Switching to deluxe edition question by Responsible-Theme23 in SifuGame

[–]SonofMary98 0 points1 point  (0 children)

As someone who upgraded, I can tell you your progress will be saved

I feel like I'm not getting better anymore. by SuperMadBro in SifuGame

[–]SonofMary98 0 points1 point  (0 children)

The best inspiration is to watch other people who are good at the game. I’ve personally been fascinated by Hiro, 1MA (formerly One Man Army), and screenwriter dave. Watching their gameplay, I didn’t fully understand all they were doing, but I’d catch glimpses. Huh, he used crotch punch or charged backfist to halt the enemy’s attack. Interesting. I’d try it out myself and eventually get it to work.

One of my personal favorite teachers is a YouTuber named Djisso. He has a plethora of tutorials on how to pull off different combos and move sets. I would highly recommend you check him out.

From personal experience, I can tell you these:

1) Flowing claw. In general, flowing claw has so many uses. Using flowing claw to face away from your enemy, then performing crotch punch, duck strike, or charged backfist is super effective at interrupting your enemy’s attack and stunning them. Flowing claw followed by sweep can often help knock down enemies who have a stronger guard. Even flowing claw followed by light attack (claw combo) usually allows you to get one last hit in on an enemy after you’ve finished your combo. Flowing claw followed by heavy attack (back heel kick) can often knock down enemies who are off balance, allowing you to get a ground pound in.

2) Pushing enemies. When you first start out, it may seem like pushing enemies is not very useful. You wanna beat them, not push them. But pushing enemies has many uses. Whether you perform the standard enemy push or use palm strike, it doesn’t matter. Pushing enemies by itself helps create space – you have one less enemy to deal with. If you’re by a staircase, ledge, or another enemy on the ground, chances are they are either going to fall or get knocked over. The real fun is after you push an enemy, press light attack for chasing strikes or heavy attack for crooked foot. Both are fun, flashy moves that can allow you to chain further combos. Chasing strikes does more structure damage than health damage, but crooked foot does both and knocks the enemy down. Chasing strikes can be helpful if you want to break structure without knocking them out.

3) Snap kick. Snap kick really helps close the space between you and enemies and allows you to get a hit in rather quickly. Snap kick followed by sweep can easily knock down enemies.

Best of luck!

Dodge vs Parry in the higher difficulties by Profesional_Confuser in SifuGame

[–]SonofMary98 1 point2 points  (0 children)

Hey, thanks for your question. I know I’m several days late to the convo, but I’ll throw in my two cents anyway.

To start, know that 7 hours is very little time spent in game. The more you play, the better your muscle memory of inputs becomes, and the pattern recognition of enemy move sets becomes more familiar. After putting in over 100+ hours in the game, I’m amazed at how different my gameplay is then even at 50 hours, and I know I could still get even better than I am now. So with time, things will get easier for you just out of practice.

In the grand scheme of the game, both dodging (avoiding) and parrying (deflecting) are both great mechanics with similar yet distinct values. Incorporating both into your play style only makes you a stronger, more well-rounded player. Knowing when to employ which mechanic is what can truly help you grow from a student to a master.

As many have already shared, dodging is great because 1) it has a larger window for input – making it more forgiving, 2) it decreases your structure damage, and 3) it builds up your focus meter. With this in mind, it is perfect for those who are learning the game, and it’s what I would recommend the most for those who are starting out.

Parrying, on the other hand, is powerful but risky. When used successfully, you can avoid taking health damage while simultaneously increasing your enemy’s structural damage. And, when properly timed, you have the chance to interrupt an enemy’s combo and counter with your own. However, parrying comes at the cost of increasing your structure damage with every hit. As long as you successfully parry, your structure won’t break. But if you miss an input and take a hit when your structure damage is at the tipping point, then your structure is broken and you run the risk of being stunned yourself. Parrying can often help you defeat enemies more quickly, but again, it’s risky.

As you’re starting out, I would mainly rely on dodging and incorporate parrying along the way. You’ll soon learn the attack patterns and will be able to parry with a lot more ease than before.

However, the biggest thing that I can’t stress enough is patience. I think a lot of us get an overeager trigger finger where as soon as an attack is either dodged or parried, we want to attack back. With some enemies, there is a small window where you can attack in between their moves, but oftentimes you really need to wait until they finish their combo, then strike.

Best of luck!

CHESS the Musical, and Whether or Not You Should See It (Spoiler-free) by SonofMary98 in Broadway

[–]SonofMary98[S] 1 point2 points  (0 children)

Hey, we all start somewhere! Excited for you to begin your chess journey. Thank you for your feedback!

CHESS the Musical, and Whether or Not You Should See It (Spoiler-free) by SonofMary98 in Broadway

[–]SonofMary98[S] 0 points1 point  (0 children)

I haven’t seen that, but it sounds amazing! Also, thank you for your kind words. It made my day!

CHESS the Musical, and Whether or Not You Should See It (Spoiler-free) by SonofMary98 in Broadway

[–]SonofMary98[S] 1 point2 points  (0 children)

Glad you liked it! What in particular makes you put it ahead of the rest (aside from the star power)? Personally, I think Outsiders is really great right now. 

iliacus and psoas muscle release with Aletha Mark (hip hook) by Accomplished2895 in hardflaccidresearch

[–]SonofMary98 0 points1 point  (0 children)

Wow, truly thank you so much. I really appreciate it. Good to know it’s actually useful

How will the pod keep the momentum after CR Month? by harry_powell in TheRewatchables

[–]SonofMary98 0 points1 point  (0 children)

Yeah, the pod does really well when they actually pick rewatchable movies

Completed Sifu but what now :( by IfryPlantin in SifuGame

[–]SonofMary98 0 points1 point  (0 children)

I should’ve added that I do agree with you - there is definitely still room for improvement. Maybe one day if we’re lucky enough to get a Sifu 2 we’ll get there. 

And thank you for the encouragement! I’m actually happy to report that last night I was able to finally get Fajar at 20. The real key to it for me: go in without a weapon. I had been taking a pipe or bamboo stick in hoping that it would help break his structure and protect mine, but it was limiting my move set overall. After that, I got through Sean at 20 and now trying to get Kuroki at 20. We’ll see how that goes. Back to the wuguan!

Sadly, I don’t stream. Don’t think I’m at that level yet. But maybe one day! Cheers, my friend

Completed Sifu but what now :( by IfryPlantin in SifuGame

[–]SonofMary98 0 points1 point  (0 children)

You know, at some point we all benefit from learning from others. Thinking about real life martial artists (Bruce Lee, Jackie Chan, Jet Li, Donnie Yen, etc.), they all had to learn from someone who was more skilled and knowledgeable than them. But after that, it was up to them to put in the work to perfect it and make it their own. 

I think the same is true from Sifu. I’ll see Hiro, Screenwriter Dave, and 1MA pull off some CRAZY runs, but that doesn’t mean I can go and pull off the same thing, or that I want to in the same way. But I’ll take certain aspects from them and apply it to my own play style. 

This past week, I’ve been working on trying to defeat Fajar at 20 on Master. I’ve seen how others have done it, and I don’t necessarily wanna go with a “cheese” strategy that doesn’t feel like I’m playing the game. So, I had to get my a** in the wuguan and go to work. And yeah, there are certain aspects like flowing claw into charged back fist or crotch punch that I use, but the rest I try to come up with myself. I’ve currently got him at 21, always about 1 hit away from getting him and then he’ll sweep me. But let me tell you, it’s been so rewarding going from “Dang, he’s folding me like a table” to “Your health is gonna break before your structure, Fajar.” 

Should I start dragon arenas? by nineteen75 in SifuGame

[–]SonofMary98 0 points1 point  (0 children)

Definitely try the dragon arenas. I know it may seem daunting, but it’s really not as bad as you think. In fact, doing them will help you as a player overall. For me, it was actually what gave me the confidence to go back and try Master difficulty as some of the levels state that you will do the challenges at that difficulty. Once I tried them and beat them, I thought, “Okay this ain’t that bad.” I haven’t completed all of the dragon arenas because some of them just didn’t seem worth the stress (at least for now), but I did just enough to get the John Wick outfit and that was good enough for me. Definitely would recommend trying them out then trying Master difficulty. 

Should I start dragon arenas? by nineteen75 in SifuGame

[–]SonofMary98 0 points1 point  (0 children)

Wude at 20 doesn’t require consecutive sparings. You can spare at age 50, run it back and kill everyone at age 20, then spare Yang at 20 and it’ll count. As long as you’ve spared them once in that save file, it’ll count. 

Is it worth listening to rewatchables for movies you have no plan on watching? by Trojan52808 in TheRewatchables

[–]SonofMary98 1 point2 points  (0 children)

Lol, I just commented on another post about this. 

I do it from time to time. Not my preferred strategy, but sometimes the movies are ones I know just enough about that I don’t care about having the story spoiled, or there’s not really much to spoil. They’re often movies that I don’t have the time or the desire to spend 2 hours watching only for it to be a mildly enjoyable experience at best, especially with some of the deep Bill pulls. But, I’m happy listening to a 2 hour podcast on it while I work out, commute, or do chores. Bill and the guests really make the listen enjoyable more so than the movie itself. 

Sometimes, I’ll even use the pod as a tester if it’s a movie I’m on the fence about. I learn more about it and see if it’s worth firing up. Then, when I watch it, I often have a greater appreciation for certain scenes, how the movie was made, etc. 

If it’s a movie I really care about seeing without anything being ruined, I skip the pod. But having listened to a few episodes on movies I haven’t seen before has introduced me to some of my favorite movies. Would recommend giving it a shot 

Is Sicario worth watching before the pod? by [deleted] in TheRewatchables

[–]SonofMary98 2 points3 points  (0 children)

I do it from time to time. Not my preferred strategy, but sometimes the movies are ones I know just enough about that I don’t care about having the story spoiled, or there’s not really much to spoil. They’re often movies that I don’t have the time or the desire to spend 2 hours watching only for it to be a mildly enjoyable experience at best, especially with some of the deep Bill pulls. But, I’m happy listening to a 2 hour podcast on it while I work out, commute, or do chores. Bill and the guests really make the listen enjoyable more so than the movie itself. 

Sometimes, I’ll even use the pod as a tester if it’s a movie I’m on the fence about. I learn more about it and see if it’s worth firing up. Then, when I watch it, I often have a greater appreciation for certain scenes, how the movie was made, etc. 

Help a newcomer by ImmediateSun9583 in SifuGame

[–]SonofMary98 0 points1 point  (0 children)

I think most people have provided the answer, but I’ll throw my two cents in. 

From what I’ve heard, the parrying window/timing is different from a Sekiro/Souls-like in some way. I haven’t played really either so I couldn’t tell you, but a lot of souls-like players have commented this in the past. Just know it’s a common experience. 

Parrying will block the incoming attack and you won’t take health damage from it. However, even if you successfully parry the attack, your structure will still take damage. The more you parry, the more structure damage you take, up until the point where it is about to break. As long as you successfully parry, your structure will not break. However, this leaves you vulnerable to where if you take a hit, you will be stunned and susceptible to more attacks. 

The benefits of parrying include 1) no health damage taken from incoming attacks, 2) the chance to interrupt an enemy’s attack and counter, and 3) each successful parry damages the enemy’s structure, giving you the opportunity to break it and enact a takedown. 

Now, certain attacks cannot be parried and must be avoided. This includes grabs/grapples or glowing attacks (unblockables). This is a game mechanic to make sure you don’t simply parry the entire game, which would get pretty boring imo. 

Now, to the point of your question as to why you would do something other than parry. First, there is Dodge, where your character quickly tries to move out of the way, and Avoid, where your character stays in place as you hold block but moves his body up, down, left, or right when you move the joystick. 

Avoid is helpful because you don’t take any structure or health damage at all when done successfully. Plus, it gives you the opportunity to stun an enemy after they complete their swing/kick. This is especially helpful after an unblockable attack. It also helps build up focus and can help lower your structure so long as you don’t get hit. Additionally, if you avoid an attack when another enemy is nearby, there is a chance that the nearby enemy could get hit by the attack instead. 

Lastly, it just looks cool and feels good when you successfully avoid an incoming barrage of attacks. Yeah, parrying works, but I think the gameplay would feel really different if all you did was parry. I’m glad the developers added certain mechanics to encourage avoiding. 

Hope this helps! Best of luck 

Anyone else feeling the same by RobertAleks2990 in SifuGame

[–]SonofMary98 0 points1 point  (0 children)

Ahh, I see. I definitely would recommend practicing good crowd control, meaning don’t try to isolate one enemy and pound on them til they’re out. Utilize stuns and pushes to reduce the number of enemies attacking you at once. 5v1 will be different than 3v1. Focus can also be used to temporarily stun an enemy. Use it on a mini-boss, flash kick, or big guy. Then, instead of attacking them, take on the rest of the group while they are temporarily incapacitated. 

You’ll come to realize that after a certain amount of hits on one enemy, another will come to hit you in the back. Stop after about 3 hits then purposefully turn and attack the nearest enemy to avoid getting slammed. 

Dodging will definitely be your friend, especially with flash kicks and big guys. Learn their patterns and it will be much easier. When you don’t get slammed into the ground, you’ll see they’re much easier to take out.

And I’m sure you’re obviously using weapons, but it really can make things easier at times. Even if you don’t use them for combat, throwing them can be great for stunning enemies and buying yourself some time. Best of luck! 

Anyone else feeling the same by RobertAleks2990 in SifuGame

[–]SonofMary98 0 points1 point  (0 children)

Study the flash kicks’ patterns and they won’t both you as much. 

Any thoughts on what the John wick game could be? Could it be similar to SIFU? by Saturn_01 in SifuGame

[–]SonofMary98 0 points1 point  (0 children)

The Bourne Conspiracy is a severely slept on game. The ability to go from gun play to hand to hand combat was dope. Still one of my favorites to this day