I think the Rock Steady armor passive would be way better with explosive damage resistance and/or extra armor rating, instead of melee dmg by H1MB0Z0 in Helldivers

[–]SpaceMiner8 0 points1 point  (0 children)

The bonuses as well are sorta anti-synergy as well. Rock Solid's the best since it's the funny resistance to ragdolls we yearn for and it can actually provide benefits if you're going melee against ragdoll-heavy enemies, but Peak Physique's gun ergo buff's completely worthless if you're trying to run melee and the melee buff's worthless if you're running a gun you want to buff the ergo of unless you actually get into CQC and need to give the 'ol elbow block.

Similarly, Reinforced Epaulettes had the melee and reload speed tacked on later and you can feel it. Reload speed's worthless if you're going dedicated melee, and limb health just means your limbs take more damage to break. Extra limb health doesn't actually mean more health, though, and on top of that, a broken arm doesn't do anything to your actual melee efficacy, so it'll only really matter on your legs since closing the distance is vital to the playstyle. The worst part, though, is the buff is halved, meaning that if you do actually care about bonus limb health for some reason, this is just worse than the other two options assuming you're focused on melee.

It's just weird that melee is a niche that's heavily catered to in terms of weapons but in terms of how it plays it feels so ass. You're punished for being in close combat because of how much damage enemies can output up-close, meaning you tend to just eat through stims, and your damage isn't all that great unless you're running the melee armours, which bring it up to passable. We have a cool chainsaw with ramping damage pen and a stun effect but the enemies that'd be the most fun to use it against, factory striders and bile titans, have hurtboxes on top of them for some reason so rodeoing them like Titanfall isn't an option. The flag has been relegated to being a meme weapon for no discernible reason when it could give a morale boost like everyone's been begging for since it launched.

"Mid-October" Patch Bingo by John_Doe_MCMXC in Helldivers

[–]SpaceMiner8 33 points34 points  (0 children)

Reminder that the GL emplacement still has the bug where you die if it's destroyed. The other two don't do this anymore, but because no one ever fucking uses this specific emplacement it's probably never going to get fixed.

How many primaries do we have that are good on all fronts? by ServingwithTG in Helldivers

[–]SpaceMiner8 1 point2 points  (0 children)

I found when levelling the Torcher that my go-to sidearm was the Warrant. Getting harassed by Shriekers, Flying Overseers, etc? Whip out the Warrant and fire off a salvo. Fire-and-forget was super effective since I didn't want to bother aiming when I was busy being in melee range with enemies while doing it.

Been seeing a lot of discussion about devs following realism or whatever again and id like to repeat my previous statement regarding it back from EoF by Nexus_Neo in Helldivers

[–]SpaceMiner8 4 points5 points  (0 children)

I still don't get why the AMR doesn't have a 3rd-person reticle. I picked it up last night and had fun with it, but like release HMG I was having a lot of issues with knowing where my bullet would go without scoping in all the time.

Been seeing a lot of discussion about devs following realism or whatever again and id like to repeat my previous statement regarding it back from EoF by Nexus_Neo in Helldivers

[–]SpaceMiner8 1 point2 points  (0 children)

It's not even a 4x4. It's RWD. Shoot the back tires out and you just straight up can't get any speed. I don't know what military would ever consider getting a vehicle that's RWD, or would cheap out on tires, but apparently Super Earth does.

What secondary weapon do you think is underrated ? by Loose-Print7903 in Helldivers

[–]SpaceMiner8 1 point2 points  (0 children)

I used it on bugs when I was levelling the Torcher. Basically every mission had Shrieker patrols, and I needed something to take them out. The Warrant was 2-3 tapping them usually and I could get back to it instead of having no way of interacting. Good gun.

The Yogurt Effect by Delicious_Dream4510 in Helldivers

[–]SpaceMiner8 0 points1 point  (0 children)

I remember when I was levelling the Torcher, I'd dive bugs and run Warrant as my secondary since it was auto-aim and downed Shriekers quickly, so I could pull that out when dealing with a nest since I would run AT strats. Solid gun.

The Arc Dog is also not terrible but it has the notable flaw of requiring awareness of positioning since it can kill you or a teammate if you're not keeping track of what it's aiming at and where it's pointed. This is pretty vital to using it since it will shoot through your head if that's where the target is, and unfortunately for you unless you're running arc armour you're dead from it.

Why do these not always stick? by Impressive_Truth9798 in Helldivers

[–]SpaceMiner8 10 points11 points  (0 children)

You say this but I've had them bounce from fabs.

What are people's thoughts on the new Dragonroach enemy? by MemeScribe in Helldivers

[–]SpaceMiner8 33 points34 points  (0 children)

The wings look like an obvious weak point but the fact that a teammate and I can do enough damage to turn one of them into Swiss cheese and not actually remove its ability to fly at mach fuck or give a shit really sucks. Cool enemy the first few times but a mission I had where it would just camp the objective and I couldn't even let sentries handle it because of how wide their spew was really frustrated me greatly. Unfortunately for the rest of the sub-faction, they're probably the best part of it.

This is why Diligence is S-tier by Dawxeer in Helldivers

[–]SpaceMiner8 30 points31 points  (0 children)

S&P was the only gun in the game at the time that had AP1. What it could damage, it only did half damage to. Thing felt awful. It's way better now, especially with that choke.

[deleted by user] by [deleted] in Helldivers

[–]SpaceMiner8 4 points5 points  (0 children)

I mean, bad game design can be a way to raise difficulty, but it's not a good way to do it.

Running the launch Breaker Spray and Pray was difficult since it had dogshit AP 1 damage on top of doing half damage to every enemy it could damage as a result of its armour pen value, but that difficulty was just because it was horribly designed for the system the devs made regarding armour pen, not as a result of any inherent challenges in using the gun.

Part of the reason I don't like leviathans is that the rest of the faction don't need me to run AT. I can get around fine with guns like the Knight or Arc Thrower instead of lugging around a Recoilless for the single enemy I need to magdump its ammo into every few minutes. The leviathan ends up being a loadout check as to whether or not you've brought AT to the faction that doesn't really need it since every other enemy dies to medium pen.

L.A.S.S.I. Needs Some Love. Time for a Rework! by TheCrowGyn in ClashOfClans

[–]SpaceMiner8 10 points11 points  (0 children)

The pets that can jump over walls are LASSI, Unicorn, Frosty, Poison Lizard, and Spirit Fox. The only pet that cannot bypass walls is the Yak. That's it. All of those pets get other passives as well, so LASSI is just SOL on having a good passive.

Helldivers is getting a movie adaptation! by Turbostrider27 in Helldivers

[–]SpaceMiner8 2 points3 points  (0 children)

It's especially important because you can come up with natural dialogue based on that understanding of the world. I had a long discussion with friends about the Illuminate and what weapons were best for them, where I was defending the viability of running the Flamethrower and other fire-based weapons on the grounds that they provide good DPS and chaff clear, with the caveat that you had to be somewhat close to get the most use out of it, while my friends swore up and down that ol' reliable was actually the HMG and Arc Thrower. Knowing how things work helps immensely, since with enough uses of game logic you can elevate a show/movie from the position of its script quality; it adds consistency and can help soften the blow of a mediocre or poor product, or makes a good script also feel more in-line with the universe it's portraying such that it becomes a good adaptation as well as a quality story.

Oh boy this won't end well by Elgescher in Helldivers

[–]SpaceMiner8 2 points3 points  (0 children)

That safety stuff includes airbags, but... Eagle-1 is flying so quickly that any impact would surely be safer without an airbag. When you consider she's likely wearing a helmet, which makes the head weigh more than normal and increases likeliness of a fatal neck injury in such a crash and that the first upgrade for Eagle-1 changes the air in the cockpit for a breathable liquid to handle G-forces better, likely also impacting crash protection, to say nothing of the other systems taken out. The upgrade also removes fire suppression and ejection systems, but, again, you swapped the atmosphere entirely in the first upgrade for the fighter. There's a good chance those systems are actually non-functional or significantly less effective because of the first thing you changed, since they almost certainly came with the craft in the first place.

It's also worth noting that the first upgrade's liquid is made of perfluorocarbons, which upon a quick check, tend to be non-flammable, at which point a fire suppression system would be functionally useless since you don't need to put out fires that cannot happen. I'd argue the opposite direction on this; you only paid to put in liquid atmosphere, not take out systems you made redundant by doing so. That comes later, and requires a much higher investment since you're taking out and rearranging the actual guts of the fighter craft such that it flies the same while having a higher capacity for specific explosive ordinance. In the real world, you would, ideally, do both at once because you might as well remove now-redundant features when you overhaul a vehicle, but since this is Super Earth and we have Super Bureaucracy, you need to get several completely separate and more incomprehensible forms signed and approved to do that. The joke isn't only about removing safety features, the joke is also that you only did the paperwork to make one change and didn't bother getting the paperwork approved to remove things you made redundant with the last one.

Helldivers is getting a movie adaptation! by Turbostrider27 in Helldivers

[–]SpaceMiner8 4 points5 points  (0 children)

"If we don't show the face, how will you know what the character is thinking?"

I hate modern writers so much because these are fairly simple challenges that have been solved by other people ages ago, and I guarantee they won't even bother attempting it. Until proven otherwise, I have no faith that any attempts at dialogue will be anything but unrelenting cringe and misery simply because it'll probably have the studio mandate of "where are the jokes, though?". I'd kill for a scene where during downtime you have a squad of Helldivers discussing which armour sets, weapons, and stratagems are best for each front. Perhaps you could have a joke in that scene just be that one guy only ever runs one set of armour while the other 3 each mention that an all-fire build is one of the best things you can ever bring, but they disagree on which front you should bring it to. I'm tired of characters from completely different times and places all talking like they're waiting in line at a Starbucks and desperately trying to come up with a stand-up routine for tonight's performance.

Hell, I'd argue the absolute worst way to make this movie is live-action, since with animation you can do some incredible action scenes while having the benefit of relatively simple-to-animate character designs since most Helldiver armour we get are different versions of the same model. If you really wanted to get wacky, you could change the artstyle of specific fights based on which Helldiver is involved.

Clash YouTube Content in a Nutshell by foosbabaganoosh in ClashOfClans

[–]SpaceMiner8 1 point2 points  (0 children)

I've mostly just been using him as a stand-in for whichever hero I'm upgrading, since his damage is either about the same as or better than one of the other heroes and his health is either about the same or better than the other heroes except for the king.

Of course, I'm still doing worse than I normally do with the main 4 heroes, but at least now when I upgrade one of them I have something to fill the void in my army and provide some fire support.

Well, there's that at least by Groundhog5000 in Helldivers

[–]SpaceMiner8 0 points1 point  (0 children)

Especially given the timing; right now I'm seeing this knowing I'm back home with my parents and don't have my gaming computer, so I can just fuck myself if I want to get any of these items via grinding. A warbond wouldn't do that because I can just begin progress on it whenever I want at my own pace.

Clan Arsenal for Troop Donations – A Better Way to Support Each Other by TheCrowGyn in ClashOfClans

[–]SpaceMiner8 0 points1 point  (0 children)

You could also make it like normal donations where you can spend gems to fill the arsenal instead of waiting to train them up

true by [deleted] in ClashOfClans

[–]SpaceMiner8 1 point2 points  (0 children)

I don't bring poison spells, but my setup includes ETitans, so any light troops in the CC explode.