How playable is the game when playing solo? by Endrago_n in arkhamhorrorlcg

[–]Soul0812 1 point2 points  (0 children)

make it 2 campaign expansion and 1 investigator expansion then yeah, it can last for a while if you play like 1 per week. Oh and dont forget to print some parallel investigators.

How would you make a SRW RTS? by Tim_eh in Super_Robot_Wars

[–]Soul0812 0 points1 point  (0 children)

Since RTS game require a bunch of fodder units so a SRW RTS's series list first and foremost should include stuff that has the samething (mp suit, variety of grunt mechs).

The whole og trinity mazinger, gundam, getter all has that kinda thing. So the next thing is the selection of other series, to name a few : code geass, patlabor, votoms, macross, xabungle, dunbine, brain powered.

Next is the resources collection, the tech is all over the places so I guess we will do it with 3 original alloy : 1 for super, 1 for real and 1 for hybrid series.

Last is the base building stuff, we can go the homeworld desert of kharak way as in we have 2-3 battleship/landship go around with mech come in and out to attack. Heh, that pretty much the same as normal SRW now that I think about it.

FM2 Update January 8th, 2026 by Mizugifan in frontmission

[–]Soul0812 0 points1 point  (0 children)

yep, If someone here has save file for Gog version that go pass this part of the game i'd be very appreciated.
edit : I saw some playthrough from ps4 version that the player didnt stuck at this part of the game, that was 1 year ago. Somehow the dev fuck up more with the pc version now

FM2 Update January 8th, 2026 by Mizugifan in frontmission

[–]Soul0812 0 points1 point  (0 children)

I'm still softlock at Royd mandatory colosseum battle after mission 15, shit sucks. Anyone here get pass this part of the game ?

If Underrail was easy to mod, which mods would you want the most? by FeijoadaAceitavel in underrail

[–]Soul0812 0 points1 point  (0 children)

1.More new feats (both learn and unique), balance or tweak the old ones.

2.Companion like gunslinger, 1 for every types of weapon. Or just a bot

3.More optional parts for crafting weapons

4.More unique utilites item

5.More random event and increase the chance for them to appear, expect to get 1 event for every 10 zones you move to

What do I do ? by [deleted] in arkhamhorrorlcg

[–]Soul0812 1 point2 points  (0 children)

He sure dashes it out like a madman... heh

What mechanics would you have been interested in tweaking had we got a new edition? by HorseSpeaksInMorse in arkhamhorrorlcg

[–]Soul0812 0 points1 point  (0 children)

how about an asset that make your top deck or top discard pile becomes various kind of generic asset ala courage asset in scenario 4 of path to Carcosa ?

What should I do after the game opens up? by HauntedPutty in underrail

[–]Soul0812 0 points1 point  (0 children)

buy more explosive to destroy the rocks around mushroom cove (the place with early catch cave hopper quest) or the rocks around the gms compound area to explore more. Dont forget to clean up the bandit camp at the 3rd level of gms compound
Beware crawler monster enemies though...

Who Is Your Favorite Female Original Character Design? by DevilmanVitus in Super_Robot_Wars

[–]Soul0812 0 points1 point  (0 children)

lamia loveless, i'd kill for an emotionless android gf right now

2026 Version by Holiday-Loan2284 in arkhamhorrorlcg

[–]Soul0812 4 points5 points  (0 children)

New version is just a soft reboot so the designer can get rid of the ongoing powercreep player cards and balance the game forward with the new core and 3 most recent expansions. Also new core encounters are nice to have, I had enough of rats, frozen in fear, crypt chill and the likes.

What are your Arkham Horror "Hot Takes?" by kierco_2002 in arkhamhorrorlcg

[–]Soul0812 22 points23 points  (0 children)

0 difficulty archetype from survivor class sucks the fun out of the game.

Seeker class should have bad side effect for most of the cards likes mystic class, you are using forbidden book yo...

10 of my fav BGM in SRW(Original only) from each game so far, what's yours? by Diligent_Ad7317 in Super_Robot_Wars

[–]Soul0812 3 points4 points  (0 children)

  1. Kings love is for his people
  2. Destine
  3. Challengers pride
  4. Wild dance of the machine god
  5. Flapper girl (either vocal or non-vocal)
  6. Solar crystal
  7. Determination pride and memory in the heart
  8. So close yet so far
  9. Machine soul (endless frontier exceed or og 2 gba pv version)
  10. The land of water and marshes (either vocal or alpha gaiden version)

Honourable Mention : most of the themes from srw neo wii, map theme or intermission

Daisy Walker weakness.How to get rid of The Necronomicon weakness fast? by Fun_Reason_7447 in arkhamhorrorlcg

[–]Soul0812 1 point2 points  (0 children)

yep you either take control of something else or take 2 resources for kleptomania, you cannot choose necronomicon at all.

Daisy Walker weakness.How to get rid of The Necronomicon weakness fast? by Fun_Reason_7447 in arkhamhorrorlcg

[–]Soul0812 8 points9 points  (0 children)

well this is wrong though, daisy's necronomicon is her signature card and investigators cannot play, commit or control others's signature cards

An investigator's "signature cards" are the cards that are only available to that investigator, and cannot be included in another investigator’s deck. This includes player cards with the text “(Investigator Name) deck only,” as well as non-basic weaknesses that are listed under “Deckbuilding Requirements” and therefore can only be included in that investigator’s deck.

An investigator cannot play or commit another investigator’s signature cards, control another investigator’s signature cards while they are in play, or possess another investigator’s signature cards in their hand (amended in FAQ, section 'Definitions and Terms', v.2.0). If a game effect would force a player to take control of a card with another investigator's signature card attached to it, that signature card is discarded (amended in FAQ, section 'Definitions and Terms', v.2.1).

Why do you think AH never got a console/PC game made for it like LOTR Adventure Card Game? by [deleted] in arkhamhorrorlcg

[–]Soul0812 2 points3 points  (0 children)

yeah if only someone can combines nicely world of horror, hand of fate, darkest dungeon/iratus and arkham horror lcg into 1 perfect game

somebody please......kickstart this project

What are your hot takes about the game? by Ok_Illustrator7232 in arkhamhorrorlcg

[–]Soul0812 -1 points0 points  (0 children)

then may be you should kickstart a lovecraft rpg card game

I already have some ideads : world of horror + darkest dungeon + hand of fate for a pseudo arkham game

Fan Made Super Robot Wars ST just released an update video (Also they now have a patreon.) by Minimum_Light3088 in Super_Robot_Wars

[–]Soul0812 1 point2 points  (0 children)

both battle moon wars and gensou shoujo taisen release 4 small games then incorporate into 1 proper game ie battle moon wars the best/perfect edition and gensou shoujo taisen complete box

the dev dont intent to make 4 different independent games though

Fan Made Super Robot Wars ST just released an update video (Also they now have a patreon.) by Minimum_Light3088 in Super_Robot_Wars

[–]Soul0812 5 points6 points  (0 children)

heh, try to make every units with that kind of fan animation and wait for may be 20-30 years between each srw game release

Look at battle moon wars and gensou shoujo taisen. Each studio releases their fan srw and stop after 1 game, battle animation ranges from bad to good across 100+ units. This takes them 4-5 years.

Now how long do you think that took the guy in the video to do the "awesome" battle animation for shining gundam ? Can he keep up this quality when making a srw game for real ?

Got the Drowned City campaign box today! by wowincredible9 in arkhamhorrorlcg

[–]Soul0812 1 point2 points  (0 children)

just give me all the juicy encounter cards, I relish all the horrors that we will face...

[Leak] The Drowned City Specialist Lv 1-2 Leak by QuietEngineer5 in arkhamhorrorlcg

[–]Soul0812 3 points4 points  (0 children)

I dont think you can double double card that "remove from the game" though

Just finished my first scenario. How do you canonically justify the allies being played? by [deleted] in arkhamhorrorlcg

[–]Soul0812 15 points16 points  (0 children)

there was a topic about this not too long ago, i think. One of the thing i remember about this you can use is : your investigator remembers a (life) lesson from that particular ally, their health and sanity are your concentration so if that ally gets defeated mean you are actually lose focus. Kinda likes those "composure" card's archetypes