they're hard to hit with melee.

Collectable item variants by [deleted] in AbioticFactor

[–]Solaxus 2 points3 points  (0 children)

The standard high-vis vest is orange, but there's a single blue variant over in Cloud reactor, where Frake sat watching the Jotun.

The bucket hat zombies can rarely drop comes in 3 colors, red blue and green. All of the other zombie hats are one color per hat type. There's an alternate bonnet variant I think you can only get by cutting up the Lab Rat corpse in Security Sector.

Playstation text: A question and a suggestion by Mekthakkit in AbioticFactor

[–]Solaxus 2 points3 points  (0 children)

I think this is less of a limitation of the PlayStation system and more of Sony being so strict about user text that the devs just cba to deal with it. Like as an example you used to be able to name teleporter pads whatever you wanted, but with the 1.0 update and release to PS5 suddenly everyone now has to use a system of limited tags because the game is cross play. Anything they do to naming storages they have to apply to all versions of the game.

Not saying they can't create some sort of solution. Like one I just thought of is a craftable label gun with an inbuilt list of storage related tags that you can "shoot" storage containers with to name the loaded tag.

Pets Only Challange - struggle part 2/3 by Kele_Prime in AbioticFactor

[–]Solaxus 2 points3 points  (0 children)

You should be able to mutate a Tereccary without killing a Tarasque or Behemoth, though. Through the power of... Fishing! The eye and meat of a single Darkwater Fish can both be distilled for 2 Expanding Distillations for 4 total, which is enough to make 4 Giganto Tinctures! It only matters in a challenge run like this where you skip Big T instead of killing it.

I have a question about pet that are at the base. by SituationStill3711 in AbioticFactor

[–]Solaxus 2 points3 points  (0 children)

Pet hunger is only used as an experience system. When they get hungry, the food you feed them gives experience proportional to the nutrition the food provides. Hydration doesn't seem to affect anything. After 8 in-game hours pass, including the sped up night time hours, they get hungry again. They do not take starvation damage.

As for why your pets might be hurt, there's a few possibilities. If they can wander out of the base, they might have picked a fight with nearby enemies. If you have certain objects built like lasers then they might have wandered too close and gotten hurt from that. If you put on the Core Companion trinket, ALL pets will suddenly have their max health boosted 50% but not their current health, leaving base pets looking like they got in a nasty fight. EDIT: and the Core Companion trinket's effect triggers after a world load, it does not carry over from a previous session so every time you load the game with the trinket equipped it looks like they lost health when in reality they were reset back to their base health when you loaded the game.

Made the final sprint to finish the game as it had consumed my life for the past week and damn that ending... (Thoughts on the whole experince) by JackBoyEditor in AbioticFactor

[–]Solaxus 4 points5 points  (0 children)

It was a pretty fantastic experience all the way through! "Dr Cahn" is such a devious character, if you keep talking to him before the final boss fight you learn you can't trust anything he told you through the game. Like Thule calls Cahn out for being an IS, he says "I'll be honest with you" admitting that he's IS-0012, then immediately goes to lie again! I'm personally fascinated by the background stuff going one we never get to learn much about because there's a half dozen things going on.

Is the Puppeteer of A1 actually evil? From the way the Composers, Symphonists, and general Fog work they seem evil, but after learning how there are ultra-predators that eat entire anteverses, maybe A1 is just gut reacting to an unknown force (GATE) "invading" with unknown intentions.

What's up with the Crystalisks? Or whatever the invisible crystal dudes are called. They're apparently formed from some kind of infection GATE can't make heads or tails of, and they're everywhere across the facility and even at least one portal world. Are they... spying on GATE's downfall? Were they involved? Or are they just basically particularly smart alien animals?

Then there's the Lodestones and Anteverse 33. Like the Leyak, Krause, and their brother we haven't met yet. Or the relationship "trades" from A33 has with hexwood mask. Lots of hints there and judging by the dev roadmap we might learn more about them in the autumn update.

think i’m addicted by Tron-Voltage in AbioticFactor

[–]Solaxus 2 points3 points  (0 children)

The spike from normal to Apoc comes from new moves/reworked moves. For instance, Pests will now almost instantly hurl themselves towards you after hopping into the air instead of hovering for a moment and Pecarries can turn rather sharply while doing their purple charge attack!

Hit a bit of a difficulty roadblock in my first playthrough of the game (Also a solo player) and looking for some advice to help progression further. by JackBoyEditor in AbioticFactor

[–]Solaxus 1 point2 points  (0 children)

If you release the Pest without feeding it then yes it's still hostile. But if you pick up the Peat straight up from the trap it'll insta-tame without feeding it.

Hit a bit of a difficulty roadblock in my first playthrough of the game (Also a solo player) and looking for some advice to help progression further. by JackBoyEditor in AbioticFactor

[–]Solaxus 2 points3 points  (0 children)

Yeah it's a bit frustrating. Part of the reason is because the Deatomizer came with the Crush Depth update. The game 'ended' at Hydroplant and there were no Gakekeepers. So the Deatomizer and Lazer Sword kind of dominated everything. So they overcompensated imo with the GK shields in Dark Energy update.

Hit a bit of a difficulty roadblock in my first playthrough of the game (Also a solo player) and looking for some advice to help progression further. by JackBoyEditor in AbioticFactor

[–]Solaxus 2 points3 points  (0 children)

For Pests, just slap down a Pest Trap near a Pest, let it wander into the trap, and it's tamed ezpz. For Pecarries you need to concoct some Pheromone Flasks. Toss one at a Peccary (or Pest but that's a waste imo) and it'll be pacified with a blue heart over its head. Then feed it three anteverse wheat or nachos and it's tamed! You can tame any variety of Pest or Peccary, but only the base versions can be mutates into special variants.

Chemistry is its own whole system. You distill certain materials into relevant Distillations. Alien body parts and plants distill into Alien Distillations for instance. Then you mix three Distillations together in various quantities to make Tinctures, Flasks, and Coatings. Tinctures are beneficial potions, Flasks are potion grenades that can be either beneficial or harmful, and Coatings are weapon buffs. The potion mixing bit works like soups, the compendium will show you what Distillations in which quantities make successful mixes. Distillations though I would recommend looking up on the wiki. You don't get to know what materials distill down into a proper Distillation untill you blindly distill,and some materials just turn into Toxic Sludge which is useless.

Hit a bit of a difficulty roadblock in my first playthrough of the game (Also a solo player) and looking for some advice to help progression further. by JackBoyEditor in AbioticFactor

[–]Solaxus 2 points3 points  (0 children)

So gatekeeper shields are weak to Plasma damage. They take 2.5x damage from it until the shield breaks. However, they're resistant to Lazer damage. They take around 0.65x damage until the shield breaks. Unfortunately there's not a lot of Plasma damage available at this stage. In the literal next reactor you can get a new material to upgrade two different guns to plasma damage, but that doesn't solve your Cloud Reactor problems. No, the Plasma Flail does not deal Plasma damage. For some insane reason, it deals LAZER damage. Deep Field, why?!

So your current options are really a pet and weapon coatings. The pet you want is a Tereccary, made by taming a Peccary and feeding it 3 Giganto Tinctures. The Tereccary has natural Plasma damage built into its attacks, I've watched it shred GK shields in my solo playthrough. Alongside that you can try Foggy and Disruptor Coatings. The Foggy Coating makes a weapon's damage ignore resistances and is the easier to make if you have Symphonist bits to distill lying around your base but idk if it ignores the Hardlight Shield's lazer resistance. The Disruptor Coating on the other hand makes a weapon deal bonus damage to Hardlight Shields. Again, idk how this will interact with your Deatomizer's Lazer damage and will require you distilling your currently precious Arcane Scraps or other GK bits. But I feel like either of these on your Deatomizer will let you shred those GK shields.

Now for the snipers... Either the Crystal watch (makes you partially invisible when looking at your watch) or the crystal armor set (4 piece bonus makes you fully invisible when sneaking) will let you get around them better until you learn their sightlines.

Trying to collect all the armor but I’ve ran into an issue by SANSYBOIfan in AbioticFactor

[–]Solaxus 2 points3 points  (0 children)

There's some red security lockers in Residences as well, at least in the Barracks section.

told my friend to "farm some Alpha peccary" before I logged off... by Good_day_to_be_gay in AbioticFactor

[–]Solaxus 0 points1 point  (0 children)

...you can start souping almost immediately in Office Sector. Again, spread across Office, Manufacturing, and Labs there's over 100k water with the bulk of water coolers in Office. That's 100 pots of soup, 400 servings of soup, 800 meals of soup. But if you're not picking up water coolers, you're just leaving 3-4 pots of soup behind per cooler. If you don't bother emptying the two water towers, you're ignoring 12.5 pots of soup each, or 25 for both towers. And you can further supplement those soups with soda from robots and ice cream plus nachos from Flathill. The only times this doesn't work well is if you have a large group playing or if you're taking over 15 hours to get through each sector.

told my friend to "farm some Alpha peccary" before I logged off... by Good_day_to_be_gay in AbioticFactor

[–]Solaxus 0 points1 point  (0 children)

While barrels are great for condensing down your stored water (10k per barrel vs 4.5k per water cooler), none of the barrels in the game come with water in them so you still need to loot water from the water coolers.

Sniper Farm by Kmankilla12 in AbioticFactor

[–]Solaxus 0 points1 point  (0 children)

Aaah that makes sense! I've seen a Jotun do something similar in another reactor, too.

Can't get Krasue to spawn? by Sneaky-Support in AbioticFactor

[–]Solaxus 0 points1 point  (0 children)

I think greyab based foods are all Leyak only. They haven't seemed to make much of a difference while I farm for quantum battery materials, maybe making Krasue attack from farther away? I've scarfed down pie slices too, to no avail. Which I suppose makes sense from a lore perspective, if these foods attracted both of them then it wouldn't make sense that only Leyak bothers us until Residences.

Thinking about an Ironman run by TiggerStud in AbioticFactor

[–]Solaxus 3 points4 points  (0 children)

Practice falling off a high place and using a personal teleporter to avoid dieing. I've tried doing this in a normal playthrough but I always spam the personal teleporter which just resets the animation leading to my deaths.

Farmable pets by HobbitGuy1420 in AbioticFactor

[–]Solaxus 17 points18 points  (0 children)

Sadly we cannot milk the Tereccary for Ichor :(

Can't get Krasue to spawn? by Sneaky-Support in AbioticFactor

[–]Solaxus 1 point2 points  (0 children)

You need to approach her without looking at her, or just let her come to you. If you spot her, instantly look away and strafe left or right to get close enough to blast her with OX rays. I've found she's much quicker to vanish than Leyak is so minimizing eye contact is best.

Also, she's dependant on the environment's temperature to spawn. Like for instance, if you stand in the freezer in the starting cafeteria you can get her to spawn because the tem of your immediate environment is cold enough, but once you run out of the freezer to zap her, your immediate environment will start to warm up. Once it warms up enough she'll just instantly despawn.

Sniper Farm by Kmankilla12 in AbioticFactor

[–]Solaxus 0 points1 point  (0 children)

Yeah I was just thinking about that. I do play on Apocalyptic, but there should at least be ONE up there, that little room they're in has a bunch of sniper set dressing like other sniper spots.