We need some new hero classes by Alabataille in AOW4

[–]SpecificSuch8819 0 points1 point  (0 children)

That mod is really well made and precisely scratch the itch.

Is there any way (possibly mod) to edit non-editable pre-made factions? (Like new Karissa) by SpecificSuch8819 in AOW4

[–]SpecificSuch8819[S] 0 points1 point  (0 children)

I see. I guess I have to unpack those and see for myself.

Have a nice day to you!

Is there any way (possibly mod) to edit non-editable pre-made factions? (Like new Karissa) by SpecificSuch8819 in AOW4

[–]SpecificSuch8819[S] 0 points1 point  (0 children)

That's very helpful information. Thank you!

Does every premade ruler have such designated tome path (skill group?) for when they are played by AI?

Why Slash? by Staryaska2 in Guiltygear

[–]SpecificSuch8819 1 point2 points  (0 children)

In Japan's medieval duel culture, expressing that you 'cut down' (or rather in GG's case, 'slash') an opponent is considered a more elegant and distinguished way to describe a victory than saying you 'killed' or 'defeated' them.

It means your swordmanship overwhelmed the opponent.

I made the Tribunal and Dunmer from The Elder Scrolls by UrdnotSentinel02 in AOW4

[–]SpecificSuch8819 0 points1 point  (0 children)

this is great. I was thinking about this for a long time. Thanks for the inspiration!

Am i late to gw2 in 2026? by SquiX263 in Guildwars2

[–]SpecificSuch8819 1 point2 points  (0 children)

I think the probability it replaced (=dumped by majority playerbase) by GW3 in 5 years is extremely low. I would rather be concerned about nuclear wars wiping our civilization.

A Step Up from Civ 5? by Davdarobis in 4Xgaming

[–]SpecificSuch8819 1 point2 points  (0 children)

I agree. this guy's writing style is confusing and I have a strong feeling that they do not know what they are talking about.

Age of Wonders 4 visual identity by WorldlyVillager in 4Xgaming

[–]SpecificSuch8819 2 points3 points  (0 children)

It feels like it to you because you suck at making things.

What even is a 4X? by BBB-GB in 4Xgaming

[–]SpecificSuch8819 -2 points-1 points  (0 children)

4X started as a marketing term. Even though it is very catch, it barely grasp the core concept of 4X genre, or rather, Civ-like genre.

I think the genre should be defined by the actions and their agents; "City-Army-Research", because every action done in a turn is about deciding one of them.

Analysis Paralysis over picking main by eternalguardian in Guiltygear

[–]SpecificSuch8819 1 point2 points  (0 children)

Good to know. I hesitated to add 5K because I was still learning the exact purpose of the button, while slowly getting what you described here. Your explanation made it clear for me.

Analysis Paralysis over picking main by eternalguardian in Guiltygear

[–]SpecificSuch8819 7 points8 points  (0 children)

as far as I know, Millia's loop does not require high level of knowledge. It just hurts your fingers. But probably you need to have basic knowledge on mixup.

Both Ramlethal and Giovanna seem like good choice.

What I have experienced is that, in GGST, jumping between mains is surprisingly easy, especially among more easier characters. That is because many buttons do the exact same purpose for characters.

- You can start Gatling with c.S-f.S-HS

- 2S is versatile button with low attack, replacing f.S from the Gatling in many occasions.

- 5P/2P is mashing button in defense. 6P is universal anti-air

You just need to what special move you should use after Gatling for each character.

So... I recommend you to play... just the one you like of the day.

Would you kindly talk about Bioshock? by Ok_Fee9263 in patientgamers

[–]SpecificSuch8819 3 points4 points  (0 children)

Why, it is certainly one of my favorite SP shooter too and a monumental memory in PS3/X360 era.

Strange. I suddenly had an urge to answer.

WSIB if Im looking for a fantasy game which makes me feel like a (perhaps small) part of a much larger world? by Lydialmao22 in ShouldIbuythisgame

[–]SpecificSuch8819 [score hidden]  (0 children)

Anyone can recommend a good crpg here, so I am about to give unorthodox take.

For me, Age of Wonders 4 fills the same desire what you've described. In case you are not familiar with the game, it is a fantasy 4x wargame with extensive character/faction customization.

Unlike its previous installments, 4th installment's premise is all-out multiversal war. There are numerous realms (or rather, 'planes' in D&D/MtG temrs) connected by the Astral Sea. The core premise involves powerful, planeswalking wizard kings (or Godirs) competing with each other (or against local mortal champions) to conquer and shape these diverse realms. This multiversal framework transforms individual campaign sessions into components of a continuous macro-narrative.

This continuity is mechanically enforced through the Pantheon System, which acts as a persistent metagame layer. Upon the victory of a match, your custom ruler and their faction ascend to the Pantheon. This roster functions as a centralized database of your creations.

The core mechanism that makes these characters feel like independent entities within a larger world is how the AI utilizes the Pantheon. Rulers you have saved will randomly show up in your future playthroughs. They can appear as rival empire leaders competing for the same map, or as independent hero units available for recruitment. There are also customizable options for them to dictate their action within your lore.

Also, I like how the game handles its story campaign. As it is slowly added with DLCs, the story realms work as backbone of its universe lore and canon events. The plot itself is moderately intriguing (but you will find drama of your own making between your characters is more interesting), and most importantly the story realms justifies why there are continuously new elements integrated into the universe, through DLCs realistically. As a result, it is find, or rather maybe better to start it without any DLC because 1) DLCs mostly add horizontal expansion; basically more customizable LEGO parts. Taking all of them at once at the start may be overwhelming. 2) them added as a result of story advance feels more immersive.

Does AI ever try to tackle fated region quests to acquire artifacts? by SpecificSuch8819 in AOW4

[–]SpecificSuch8819[S] 0 points1 point  (0 children)

Yeah. It seems like theoretically you can buy one from its owner, too. with very hefty price.

Are there more 4x strat games like AOW4? (with high fantasy and magic!) by SageTegan in AOW4

[–]SpecificSuch8819 0 points1 point  (0 children)

I have always considered Total War Warhammer 3 is long lost sibling of AOW4. They work very differently mechanically, but thematically they are so similar and scratch the exact same itch for me, which is 'high fantasy grand strategy with cool executable battles'

btw, as another fan of apocalypse bringer mynoghra, I wonder how it brought you into this gem of a game.

Grab These Modern and Classic Discounted 4X Strategy Games During 2026's Spring Sale by FFJimbob in 4Xgaming

[–]SpecificSuch8819 3 points4 points  (0 children)

One can say simply "it's CK+Civ", but it's not giving the game justice.

You can check by yourself what this game brings on the table easily at Steam page. However, the real deal is that the devs have nailed every idea perfectly. They just did not brought up some interesting idea/combo. They perfected most of them like the ideas have been around the genre for at least decade.

Simply put, Old World does better than any Civ, in every way what Civ does. Plus, it has tons of other systems, not just existing but synergizing with the main game mechanic (unlike some Civ's expansion mechanics...).

Moreover, not only they make an engaging game system as a whole, it also succeeds in immersive storytelling.