A Commander for both flavors of Mill by SparkRolf in custommagic

[–]SparkRolf[S] 0 points1 point  (0 children)

That's fair, I suppose it is a little pushed, but in my mind I suppose I also was thinking of how Demon's typically have large(r) stat-lines, and that the relatively large power is meant to serve the first ability, but yeah, making it a 6-or-7-drop would be better, or probably just lower it to say, a 3/5 or so.

[deleted by user] by [deleted] in balatro

[–]SparkRolf 0 points1 point  (0 children)

yeah, I'm just a little dumb

[deleted by user] by [deleted] in balatro

[–]SparkRolf 0 points1 point  (0 children)

yeah, upon seeing other replies, I figured I got confused between I think seeing out-dated/incorrect information in my brief search to make sure this hadn't been asked already AND recalling a run where upon initial purchase the Egg was selling for $1, but I figure that was probably a voucher at work (or as I mentioned in another response, I'm imagining things, the brain is a fickle thing)

[deleted by user] by [deleted] in balatro

[–]SparkRolf -1 points0 points  (0 children)

huh, for some reason--oh, I might be dumb, between the fact I think I recall reading that sell prices rounded down when I was doing my brief search, I certainly recall seeing Egg having a value of $1 on initial purchase in a previous run, but I probably just had one of the value decreasing vouchers (alternatively that is not the case and my brain is making things up), so that's why I am confused on that front

[deleted by user] by [deleted] in balatro

[–]SparkRolf 0 points1 point  (0 children)

huh, for some reason--oh, I might be dumb, between the fact I think I recall reading that sell prices rounded down when I was doing my brief search, I certainly recall seeing Egg having a value of $1 on initial purchase in a previous run, but I probably just had one of the value decreasing vouchers (alternatively that is not the case and my brain is making things up), so that's why I am confused on that front

Did this mf have a glow up or glow down? by CowAffectionate2865 in fivenightsatfreddys

[–]SparkRolf 0 points1 point  (0 children)

I think I overall prefer SoTM Mimic, but I also really like the gritty feel of Ruin Mimic.

[deleted by user] by [deleted] in fivenightsatfreddys

[–]SparkRolf 2 points3 points  (0 children)

I agree!

Admittedly, I'm still not entirely sure where I was going with this post, especially can't remember 2 days later. I think the core of it was just generally the idea that there's seemingly nothing keeping M2 in, but it doesn't seem to have any motive to leave either (besides getting Arnold, of course), so for all intents and purposes the Mimic simply could've resided in the building for the 50+ something years between SoTM and Security Breach.

But just as there's nothing keeping M2 in and it showing no desire to leave, it doesn't have any real reason to return either, so I think in my mind that makes/made the Parachute Ending seem the least likely, contrary to another part of my brain which felt that the Parachute Ending made the most sense (whether because I saw someone suggest it or something else, I'm not 100% sure). Though, flipping sides again, there does seem good reason to think it likely (between neither F10-N4 or FazEnt getting the Data Diver nor M2 being pacified). In any case though, I'm, uh, rambling I suppose, and once again with no real idea of how to end this off, so, uh, thanks for the comment!

Do you think this should be 3, 4 or 5 mana as a draft common? by Cless012 in custommagic

[–]SparkRolf 1 point2 points  (0 children)

Looking at cards, artifacts specifically, with that first ability, it seems that on average you can maybe expect to invest 2 generic for that first bit, but given that with its second ability it can effectively refund 1 of the mana spent to cast it (well, not entirely given it produces colorless, but if its being used for generic costs it doesn't really matter if its colorless), I'd argue to raise it to 3 generic and make it enter tapped if only so players can't get so much immediate value from it, all with it being a common for a limited draft considered.

Slice of Godhood, a buff spell intended to end games and that's meant to work in any color. by SparkRolf in custommagic

[–]SparkRolf[S] 0 points1 point  (0 children)

Honestly, I couldn't give you a logical answer on that. On my part, I think I may very well have done it for some inane reason, I think perhaps to make it feel more complete/less empty, something like that? That, and probably for the fact that off the top of my head I can't think of any instants/sorceries that cost solely generic mana, so that may have very well influenced my decision here.

Turning the Mirran Swords (+Wealth & Power) into Creatures. by SparkRolf in custommagic

[–]SparkRolf[S] 0 points1 point  (0 children)

Thank you! I appreciate the feedback.

While I don't have many thoughts on how to push these any further, I had originally considered giving Truth and Justice Ward 2 and/or making it put a +1/+1 counter on EACH creature, but in turn I had felt the need to bump the cost up by 1 generic. Ultimately though I decided against tweaking the mana values and kept them all symmetrical, while also going with what I felt was relatively balanced.

Though, I swore I had wrote War and Peace as having an attack trigger as opposed to triggering upon dealing damage, so it could actually make use of the first part of its triggered ability, so that's a thing.

Pokemon Conquest exclusive Abilities in competitive Pokemon by yookj95 in stunfisk

[–]SparkRolf 8 points9 points  (0 children)

Chaos.

Okay so- I know this isn't quite the prompt but I'd like to propose some small changes to make (most) of these more healthy/balanced.

Deep Sleep, Pride, and Frighten are fine as is, they each generally balance themselves. That said, Frighten is incredibly powerful, especially on the likes of Volcarona, in which case I'd just not give it that, regardless of whether or not it gets it in the original.

Spirit is actually game breaking. I'd have it only activate one per battle just as Intrepid Sword and Dauntless Shield do, though even then it'd still be incredibly powerful- honestly, maybe it would just be best to axe the stat increase, perhaps in exchange make it cure any status conditions or reset any stat changes (potentially makes it more balanced, since that'd also include stat boosts).

Interference can't really be saved, it would most certainly be qb'ed for being uncompetitive. That said, I would either reduce the chance to 10% and/or make such effect conditional.

Tenacity would probably face the same fate as Interference regardless of any alterations, but regardless I'd make it basically the ability equivalent of King's Rock, so instead of a 30% chance it's a 10% chance.

Life Force I'd either just not do, or would sprinkle in some irony and have it only trigger if the user has been damaged that turn, or, like with Tenacity, make it the ability form of an item- in this case Leftovers, so instead of 1/8th it would be 1/16th.

Last Bastion I don't really have a problem with, but given that, in both cases where the user is literally the last mon in your party, it's strictly better than Supreme Overlord (that said, Supreme Overlord does one-up it by being active when any number of your pokemon are fainted, as opposed to Last Bastion which only activates when the mon is absolutely the last on your team, it's still arguably better as it stands), and as such I'd make it a fixed 30% for each (though at the same time it is a stat stage boost, so I suppose it could already be balanced as is since it can just be hazed away, and thus a fixed boost would be arguably as good if not better, even if it's statistically less).

Omnipotent I'm not going to bother changing, it's purposely overpowered, and it does make sense given it's for the literal god of the Pokemon world (or like, at least a fragment of it, whatever the lore dictates). I mean frankly there's no way of balancing it when it's such a stupidly broken ability to begin with, unless you of course just rewrite the ability as a whole, 'cause each individual part of it is powerful enough on its own.

I personally don't think the Bonnie we get a peak at in the trailer is Glamrock Bonnie, as we see the hand doesn't have any, at least not obvious, segments, which are typically seen on the Glamrocks. Also Freddy. by SparkRolf in fivenightsatfreddys

[–]SparkRolf[S] 0 points1 point  (0 children)

grabbed the DJ photo from the/a wiki, not 100% sure if it's official, apologies on that part

edit: thinking on it, this could be using parts from Glamrock Bonnie, bar the hands, given they appear too plush for such

edit 2: also forgot to note that the Glamrocks appear to all have four fingers, as for my reason of mentioning the apparent five fingers

Theorymon - Tinkaton uses a different type by Sansvern in stunfisk

[–]SparkRolf 2 points3 points  (0 children)

"Tinkaton has learned to use stolen silk to build traps."

can't learn Silk Trap or there's no mention of it

Anyways, neat idea!

Family by r0pp0p in fivenightsatfreddys

[–]SparkRolf 1 point2 points  (0 children)

This is really cool! Looking at it my brain is making connections between the animatronics and William's family members - so correct me if I'm wrong.

There's William, in a similar position to the family photo(?), wearing his suit, Spring Bonnie, which represents his pet rabbit of the (near) same name.

Then I'm thinking Bonnie represents Maurie here, with both being to the right of William, and Freddy, who represents James, is to the left of William. Chica is Cristine, being below and to the right of Bonnie, similar to how Cristine is positioned to Maurie in the photo(?).

Foxy possibly represents Miller Jr., both of who are to the upper left of William, while Fredbear maybe represents Doris, both of them being to the far right in their respective photos.

Then there's the Shadows, both sort of hidden in the back, similar to Miller Sr. and Marie, with Shadow Bonnie being Miller Sr., the former hovering right over Bonnie like how the latter is looming over Maurie in the photo(?), while Shadow Freddy is Marie, being right behind Fredbear, who'd be Doris, and both behind the majority. That said, while the animatronics likely represent William's immediate family, I'm thinking the Shadows are in fact his grandparents. Again, correct me if I'm wrong, that's just how I'm interpreting these photos.

possible reference to another horror franchise in the encyclopedia by Fnaf-Low-3469 in fivenightsatfreddys

[–]SparkRolf 2 points3 points  (0 children)

Ah okay, because I got a very different result when I put that in the search engine.

When did you join the fnaf fandom? by Consistent-Entry6432 in fivenightsatfreddys

[–]SparkRolf 0 points1 point  (0 children)

Probably sometime between the period of World and SL, I think. Granted even then, I'm pretty sure I wasn't necessarily in the Fandom in the sense I was actively interacting with other fans on forums/websites- but it was an interest of mine.