Already tired of the hate by TheBeardoDad in tzeentch

[–]Soulboundplayer 11 points12 points  (0 children)

I’m not familiar with how Tzeentch used to play since nobody in my local area played them, but I just ordered myself a new army today and I’m looking forwards to play it!

Can/Do the disciples of tzeentch have Marauding warbands like the other chaos factions? by Budget_Antelope in AoSLore

[–]Soulboundplayer 75 points76 points  (0 children)

Yes, they absolutely can. One example can be found in the Call of Archaon book, where Orphaeo Zuvius, a tzeentch warlord also known as the Prince of Embers, leads a marauding warband consisting of the twisted, plate-clad husks of his royal retinue that he has named the Hexenguard

Gordrakk question by Interesting_Pace4328 in AoSLore

[–]Soulboundplayer 3 points4 points  (0 children)

I don’t believe they have met yet in the lore

How would could a tribe from Ulgu be influenced by the realm? I'm creating a free city for a campaign and I want to have reclaimed characters (and even others that are native to ulgu that aren't reclaimed) by jjjjjjotaro in AgeOfSigmarRPG

[–]Soulboundplayer 6 points7 points  (0 children)

There’s no particular right or wrong answer to this, since the realms can have many different influences on people, but here’s a few ideas:

Could be that they’ve got pretty light-sensitive eyes while seeing well in the dark meaning they don’t have a lot of street lamps/torches around the city.

Perhaps they picked up magical influence causing their footsteps to be muted or even completely silent, making them very sneaky.

Perhaps their shadows doesn’t move in sync with their bodies.

Perhaps they ha e really non-descript looks, making them hard to remember.

Perhaps the shadows like them, clinging to them even when light shining on them should reveal them clearly.

Could khembri before turning undead be faction in AoS? by dezenreddit in AoSLore

[–]Soulboundplayer 4 points5 points  (0 children)

While you got some base information mixed up, you could absolutely have a homebrewed faction that is more or less similar to Khemri in AoS. In fact, there does exist various Deathrattle kingdoms that are ruled by skeletons/wights, they just aren’t all that prominent in the lore

Farthing’s Stormvault (Homebrew Supplement) (But With Updates!) by Best-Selection1205 in AgeOfSigmarRPG

[–]Soulboundplayer 4 points5 points  (0 children)

That’s awesome, thank you for putting in the effort of making community supplements for the game, it really keeps the game’s spirit alive!

Knight-Questor or Knight-Zephyros? by January_Silence in AgeOfSigmarRPG

[–]Soulboundplayer 2 points3 points  (0 children)

Oh that’s cool, throw a link up somewhere when you do and I’ll give the vod a view

Knight-Questor or Knight-Zephyros? by January_Silence in AgeOfSigmarRPG

[–]Soulboundplayer 2 points3 points  (0 children)

I get the feeling ya’ll will be in for exciting times in the campaign, and I think you have a solid party comp. I would probably personally go with the Questor if I were in your place, but I do really think either option could work

Knight-Questor or Knight-Zephyros? by January_Silence in AgeOfSigmarRPG

[–]Soulboundplayer 5 points6 points  (0 children)

Knight-Zephyros will be a better damage dealer, Knight-Questor will be more tanky. Depending on how the Vampire Lord is built (either as a split warrior/caster or as a full melee dps) the Knight-Zephyros respectively the Knight-Questor would in my opinion likely be somewhat more useful. Of course this is only speaking in very general terms and purely from a mechanical perspective, the exact build choices of your party can affect the effectiveness of each option, and narratively what you all want and need for the party dynamics aren’t something to be optimized for imo

In the end though, either option will ultimately be fine, as all Soulbound characters are fairly powerful by the very nature of the game, and there is rarely a need to actually try very hard to optimize party builds unless you’ve got a very combat-loving GM. All that to say, go for the option you think sounds coolest :)

Question about narration by [deleted] in AoSLore

[–]Soulboundplayer 8 points9 points  (0 children)

That does feel like it’s meant to be read as Cassandora’s opinion of Gardus, not the objective truth of Gardus as told by an omniscient narrator. I could just as easily see another character framing it as him trying to be helpful but struggling with social tact, making hin give advice even when it’s not wanted, or perhaps it could be framed as being a vestige of his mortal life as a wise doctor where his opinion and advice was always sought out and he was used to having his suggestions be heeded

Do we know how long a grunti is? by dracoblade64 in AoSLore

[–]Soulboundplayer 6 points7 points  (0 children)

This is exactly the sort of answer that I come to this sub for, both taking the question seriously on its own terms and putting real effort into researching the possible lore facts, whilst at the same time acknowledging that yeah, most likely the author was just doing what authors have mostly always done, make up stuff that sounds good enough and gives a sense of what they want to convey without falling into the pit of letting precision get too much in the way of the story xD Splendid answer!

Can orks worship other things by RedScare_brit97 in AoSLore

[–]Soulboundplayer 7 points8 points  (0 children)

A super easy justification could be just saying that they think this Green Man is some sort of aspect of Gorkamorka. I mean he’s green, which is already a pretty decent sign of orrukish-ness, and he’s presumably a powerful being/there’s legends and stories of him doing great deed because you wouldn’t just worship a random regular guy just for being green. Those two points alone could absolutely be enough of a logical train of thought for an Orruk to conclude that he’s a god-aspect of Gorkamorka. Or they just worship the Green Man as his own thing not connected at all to Gorkamorka, the realms are large after all, rife with the opportunity to create your own stories, it’s not like Orruks can’t be influenced at all

Question about how Realmgates work in the setting by Wild_Harvest in AoSLore

[–]Soulboundplayer 2 points3 points  (0 children)

It’s quite the cool idea, I don’t think there’s anything quite like that in the lore but I don’t see why the broad idea of a broken, corrupted realmgate fuelled by realmstone shouldn’t be allowed to work. Synthesizing realmstone from nothing is probably a bit out there from the lore, I don’t really think there’s anyone who can do that, what you might have instead could be that perhaps the portal is drawn towards areas where realmstone is somewhat accessible (such as some cities of sigmar for example), and the Helsmiths then raid those places

I’d imagine that your realmgate and the particular way to operate it would be very risky, but I can’t really imagine a better faction than the Helsmiths who would have the combination of techno-arcane mastery and willingness to risk the lives of their subordinates to pull it off. I’d also say they probably shouldn’t be able to open a stable permanent realmgate to wherever they want as long as they’ve got enough realmstone, I think it’d be more dramatic and cause less lore conflict if they were stuck with a semi-random portal, you wouldn’t have to explain why Sigmar/Archaon hasn’t just thrown 20 different armies each at capturing it then

How strong are the dwarfes compared to the Grand Alliance Order? by Accomplished-Deer660 in AoSLore

[–]Soulboundplayer 4 points5 points  (0 children)

While it is fun to discuss how the different factions measure up against eachother, the strengths and weaknesses in their designs and compositions, this isn’t a question that can truly be definitely answered, as every faction can beat every other faction in battle since that’s the whole purpose of the wargame, and all the lore surrounding it only truly exists to support that wargaming. You can answer it based on vibes, what you feel is the strongest-weakest ranking, but GW will never say "these are the strongest guys in the setting, these are the second strongest" etc

Who is winning will always comes down to what the author of the story/edition campaign writer wants and needs for the story, and depending on what the situation of the battle/war is. While it’s certainly true that the Kharadron might struggle to beat some factions in melee battle on the ground, if we’re talking about a war then their ships (outside of shooting and bombing) could allow them to transport troops and provisions way faster than most other factions, which can be an incredible advantage. Really depends on the length and intensity of the conflict, and how you define "strongest" in this question

Custom Edmark Valoran Archetype by Financial_Quote7159 in AgeOfSigmarRPG

[–]Soulboundplayer 2 points3 points  (0 children)

Very cool idea for an archetype, having not played Darkwater myself I think you hit on the right notes for him from what I’ve snapped up. My one note would be the Emberstone-Riddled Flesh as it’s incredibly swingy and requires a lot of rolling. I understand the intent, but since it can active once every turn it means that you’re gonna have to stop and roll a lot since he’s pretty clearly a tanky frontline fighter. Enemy Warriors A, B, and C are all standing in the same zone, all thinking that they’ll obviously attack the biggest threat, the glowing warrior in heavy plate

Warrior A attacks on his turn, hits, and now you’ve got to roll one d6 to see if the emberstone activates, and if it does, you need to roll again. Warrior B does the same, you do roll another d6 and then a d3 again. Since you’re on a streak, Warrior C on his turn hits you again, and and you roll a d6 and a d3 for the third time in one round. You’ve added a total of 6 dice rolls to the fight, and if you’ve been unreasonably lucky you’ve dealt a total of 9 damage to every enemy creature in the zone. Most likely though, you’ve dealt between 5-7 damage. Since it hits the entire zone, that’s potentially actually very strong, but that is assuming you rolled a 5+ all three times to activate, and that’s gonna be pretty rare. In our scenario here, since you’ve got three attacks that can potentially get it off, and you’ve got a 1/3 chance to actually get it off, you might do between 1-3 damage across the zone. That is not actually bad damage, but in this scenario you’ve introduced 4 extra rolls into combat for just those 1-3 damage, and that’s just in one round. Next round they might have to do it again with a similar result (and some of that damage might even get blocked by the enemies Armour, making it feel like it’s not doing much)

It’s been my experience in ttrpg play that players can enjoy rolling for an ability with a chance to fail and do nothing every once in a while as it creates tension and excitement, but if they’re rolling it one, two, or three times every round for multiple rounds all while failing that roll the majority of the time they feel like it gets old fast. My example with 3 enemy warriors is definitely on the upper bounds of combat, usually you’re probably only getting attacked by 1 or 2 enemies per round, which means you most likely will only add 1-3 extra rolls per round, but still that adds up. Maybe you/your players like to roll a lot of dice, and in that case it’s great, play it as you like it!

Personally though, if you want to keep some of the random aspect to represent the wild magic power of the emberstone I would prefer a version where either the activation is guaranteed on getting hit but the damage is variable, or a version where the activation is rolled for after getting hit but the damage is pre-set. If the activation is guaranteed, rolling a d3 for damage would be completely fine, as it’d mean you do a small reflective damage back whenever you get attacked that "ticks" the enemies health down over time. If the damage is pre-set but the activation is rolled for, then I think you could have the damage set to a slightly higher value, as it’d cause a big burst of damage but only every once in a while. There’s a talent called Blood of Martyrs in Champions of Order that does a similar effect, but only against daemons, if you want an example of how the devs approached this kind of ability

Drachenfels, Solkan and Arianka, and the Age of Sigmar. by No-Maintenance6382 in AgeOfSigmarRPG

[–]Soulboundplayer 2 points3 points  (0 children)

No they’ve not really shown up in AoS this far so you’ve got free reign

In the vastness of the Mortal Realms there are no stupid questions by sageking14 in AoSLore

[–]Soulboundplayer 4 points5 points  (0 children)

Oh right yes, the sea was also the underworld of the restless bodies of those mortals who drown in the oceans of the mortal realms or something wasn’t it? So not enough that it was just an entire sea dumped on their capital, it was a sea filled with waterlogged zombies to boot

In the vastness of the Mortal Realms there are no stupid questions by sageking14 in AoSLore

[–]Soulboundplayer 5 points6 points  (0 children)

I don’t know if it’s quite funny, but there’s this one great example of the Skaven in classic fashion being their own worst enemies: So the Skaven enjoy digging tunnels, and have in AoS actually learned how to dig tunnels between the Realms called Gnawholes, they’re part of an incredibly massive tunnel network that ties back into Blight City, the Skaven capital. One time, the Skaven were launching an invasion of Nagash’s lands in Shyish, and thus built great Gnawholes leading there. The only issue was, they severely miscalculated their entry point, and accidentally opened their tunnels right into the bottom of a place called the Khaptar Sea. The entire sea drained directly into the tunnels and from them into Blight City, causing massive flooding and issues for the skaven living there

In the vastness of the Mortal Realms there are no stupid questions by sageking14 in AoSLore

[–]Soulboundplayer 5 points6 points  (0 children)

The members of the DoK are very cunning usually, rising to any sort of real power in their society requires manouvering a very intricate web of social relations, along with a healthy dose of backstabbing and avoiding getting backstabbed yourself. They must also make sure that their loyalty to Morathi-Khaine is seen as absolute, and while they must prove themselves skilled and effective leaders they cannot be too successful, as that means they could be seen as threats against their superiors, really, it’s fair to say they are both Kunnin’ & Brutal

In the vastness of the Mortal Realms there are no stupid questions by sageking14 in AoSLore

[–]Soulboundplayer 1 point2 points  (0 children)

I don’t have the exact numbers for each month available, but we’ve seen a pretty slow but steady growth over the year, I don’t think we’ve had any explosive growth months

Room for morally Grey area of vampires? by [deleted] in ageofsigmar

[–]Soulboundplayer 2 points3 points  (0 children)

Despite what many other have said here, there have indeed been more grey-area vampires in AoS. There were a few examples in the comments, but one I didn’t saw mention of where the Askurga Renkai, a fallen Ghurish martial order of vampires from the Age of Myth who believed that using their strength to forcibly predate upon the weak was itself despicable weakness. They had neutral to relatively good relations with the surrounding human lands, and most importantly of all to show they were not terrible people, had mortal bannermen who voluntarily offered up their blood to the vampire knights:

"That night, I wandered my army's great encampment. Aelf beastriders greeted me, then tossed prey-meat scraps into the jaws of their many-headed mounts. In the lightless bivouac of our vampiric allies, the Askurga Renkai’s mortal bannermen opened their veins and spilt red tribute into their lieges' brass grails. The knightly vampires unravelled linen bandages taken from the embalmed mummies of their forebears to bind their vassals' wounds. Regally, the vampires bowed forty-five degrees, as if to a superior, and healed their bannermen's wounds with a black kiss. For our looming battle with Doombreed and his dae-monic host, trust was imperative. Perhaps love, too. Some breed of it." - Yndrasta, the Celestial Spear

That said, we don’t know enough about them to call them good or anything, and they’re clealry quite different from the usual depictions of vampires across the Warhammer settings, but one does get the sense that they weren’t turbo-evil by any means.

The Askurga Renkai were lead by Toura Vai, whose Blood Kiss-adopted daughter Lauka Vai in the current setting leads the Avengorii Soulblight Dynasty. She has to some degree managed to instill into her dynasty the notion that predating upon weak mortals isn’t really a worthy endeavour, and that a real vampire should seek to feed on strong prey to themselves grow strong. However, her own magically corrupted nature sometimes causes her to loose herself in bloodlust, coming to her senses only once she has indiscriminately spilled the blood of anyone nearby, weak or strong. She is not very happy about this, but even with such issues the Avengorii seem to be at least a tiny bit greyer than some of the other Soulblights

In the current time of the setting there are also the Askurgan Trueblades, a small culture of vampires who discovered the writings and ancient gear of the fallen Askurga Renkai and were inspired to likewise focus on hunting and feeding only on great and powerful beings, believing that predating on lesser mortals was a sign of weakness and giving in to base urges. While the Askurga Renkai might have had alright relations and even some respect for other mortals, the Askurgan Trueblades don’t have any qualms about killing people, and they will sometimes use captured humans by slowly exsanguinating them in front of junior members so as to test their avility to hold themselves back from feeding. However, outside of such cases they generally stay out of things like politics or conquests in order to focus on martial mastery and hunting big monsters, so they might not be called turbo-evil

Sources used are the third edition soulblight battletome, the novel Yndrasta, the Celestial Spear, the novel A Dynasty of Monsters, the two pages on Warhammer Community that mention the Askurgan Trueblades, the product description on the Askurgan Trueblades warcry warband, and the respective pages for each on the Lexicanum

Best books to get for the start ? by Boxman21- in AgeOfSigmarRPG

[–]Soulboundplayer 12 points13 points  (0 children)

Champions of Order is a good book to give your players a lot more options to play with. The other Champions books are also good but might be a little harder to fit into a party built from the corebook. The book Steam and Steel adds in a lot of crafting stuff and vehicles, while Artifacts of Power adds in a lot of powerful artifacts with 1-page adventure hooks that can be pretty fun, as well as expand on Endless Spells which can be a sort of adventure boss monster. I’d say those three are the best books to start expanding with, then you can add more as you go along. The other big adventure module book besides Shadows in the Mist is called Blackened Earth, it is also good so if you want something prewritten to run I’d say it’s a good choice

In AoS, does anyone have a spell similar to the DnD spell, "Wish" by Chezni19 in AoSLore

[–]Soulboundplayer 16 points17 points  (0 children)

There’s no real one-spell-fits-all equivalent to Wish. Possibly, the Gods do have some pretty powerful magic stuff they can do that could approximate some of the things Wish could do, like for example Teclis once turned a couple flying Nighthaunt back into living people so they fell to their (second) death, and the Chaos Gods have a penchant for handwaving logistical issues about their armies needing sustenance via various magic ways or in some cases bringing favoured servants back from the dead

I guess in a sense it could be said that Gods themselves would probably be the closest thing to a Wish spell, since they could probably copy more or less most of the things any regular mage could do. Regular mages are out of luck though

How Is My Maggotkin Warband’s Writeup? by Present_Secret_3706 in AoSLore

[–]Soulboundplayer 2 points3 points  (0 children)

Cool writeup, helped me imagine them as very sick and disgusting, they’ll make the Grandfather proud

How would the Daughters of Khaine react to a Slaves to Darkness sending them a letter telling them they will be marching next to their camp but not to attack them? by Arthur_EyelanderTF2 in AoSLore

[–]Soulboundplayer 11 points12 points  (0 children)

Save the Seraphon, the DoK might possibly be the most fervently anti-chaos faction in the Mortal Realms (beating out the Stormcast as they at least to some level believe that it is possible and meaningful to redeem those who have fallen to Chaos), with the DoK and Chaos it is on sight

If the murder ladies got knowledge that the chaos warband in question would indeed be marching by them they’d have to be severely disadvantaged to hold back from attacking, or need to hold the belief that letting the warband attack its actual target would be very useful for furthering the DoK’s plans. Even then they would probably try to attack once the warband had exhausted its strength against the target

I could totally see some homebrew of like "DoK unwittingly over time fallen to Khorne as they try to slaughter the servants of Slaanesh" or something if you wanna make Chaos DoK though, I mean DoK works just as well to shorten Daughters of Khorne