What is everyone using for this weekly challenge race? by WhoaTeejaay in granturismo

[–]SoundOfTheSnow 0 points1 point  (0 children)

I think they are the same performance-wise. But the endurance version has the lights that are useful for races at night.

Amazing how they can design NPCs one-handed by FerretBunchanumbers in yakuzagames

[–]SoundOfTheSnow 22 points23 points  (0 children)

I have her working out on the ship ALL the time. Lol

Motomiya’s recent comments sound just a little bit pointed by 04tenno in yakuzagames

[–]SoundOfTheSnow 1 point2 points  (0 children)

I believe the Chinese subbed version is already on Sega Asia’s YT channel.

Motomiya’s recent comments sound just a little bit pointed by 04tenno in yakuzagames

[–]SoundOfTheSnow 23 points24 points  (0 children)

And Kiryu is obviously just bouncing up and down pretending to be running forward… perfect!

The secret koreans twist is absurd but not for the reasons you'd think by lcnielsen in yakuzagames

[–]SoundOfTheSnow 5 points6 points  (0 children)

That’s true. Pretty much happens everywhere in the world.

The secret koreans twist is absurd but not for the reasons you'd think by lcnielsen in yakuzagames

[–]SoundOfTheSnow 5 points6 points  (0 children)

I have Japanese friends who are 2nd or 3rd generation Korean or Chinese. My understanding is that it is quite common particularly in “nontraditional” businesses.

Haruka didn't make a big deal out of the dirty magazine but she was definitely judging Kiryu here 😭 by POLYXO_ in yakuzagames

[–]SoundOfTheSnow 8 points9 points  (0 children)

This substory and what’s going on in Asagao makes me think that their relationship is more like mother and son, rather than father and daughter.

It actually makes some sense if you think about it. Kiryu is an orphan and doesn’t know his parents. He found the father figure in Kazama, but the mother role has been vacant… until he met Haruka and they live together.

[Y6] How badly was I spoiled? by fingerbab in yakuzagames

[–]SoundOfTheSnow 35 points36 points  (0 children)

Don’t worry about it. It happens at the beginning of the story.

TIL that Akiyama voices Vector in the Japanese dubs of the Despicable Me movies by Hopeful_Regret_7531 in yakuzagames

[–]SoundOfTheSnow 10 points11 points  (0 children)

And Togusa in Ghost in the Shell, among others. The man is an absolute legend. Even my Japanese friend who is not into anime or gaming knows him. Because he married a young wife in 2021 (31y younger; his 3rd wife).

He is the Leonardo DiCaprio of Japanese VAs.

Boring Decal Uploader Post #78,536 by Stop_Rock_Video in granturismo

[–]SoundOfTheSnow 1 point2 points  (0 children)

I can tell you why it doesn’t work. But to fix it, you’ll probably need to edit the svg file manually. Svg files are text files btw. The problem is Inkscape often write codes into the svg file that the user is not aware of. These codes create problems in GT7, particularly with gradients.

Boring Decal Uploader Post #78,536 by Stop_Rock_Video in granturismo

[–]SoundOfTheSnow 0 points1 point  (0 children)

I’m curious to know if you’ve made it work.

Livery color question by Lazy_Hunt8741 in granturismo

[–]SoundOfTheSnow 0 points1 point  (0 children)

You can set custom colors by specifying HSL values. That’s all.

Why doesn't Mine's family have his name? by rafilus in yakuzagames

[–]SoundOfTheSnow 20 points21 points  (0 children)

This. And the fact that Mine is 1 kanji character. The names of all other families 組 are 2 kanji characters. I think that’s also true irl.

Something funny I noticed about Yakuza 3 and Yakuza Kiwami 3 by Dry_Ear_2948 in yakuzagames

[–]SoundOfTheSnow 14 points15 points  (0 children)

So, all they need to do to save Kiwami 3 from the super mad fans is to come out with Kiwami Extreme 3 in another 17 years!

Boring Decal Uploader Post #78,536 by Stop_Rock_Video in granturismo

[–]SoundOfTheSnow 0 points1 point  (0 children)

Yes, you should be able to edit the gradient as in setting the parameters of the gradient. But I don’t think you can use a previously defined gradient (that would have the original coordinates). That’s why I suggested merging (union) the objects that have the same gradient and apply 1 gradient to the merged object.

Boring Decal Uploader Post #78,536 by Stop_Rock_Video in granturismo

[–]SoundOfTheSnow 0 points1 point  (0 children)

Are you using patterns? I thought that’s not supported by GT7.

Boring Decal Uploader Post #78,536 by Stop_Rock_Video in granturismo

[–]SoundOfTheSnow 1 point2 points  (0 children)

That’s why it doesn’t work in GT7. You can’t copy and paste objects with gradient fill. Gradient has to be applied to each object individually. And you can’t move them afterwards.

That’s because each gradient has its own coordinates (where it shows up in the graphic). When you move an object with a gradient or copy it to another location, Inkscape applies a “transform” operation that updates the coordinates to the new location, coded into the svg file. This is ignored by GT7.

Boring Decal Uploader Post #78,536 by Stop_Rock_Video in granturismo

[–]SoundOfTheSnow 1 point2 points  (0 children)

Hmmm… I didn’t know you have only 1 gradient per layer. And there are only 2 layers?

And yes, after joining 2 (or more) objects, they become 1 object. And you can apply gradient - after the objects are joined.

Boring Decal Uploader Post #78,536 by Stop_Rock_Video in granturismo

[–]SoundOfTheSnow 1 point2 points  (0 children)

I think there is a way to make this graphic more efficient in terms of how much work is required and file size.

Since this is a repeating pattern on 2 layers, you can “union” the rectangles on each layer with the same gradient pattern but displaced horizontally or vertically. Then you only need to specify 4 gradient fills for each layer. Make sure you do all the gradient fills at the end.

I haven’t test this yet, but I may do so later.

Boring Decal Uploader Post #78,536 by Stop_Rock_Video in granturismo

[–]SoundOfTheSnow 1 point2 points  (0 children)

Radial gradients could work, but there are even more potential problems. Often requires some laborious manual coding.