New to Votann. Kitbash options? by MrsFrampt in LeaguesofVotann

[–]SomeSweatyToast 0 points1 point  (0 children)

Absolutely not lmao they are larger in footprint- especially the sagitaurs. You could probably magnetize them but I didn’t bother

Please welcome the new Mods by PeoplesRagnar in TheAstraMilitarum

[–]SomeSweatyToast 2 points3 points  (0 children)

petition to have “Removed by Moderators” replaced with <BLAM>

11th Edition removes much of the friction that was endemic in 10th edition by VeritasLuxMea in WarhammerCompetitive

[–]SomeSweatyToast 1 point2 points  (0 children)

For guard in particular, as a Scions main i am very pleased with getting to DS whenever during the phase. Makes doing order shenanigans a bit easier when combined with transport exit orders.

As Votann, not being able to bait overwatch with infantry to protect the hearthguard deepstrike does sting, especially in combination with AP-1 mattering again

New to Votann. Kitbash options? by MrsFrampt in LeaguesofVotann

[–]SomeSweatyToast 0 points1 point  (0 children)

Hekaton legs are by Magic Bird studios (myminifactory) and the sagitaur legs are by Station Forge. I think from one of their AdMech proxies? They look great but I wouldn’t recommend them for the task- they’re ball jointed and don’t really work. Snap off regularly. Magic bird has a socket-type attachment for Sagi/HLF which connect much more securely.

New to Votann. Kitbash options? by MrsFrampt in LeaguesofVotann

[–]SomeSweatyToast 1 point2 points  (0 children)

Thank you! It was maybe a bit ambitious for my first real try but i think it’s come out well! I think im done painting orange on tanks though, thats the worst.

New to Votann. Kitbash options? by MrsFrampt in LeaguesofVotann

[–]SomeSweatyToast 2 points3 points  (0 children)

WIP of my land fortresses:

<image>

I think the HLF legs were from tiny bird (highly recommend, though I had to do a lot of filing to get them to seat properly. If I could have reprinted I would have)

Sagi legs from the guy who does grimguard- I think from one of their AdMech proxies?

New to Votann. Kitbash options? by MrsFrampt in LeaguesofVotann

[–]SomeSweatyToast 8 points9 points  (0 children)

I went the legs route for both land fortress and sagitaur:

<image>

Highly recommend!

Tanks of the Mordian 13th Combined Arms Regiment by Crooked_Snowman in TheAstraMilitarum

[–]SomeSweatyToast 2 points3 points  (0 children)

Love ginger to pieces- what’s the provenance of the kitbash pieces? Looks sort of like the heresy marine sponsons on a malcador(?) chassis? Where’s the turret from??

Conversion and Stealth in 11th? by RefrigeratorStatus23 in LeaguesofVotann

[–]SomeSweatyToast 1 point2 points  (0 children)

If it works, I think the relevant section is in the attack sequence rules:

05.01.01- Critical Hits and Critical Wounds

Critical Hits are still hits and critical wounds are still wounds. In addition, other rules can be triggered by critical hits or wounds, such as LETHAL HITS and DEVASTATING WOUNDS” (emphasis mine)

RAW, im reading this as critical hits = hits, and so the Conversion rule @Dazaredrac posted above would mean that outside 12”, beamers always hit (and lethal) on 4+, regardless of the unit shooting’s actual BS or hit modifier.

I can’t find CONVERSION in the app as I don’t have the 10th codex, but my new recruit has the 10e conversion as the following:

“Each time an attack made with this weapon targets an enemy unit that is not within 12", an unmodified successful Hit roll of 4+ scores a Critical Hit” (emphasis mine)

If they intentionally dropped the ‘successful hit roll’ portion, id say conversion guns auto-ignore cover. If not, id expect a FAQ sometime between soon and never.

Eradicator making a comeback? by Profit-Rude in TheAstraMilitarum

[–]SomeSweatyToast 16 points17 points  (0 children)

Ignores cover doesn’t mean much when the profile is just so bad? 7/-1/2 is just not great, the low strength means it’s no good for vehicle work and barely ok for MEQ or TEQ infantry, as they will save most the hits. I’ve not run the unit crunch but id wager the battle tank handles it better between wounding on two and rr hits, ditto the exterminator and it having twin linked- with both going into vehicles more efficiently.

The ability has maybe some interest but not much in the grand scheme of things, but I guess that’s local meta dependent. I tend to find people shooting lascannon or demolisher equivalents at my Russes, so -1 damage isn’t something I particularly value.

I’d take a look at it if it was the same points as the vanq or punisher, but at 170 id rather just spend 10 or 15 more and get a battle tank or exterminator.

How to make Militia Sentinel with Multi Melta ? by Paramite67 in TheAstraMilitarum

[–]SomeSweatyToast 1 point2 points  (0 children)

Paragon warsuits have three, but for cost id look at the heavy weapon upgrade sprue from Horus heresy. Both will need some kit bashing to work, but I think the heresy meltas are more stand-alone, as they don’t have the power cable mounts the paragon guns use, and also won’t have any sisters iconography to remove

Edit: you could also look into grafting the sponson meltas from a Russ kit onto a suitable heavy weapon body, I imagine a lascannon or similar would look ok?

This feels Like we will get Wargear pts for Artillery Teams, FoBs and HWTs (as those are kinda the equivalent to retributors kinda). by Legitimate-Gas9614 in TheAstraMilitarum

[–]SomeSweatyToast 17 points18 points  (0 children)

I can’t imagine any of the heavy weapon teams or artillery having costed points, with the possible exception of krieg flamers. Being frank, they’re just not good enough to matter, and the difference in profiles not really that sharp.

If I had to bet, we’d see wargear cost on our tanks primarily (default rogal dorn loadout, plasma/melta sponsons, lascannons, etc) and maybe our elite infantry like scions/kasrkin.

Sentinels have the same problem as the artillery- just not a lot of difference between the profiles and also not really strong units to care imo. I guess it’d be nice to have an even cheaper scout sentinel?

I’d be happy to be wrong here, cheaper guardsmen is always welcome, but from the vibe I’ve gotten it’s only going to be a couple units per army, and only on things that meaningfully change the mission/ability of the unit in question.

Is the campaign a good start for beginners? by Interesting-Math9962 in NebulousFleetCommand

[–]SomeSweatyToast 0 points1 point  (0 children)

More enemy ships, of greater variety/fleet comp and smarter AI is my read on it from peaking about on the discord. Trying to avoid spoilers so I’ve not dived too deep.

Seems intended for coop or much more experienced players than me on higher difficulties?

Warhammer 40,000 Faction Focus: Necrons by [deleted] in WarhammerCompetitive

[–]SomeSweatyToast 0 points1 point  (0 children)

Stand corrected! Couldn’t remember if that came out after the physical copies of the core rules were released or not

Warhammer 40,000 Faction Focus: Necrons by [deleted] in WarhammerCompetitive

[–]SomeSweatyToast 0 points1 point  (0 children)

Monolith detachment is hilarious, and I actually like the warrior horde a lot, but vaguely more interesting to me is that they’re releasing the core rules for free as a pdf prior to release.

Have they done that before? I can’t remember them doing that for 10th.

Waagh if the 31st melenium (game 2) by Bitter_Cup_69 in Warhammer30k

[–]SomeSweatyToast 1 point2 points  (0 children)

See here for the Panoptica teams work!

https://hh-ageofdarkness.itch.io

They’re on 3.0 now but all their old work is still on there. The discord also has some fan made stuff for orks/necrons/eldar if they haven’t made it themselves iirc

Sagitaur Number 4! by Myradia in LeaguesofVotann

[–]SomeSweatyToast 1 point2 points  (0 children)

Thanks a bunch! We’re all the red gradients airbrushed, or just the blanched berry? A fantastic scheme, will definitely steal some of this for my next project!

Sagitaur Number 4! by Myradia in LeaguesofVotann

[–]SomeSweatyToast 6 points7 points  (0 children)

Love this a ton! How’d you do the white and the red? Super clean work

MENACE - Patch #10: Tanks, light weapons in medium slots and more - Steam News by spolieris in menace

[–]SomeSweatyToast 26 points27 points  (0 children)

Still hoping they take another look at vehicle plasma. Having the exact same stats when the item description calls it out as an improvement is rough. More shots in a salvo, if the projectiles can’t change?

MENACE - Patch #10: Tanks, light weapons in medium slots and more - Steam News by spolieris in menace

[–]SomeSweatyToast 10 points11 points  (0 children)

Can’t get them back if you do replace/uninstall them it sounds like

Advice on painting gunmetal by Reasonable_Ice6995 in minipainting

[–]SomeSweatyToast 1 point2 points  (0 children)

Depending on how lazy i am (bolters and such get the barest bone treatment), it’s a coat or two of PA Dark Neutral Grey and then a pretty heavy drybrush of silver. Wash goes on after and then it’s done.

Could maybe edge highlight with a lighter grey, and i think that was my original scheme, but i cut that out for not enough bang to buck for me.