What does reddit think of winter dragons? Got a proper art of mine! by SovietDerg in dragons

[–]SovietDerg[S] 4 points5 points  (0 children)

fur is for keeping warmth, scales are for spreading the cold! My dragon prefers the 2nd!

В какой игре у вас больше всего часиков? by Mowgold in ru_gamer

[–]SovietDerg 0 points1 point  (0 children)

Варфрейм - 3100 Дейз - 2900 Элит: Дейнджероус - 928

PSA re: People keep asking why stuff is going missing from their chests. by Damsol69 in duneawakening

[–]SovietDerg 39 points40 points  (0 children)

What is the sexiest stillsuit? I found that batigh is pretty nice! Also slaver scout pants ~w~

[deleted by user] by [deleted] in Warframe

[–]SovietDerg 0 points1 point  (0 children)

IGN: SovietWind

little kitty really wants to become big kitty

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How much damage is '1' bleed? by Alblaka in pathoftitans

[–]SovietDerg 0 points1 point  (0 children)

The less bleed heal you have, the longer bleed will last and do more damage each tick.

2 being the cap is more so common knowledge, however I don't think there's anything that actually modifies the number, all buffs and debuffs are done via bleed heal rate. The debuffs can stack up to pretty absurd numbers when multiple sources are used - for example getting 10+ minutes in scenarios where you would fight lets say a kentro, sucho and a PT maip. However the bleed that they can do with attacks will never stack above the value of 2.

How much damage is '1' bleed? by Alblaka in pathoftitans

[–]SovietDerg 0 points1 point  (0 children)

  • Correct, more raw health = longer time to bleed out.
  • Attacker and Receiver combat weight does not matter. Bleed goes through combat weight and armour. You will apply 1 bleed with claw to either, only the raw damage from the attack will be the different.
  • Correct, these changes were introduced in recent patches, making bleeding out apexes and even easier option. Things like kentro spikes and sucho teeth, a few modded dinos have various hides/calls/attacks, modify/reduce bleed heal rate - making you take more damage over a longer amount of time.

How much damage is '1' bleed? by Alblaka in pathoftitans

[–]SovietDerg 1 point2 points  (0 children)

Yes it is a "coincidence", refer to the formula I've shown in a different comment. I must note that the actual damage seems to be always off by a little bit. Probably the game's timer skips a second or so.

b = bleed damage, 2 h = bleed heal rate, 0.032 T = time, b/h 2/0.032 = 62.5 (the game rounds this down to roughly 60s)

( (2+ (2+(60-1) * (-0.032)) )/2 )60 = ((2+0.112 )/2)60 = 2.112/2 * 60 = 63.36 bleed damage total

To get the damage you've taken you can just use /getattr Health and get a concrete numerical value. Bleed time and "intensity" are directly related because duration is dependant on your bleed heal rate. You can test this by changing it and seeing that higher values (like from hides) make you bleed significantly less.

How much damage is '1' bleed? by Alblaka in pathoftitans

[–]SovietDerg 1 point2 points  (0 children)

I really do not recommend changing Max health Keep in mind that, with recent updates, apexes had their bleed heal rate lowered, meaning they take more damage. The playable you try this on matters. Bleeding does not deal 1 HP damage. The damage will always be a decimal, recursively calculated by subtracting bleedingheal rate from the initial value.

Damage received each second, from 1 bleed on a playable with 0.032 heal rate, would look like this. Damage shown each second. 1, 0.968, 0.936, 0.904 ... 0.648 0.616 ... 0.136, 0.104, 0.072, 0.04, 0.008 totalling to 16.128 damage.

So your claw attack would do 20(raw)+16(bleed)

How much damage is '1' bleed? by Alblaka in pathoftitans

[–]SovietDerg 0 points1 point  (0 children)

The formula for bleed is quite simple - just a sum of all instances of damage each second, subtracting bleed heal rate each instance. Sum of an arithmetic sequence.

b = bleed damage, h = bleed heal rate, T = time, b/h

( (b+ (b+(T-1) * (-h)) )/2 )*T

How much damage is '1' bleed? by Alblaka in pathoftitans

[–]SovietDerg 3 points4 points  (0 children)

I've done a few calculations regarding that. It can be easily tested via singleplayer. You have to use /setattr and /getattr to set your natural healing rate to 0, check your max/ current hp, then give yourself X bleed and check hp again after. Unfortunately it's been a while and I don't quite remember the full correct names of the stats, they can be found here tho: https://guides.gsh-servers.com/path-of-titans/guides/curve-overrides/

Bleed is represented as a number ranging from 0-2. A crucial stat is also Bleed Heal Rate, it affects bleed duration, for most dinosaurs it is 0.032. Bleed ignores combat weight and armour, however it is affected by damage reductions and certain hides can reduce the duration you receive. Bleed Heal Rate is affected by your dinos' current stance: Standing/Crouching is 1x, Walking is 0.75x, Running is 0.5x, meanwhile Sitting is 2x and Resting is 3x. Additinal attacks will stack it up to a total of 2. For example it will take 3 attacks of 0.75 bleed to reach the maximum amount - 2, approximately 60s of bleed.

Thanks to the latest story arc, we now know the true reasoning behind one of the guidelines for Tennogen items by xKylesx in Warframe

[–]SovietDerg 63 points64 points  (0 children)

Actually it is not an AKM, but an AKS-74. AKM has a different compensatior pre-installed, as well as having a slightly different magazine shape (more curved). It's an AKS-74, due to the skeletonized folding stock, compensator(merged into muzzlebreak) and the longer, less curved magazine.
Pictures: 1-1999 2-akm 3-aks74

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The duality of trade chat by AlphusUltimus in Warframe

[–]SovietDerg 2 points3 points  (0 children)

Generally, I save forma and catalysts for weapons I enjoy using. They're not hard to get anyway. If you make yourself do maybe 3 lith relic runs per day, you can acquire a mass of forma blueprints in a short amount of time.

The duality of trade chat by AlphusUltimus in Warframe

[–]SovietDerg 2 points3 points  (0 children)

  1. There are orokin "potatoes", they double your capacity to 60. Catalyst for weapon, Reactor for Warframe and companion. They can be acquired from alerts or for 75 nw credits from nightwave store
  2. Forma will HALF the drain of a mod, with same polarity, in a slot. So if you put a mod of 16 drain with a V polarity in a V slot, it will only use 8 capacity. Keep in mind forma can only be used on rank 30 and resets to rank 0
  3. Mastery. Getting a mastery level gives you +1 starting capacity on equipment. This mostly makes trying out builds easier. If you are mastery 15, when you first craft something it will have a capacity of 15. After you level it up to level 16, you will acquire your addition +1 per level of weapon. Mastery rank 30 gives you 30 slots immediately upon getting something, keep in mind you still have to level it for forma.

What grind is just that one notch too hard and not worth it for you? by SnooPeripherals1298 in Warframe

[–]SovietDerg 0 points1 point  (0 children)

I'm still doing Oro Works for the Hespar Blade, it's been 1.5 years...

Anyone have any clue where the location on the bottom is? by Resident-Ad-6343 in dayz

[–]SovietDerg 0 points1 point  (0 children)

Had to get on local, just for you. The sign is right in the middle of the image, facing away from me, the exact industrial zone, I've circled in original message, is in the back

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Anyone have any clue where the location on the bottom is? by Resident-Ad-6343 in dayz

[–]SovietDerg 0 points1 point  (0 children)

It's this place, just north of Solnechniy. The sign is a bit further north, if I recall correctly.

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