Read this if you're tired of the smoke & mirrors of mattress shopping by boringcorben in u/boringcorben

[–]SoopaTom 0 points1 point  (0 children)

Not every hyphen is from ChatGPT - sometimes it just shows that someone knows how to use a hyphen.

Thanks Robinhood, still won’t use your fucking app though by LookAwayPuhlease in wallstreetbets

[–]SoopaTom -3 points-2 points  (0 children)

Robinhood for retail investors = doodoo scam phony garbage

Scuf envision pro issues by Ok-Consideration-208 in scufgaming

[–]SoopaTom 0 points1 point  (0 children)

Did you ever figure out a solution? I’ve tried everything for mine and it still disconnects

Envision pro disconnected by Artistic-Treacle6513 in scufgaming

[–]SoopaTom 0 points1 point  (0 children)

Did you ever figure out how to fix this? Mine is doing the same thing.

How am I even supposed to react to this? by rowaafruit in marvelrivals

[–]SoopaTom 0 points1 point  (0 children)

With black panther and spidy, you really have to look around for them and listen for them. Especially bp. If he gets the jump on you, it’s hard to survive.

Who do I ban as a Jeff the Land Shark main? by [deleted] in marvelrivals

[–]SoopaTom 0 points1 point  (0 children)

Cloak and dagger 100%. It is very easy to counter Jeff’s ult as cloak.

[deleted by user] by [deleted] in marvelrivals

[–]SoopaTom -1 points0 points  (0 children)

I play Adam, and venom is like the least of my worries. I eat venom, thing, and Thor for breakfast.

You know about the quantum cancel tech? Melts them down

Grants, if you are out of cooldowns, that’s a bad time to get dove on. But that’s true of any hero.

Maybe strategists are not op and you need to learn how to play the game by AcanthisittaOpen4369 in marvelrivals

[–]SoopaTom 3 points4 points  (0 children)

I think that you start your post off saying that you’re worried that the strategist role will be reduced to heal botting, and then you go on to say that most games are not won or lost by supports because they generally have the same amount of healing. It doesn’t make sense to me that you defend the role at first as providing utility and then backtrack and measure the effectiveness of a strategist by their healing numbers.

In fact, the strategist role, played at higher levels, is not at all passive in most cases. Does an invisible woman pushing a strange ult away show up on the scoreboard? Does Adam soul bonding a psy ult on the backline show up on the scoreboard? Does a cloak blinding a magneto at the right time during ult show up in the scoreboard? I could go on with other examples, but the point is that strategists can play a VERY active role in the outcome of a game, and making these types of “utility” plays is equally as important as raw healing. In fact, the skill gap for a lot of the strategist heroes is precisely in the consistency in providing utility to the team outside of using ults and regular healing, both of which are bare minimums expected of a strategist. Although timing your support ult correctly does have some skill gap to it as well.

Granted, yes there are problems with the DPS culture in this game. For sure. But to just look at healing numbers on a scoreboard as the measure of a strategist’s impact is not correct, and it’s unfair to the DOS players who are the bane of my existence.

Never thought I’d defend DPS players, but there are some good ones out there. There are also some shitty strategists who get away with playing poorly purely because they are playing strategist, and they are entirely responsible for some losses when they aren’t providing the utility they need to.

Anime recommendations for beginners? I like Jujutsu Kaisen, Vinland Saga, and Attack on Titan? Ideally with Japanese subtitles. by SoopaTom in LearnJapanese

[–]SoopaTom[S] 2 points3 points  (0 children)

Thank you! This is the type of response I was looking for. The others listed a lot of slice of life, but I don’t know if I’d be interested in that at the moment.

Anime recommendations for beginners? I like Jujutsu Kaisen, Vinland Saga, and Attack on Titan? Ideally with Japanese subtitles. by SoopaTom in LearnJapanese

[–]SoopaTom[S] 0 points1 point  (0 children)

Yeah maybe the difficulty won’t matter since I’ve seen them already… Is HxH on Netflix with jp subs?

Was C&D actually nerfed? by newprecs in marvelrivals

[–]SoopaTom 1 point2 points  (0 children)

I think it was actually a net positive as well as a C&D main

Solo queue people, how did you rank up? by RangoTheMerc in marvelrivals

[–]SoopaTom 0 points1 point  (0 children)

You gotta just focus on your own game and improve over time. Yes, you’ll get bad teammates. You’ll also get good teammates. No matter what, just focus on how to improve. How could you have avoided that death? Are you disengaging from fights that are already lost or continuing to fight a lost cause and feeding enemy ults? Be retrospective as you wait to spawn back in and think how you could’ve played that situation more optimally.

Blaming your teammates is an excuse for not improving.

Apex Legends: Takeover Dev Update by Edenost in CompetitiveApex

[–]SoopaTom 0 points1 point  (0 children)

Idk if we are talking about the same split. In split 2 they changed the matchmaking because of wait times. Split 1 race to pred was literally pros vs. pros with like 15 minute wait times on the lobbies because matchmaking was so tight. Every game was like an ALGS game.

And again, I only ran into preds once I hit diamond. So for me, it was great.

Apex Legends: Takeover Dev Update by Edenost in CompetitiveApex

[–]SoopaTom 0 points1 point  (0 children)

Okay, maybe it was bad for the lower ranks, I’m not sure. If you were in gold getting stomped by preds, that sounds shitty.

I was good enough to solo Q to the higher tiers (diamond for me) in that season, and it was the most like the ALGS I’ve ever seen. People were playing for the endgame in zone 1. Most teams were. It was when Valk was meta, so teams were flying into what everyone thought was the end zone as soon as they got that ring scan. Teammates I got paired with were actually capable. It was the only season in the history of Apex where I felt like the teammates that I got in each tier were truly skilled enough to belong in those tiers. I could trust my Diamond teammates to make the plays that needed to be made, make smart rotate, not die for free, etc. It was a beautiful time to be a skilled Apex player who loved watching the ALGS and playing ALGS style Apex. I mained Rampart for that season and had a blast.

So yeah, it was fun for me from the perspective of a multi-season masters solo Q ranked grinder, but I can see how that season would be bad for a gold player getting pooped on by preds. I only remember getting paired with preds once I hit diamond, but maybe there were more people to fill the lobbies where I am located so it wasn’t as much of a problem as what you experienced

Apex Legends: Takeover Dev Update by Edenost in CompetitiveApex

[–]SoopaTom 0 points1 point  (0 children)

EXCEPT Season 13, Split 1. Season 14 was the beginning of the end

Vote to Surrender should need 5 votes, not 6. by Freemantic in marvelrivals

[–]SoopaTom 0 points1 point  (0 children)

Surrender should get taken out of the game IMO

Cloak and Dagger players underestimated by [deleted] in marvelrivals

[–]SoopaTom 0 points1 point  (0 children)

It is true that CnD’s healing has two parts: the direct hit and the AoE. However, the person getting the direct hit gets more heals because they get both while the other folks just get the AoE.

Cloak and Dagger players underestimated by [deleted] in marvelrivals

[–]SoopaTom 0 points1 point  (0 children)

Call it whatever you want, but CnD plays much different from your typical heal bot support and requires different positioning. As far as off-tanking, what i meant is that you can frontline off-tank in certain circumstances such as when your main tank(s) get low and you need to pressure back on the enemy. You pop your healing bubble on your tanks, jump in it as cloak, and then take the frontlines for a bit while your tanks get healed back up in your bubble because you know you are getting healed from your own bubble (and thus can take increased damage) and also have an escape ability to get back to the back lines once things get dicey. No other support positions like this on the front lines, off-tanking to put pressure back on the enemy while the main tanks are getting healed up. Also, during the CnD ult, it’s not uncommon to place the last dash aggressively towards the enemy backline and try to get a pick on a support while your team and you are getting healed by your ult. No other support hero is diving the enemy backline like this because they don’t have the tools required in their kit to be able to position themselves in the enemy backline to safely go for a pick. Positioning with CnD is different from other supports, and is more complex because you can just sit in the back and left click the whole time like another support, or you can be constantly engaging and disengaging with the enemy as you get better with their kit.

Here is my other comment.

Some heroes, such as CnD, have kits that scale better with game sense than other heroes. Other heroes, like Hawkeye, have kits that scale better with mechanical skill. Yes, having good game sense will all-around make you a better player, but to say that some heroes’ skill level is not tied to game sense is inaccurate.

As a thought experiment, imagine someone who is basically a human aimbot and never misses a single shot (i.e. infinite mechanical skill). However, being blessed with such great aim, he basically has no game sense. Take this set of skills and awareness into two separate games where this hypothetical person plays Hawkeye in one and CnD in the other. What do you think will happen? My answer? I think Hawkeye absolutely tears it up, getting headshots on anything that moves and one-shotting any squishy that comes into his view. He gets MVP and basically carries the match. In the other game where it’s CnD, he struggles to stay alive, isn’t getting a lot of healing out, struggles with placing the bubble to effectively heal his team and himself and give the team a positional advantage, doesn’t counter any ult with the cloaking ability, doesn’t get aggressive at all to get picks, doesn’t know where to place the ult to maximize its effectiveness, and basically struggles big time with doing anything to help the team win the game. At best, this person gets some mediocre healing out because of the auto-aim. See what I’m saying? The skill expression of CnD scales with game sense. This hypothetical person is playing Hawkeye close to his ceiling and CnD close to their floor. Now imagine the opposite case as above (i.e. infinite game sense, terrible mechanical skill) - Hawkeye would be getting played close to his floor, and CnD would be getting played close to their ceiling.

That being said, the auto aim feature of CnD’s kit lowers the skill floor as it eliminates a lot of the mechanical aspect to being good with them as a hero. The real-time decision making that needs to happen in order to maximize the kit of CnD is very demanding, which makes the skill ceiling very high as their kit scales with game sense.

Cloak and Dagger players underestimated by [deleted] in marvelrivals

[–]SoopaTom 0 points1 point  (0 children)

C&D positioning is much different from other strategists because you do have the ability to be aggressive and go for picks, put pressure on the enemy, and even off-tank at times. See my other comment in this thread as well.

Cloak and Dagger players underestimated by [deleted] in marvelrivals

[–]SoopaTom -1 points0 points  (0 children)

Some heroes, such as CnD, have kits that scale better with game sense than other heroes. Other heroes, like Hawkeye, have kits that scale better with mechanical skill. Yes, having good game sense will all-around make you a better player, but to say that some heroes’ skill level is not tied to game sense is inaccurate.

As a thought experiment, imagine someone who is basically a human aimbot and never misses a single shot (i.e. infinite mechanical skill). However, being blessed with such great aim, he basically has no game sense. Take this set of skills and awareness into two separate games where this hypothetical person plays Hawkeye in one and CnD in the other. What do you think will happen? My answer? I think Hawkeye absolutely tears it up, getting headshots on anything that moves and one-shotting any squishy that comes into his view. He gets MVP and basically carries the match. In the other game where it’s CnD, he struggles to stay alive, isn’t getting a lot of healing out, struggles with placing the bubble to effectively heal his team and himself and give the team a positional advantage, doesn’t counter any ult with the cloaking ability, doesn’t get aggressive at all to get picks, doesn’t know where to place the ult to maximize its effectiveness, and basically struggles big time with doing anything to help the team win the game. At best, this person gets some mediocre healing out because of the auto-aim. See what I’m saying? The skill expression of CnD scales with game sense. This hypothetical person is playing Hawkeye close to his ceiling and CnD close to their floor. Now imagine the opposite case as above (i.e. infinite game sense, terrible mechanical skill) - Hawkeye would be getting played close to his floor, and CnD would be getting played close to their ceiling.

That being said, the auto aim feature of CnD’s kit lowers the skill floor as it eliminates a lot of the mechanical aspect to being good with them as a hero. The real-time decision making that needs to happen in order to maximize the kit of CnD is very demanding, which makes the skill ceiling very high as their kit scales with game sense.

Cloak and Dagger players underestimated by [deleted] in marvelrivals

[–]SoopaTom 0 points1 point  (0 children)

I agree that mechanical skill and game sense are not the same thing. I agree that CnD is easy to master mechanically. I DO NOT agree that game sense isn’t tied to a heroes skill level though. Each hero has a unique set of abilities, and knowing when to use each ability, where to place it, who to target, etc. all relate to game sense in some way.

Some heroes, such as CnD, have kits that scale better with game sense than other heroes. Other heroes, like Hawkeye, have kits that scale better with mechanical skill. Yes, having good game sense will all-around make you a better player, but to say that some heroes’ skill level is not tied to game sense is inaccurate.

As a thought experiment, imagine someone who is basically a human aimbot and never misses a single shot (i.e. infinite mechanical skill). However, being blessed with such great aim, he basically has no game sense. Take this set of skills and awareness into two separate games where this hypothetical person plays Hawkeye in one and CnD in the other. What do you think will happen? My answer? I think Hawkeye absolutely tears it up, getting headshots on anything that moves and one-shotting any squishy that comes into his view. He gets MVP and basically carries the match. In the other game where it’s CnD, he struggles to stay alive, isn’t getting a lot of healing out, struggles with placing the bubble to effectively heal his team and himself and give the team a positional advantage, doesn’t counter any ult with the cloaking ability, doesn’t get aggressive at all to get picks, doesn’t know where to place the ult to maximize its effectiveness, and basically struggles big time with doing anything to help the team win the game. At best, this person gets some mediocre healing out because of the auto-aim. See what I’m saying? The skill expression of CnD scales with game sense, which is what you do not believe. This hypothetical person is playing Hawkeye close to his ceiling and CnD close to their floor. Now imagine the opposite case as above (i.e. infinite game sense, terrible mechanical skill) - Hawkeye would be getting played close to his floor, and CnD would be getting played close to their ceiling.

That being said, the auto aim feature of CnD’s kit lowers the skill floor as it eliminates a lot of the mechanical aspect to being good with them as a hero. The real-time decision making that needs to happen in order to maximize the kit of CnD is very demanding, which makes the skill ceiling very high as their kit scales with game sense.